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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thank you from the bottom of my heart Cryptic, for all the effort you're putting into this. It doesn't go unnoticed by true fans and dedicated players, which I like to count myself in.

    Star Trek is my favourite media franchize for the past... hmm... 25 yrs or so, watched every episode and movie a few times, and now you've brought that passion to my favourite hobby platform - PC games. For this, you've got a loyal and lifelong fan, whatever may come and happen with this game.

    I have full confidence in you, this game and the community. I'm not quitting anytime soon.
    Cheers and keep up the fantastic work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for the update a lot of good information there Nice to see you are listening to the community and feel as we do about the game,

    i am loving the sound of the new updates coming and what we have install for the coming year may i suggest an idea how about you the admin set up polls about everything you-we would like to see coming no posts just vote should we have a death penallty (yes/no/dont mind) leave it a week and then which ever wins wins and thats what we do just a thought
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Only issue is the death penalty - put it in and account is canceled
    The only thing this will accomplish is forced grouping and it is taking a major step backwards

    As far as missions go if you add a death penalty might as well remove the Crystaline entity quest now as it is impossible to do without dying a few times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Everything is cool but death penalty ? What the hell people...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Looks good not sure about the slider or DP together, but it's nice to know what is going on behind the scenes.

    I have held great hopes Cryptic would not just drop this Game and leave it stale, I am glad to see that my faith in you has not been missplaced
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im personally glad this all came out.. Im glad they are adding a Death penalty of some sort.. It will make a person THINK about things rather then just strap in and yell YEEHAW and charge into battle like a cowboy..

    Rather it makes you care about what you do and think about your actions.. so Im all for it. I read alot of good things.. things that are starting to redeem my thoughts about this game.. At any rate.. I wouldn't care.. I would still play cause there is alot about this game I do like alot.. just some things that need attention.. and it sounds like those things are getting the attention they need.. so Bravo!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Very informative SotG post. It seems as if something happens and the route set is the right one. Errm maybe i should take back my canceling of the sub. For god's sake i strongly hope autofire will not be extended, because the next step to make it noobish^10 and antiinteractive would be "automanuever" and "automissiondoing"...


    Edit: But i miss an important text part that looks like "adding a reasonable amount of Klingon PvE content". Without making playing Klingon interesting and fun -> no Kling players -> no PvP (Fed vs Klings) -> endless queue :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Imstituting a Death Penalty would make the game more in line with other MMO's BUT if you do :

    1.) Make sure it isnt so severe it is discouraging to gameplay and

    2.) You are going to have to ensure the game doesn't load players into death traps like the game does now with Deep Space Enmcounters. I can't tell you how many times I have zoned into the middle of a hoard of enemy shjips only to be blown apart within 5 seconds. I didnt see any issue with it as there is no death penaly at the moment but that would be an issue if there were one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Whiney people!? just because our opionions are different than yours. It's the same with a lot of those in favour of DP..."stop whining, babies, you're not skillfull enough, stop playing then if you can't handle DP".

    There is no need to be so rude/confrontational because we have a different oppinion.

    The main thing is...you buy a game for 1 purpose...to enjoy it!
    Where some people enjoy the challenging aspects of games and prefer to get through a game with high difficultly and come away at the end of difficult missions with a 'I achieved something worth boasting about' attitude..that's fine...but some people (like me) wanna play games for the 'fun of it' and not wanting to face difficult missions where it's a struggle to stay alive...or failing to stay alive means a 'harsh' DP. One of the things I loved about this game was the fact that I didn't have a DP for my constant deaths. Admittadly, I'm a new player when it comes to MMO's...and my first Captain 0 mission (in my Galaxy class ship) was met with increased difficulty...and constant death (at the hands of a few klingon bird of preys)...and I turned so slowly trying to attack them...I alerted the second armada of ships...and kept getting killed. Imagine getting your new galaxy class ship (with a DP in place) and the first thing you had was x4 deaths to welcome you as captain!...I would have been so very annoyed should I have had to 'pay' for this encounter!


