For me it's not necessarily the mission length itself that's the problem. I would be willing to play Tzenkethi Front, then Drannuur, do some other stuff in-between and finish with another TF.
That would be perfectly doable in my case, if I didn't already have to wait like 15 to 20 minutes before that first TF mission has even launched.
It's strictly because during weekdays time is in short supply so lengthy content is kept to a minimum.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Well. I spent hours on end clearing the Voth ground battlezone over and over to get a V-Rex. But then there are ten people waiting for it to spawn in, and it dies in a second. Not even a *chance* to get there in time. I will never, ever try this again.
And there is actually a solo mission with one of these in it - and *it does not count*.
Ugh. I'm a returning player and the endeavour system is new to me. Haven't missed one yet. Until this one, and am pretty mad about it.
Well. I spent hours on end clearing the Voth ground battlezone over and over to get a V-Rex. But then there are ten people waiting for it to spawn in, and it dies in a second. Not even a *chance* to get there in time. I will never, ever try this again.
And there is actually a solo mission with one of these in it - and *it does not count*.
Ugh. I'm a returning player and the endeavour system is new to me. Haven't missed one yet. Until this one, and am pretty mad about it.
Really wish that V-Rex in the Klingon Civil War arc counted towards the endeavour
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Voth Ground Battlezone. Players camping at the V-Rex spawn point guarantee I'll never successfully complete this one. But why shouldn't they do so? One of the best returns on investment of time in the game. As long as Cryptic doesn't think it is broken, Cryptic will not make any attempt to change it. They'll either, 'remove it to make it better and then return it'. Which really means we'll never see it again. Terrordome anyone? Anyone? Or, when they return it to the game, it will be stuffed to the gills with both bugs and timegates. The timegates are there simply to pad out their metrics. The bugs are there to make sure players get aggravated to the maximum amounts. Terran Incursion, anyone? Anyone?
I've soured lately on this whole Endeavour thing. Not entirely because of the choices of random missions. The constantly moving goalposts on the whole Endeavour Perks are a waste of time as well.
A six year old boy and his starship. Living the dream.
There mut not have been many people in my instance. I took a zone close to the Rex and then then ran to the area as it was about to flip to the Rexes and waited a minute or so out of detection range till someone else came in too and we took the City Rex down. Took longer than a few seconds, more like a minute or two. I just know I can't solo one as my ground game sux bit gime.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
I forgot an important one: "Visit 6 systems in the Tour the Galaxy."
I cheat on that one. Have 6 mission warps ready for that one. Can usually finish it in less than 2 minutes.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Ground Tzenkethi is easy. I have the mission Of Signs and Portents open to "Adamant" where you go down to the planet to find the bomb. If you need the hard one then just do the ground portion partway to the cave, then beam out and back down and do that again if you want to keep the mission alive right at that point for the next time.
30 Undine ships just go to the Undine space BZ. Same for 30 Tzenkethi ships. Go to Gon'chra. I take a sci toon and a ship with pets and hit one of the zones where a lot of ships show up. Then I call up photonic fleet, my pets and the emergency ship. Maybe drop a turret if I have one. Doesn't take that long then.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
You can do everything up to hard just on that segment alone - just be careful with the bomb-disarming section of the cave; I think Kuumarrke disarming all 3 triggers a new section of the mission, so you need to be off the planet before that happens.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
O, and there's this universal endeavor that's so annoying, I forgot its name even. Where you have to go to New Romulus, have that hyper-irritating transporter system unlocked (which I never bothered with), and do various of those tasks therein.
O, and there's this universal endeavor that's so annoying, I forgot its name even. Where you have to go to New Romulus, have that hyper-irritating transporter system unlocked (which I never bothered with), and do various of those tasks therein.
Ah yes, completing a New Romulus Alert Mission. It certainly helps if you've unlocked every transporter location or the mission could be over before you manage get to the right location on foot. Also hanging around, waiting for the alert mission to pop up can be annoying. And if the mission fails as far as I remember, you don't get the endeavour credit for having taken part...and would have to wait for the next alert mission and try again.
no PVP no TFOs no Tzenkethi ground. I'm to the point no space either. I spent five minutes trying to get kills, and there was some zip fly that kept zooming around and killing them before I could. heal / shield ground is easy, nukara takes care of that if you have an engineer.
voth ground is usually pretty easy. the battle zone is popular enough you can usually get one with a very low population.
