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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Support:We. Are. Live. And so, supporting you -- yes, you, specifically -- is an effort that consumes us night and day.

    Hi. Stuck in mission Trapped. NGC 1218. Ortsenis by Charactername. The Wormhole opened and I got stuck on a piece of debris. Can't /stuck, no one has responded to /killme (why do i need help with this again?)....


    Restarted Game, logged in with other characters. Still stuck.


    Could you, "specifically," get me off this piece of debris please?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cheers!

    /stupid10charlimitisstupid
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sadly no word about the broken skill system and the skill cap. Just ignoring things is no solution.

    With death penalty you must be very careful. Of course till now mostly player who would like to have it did write on the forums, but i am sure there are more who dont really like it. And certainly you would have to fix many things first, like balance in pvp and the fleetactions where you get killed in seconds just when entering.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Medicus27 wrote: »
    why should u even try to survive or outrun npc´s ? There is no motivation for such a waste of time. With outrun and repairs u need normally longer than die and get bakc into combat. Even worse for ground combat.

    Regardless this, it is just boring to know u CANNOT lose. Whatever u do u will finish every mission. EVERY MISSION without even using smart abilities. I really want at least some raids like in WOW that force player to work for a reason as a team.

    Because we don't like to die even without the DP. Dieing itself IS losing. Why is this concept so hard for Pro-DP'ers to understand?

    I have NEVER just stood around trying to do more damage if I think that I am going to die. I do everything I can to get the heck out of there as fast as possible. Because I don't like to die. If that makes it to where I have to take longer to get back to the fight then oh well. Dieing is not an option for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Keep up the great work!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shevara wrote:
    Because we don't like to die even without the DP. Dieing itself IS losing. Why is this concept so hard for Pro-DP'ers to understand?

    I have NEVER just stood around trying to do more damage if I think that I am going to die. I do everything I can to get the heck out of there as fast as possible. Because I don't like to die. If that makes it to where I have to take longer to get back to the fight then oh well. Dieing is not an option for me.

    But most ppl just fight without careing about dieing.
    Just respawn and finis the job. "Zerging" is the right description for that.
    Thats way too easy and most MMOs cut that by prevent respawn or just cant enter the fight area while fight is in progress.

    No DP means no challange.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    death penalty is good as it is :P. It heals all the ships you're carefully trying to deplete of health and you have to start all over again :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    (qr) Nice. I quite enjoy STO, and this only makes me look more forward to the near future! Between this and COH I think I'm pretty much set for gaming :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    KobraKom wrote:
    Would be cool to invite buddies to beam aboard your ship and have some romulan ale. Maybe even go to the holodeck for a quick custom made mission? And WTH? where is my captains quaters? It would be really cool to see in game achievements as medals or trophies on my wall :)

    I would be happy to be able to invite my mates on my bridge, let them join me in my ready room, hell, maybe even play a minigame of poker with them for energy credits. (A Captain can dream)

    There is far more depth that can be added, more immersion. I agree with those who claim that the playable factions need fleshing out before adding another with the same shallow start.

    You have made you statement, well done. You have set your bar. Now lets see if you can jump that bar you put up there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If they impose a death penalty like what is in Wow.

    Then i am fine with it...If I need to pay for some repairs I will...if I need to wait 5 mins after multiple deaths for a respawn I will.

    However if they institue a DP like is in City of Heroes or was when I played it which is the reason i quit..I will quit this game. Dieing once should not cost me hours of time to continue advancement. The DP in CoH was beyond stupid. It was the only reason i did quit that game.

    DP with repairs and added respawn timers as long as they are like in wow...and no rediculous repair costs I will support.

    DP like CoH where you receive 50% of everything you do forever...I will quit this game without even thinking twice about it.

    Beyond that Great game. Love it am having SOOOOOOOOOOOOOOOO Much fun. Cryptic is doing a great job.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I like what I read there. I'm one of the ones not too excited about a "death penalty" though as I'm ok with how it is now. The only thing I'll hope they keep in mind when venturing into that territory is moderation over extremes.

    I guess my only big worry, since they seem to be aware of bugs and the lacking portions of the game, is the essential need for a game with two, or more, factions is for them to be as stand alone functional as possible instead of supplemental in design. Hense the need for FvF pvp already. :)

    That bit aside I'm still very much happy with the game and hope to see what is in store after this next year is over! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    State of the game...

