I guess now since we will have the re-modulation available without the need to replicate and have one in our devices, it's still going to work for every weapon?
Correct me if I'm wrong but, if we are going for a Borg ground Re-Modulation change, wouldn't we just need that option for anti-borg weapons? Not every weapon in canon have a built in re-modulation device.
"Oh look, I found a TOS phaser that is 200 years old, TRIBBLE the borg, they have adapted! (re-modulates this relic)."
I guess now since we will have the re-modulation available without the need to replicate and have one in our devices, it's still going to work for every weapon?
Correct me if I'm wrong but, if we are going for a Borg ground Re-Modulation change, wouldn't we just need that option for anti-borg weapons? Not every weapon in canon have a built in re-modulation device.
"Oh look, I found a TOS phaser that is 200 years old, TRIBBLE the borg, they have adapted! (re-modulates this relic)."
Every energy weapon should have the ability to have settings adjusted, meaning that yes, even a TOS phaser can be remodulated. I think the only one that technically has a hard time justifying that is the 22nd Century Phase Pistol, as I think it only had a simple toggle switch at first between stun and kill. It wasn't until after the Episode Regeneration that the Phase Pistol got multiple power settings beyond that to compensate for adaptation.
I don't see this as remodulation being built-in on every weapon, but rather a built-in skill your character has to fiddle with the settings on the weapon.
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I have to admit I see Borg on the ground its either the shotgun or tommygun. Simple lead works.
I have those, but i find a dropkick, transphasic bomb, mines or a mek'leth much more satisfying.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Oh I'm gonna be packin' my TR-116 and Thompson for this one too.
At least the Mirror Borg adapt to physical damage now, at least the Tommy gun (fast) and shotgun (slow). It might also be bugged, as remodulating seems to not work on either of them and it eventually gets to full immunity. I've heard that the TR gun is Kinetic, and that they don't adapt to that.
At least the Mirror Borg adapt to physical damage now, at least the Tommy gun (fast) and shotgun (slow). It might also be bugged, as remodulating seems to not work on either of them and it eventually gets to full immunity. I've heard that the TR gun is Kinetic, and that they don't adapt to that.
If that was not intended, I hope they make it their intention to keep it this way.
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Yea I was surprised that the Borg adapted to my Thompson.
Luckily TR-116 still king of Anti-Borg.
If that was not intended, I hope they make it their intention to keep it this way.
I don't see how you can adapt to getting physically smacked with an object, be it a fist or a bullet. Lore wise it kinda makes sense that the Borg can't adapt to solid objects hitting them.
If that was not intended, I hope they make it their intention to keep it this way.
I don't see how you can adapt to getting physically smacked with an object, be it a fist or a bullet. Lore wise it kinda makes sense that the Borg can't adapt to solid objects hitting them.
Borg adaptation in general makes no sense.
For gameplay purposes, the bullet based weapons already have sufficient advantages over other weapons.
If that was not intended, I hope they make it their intention to keep it this way.
I don't see how you can adapt to getting physically smacked with an object, be it a fist or a bullet. Lore wise it kinda makes sense that the Borg can't adapt to solid objects hitting them.
I used the emperor sword and did not notice they adapted to the physical damage.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I tried it today on defara and the little red flag came up, then I noticed you can drag a re-modulator symbol int you HUD almost like the original but this ones orange and works the same as before,but when you leave Defara it disappears.
When you go back to defara it doesn't show up anymore. They really know how to mess things up .
I'm still wondering how this works for Boffs. Can we just dispose of all the 'remodulator' devices we've been putting on our Boffs now?
I think so. While they haven't been taken out of inventory, it seems there is no more replicating them, so a new character would be severely handicapped.
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The fact that the borg are currently adapting to the shotgun and tommy gun is dumb. About as dumb as them being able to adapt at all the the gun that was designed so they couldnt adapt to it (the I-MOD).
The fact that the borg are currently adapting to the shotgun and tommy gun is dumb. About as dumb as them being able to adapt at all the the gun that was designed so they couldnt adapt to it (the I-MOD).
Hoenstly I'd say that it could be because its a prototype weapon, and its not the exact one from Elite Force as ours was developed FAR later, and probably without Seven's input. *shrug* Still looks to be a pretty good weapon. Still gonna have to wait to see how it fires myself though. Hoping the Devs emulated the animations from EF1.
I'm still wondering how this works for Boffs. Can we just dispose of all the 'remodulator' devices we've been putting on our Boffs now?
I think so. While they haven't been taken out of inventory, it seems there is no more replicating them, so a new character would be severely handicapped.
Next question: How do you USE the new 'extirpating remodulator'? It's clearly supposed to be important since it's the only reward for the new mission. But putting it in your device slot does nothing. No button appears that you could add to your skill bars. Does it just change your default/auto remodulation button? How do you know it works since there is no tooltip info?
Next question: How do you USE the new 'extirpating remodulator'? It's clearly supposed to be important since it's the only reward for the new mission. But putting it in your device slot does nothing. No button appears that you could add to your skill bars. Does it just change your default/auto remodulation button? How do you know it works since there is no tooltip info?