    Nutshell: Not everyone will favour a DP...but giving us the option to either use it or not (similar to the toggle difficulty) will keep a LOT of people happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im personally glad this all came out.. Im glad they are adding a Death penalty of some sort.. It will make a person THINK about things rather then just strap in and yell YEEHAW and charge into battle like a cowboy..

    Rather it makes you care about what you do and think about your actions.. so Im all for it. I read alot of good things.. things that are starting to redeem my thoughts about this game.. At any rate.. I wouldn't care.. I would still play cause there is alot about this game I do like alot.. just some things that need attention.. and it sounds like those things are getting the attention they need.. so Bravo!!

    Why is everyone so concerned about how others play the game? I keep hearing things like this and my response is who cares? Let them play how they want. I don't want people telling me how to play. If they aren't bothering others griefing, or exploiting the game in some way. Who cares. No one is going to play the game the same way. Some people are more strategic and tactical others are more the go in guns blazing types. Whose to say which is right and which is wrong? Its a game...Great example of the guns blazing type would be Han Solo, isn't he a valid role-playing model/type? If you don't like how someone plays don't group with them or change instances. Problem solved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A lot of good points made there, not sure about the DP though, all depends on what the final penalty will be, as a casual player losing exp points would be an annoyance, especially with Deep Space encounters or when everyone jumps out on a fleet action and your left to deal with 6 Klingon cruisers in my little Nova and get pummelled before I can fly out of weapons range and jump myself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It seems that DP is the one thing that has people most interested out of that entire post. I for one would have to agree w/ the no DP crowd. I think placing a DP from day one would have been better received than all of a sudden adding it weeks after release. I have played MMO's w/ and w/ out DP and frankly I can't see what purpose it serves to have one except for spending your gold which inevitably leads to people wanting to buy gold to compensate. I know because in my old guild in WoW we had a few members who purchased gold and their reasoning was that they did it to compensate for the gold they lost in repairs during raids. Frankly I think we have enough issues with gold spammers as it is.
    Placing a DP will also call for a change in how deep space encounters work because the moment you are pulled in to one you are usually completely surrounded. There also seems to be no level cap in deep space encounters. I have entered encounters in level appropriate areas where some ships are my level and then all of a sudden out of the blue I am facing 3 battle cruisers and a bunch of escorts and fighters that are +14, +29 and so on and it's not just been a random one time thing. I have seen this happen several times and no ship in the area stood a chance. I remember seeing this poor guy die and respawn only to die again before he could warp out. I think he tried 3 times before finally waiting for the sips to move away before respawning again and exiting the map. If DP is in place that means that issues like this will need to get resolved. Frankly I think the whole concept of having to loose money you earned and waste time hunting for your body is insane. Paying for a death because you were surrounded by ships over 10 levels higher than you is beyond insane.
    There are some that say that DP encourages people to think before they act to avoid paying. I know for a fact it will not make people think any more or any less and what will happen is that you will probably get stuck in a group w/ a person that goofs up and gets the whole group killed and you ALL end up paying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fantastic information.

    I look forward to the death penalty and difficulty slider. (Note, if you make difficulty slider good enough, we might not need a DP at all. People wanting DP wanted a challenge, and a sense of risk.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Excellent update, lot's of really nice stuff in there. We all knew we were playing with Beta content, so this update is greatly anticpated by all. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DP is a bad idea :( It would make it frustrating (i think especially for the newer people or casual players)
    Or maybe let people who want a DP to turn it on ! :) (Or also i guess depends what the dp is. maybe if its like 5% of your gold stash but then u can put your gold in a 'bank' so u dont lose that much or something)
    shrug just some thoughts
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Brynklad wrote:
    Well if they get it wrong yet more people will flee STO.. there is no need for a death penalty in STO just a few hardcases that want it, most of which will be using it to grief players or not actually caring as they dont play STO themselves anymore :).

