I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
> @danqueller said: > I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
Go to the ship tailor and save the Obelisk template. You might have to do it twice. That should remove the cheese grater look of the ship.
> @danqueller said:
> I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
Go to the ship tailor and save the Obelisk template. You might have to do it twice. That should remove the cheese grater look of the ship.
> @danqueller said:
> I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
Go to the ship tailor and save the Obelisk template. You might have to do it twice. That should remove the cheese grater look of the ship.
Thank you! That worked.
Glad to be of service. Learned about it on Reddit. This issue also happened with another ship that they remastered or were in the process of remastering.
I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
Same with my Advance Obelisk Carrier [T5-U], 4 days ago I notice the problem wasn't fixed although I sent a report of the issue and still nothing is being yet, I think it related to the new [T6] event ships when they have to use the original design to make another ship as a template.
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Well, I must admit that I didn't think the Devs would make the problem even worse, but they did. Now, there is simply -NO- ship or ship parts to be seen, only empty space. The previous workaround does not work, as there is no ship to apply the template to, and no means to save it. The only time I have seen anything is with the eternal 'Let's Put The Character Out In Space And Have Them Walk Real Fast' bug the Devs -still- haven't fixed.
Well, I must admit that I didn't think the Devs would make the problem even worse, but they did. Now, there is simply -NO- ship or ship parts to be seen, only empty space. The previous workaround does not work, as there is no ship to apply the template to, and no means to save it. The only time I have seen anything is with the eternal 'Let's Put The Character Out In Space And Have Them Walk Real Fast' bug the Devs -still- haven't fixed.
Any ideas how to get even part of my ship back?
Chances are it will probably be visible again once the Risa event starts and the new version is hanging in the sky. They are probably still scrambling to make last minute touches to it, if so, that is probably what is causing the visibility problem.
True, but that is more or less the way it has always been so I doubt they would change that at this late date. Also, when they have kept things strictly on the dev and playtest servers, they have often had serious problems when they are released on the live servers, so the devs are probably better off testing in walled-off instances of the live one to at least some degree.
It is a bit sloppy, but you would be shocked at how many software services companies (like online games) are not as concerned as maybe they should be about poorly-or-un-documented kludges going into their production systems because they believe that with it being all "in house" it is ok since their programmers did it and can (supposedly) fix it easily enough, and the company will not have to deal with outside programmers to support it the way a pure software house does (and even those are guilty of the same kind of sloppiness more often than one would think).
True, but that is more or less the way it has always been so I doubt they would change that at this late date. Also, when they have kept things strictly on the dev and playtest servers, they have often had serious problems when they are released on the live servers, so the devs are probably better off testing in walled-off instances of the live one to at least some degree.
It is a bit sloppy, but you would be shocked at how many software services companies (like online games) are not as concerned as maybe they should be about poorly-or-un-documented kludges going into their production systems because they believe that with it being all "in house" it is ok since their programmers did it and can (supposedly) fix it easily enough, and the company will not have to deal with outside programmers to support it the way a pure software house does (and even those are guilty of the same kind of sloppiness more often than one would think).
Well, I have to say I've never seen bugs like the ones we are encountering now being allowed to persist like they are. The bug where a player's character is not replaced by their ship when switching from a ground map is a critical graphic issue that destroys the atmosphere of the game when it happens, and having a ship that players may be using in their normal gameplay simply not be rezzed up, especially when a different model of that ship is at the core of upcoming advertised gameplay, is a very worrisome negligence because it is such an obvious one they should have spotted right away. It feels like the company no longer cares if their game falls apart from accumulating data errors so long as they can keep concentrating only on making new content and nothing else.
I am very worried for the game these days, and wonder how any game company could allow one of their flagship titles to degrade like this when the very baseline of their employment is maintaining it.
Persist? The Obelisk bug has not been around that long yet and will probably be gone in a few days. It is probably a database issue because they probably had to slice up the Obelisk model into pieces (for kitbashing with the new parts) that the main section of the live game cannot access properly until the patch that brings the new ship version live, or something similar. There have been a number of bugs lately seem like what is sometimes called "einsteinbugs", which are ones that mainly only happen with the system under load and/or with a lot of concurrency so it makes sense doing what they seem to be doing to make sure it does not bite them in the behind.
I am fairly sure it is expediency rather than negligence, and it should not be a surprise considering they are maintaining a fairly hectic schedule while trying to train a horde of DECCA people at the same time. I would give it some time before getting too disgusted about it, I have seen games collapse before, and it does not feel like it is happening to STO.