    Really... is that Good....
    at the moment the only fun part for me is been space PvP in both factions, and i'm not a Hardcore PvP... But since there no PvE in the Klingon faction and there are very few PvE missions on the Federation that are really good. (Yes people more than 50% of the PvE missions on the Federation are just DULL and Boring). I really try to level my Federation Character doing only PvE but doing the same mission 3 times to get some pitty award. not even the Exploration ones are interesting... some of them just want something from you, or save them from what ever enemy is attacking... and is always 4 to 5 groups that come to attack that poor defenless ship... If there was a penalty for the Federation for not helping those "poor AI" I would be a Pirate or Criminal already by Federation standards.

    Respec:

    this is good news...


    Death Penalty:

    Some people like Death penalty others not... no mater what they do it will not please everybody.
    Personaly i care less at the moment if there is one or not.
    I see a problem in some maps if there is a Death penalty implemented. Some maps on PvE thet have the "AI Crytters" right in top of the Player Spawn point. It will really sucks is there a Death Penalty and one go to a PVE map, and at soon one spawn in the map get pretty much TRIBBLE by the critters just because they are right there in the player spawing point. Having 2 attacking you at the spawn point is ok, but having a group of 5 or more is a problem


    Difficulty Slider:

    Depends... if the Awards get better wit the Difficulty level, then yes.. if not, then you can fill the blank___.


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Khupa wrote:
    Some people like Death penalty others not... no mater what they do it will not please everybody.
    Personaly i care less at the moment if there is one or not.
    But some maps on PvE it should give you the choice to leave the map or just have the critters over 10k away from any player spawn point. It will really sucks is there a Death Penalty and one go to a PVE map, and at soon one spawn in the map get pretty much TRIBBLE by the critters just because they are right there in the player spawing point.

    Oh very good point.. Id feel so ripped off if I had to pay some stupid death penalty fee of whatever sort because of a death that was not my fault, or through any chouce of mine.. spawning into a mob would be the worst.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    While it's good to hear what's upcoming, I fear I remain skeptical until I see it's implementation. Often things turn out different than what players expect them to be.

    However, I do hope they do frequent small updates.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Everything in the State of the Game that is being changed is a good thing. I want it all done ASAP, because I don't currently play the game, and until it's changed I will not pick up STO. Also, increasing the skill cap is mandatory. Not being able to get all the Admiral skills staring you in the face is frustrating and ridiculous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    knox1711 wrote: »
    Rommies should be next, after klinks are finished.

    As far as the death penalty...PLEASE think outside the box here and go for a death CONSEQUENCE....

    Use death as a vehicle to launch into a series of immersive minigames that bring the bridge and your ship interior to life in a COMPLETELY star trek fashion...

    Here is what I mean:

    Before your ship blows up, it gets "incappped". During this time, as an engineer you would play a QUICK, fast, fun, minigame to avert a warp core breach, or bring life support back online...these would be done on "consoles" on the bridge or in engineering. If you succeed, you get back into the fight with a small energy buff - if you fail, well the ship goes kaboom, and you respawn with a debuff...

    As a tactical officer, your minigames could be things like managing internal security system to repel boarders, or disarming a chroniton torpedo warhead that had pierced the hull, but not yet exploded...

    A science officer could use a console minigame to navigate the ship out of some anomaly that that last volley of photons blasted your ship into, or a minigame to triage or heal the crew, etc.

    It should be TRIVIAL to come up with 5 or so, fast, fun minigames, for each class based on exmaples from the series' of ways to save the bacon...then they would be triggered at random. Faster you complete the minigame successfully, faster you get back into the fight...

    Fact is the episodes/series are full of countless examples of heroic effort by the captain and/or bridge officers to due various things to save the ship or the crew after things have all gone wrong. This is star trek. This would be immersion. PLEASE do NOT dumb the game down to some stupid, pay x amt of energy credits, sink that is unimaginative and pass up this kind of a chance to generate REAL, exciting, immersive content where your ship and your crew depend on your minigame actions....and those consoles we see in our interiors actually are USED for something...lol

    I like this idea as well, but how long till we all get bored to death with the same 3 death "missions" after doing them over and over and over and over and over and over and over and over...... you get the point :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Here is a old game reference:

    even though i sometimes disliked the death penalty in 'Earth and Beyond" i do think it suits best in a space shooter.

    some xp debt / repair costs / revival fee (unless someone would revive u) / and damage to ship items.

    i know that revival fee or a revival skill is stupid and u should not inplement that, but damage to ship items
    could be viable if crafting were ever to be introduce..

    i.e. player crafted item 200% quality, stock 100%
    u die u get dmg 197% quality.
    and good thing about high quality items was the extra bonus, like more speed or quicker reload of skills/weapons..

    but i think ur more then capable to find a great solution :)

    also i giggled a few times during reading, and got my interest spiked enough to actually pour my lifetime, in the lifetime sub :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    how exactly did the arguments against death penalties get totally overheard?