    I think you are absolutely right and this is exactly what will happen. This is what occurred in SWG once they started knee-jerk reactions to minority whine-fests. New players never stuck around, old players left feeling betrayed leaving a handful of hardcore l33ts with their own private servers dominating anyone foolish enough to stick around. SOE is not a company I would try and emulate Cryptic...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You know you want the Pakled as a playable race, because "they are strong"...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just a quick thank you to cryptic!!

    Was really not happy about the 3 out of 5 that this game got on xplay (G4)

    I think the state of the game says it best some will get it and some will not. I for one get it!

    Does some things need to be changed ....yes
    Could some things be a little better .... yes
    Would I like more uniforms .... yes
    Do I want to walk around on my ship... yes
    Would I like to have everything this link says about the bridges http://forums.startrekonline.com/sho...11#post1989711 ... yes

    Does any other game let me go to warp in a real starship, fight klingons, relax on Risa, wear a star fleet uniform and live in the Star Trek universe .... NO!!

    I am very much looking forward to everything that was said to be coming in the state of the game address, but at the same time even when I am wishing for better or more stuff I am loving what I have, and from what I am seeing thats a dedicated team,working on a wonderful game, day and night trying to make it better for all of us.

    I can only speak for myself but I know that others feel the same way ,,,

    So again keep up the good work... and thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Brynklad wrote:
    Well if they get it wrong yet more people will flee STO.. there is no need for a death penalty in STO just a few hardcases that want it, most of which will be using it to grief players or not actually caring as they dont play STO themselves anymore :).

    There in lies the issue. Where does the game ultimately stand? Is it an MMO w/ casual players in mind as it seems to have been designed or is it an MMO for hardcore players in mind as some would like it to be. You can't have both though because if you start catering to the hardcore players you loose the casual players who think things have gotten too hard or too time consuming and if you keep catering to the casual players the hardcore players will continue to complain that the game is too relaxed and too easy going.
    I have also been in "Borg Hunt" instances where people will drag a fleet of Borg ships over to other players just to watch them get annihilated. I can see stuff like this becoming even more of an issue if people think it will be even more fun to make people pay for getting killed.
    Evil_Usagi wrote: »
    Just a quick thank you to cryptic!!

    Was really not happy about the 3 out of 5 that this game got on xplay (G4)

    I think the state of the game says it best some will get it and some will not. I for one get it!

    Does some things need to be changed ....yes
    Could some things be a little better .... yes
    Would I like more uniforms .... yes
    Do I want to walk around on my ship... yes
    Would I like to have everything this link says about the bridges http://forums.startrekonline.com/sho...11#post1989711 ... yes

    Does any other game let me go to warp in a real starship, fight klingons, relax on Risa, wear a star fleet uniform and live in the Star Trek universe .... NO!!

    I am very much looking forward to everything that was said to be coming in the state of the game address, but at the same time even when I am wishing for better or more stuff I am loving what I have, and from what I am seeing thats a dedicated team,working on a wonderful game, day and night trying to make it better for all of us.

    I can only speak for myself but I know that others feel the same way ,,,

    So again keep up the good work... and thank you.

    I have to agree with all of this. I like to take time and walk around my ship and visit places like Vulcan and Risa, even though it's a little odd to be "relaxing" in Risa wearing an uniform instead of a swim suit. I enjoy taking time between levels to design new uniforms and new races. I think this game is amazing, hence why I bought the lifetime sub. Sure it can use a little polish but I wouldn't start radically changing things just to cater to the whiners.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wilv wrote: »
    There in lies the issue. Where does the game ultimately stand? Is it an MMO w/ casual players in mind as it seems to have been designed or is it an MMO for hardcore players in mind as some would like it to be. You can't have both though because if you start catering to the hardcore players you loose the casual players who think things have gotten too hard or too time consuming and if you keep catering to the casual players the hardcore players will continue to complain that the game is too relaxed and too easy going.
    I have also been in "Borg Hunt" instances where people will drag a fleet of Borg ships over to other players just to watch them get annihilated. I can see stuff like this becoming even more of an issue if people think it will be even more fun to make people pay for getting killed.