Persist? The Obelisk bug has not been around that long yet and will probably be gone in a few days. It is probably a database issue because they probably had to slice up the Obelisk model into pieces (for kitbashing with the new parts) that the main section of the live game cannot access properly until the patch that brings the new ship version live, or something similar. There have been a number of bugs lately seem like what is sometimes called "einsteinbugs", which are ones that mainly only happen with the system under load and/or with a lot of concurrency so it makes sense doing what they seem to be doing to make sure it does not bite them in the behind.
I am fairly sure it is expediency rather than negligence, and it should not be a surprise considering they are maintaining a fairly hectic schedule while trying to train a horde of DECCA people at the same time. I would give it some time before getting too disgusted about it, I have seen games collapse before, and it does not feel like it is happening to STO.
The problems with the Obelisk rendering have existed for almost a month, and this latest degradation of that bug should have been one of the first things they checked when examining the patches. Instead, it was allowed to not only persist but become worse. The issue with the player's character not being replaced with the ship in use is far older, on the order of months or maybe even a year at this point, and again, has been allowed to persist. As for slicing up the Obelisk model, the model for it and for the Vovin are so different I suspect there will be no kitbashing possible, as was the case with the Excelsior II. Even if so, the requirement that the original model files be kept intact for normal gameplay was not followed, even when a bug was known active with it. I can't see this issue as one that classifies as an 'einsteinbug' as it is in effect at all times, regardless of system load. That's all without the continuing issues of the database failing to remember ship loadouts, sometimes right after they have been saved, something that has been in effect longer than either of the two bugs I mentioned.
When you fail to execute your duties/responsibilities, it is not expediency but delinquency or negligence. No one ever got off failure to do their job or a failure of their job by saying they wanted to get it done faster. The expectation is that you ensure than any increase in work rate must still accomplish the task and keep all required functions in place. So, I am afraid I must disagree with you, especially since it seems this has been going on for an extended period of time at this point, and there seems only indications it is getting worse, not better.
And this bug still there lol. Why im not surprised...
Have you gone to the ship tailor and applied the Obelisk template? This should have been fixed awhile ago.
Fortunately i am not the owner of the original obelisk, i just saw a couple of guys using it (for reasons i dont understand) in the jupiter tfo. They must not know that going to the taylor fix the issue.
The tailor still has a visual bug with the white sphere on the original Obelisk model, like its inside out and so visible only against certain backgrounds. On the other hand, in a way it is a rather nice alien-looking effect.
The tailor still has a visual bug with the white sphere on the original Obelisk model, like its inside out and so visible only against certain backgrounds. On the other hand, in a way it is a rather nice alien-looking effect.
Honestly it looks pretty bad when you see firing weapons from the vacuum of space... but if people like flying a half ship that does that, well tastes like colors.
On my screen everything is there with the exception of the odd behavior of the white sphere (which is sort of a half-there ghost image) and the white line that runs from it up along the dorsal section of the ship. All of the hull sections are there.
I dont think we are talking about the same bug. The only thing i saw was the top line of the hull that goes from the deflector to the end of the ship. THATS IT. 75% of the ship was missing. We are talking about different issues here.
If it is someone else's ship you are seeing at random then it is possible that they didn't go to the ship customizer to refresh their Obelisk's look after the Vovin came out so when the ship visual keys or whatever are passed, they are passing the old bugged one. The same thing happened to the Atrox when the Shikarus came out, and some people thought it would be cool to never refresh the Atrox in the customizer and run around with just the central hull showing.
It seems to be the same kind of thing that allows some people to have a cat tail on their non-Caitian/Feresan character due to an old, long fixed, bug as long as they never take them to the tailor.
I can confirm that my Vovin has parts of it missing. I can probably fix this by going to the ship customizer (maybe). If not, well then I'll have a somewhat different looking ship. It actually looks pretty cool with part of the central hull missing. 😁
I can confirm that my Vovin has parts of it missing. I can probably fix this by going to the ship customizer (maybe). If not, well then I'll have a somewhat different looking ship. It actually looks pretty cool with part of the central hull missing. 😁
Are you sure it is missing? The Vovin is supposed to have floaty bits, so the secondary hull is detached and just flying along underneath the main hull like pilotfish servicing a shark by design, like the DSC 32nd century dross (and a few of the Iconian ships which is probably why the Vovin has it).
I checked again and indeed the Vovin's entirety is intact. Just hope they get around to restoring the inspiration mechanic soon. As far as I can tell, it's been missing for at least a month now.
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> I noticed today that my Advanced Obelisk Carrier's 'windows' and 'spine' are present, but the hull is not. I restarted the application to confirm it was not a bad loading of assets, but the condition persists.