By putting it in a device slot, you change/upgrade what the new remodulation button does.
In this case, you deal more damage, cancel the assimilation nanites debuff and remodulate in 3 seconds instead of 4. The icon and description also change, but strangely, only when it becomes clickable.
I tried it today on defara and the little red flag came up, then I noticed you can drag a re-modulator symbol int you HUD almost like the original but this ones orange and works the same as before,but when you leave Defara it disappears.
When you go back to defara it doesn't show up anymore. They really know how to mess things up .
I tried it today on defara and the little red flag came up, then I noticed you can drag a re-modulator symbol int you HUD almost like the original but this ones orange and works the same as before,but when you leave Defara it disappears.
When you go back to defara it doesn't show up anymore. They really know how to mess things up .
I don't see this as remodulation being built-in on every weapon, but rather a built-in skill your character has to fiddle with the settings on the weapon.
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Hoenstly I'd say that it could be because its a prototype weapon, and its not the exact one from Elite Force as ours was developed FAR later, and probably without Seven's input. *shrug* Still looks to be a pretty good weapon. Still gonna have to wait to see how it fires myself though. Hoping the Devs emulated the animations from EF1.
I mean sure thats a reasonable explanation... but my response would be "then it isnt the I-MOD". The whole point of the I-MOD was it infinitely modulating so borg couldnt adapt at all. I mean Im sure it will be a fine gun in this game, not that theres really much difference between ground guns (especially now that the borg adapt to physical damage for some reason), but its just a gun that looks like the I-MOD without actually being the I-MOD. Its another "hey do you remember this?" call out with no real substance, that Cryptic is exceptionally good at (see also the Assimilator ship from Armada replacing every OG Borg cube spawn, despite the Assimilator being smaller than a cube and much less powerful).
Anne noticed that the remodulation is now combined if you have Omega equipped. Like her, I prefer having 2 activation, one for the slower remod, and the omega as a oh darn, Yikes! button.
I think going back to my "old" anti borg weapon the Kentari partisan weapon was a solid choice.
The Borg adapt to primary (energy) weapon type and the main damage for the kentari weapon is in the hazards it creates.
Either Borg or Mirror Borg go down with damage numbering 4 digitis.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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Every energy weapon should have the ability to have settings adjusted, meaning that yes, even a TOS phaser can be remodulated. I think the only one that technically has a hard time justifying that is the 22nd Century Phase Pistol, as I think it only had a simple toggle switch at first between stun and kill. It wasn't until after the Episode Regeneration that the Phase Pistol got multiple power settings beyond that to compensate for adaptation.
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I have those, but i find a dropkick, transphasic bomb, mines or a mek'leth much more satisfying.
Trivia: the kligat, when it first came out, could 1 hit kill an elite tactical borg.
If that was not intended, I hope they make it their intention to keep it this way.
Luckily TR-116 still king of Anti-Borg.
I don't see how you can adapt to getting physically smacked with an object, be it a fist or a bullet. Lore wise it kinda makes sense that the Borg can't adapt to solid objects hitting them.
Borg adaptation in general makes no sense.
For gameplay purposes, the bullet based weapons already have sufficient advantages over other weapons.
I used the emperor sword and did not notice they adapted to the physical damage.
When you go back to defara it doesn't show up anymore. They really know how to mess things up .
I think so. While they haven't been taken out of inventory, it seems there is no more replicating them, so a new character would be severely handicapped.
We'll probably have to wait for tomorrow to see if its a bug. Considering they never adapted to Physical before it might be.
Hoenstly I'd say that it could be because its a prototype weapon, and its not the exact one from Elite Force as ours was developed FAR later, and probably without Seven's input. *shrug* Still looks to be a pretty good weapon. Still gonna have to wait to see how it fires myself though. Hoping the Devs emulated the animations from EF1.
Next question: How do you USE the new 'extirpating remodulator'? It's clearly supposed to be important since it's the only reward for the new mission. But putting it in your device slot does nothing. No button appears that you could add to your skill bars. Does it just change your default/auto remodulation button? How do you know it works since there is no tooltip info?
In this case, you deal more damage, cancel the assimilation nanites debuff and remodulate in 3 seconds instead of 4. The icon and description also change, but strangely, only when it becomes clickable.
Where is Defara?
Defera is just a minute or two north of DS9.
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I mean sure thats a reasonable explanation... but my response would be "then it isnt the I-MOD". The whole point of the I-MOD was it infinitely modulating so borg couldnt adapt at all. I mean Im sure it will be a fine gun in this game, not that theres really much difference between ground guns (especially now that the borg adapt to physical damage for some reason), but its just a gun that looks like the I-MOD without actually being the I-MOD. Its another "hey do you remember this?" call out with no real substance, that Cryptic is exceptionally good at (see also the Assimilator ship from Armada replacing every OG Borg cube spawn, despite the Assimilator being smaller than a cube and much less powerful).
The Borg adapt to primary (energy) weapon type and the main damage for the kentari weapon is in the hazards it creates.
Either Borg or Mirror Borg go down with damage numbering 4 digitis.