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Ten Forward Weekly 2/21/23

protoneousprotoneous Member Posts: 3,158 Arc User
From: https://reddit.com/r/sto/comments/11974ho/ten_forward_weekly_22123/

Credit to: https://reddit.com/user/TheSajuukKhar/
  • Klingon event came before the anniversary event on consoles because the anniversary event wasn't ready to go to consoles yet. Anniv event for consoles in March
  • Cryptic is aware of the issue where many weapons on ground no longer have sound, and is looking into it right now
  • Christian from QA is going to start watching the stream chat logs to write down any bugs people mention so it can be directly handed over to QA
  • Kael asked Christian to add a suggestion about getting a warning for buying reputation item you already own(someone suggested it in chat). That some TFOs lacking advanced/elite versions. That the Hestia lacking torpedo launcher ports. That female captains don't have access to both Beverly hairstyles. A "no decal" option for the D'Deridex. That the Hydra trait is keeping people in combat. That the emergency medial BOFF is always wearing a helmet when using Beverly's medical coat. That the SB1 evac ships give off "under attack" warning when warping out.
  • Cryptic will look into the Monitor/World Razer/Excelsior II not being able to use the consoles from the other Nebula/Galaxy/Excelsior variants to see if thats actually a bug or WAI
  • Eagle torpedo console(Covert Warhead Module) bugs, such as it shooting torpedoes endlessly, have been fixed internally
  • No plans for an ENT arc right now. Future stories are likely to be STO original stories rather than tying into a TV show
  • Terran Valkyries unlikely to be changed from their prime counterparts any further. They were designed to be the normal ones, just with a different texture color
  • Cryptic can't read any story arc ideas from the playerbase due to legal reasons
  • There is a technical reason, Kael thinks it has to do with costume parts but he isn't 100% sure, why gender change in STO is hard to implement. Though Kael keeps pushing for the programmers to have time to try to solve it
  • Omega mini-game being busted on PC will be fixed on Thursday, and the event is being extended to Monday
  • Kael will pass along the suggestion that the Terran Valkyrie craft be updated to use agony phaser damage
  • Kael isn't sure why the Klingon recruit drops boxes of dilthium to pick up instead of it going directly into your inventory. He remembers discussions about it being something that was difficult to implement, and that may have been the solution they came up with.
  • Unlikely they will update ESD to match PIC S3
  • There has been some talk about having ship bundles be discounted for the ships you already own
  • Can't just unlock all male/female tailor options for all characters. The game was built with separate male/female skeletons, and outfit options were built for each skeleton, but not every costume part was made for both
  • Kael doesn't think STO will ever do large raids with lots of mechanics to go through because past mechanics/hard content like the Tzeknethi, and the old Borg TFOs, weren't considered fun by players. He doesn't think it would be super popular, though does say something is coming, though it could be months and months down the line, that is meant to be a little bit harder
  • There's been no discussion about a Ross class dreadnought
  • Kael would like more interactive elements in TFOs, but there's two things that happen when they try to do that
  • A. People get annoyed that they can't just warp in and shoot everything to death
  • B. Those kinds of TFOs require a lot more iteration. This means it can come down right to the wire on it getting finished in time, and thus release in a more buggy state. so the design team is being a lot more cautious in what they do
  • Kael doesn't know exactly when the Oddy remaster will come to the game
  • We're not getting a Borg Cooperative faction, new factions in general are unlikely
  • Hydra has been the most popular ship from the anniversary pack, with the Eagle pulling a close 2nd
  • Kael will ask Thomas about putting the 7A material on the Jupiter
  • Cryptic has been talking about letting people use the default bridge for their faction on ships that aren't necessarily aligned with their faction. Kael doesn't know if it will happen soon.
  • Kael will ask Travis about an auto-loot feature with auto discard/auto-salvage filters
  • Team is still looking into fixing the VFX spam
  • Unlikely legendary bundles will ever be parted out like non legendary bundles are
  • GPL store is not a high priorty
  • A huge leap of progress has been made on the making the new Starfleet bridges playable
  • Kael will ask about making the old Maco/Omega outfit unlocks available from elsewhere.
  • Kael isn't sure why they stopped doing ship trophies, but will ask about it. It interests him to.
  • Kael doesn't know what the plans are for the SNW Romulan uniforms, and has repeatedly mentioned to the devs that the Picard uniforms are one of the most asked about things, but hasn't heard anything back about it in awhile.
  • Kael said yes when someone asked in chat about any plans to fix defense of SB1 being AFKable
  • The PVP unviersal endeavor may have been removed from the list because it wasn't fun for people who didn't normally PVP.
  • MVAM getting wingman control is unlikely
  • Cryptic has been talking about the dino camping issue in the Voth BZ, and Kael hopes its fixed soon
  • Titan A isn't coming in the next couple of months
  • Kael feels bad that someone from Cryptic apparently said, years and years ago, that they would only put alien ships in lockboxes because it was wrong. Says what makes a ship go into a lockboxes is how popular they think it will be. Also mentioned people don't really buy alien lockbox ships anymore.
  • It takes the art team around 3-4 months to make a new ship from scratch. Time frame for new uniform creation is a lot longer because theres so many more parts/pieces. Anywhere from 5-7 months.
  • No plans to make a new UI theme for the PIC S3 Lcars colors because making a new UI theme is a metric ton of work
  • Its on the radar to update STO to take better advance of the new consoles, no timeframe when.
  • There are plans to update older missions, but doesn't seem likely it would happen in the next couple of years.
  • Cryptic did work on a Mario Kart like shuttle TFO, and had it developed enough that Kael play tested it a couple times. But they could never get it to work the way they wanted it/was never as fun as they wanted it to be, and it would take far more time then they could spend to get it to that level, so it got shelved.
  • There has been talk about the Styx pets available to use on other ships. Kael will follow up on that.
  • No current plans for a new reputation. Though Kael will make a point to the devs about a new reputation.
Post edited by baddmoonrizin on