    Star Trek SHOULD NOT be for hardcore players, it just doesn't fit...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is good news. I got the game a little later and was beginning to get concerned about the lack of new content and communication.

    However just as I did I have been given some light, now all that remains to be seen is if that light is the way out of the tunnel.... or just a small misleading ray of hope. Unfortunately only time will tell with that one and I think I may now be willing to pay for another 3-6months after I run out of free play time.

    Next, You seem down at times that you can't please everyone. Unfortunately you never will be able to, however some of us recognise your developing the game in a way that you think caters for all. My only advice is to remember that when you try and please all too much, well you end up pleasing no one.

    So in that respect, a death penalty is a good thing it gives thegame a deeper sense of purpose and meaning, it stops endless fly forwards guns blazing with no need to retreat as death means nothing. Instead you have to be a little bit more careful, add in the difficulty slider and this death penalty is more controllable, casual players can make the game so easy that the death penalty is not a problems. More serious players can happily ramp up the difficulty and have their skill and inguity really tested.

    So those two features are definitely good news, more autofiring that allows closer control on the micro management of the ships abilities and systems is a good thing. I for one would love to see a "point defence" auto-fire setting for beam weapons, where the beam weapon engages mines, High Yield plasma torpedoes and the like.


    So the game has a lot of work to reach a fully polished state. But hopefully you will get there. I'm willing to see if the road is leading that way for a little longer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds awesome!!!!!

    Death penalty = good idea

    Please add bridge combat and ship interiors asap!!!!!!

    Sorry my link did not work this was where I got it from... some great ideas on how to change and fix bridges.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You have subscribed to a service that delivers a universe unending

    That's kinda the problem, it wasn't unending. In fact it had as much content as your average first person shooter. Ok, that's not true it did take longer to rank but not much.
    Some people get that. Some people don't. We're here for those that do.

    Can you explain this statement please? I ask because, from what I can tell, it means you only really care about, and listen to the fanbois who cry how great you are. That is a very unprofessional viewpoint as we are all paying customers who expect a certain amount of content.

    * Respec (good should have been on release though)
    * Death Penalty (No thank you, a great deal people think this is a cop out for MMO's)
    * Difficulty Slider (Awesome)
    * More open auto-fire (Nope)
    * Replayable missions (not sure how that helps)
    * Improving Memory Alpha (rewrite is needed not improving
    * Fixing those Commodity missions

    If it wasn't so tragic it would be amusing. That state of the game report hasn't exactly made me want to reconsider in fact it's made me rather annoyed. All you seemed to say is:

    "We really are working very hard"

    Like this is unique to you.

    "We only really care about the people who fawn over us and don't care about everyone else. "

    Rather than aiming at niche population you really should be trying to go mainstream, as it looks like you are saying "ah well, the game was trashed worldwide, but at least we have a core fan base they will accept anything".

    I still believe you have a good core game here, but you really need to start shovelling content into to fill the void and I am not sure one raidepisode every few weeks will help because at the end of the day that's not exactly a lot of content.

    The game requires the following:

    More mid-game content

    This is to allow for different levelling paths. It makes creating, and playing new characters more challenging, exciting and customers always love choice.

    High end content

    You need a solid foundation for those of us up there. I don't believe some 5 man instances will do the trick.