Defeating captains is also pretty easy, I do where angels fear to tread, the final battle on the ship, 2 or 3 elite drones beam in, and they satisfy captains. I'm hoping that the new patrols they are using for the grind stick around, they are fast and could be used for the dreadnought endeavor, and if you are lucky, get the species endeavor too.
voth ground is usually pretty easy. the battle zone is popular enough you can usually get one with a very low population. Defeating captains is also pretty easy, I do where angels fear to tread, the final battle on the ship, 2 or 3 elite drones beam in, and they satisfy captains. I'm hoping that the new patrols they are using for the grind stick around, they are fast and could be used for the dreadnought endeavor, and if you are lucky, get the species endeavor too.
I usually run through the ground part of "Home". Sufficient to kill 5 captains.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
One more popped up the other day, the Universal endeavor of having to hand over 10 prisoners. I don't know if I am doing something wrong, but for me I can only hand over 1 prisoner ever 20 hours, so I have no idea how to hand 10 over within the time frame of the Endeavor, perhaps someone can explain this. This is for the Xbox, I do not know if it is the same on PC. The equivalent tribble carcasses is fine I can hand over as many dead tribbles as I need to on the Klingon side, but for the fed, I am limited to only 1 prisoner at a time and cannot do the mission again for 20 hours.
One more popped up the other day, the Universal endeavor of having to hand over 10 prisoners. I don't know if I am doing something wrong, but for me I can only hand over 1 prisoner ever 20 hours, so I have no idea how to hand 10 over within the time frame of the Endeavor, perhaps someone can explain this. This is for the Xbox, I do not know if it is the same on PC. The equivalent tribble carcasses is fine I can hand over as many dead tribbles as I need to on the Klingon side, but for the fed, I am limited to only 1 prisoner at a time and cannot do the mission again for 20 hours.
I play on Xbox too. The mission Transfer Prisoners To Starfleet Command from your Security Officer should turn in two prisoners every one hour, so you'll have to do it five times to complete the endeavour this way for Feds. The ten tribble carcasses of course can be done all at once as KDF.
yeah the fed side of it is annoying. i always do that one on the Orion side. my Orions all have 3-4 cannibal tribbles in inventory so as I go, any tribble I pick up builds the carcass pile.
Not an auto-pass, exactly, but destroying Tzenkethi ships in the Gon'cra battlezone can be more of a pain than it has any right to be thanks to the asinine "going critical" mechanic.
Comments
Completely forgot about that one. Yeah, not even going to attempt it.
It's strictly because during weekdays time is in short supply so lengthy content is kept to a minimum.
And there is actually a solo mission with one of these in it - and *it does not count*.
Ugh. I'm a returning player and the endeavour system is new to me. Haven't missed one yet. Until this one, and am pretty mad about it.
Really wish that V-Rex in the Klingon Civil War arc counted towards the endeavour
-Lord Commander Solar Macharius
I've soured lately on this whole Endeavour thing. Not entirely because of the choices of random missions. The constantly moving goalposts on the whole Endeavour Perks are a waste of time as well.
I cheat on that one. Have 6 mission warps ready for that one. Can usually finish it in less than 2 minutes.
- Defeat Vaadwaur on Kobali Prime (the controversy is still alive, thank you...)
- Deliver 10+ prisoners to Starfleet / KDF
That's a neat trick.
30 Undine ships just go to the Undine space BZ. Same for 30 Tzenkethi ships. Go to Gon'chra. I take a sci toon and a ship with pets and hit one of the zones where a lot of ships show up. Then I call up photonic fleet, my pets and the emergency ship. Maybe drop a turret if I have one. Doesn't take that long then.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Ah yes, completing a New Romulus Alert Mission. It certainly helps if you've unlocked every transporter location or the mission could be over before you manage get to the right location on foot. Also hanging around, waiting for the alert mission to pop up can be annoying. And if the mission fails as far as I remember, you don't get the endeavour credit for having taken part...and would have to wait for the next alert mission and try again.
Defeating captains is also pretty easy, I do where angels fear to tread, the final battle on the ship, 2 or 3 elite drones beam in, and they satisfy captains. I'm hoping that the new patrols they are using for the grind stick around, they are fast and could be used for the dreadnought endeavor, and if you are lucky, get the species endeavor too.
I usually run through the ground part of "Home". Sufficient to kill 5 captains.
I play on Xbox too. The mission Transfer Prisoners To Starfleet Command from your Security Officer should turn in two prisoners every one hour, so you'll have to do it five times to complete the endeavour this way for Feds. The ten tribble carcasses of course can be done all at once as KDF.
New Romulus and Nimbus aren't bad.