Comments

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Thanks for sharing!
    Cryptic is aware of the issue where many weapons on ground no longer have sound, and is looking into it right now

    Good to know.
    Kael asked Christian to add a suggestion about getting a warning for buying reputation item you already own(someone suggested it in chat). That some TFOs lacking advanced/elite versions.

    Good to know this is getting the necessary attention. Something similar: I would recommend also putting in place warnings for event stores. There are some items that are simply unusable (like engineering kit modules when on a tac toon) yet purchasable.

    I've made that mistake once and while it's entirely my own fault for buying too quickly, it wouldn't hurt disabling the purchase option on toons that cannot use something when it also binds to that character on pick up.
    No plans for an ENT arc right now. Future stories are likely to be STO original stories rather than tying into a TV show

    Pity, they should at least add the theme song to STO's music. ;):)

    It's a good thing they're going to focus more on their own, original stories though. Those have generally been outstanding and I appreciated arcs like those revolving around the Hur'q, Tzenkethi and Iconians a lot more than the Discovery content. As great as it was to have characters like Lorca, it just feels so out of place in our time in the game.
    There has been some talk about having ship bundles be discounted for the ships you already own

    Yes, this should return. If I recall correctly, the very old bundles used to work like this. Sometimes you're just interested in a single ship, and then later you develop an interest in the other ones as you come up with a new type of build, character or whatever. Players shouldn't be paying the same when getting less additional items (or paying more in total, just because they didn't get the bundle immediately).
    Kael doesn't think STO will ever do large raids with lots of mechanics to go through because past mechanics/hard content like the Tzeknethi, and the old Borg TFOs, weren't considered fun by players. He doesn't think it would be super popular, though does say something is coming, though it could be months and months down the line, that is meant to be a little bit harder

    I'm not sure what to make of / how to interpret this. I think large scale fights would be pretty awesome - although the number of usable powers and traits likely would have to remain limited, to avoid immense lagging.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited February 2023
    Kael doesn't know exactly when the Oddy remaster will come to the game

    There's an Oddy remaster coming? Nice! I think a lot of people are going to like that, the ship seems to have become a lot more popular since the release of the Lexington.
    We're not getting a Borg Cooperative faction, new factions in general are unlikely

    Pity. I hope they'll keep working on adding new species then. And maybe mini-factions, with some unique environments and starting episodes for different species (like a Caitian starting out on Cait and doing something like one or two missions there, before moving to the Academy or an Andorian living in a city on Andoria, Weytahn or some other Andorian colony world).
    Unlikely legendary bundles will ever be parted out like non legendary bundles are

    Good. As much as I understand that people with more limited budgets would like to fly these ships, they were sold as premium ships originally and should stay that way, to keep them special. There's always the regular versions of these ships that are available separately.
    Kael will ask about making the old Maco/Omega outfit unlocks available from elsewhere.