Go to the ship tailor and save the Obelisk template. You might have to do it twice. That should remove the cheese grater look of the ship.
Thank you! That worked.
Glad to be of service. Learned about it on Reddit. This issue also happened with another ship that they remastered or were in the process of remastering.
Same with my Advance Obelisk Carrier [T5-U], 4 days ago I notice the problem wasn't fixed although I sent a report of the issue and still nothing is being yet, I think it related to the new [T6] event ships when they have to use the original design to make another ship as a template.
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Any ideas how to get even part of my ship back?
Chances are it will probably be visible again once the Risa event starts and the new version is hanging in the sky. They are probably still scrambling to make last minute touches to it, if so, that is probably what is causing the visibility problem.
It is a bit sloppy, but you would be shocked at how many software services companies (like online games) are not as concerned as maybe they should be about poorly-or-un-documented kludges going into their production systems because they believe that with it being all "in house" it is ok since their programmers did it and can (supposedly) fix it easily enough, and the company will not have to deal with outside programmers to support it the way a pure software house does (and even those are guilty of the same kind of sloppiness more often than one would think).
Well, I have to say I've never seen bugs like the ones we are encountering now being allowed to persist like they are. The bug where a player's character is not replaced by their ship when switching from a ground map is a critical graphic issue that destroys the atmosphere of the game when it happens, and having a ship that players may be using in their normal gameplay simply not be rezzed up, especially when a different model of that ship is at the core of upcoming advertised gameplay, is a very worrisome negligence because it is such an obvious one they should have spotted right away. It feels like the company no longer cares if their game falls apart from accumulating data errors so long as they can keep concentrating only on making new content and nothing else.
I am very worried for the game these days, and wonder how any game company could allow one of their flagship titles to degrade like this when the very baseline of their employment is maintaining it.
I am fairly sure it is expediency rather than negligence, and it should not be a surprise considering they are maintaining a fairly hectic schedule while trying to train a horde of DECCA people at the same time. I would give it some time before getting too disgusted about it, I have seen games collapse before, and it does not feel like it is happening to STO.
The problems with the Obelisk rendering have existed for almost a month, and this latest degradation of that bug should have been one of the first things they checked when examining the patches. Instead, it was allowed to not only persist but become worse. The issue with the player's character not being replaced with the ship in use is far older, on the order of months or maybe even a year at this point, and again, has been allowed to persist. As for slicing up the Obelisk model, the model for it and for the Vovin are so different I suspect there will be no kitbashing possible, as was the case with the Excelsior II. Even if so, the requirement that the original model files be kept intact for normal gameplay was not followed, even when a bug was known active with it. I can't see this issue as one that classifies as an 'einsteinbug' as it is in effect at all times, regardless of system load. That's all without the continuing issues of the database failing to remember ship loadouts, sometimes right after they have been saved, something that has been in effect longer than either of the two bugs I mentioned.
When you fail to execute your duties/responsibilities, it is not expediency but delinquency or negligence. No one ever got off failure to do their job or a failure of their job by saying they wanted to get it done faster. The expectation is that you ensure than any increase in work rate must still accomplish the task and keep all required functions in place. So, I am afraid I must disagree with you, especially since it seems this has been going on for an extended period of time at this point, and there seems only indications it is getting worse, not better.
Have you gone to the ship tailor and applied the Obelisk template? This should have been fixed awhile ago.
The tailor still has a visual bug with the white sphere on the original Obelisk model, like its inside out and so visible only against certain backgrounds. On the other hand, in a way it is a rather nice alien-looking effect.
On my screen everything is there with the exception of the odd behavior of the white sphere (which is sort of a half-there ghost image) and the white line that runs from it up along the dorsal section of the ship. All of the hull sections are there.
If it is someone else's ship you are seeing at random then it is possible that they didn't go to the ship customizer to refresh their Obelisk's look after the Vovin came out so when the ship visual keys or whatever are passed, they are passing the old bugged one. The same thing happened to the Atrox when the Shikarus came out, and some people thought it would be cool to never refresh the Atrox in the customizer and run around with just the central hull showing.
It seems to be the same kind of thing that allows some people to have a cat tail on their non-Caitian/Feresan character due to an old, long fixed, bug as long as they never take them to the tailor.
RETURN OF AZRAEL
HA HA HA HA
Are you sure it is missing? The Vovin is supposed to have floaty bits, so the secondary hull is detached and just flying along underneath the main hull like pilotfish servicing a shark by design, like the DSC 32nd century dross (and a few of the Iconian ships which is probably why the Vovin has it).
RETURN OF AZRAEL
HA HA HA HA