    For an idea of what I am talking about you need:
    • Fleshed out PvP - More and better designed maps
    • Daily missions that are a bit more exciting than current missions. Perhaps the daily missions could become part of an overall plan, a story element and building to something larger than ganking ships.
    • A crafting system that works. Memory Alpha needs to be taken to pieces and completely designed into a crafting system. Complete with collecting materials. We have that already? No you don't. Think Voyager and Borg parts and you are getting close to it. Players should be able to do missions, or story arcs that unlock new plans. They then have to collect raw materials for these plans. Small upgrades could be carried out by training your Engineer in a skill, large upgrades would require a space dock

    More ships

    Because I am sad and have always enjoyed looking at pretty ships as much as flying them. Adding the NX-01 as a C-Store item would be nice. Otherwise adding new ships for all classes to populate would be better. At the moment you have a few freighters used by every race. We need unique ships, populated M-Class worlds and systems could do with more NPC traffic.

    This could in fact help to add more content, as you could have missions to help the freighters, the Episode Fortunate Son in Enterprise for example.

    End of Rant


    PS Keep up the good work. The bug quashing effort is the best I've seen any MMO so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    how exactly did the arguments against death penalties get totally overheard?


    Don't give up craig. we don't wat dp's ^^

    Exactly and where was this question on the survey? Reminds me of ones I got from SOE about changes to SWG that never had anything to do with what they really had planned. How about a MMO first. In-game or launcher polls so people can vote for drastic major game changing things like death penalties? Forums are a horrible way to gauge opinion of players. You made this decision based on the whine fest of the minority l33t players trolling the forums. Forgetting entirely that most of the players were happily playing the game. And you have ignored the overwhelming numbers of these late posting players to the forums like myself who just barely found out about this drastic change to the game we love. I love this game more than any other and do not want to see its core game mechanics changed. It will kill the game. It will discourage new players. You will lose current players. All you will be left with is your little cluster of whiny l33ts constantly pushing to re-write game from the ground up. To make EVESTO. How about you support the vast majority of players the like the game the way it is! I don't want to play EVE. I don't want to play WOW. I don't want to play SWG. I simply want to play the greatest MMO ever made STO. Please hold you your ground and stick with you true supporters, customers and players. You will never win over the minority whine(mob)ocracy. And if you let them they will drive this incredible game straight into the same game hell SOE led SWG.

    Please don't add a death penalty, I beg you leave the core game mechanics as they are. Just add more content, fix bugs, etc but please don't add a real life time punishment, spanking or time out to this great game. We are not children?!?! I implore you with all my heart, I don't want to see this game suffer the same fate as SWG. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Here is how to fix bridges: http://forums.startrekonline.com/sho...11#post1989711

    This not sure why its not working but on the second page in this thread .. Hate to keep trying to repost this but really a great read.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    "Those are the ones who can't live without beaming down to strange, new planets and participating in lively stories. "

    yes .. yes ... YES ! thats so me :P haha, came in my head when i read that

    ps: my vote is on cardassians for playable, wtb cardy engineer with big ship (and no they dont look ugly)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    But most ppl just fight without careing about dieing.
    Just respawn and finis the job. "Zerging" is the right description for that.
    Thats way too easy and most MMOs cut that by prevent respawn or just cant enter the fight area while fight is in progress.

    No DP means no challange.

    DP does not mean challenge. It means Time Sink. That is all that a DP is. If you want the difficulty raised then the Difficulty Slider will do that just fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Evil_Usagi wrote: »
    Here is how to fix bridges: http://forums.startrekonline.com/sho...11#post1989711

    This not sure why its not working but on the second page in this thread .. Hate to keep trying to repost this but really a great read.

    Stop posting the same not working stuff and edit your post, sheesh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Great update, can't wait to see all the amazing things happening in the game. I don't care if it takes you guys a week or a year to bring in features i'm waiting for just to know your keeping up the good work :)

    I have to agree with the above poster if your going to add a diff slider bring in the DP when you higher the diff.

    Just one request though... plz plz update the website... I really wanna see all the ship listings! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    *Cheer* YES! Getting my death penalty! Finally some way to put all those damn hypos and shield batteries to use!! I'll have bank space again!!
    *Raises flame shields*
    *Applies troll repellent* :p
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