I saw a trailer on YouTube's frontpage for what appears to be a new Star Trek game. It's called Star Trek: Infinite. It's advertised as a strategy game, set a few decades before TNG. Players will play as either the UFP, Klingon Empire, Romulan Star Empire or the Cardassian Union.
I'm not sure what the Borg have to do with it though.
See also this article:
https://blog.trekcore.com/2023/06/paradox-interactive-announces-new-star-trek-infinite-strategy-game/
And the video:
https://www.youtube.com/watch?v=A3cM3Rsh7lQ
Comments
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help?
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The Borg will be the end game crisis for the empires to come together (or not) to fight off or be wiped out. Unlike STO the Borg will be deadly and require actual large fleets to fight off. Like the battle of Wolf 359 where it took 100+ ships to attack 1 cube.
The game start is set in the TNG/DS9 era with the opening following the Khitomer massacre that proceeded both. It's not the kind of game where you get to watch Riker's beard grow so a lot of this is is broad strokes/ top down you might not be accustomed to when you think about Trek. Grand strategy games are from the top end of an empire so it's a different perspective that takes to out of the captain's chair and places you on the throne, or the council chamber.
The game is can be played as single, or multiplayer and to make that possible your "canon" conceptions will be challenged. It''s Trek flavoured, but the Cardassians are nopt, and have never been a galactic power. The Romulans or Klingons would be rolled by a Federation that was suddenly taken over by a wargamer without the conscience and internal divisions of the Federation. The playing field has been levelled to a point where the "Big Four" are equal, but different. I think they have made some interesting choices to reflect the ideologies of each power and the PDX engine is a great choice for a challenging game with a lot of depth.
It's fun enough to make me Trek happy, but it has a ways to go before I'd say it's awesome. The difference is that most games don't see much attention from their developers 6 months to a year from launch and this will likely be different. If any of you remember Birth of the Federation from back in the day it should give you some idea of how the game feels although the implementation is more fluid and it has ideas of it's own.
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After 3 hours I am on the verge of giving up and putting the game away to come back to in 6 months. I can see its potential but its just not fun with to many UI problems.
-Lord Commander Solar Macharius
Don't forget, Paradox is involved. And they love their DLCs. May get annoying at times, but just look at how long Stellaris and HOI4 have been supported. Although I kinda question the Sabaton music DLCs just a bit.
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Starting at the Enterprise era would have been a better start tbh so you work your way through the various trek eras
-Lord Commander Solar Macharius
They already did that for Stellaris - New Horizons, New Civilizations, pick your flavor...not actually sure what the actual differences are, but there seems to be bad blood between at least some of the team's members, so I assume one is a branch-off of the other.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Also, as the first, and longest running, Trek spinoff TNG seems to be the safe default for Trek games nowadays, and in today's market game companies are playing it safe for the most part, even though TNG is a bit older than the sweet spot for nostalgia, (which runs about twenty years according to Hollywood statistical models), in fact it is entering ancient history territory from that standpoint.
And it's not exactly what anyone would call nostalgic, so Paradox wouldn't be pulling in very much from it even if the biggest money-and-time-sink has already been taken care of (coding an engine for the type of game you want if an open-source one doesn't already exist).
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Interesting way of claiming systems as well, I might play a different Federation path and see how different decisions affect the timeline.
-Lord Commander Solar Macharius