    Don't give up craig. we don't wat dp's ^^

    I say put them in, but make them OPTIONAL! That way those who want to deal with that idiocy can go right ahead and make their lives harder without fouling it up for the rest of us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds good - although most of the content listed there won't come soon enough to keep the majority of the community subbing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    how exactly did the arguments against death penalties get totally overheard?


    Don't give up craig. we don't wat dp's ^^

    Well if they get it wrong yet more people will flee STO.. there is no need for a death penalty in STO just a few hardcases that want it, most of which will be using it to grief players or not actually caring as they dont play STO themselves anymore :).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Many thanks for such great news!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Brynklad wrote:
    Well if they get it wrong yet more people will flee STO.. there is no need for a death penalty in STO just a few hardcases that want it, most of which will be using it to grief players or not actually caring as they dont play STO themselves anymore :).

    It will end up beaing something totally meaningless like Champions anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i agree with everything besides the death penalty, its fine as it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I say put them in, but make them OPTIONAL! That way those who want to deal with that idiocy can go right ahead and make their lives harder without fouling it up for the rest of us.

    Agreed!

    I hate the idea of a death Penatly. Too many times have I been 'forced' into a deep space encounter whilst trying to get somewhere and warp into a 5+ship platoon...only to blow up in a few seconds (wether I choose to stay or try to escape). So far...I really like the game (despite constant client crashes, severe lagging and "server not responding" flagging up)....and talking about client crashes...happening mid battle I may add...what happenes concerning our death penalties then!

    Give us the option to either use it or not...I have read loads of people in the forums either in the 'for' or 'against' colum...as they plan to make difficulty a toggle option..PLEASE do so with the death penatly. I spend too much time blowing up to know that a death penatly for me will seriously put me off:(:(:(:(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the game is awesome, I just wish you could zoom into first person view if you wish (You can almost zoom in all the way anyway. Other than that everything else is pretty secondary to me. I also think it would be good to be able to fly in every direction. There seems to be a problem trying to fly downwards or upwards. It lets you to a degree, but you have to circle around and around and you don't have true mobility towards the north or south if that makes any sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Greetings

    Since you said your listening to what we would like to see in the game, I have seen so many people talk about Battleships, we see them in the game, in missions, and doing guard duty at Spacedock and Gamma Orionis, Typhoon Class Battleship, So how about letting us RA 50 useing the Battleships that you have in the game already, if your trying to figure out what ship to let us use next at RA 50.

    End Transmission....:cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    macross wrote: »
    "We already know what you think about a death penalty, Craig – but The Community really thinks it's a good idea"

    What? NO Bad idea! BAD idea!

    Like Craig said ... there is no unity in the community, many want DP, many don't want it. The best DP I can imagine is, that the Crew gets smaller and smaller after each death and takes longer to recover. but don't overdo it!

    Maybe there should be an official poll for DP? (where only sub. member can vote)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do not like to see a DP introduced, for several reasons that have been covered by other people.

    I believe that when you implement a difficulty slider properly, it will negate the need for a DP.

    Having the option to set a difficulty level so high that it can be considered extremely skilful to survive it, is more rewarding and stimulating than a DP. I prefer to look at it as a survival incentive.

    Survival Incentive > Death Penalty :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds great although why are u all against a Death Penalty, Cruiser class ships survive through most stuff but really whats point in going that ship class if other classes do not get punished for dying.?No point going a cruiser then really is there.The one thing they are good at is surviving but really there is no + side to cruiser ships with out a death Penalty.Escort ships wanna be cruiser classes if your a engineer completely void's Cruiser Class ships all together.Cant wait for more content...

    P.S Do not listen to the winy people cause that is all there good at anyway.

    Thank you for the info keep as much info coming as much as u can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do not like to see a DP introduced, for several reasons that have been covered by other people.

    I believe that when you implement a difficulty slider properly, it will negate the need for a DP.

    Having the option to set a difficulty level so high that it can be considered extremely skilful to survive it, is more rewarding and stimulating than a DP. I prefer to look at it as a survival incentive.

    Survival Incentive > Death Penalty :cool:

    QFT

    win win for everyone
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