    Yes yes yes. Please make it so.
    The PVP unviersal endeavor may have been removed from the list because it wasn't fun for people who didn't normally PVP.

    I didn't even know that it was removed, but that was a good decision. Also because I vaguely remember that participation wasn't sufficient - you needed to win. Which meant that some people were simply never going to complete it, as not everyone can win.
    Cryptic has been talking about the dino camping issue in the Voth BZ, and Kael hopes its fixed soon

    Good.
    Titan A isn't coming in the next couple of months

    And when it comes, will it be added to the C-store? It should be, or we'll be having the same discussions again as we had with the Inquiry.
    Regular faction-specific ships (that aren't from alternate time(line)s like the Universe or the World razer) should be put in the C-store as often as possible.
    Kael feels bad that someone from Cryptic apparently said, years and years ago, that they would only put alien ships in lockboxes because it was wrong. Says what makes a ship go into a lockboxes is how popular they think it will be. Also mentioned people don't really buy alien lockbox ships anymore.

    I can understand why. As great as these ships are, playing as a SF captain and then flying around in a Nicor requires quite a bit of fantasy or immersion into your captain's biography to make sense. I've owned quite a good number of alien ships, but I always find myself going back to faction-specific ships. Even ones from founder species like the Kumari are only flown sparsely.

  • This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,663 Arc User
    edited February 2023
    Cryptic has been talking about letting people use the default bridge for their faction on ships that aren't necessarily aligned with their faction. Kael doesn't know if it will happen soon.

    Yes please
    Team is still looking into fixing the VFX spam

    We really, really need this for both space and ground. In the last ground TFO I was in there were so many clouds, glares, domes, whatevers from team mates' spam that it was very hard to spot the enemies buried somewhere in the VFX.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited February 2023
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/11974ho/ten_forward_weekly_22123/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • We're not getting a Borg Cooperative faction, new factions in general are unlikely

    Ok, then can we at least get MORE Lib-Borg Race options, I have a list of missing Borg species,
      Remaining Founding Federation Members
    • Lib-Borg Vulcans
    • Lib-Borg Andorians
    • Lib-Borg Tellarites

      The rest of the Federation members
    • Lib-Borg Caitians
    • Lib-Borg Trill
    • Lib-Borg Bajorans
    • Lib-Borg Benzites
    • Lib-Borg Betazoids
    • Lib-Borg Bolians
    • Lib-Borg Ferengi
    • Lib-Borg Fed Klingon
    • Lib-Borg Pakleds
    • Lib-Borg Rigelians
    • Lib-Borg Saurians

      KDF Species
    • Lib-Borg Discovery Klingons
    • Lib-Borg Gorn
    • Lib-Borg Orions
    • Lib-Borg Letheans
    • Lib-Borg Nausicaans
    • Lib-Borg Ferasans

      Romulan Republic Race
    • Lib-Borg Remans

      Dominion Races
    • Lib-Borg Jem'Hadar
    • Lib-Borg Jem'Hadar Vanguard

      All faction Races
    • Lib-Borg Cardassians
    • Lib-Borg Joined Trill
    • Lib-Borg Talaxians
    • Lib-Borg Aliens
    Post edited by paradox#7391 on
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited February 2023
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/11974ho/ten_forward_weekly_22123/

    Credit to: https://reddit.com/user/TheSajuukKhar/
    • Kael would like more interactive elements in TFOs, but there's two things that happen when they try to do that
    • A. People get annoyed that they can't just warp in and shoot everything to death
    • B. Those kinds of TFOs require a lot more iteration. This means it can come down right to the wire on it getting finished in time, and thus release in a more buggy state. so the design team is being a lot more cautious in what they do

    I know I would love interactive elements in TFOs, I'm goig to go on a rant and say that maybe it's for the Best to make Single Player TFOs, seeing as a good chunk of the Playerbase are Braindead Pew Pew Pewers instead of Actual Trekkies who would rather kill stuff than use their problem solving skills, a Trekkie would at least use their brains,

    For Example look at how many idiots we had to deal with during The Halloween event, even repeating the words candlelight over and over again in chat, didn't solve their stupidity when dealing with the skeletons.

    Sorry if I hurt any of your feelings with my Rant.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,594 Community Moderator
    I know I would love interactive elements in TFOs, I'm goig to go on a rant and say that maybe it's for the Best to make Single Player TFOs, seeing as a good chunk of the Playerbase are Braindead Pew Pew Pewers instead of Actual Trekkies who would rather kill stuff than use their problem solving skills, a Trekkie would at least use their brains,

    For Example look at how many idiots we had to deal with during The Halloween event, even repeating the words candlelight over and over again in chat, didn't solve their stupidity when dealing with the skeletons.

    Sorry if I hurt any of your feelings with my Rant.

    I miss when Sabotage worked on the skeletons. lol

    And I hate to say it but I've experienced the pew pew mentality a few times myself. Most notably a couple years ago I ran the ground Competitive queue and... my team NEVER even got past the first puzzle because they were more interested in shooting the infinitely spawning enemies on the other side of the chasm than pushing a button so I could advance to get us across the invisible bridge. And no I couldn't cheese it with any kit modules, I didn't have any that worked that way on me. So... there I was... standing on an invisible path unable to move for fear of falling off... with my team ignoring my calls to push the button so I can see the path because pew pew wins TFOs. In a TFO that is a MECHANICS RACE.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    rattler2 wrote: »
    I know I would love interactive elements in TFOs, I'm goig to go on a rant and say that maybe it's for the Best to make Single Player TFOs, seeing as a good chunk of the Playerbase are Braindead Pew Pew Pewers instead of Actual Trekkies who would rather kill stuff than use their problem solving skills, a Trekkie would at least use their brains,

    For Example look at how many idiots we had to deal with during The Halloween event, even repeating the words candlelight over and over again in chat, didn't solve their stupidity when dealing with the skeletons.

    Sorry if I hurt any of your feelings with my Rant.

    I miss when Sabotage worked on the skeletons. lol

    And I hate to say it but I've experienced the pew pew mentality a few times myself. Most notably a couple years ago I ran the ground Competitive queue and... my team NEVER even got past the first puzzle because they were more interested in shooting the infinitely spawning enemies on the other side of the chasm than pushing a button so I could advance to get us across the invisible bridge. And no I couldn't cheese it with any kit modules, I didn't have any that worked that way on me. So... there I was... standing on an invisible path unable to move for fear of falling off... with my team ignoring my calls to push the button so I can see the path because pew pew wins TFOs. In a TFO that is a MECHANICS RACE.

    Ohhhhhh, been there, even now. I'm like....come on, folks, stop shooting and start thinking, damn you!!!!! :(
    dvZq2Aj.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited February 2023
    When a company spend years cultivating a 'shoot-first, ask questions never' mentality in the playerbase, to the degree of literally REMOVING the few bits of non-violence that existed (anyone remember that one Tau Dewa patrol where saying the right things could AVOID a fight with a Tal Shair agent? You can't do that anymore - the agent ALWAYS shows up) or removing creative ways of dealing with certain elements in missions (like playing a rousing game of Tzenkethi Hypermass Hockey in the black hole queue...you can't destroy Tzenkethi ships with that method anymore - at least not easily since their ships are no longer subject to the laws of physics), people REALLY shouldn't be surprised that anything running contrary to that fails...hard.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    When a company spend years cultivating a 'shoot-first, ask questions never' mentality in the playerbase, to the degree of literally REMOVING the few bits of non-violence that existed (anyone remember that one Tau Dewa patrol where saying the right things could AVOID a fight with a Tal Shair agent? You can't do that anymore - the agent ALWAYS shows up) ​​

    What a Shame, avoiding a direct fight sounds like the Starfleet and Romulan approach, the Playerbase acts more like Klingons and Terrans by choosing the violence option over diplomacy and subterfuge.

    Personally I would have kept it in, a RPG always has multiple approaches to every encounter Stealth, Diplomacy or Combat,

    like in D&D you can still gain experience even if you choose the peaceful options or at the very least the Horny Bard options instead of being a Murderhobo that kills everything in sight.
  • qultuqqultuq Member Posts: 989 Arc User
    “There are plans to update older missions, but doesn't seem likely it would happen in the next couple of years.”

    So when then? Kael said he asked the player base and the response was that we would rather the Klingon arc be restored than having new content. Of course we would prefer to have those missions restored and new content. But if it is just new content and waiting 3-4 years to have those missions restored… well that sounds to me like the wrong decision.
  • qultuqqultuq Member Posts: 989 Arc User
    edited February 2023
    > @paradox#7391 said:
    > Ok, then can we at least get MORE Lib-Borg Race options, I have a list of missing Borg species,
    > Remaining Founding Federation Members* Lib-Borg Vulcans
    > * Lib-Borg Andorians
    > * Lib-Borg Tellarites
    >
    > The rest of the Federation members
    > * Lib-Borg Caitians
    > * Lib-Borg Trill
    > * Lib-Borg Bajorans
    > * Lib-Borg Benzites
    > * Lib-Borg Betazoids
    > * Lib-Borg Bolians
    > * Lib-Borg Ferengi
    > * Lib-Borg Fed Klingon
    > * Lib-Borg Pakleds
    > * Lib-Borg Rigelians
    > * Lib-Borg Saurians
    >
    > KDF Species
    > * Lib-Borg Discovery Klingons
    > * Lib-Borg Gorn
    > * Lib-Borg Orions
    > * Lib-Borg Letheans
    > * Lib-Borg Nausicaans
    > * Lib-Borg Ferasans
    >
    > Romulan Republic Race
    > * Lib-Borg Remans
    >
    > Dominion Races
    > * Lib-Borg Jem'Hadar
    > * Lib-Borg Jem'Hadar Vanguard
    >
    > All faction Races
    > * Lib-Borg Cardassians
    > * Lib-Borg Joined Trill
    > * Lib-Borg Talaxians
    > * Lib-Borg Aliens

    You can get anyone a Borg lobi costume these days for way cheaper than a lifetime subscription. Heck male characters have access to the Seven of Nine eyepiece. Anyone can have any species Borg for 200 zen. New lifer perks are welcome of course, but I would prefer update the veteran ships or gave us useful weapons or consoles rather than more paywall space zombie accessories.

    But that’s just me.
    Post edited by qultuq on
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited February 2023
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/11974ho/ten_forward_weekly_22123/

    Credit to: https://reddit.com/user/TheSajuukKhar/

    • No plans for an ENT arc right now. Future stories are likely to be STO original stories rather than tying into a TV show

    Wonder if these new stories will introduce more Cryptic Original Species, hopefully ones that aren't as suicidal as the Deferi.
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    protoneous wrote: »
    From: https://reddit.com/r/sto/comments/11974ho/ten_forward_weekly_22123/

    Credit to: https://reddit.com/user/TheSajuukKhar/

    • No plans for an ENT arc right now. Future stories are likely to be STO original stories rather than tying into a TV show

    Wonder if these new stories will introduce more Cryptic Original Species, hopefully ones that aren't as suicidal as the Deferi.

    the Last Cryptic originals we got were the Lukari/Kentari so getting something better then the Deferi as a Cryptic original is strong possibility.
  • This content has been removed.
  • whistlerdavidwhistlerdavid Member Posts: 420 Arc User
    edited February 2023
    all i know is they really need new content besides a couple episodes a year. it gets extremally old doing nothing but grinding the same old TFO'S and patrols. to be honest i know its not for everyone but i really miss the big expansion packs. had tons of new ships and other things to do. not to mention they bring back tons of old players back for a few months
  • phoenixc#0738 phoenixc Member Posts: 5,847 Arc User
    We're not getting a Borg Cooperative faction, new factions in general are unlikely

    Pity. I hope they'll keep working on adding new species then. And maybe mini-factions, with some unique environments and starting episodes for different species (like a Caitian starting out on Cait and doing something like one or two missions there, before moving to the Academy or an Andorian living in a city on Andoria, Weytahn or some other Andorian colony world).

    Definitely. Especially for the infamous poster-child of insufficient race choice in the game, the "Jem'Hadar" not-really-a-faction. So many people ignore the thing that during Gamma Recruit events there is no significant uptic in player concurrency visible on tracker sites like "MMO Populations" the way there is for the other recruitments.

    They would get a lot more Gamma participation if Vorta (at least) were to be available for it, and since they are "clone families" they could even be endgame-starting like the Jem'Hadar since they could always be the second or later clone just waking up with memories from their predecessor in place but no personal experience yet, just like those three-day bioconstruct wonders already in the game are with their pre-programmed skills.

    If they actually get the genderswaping thing working it might help a little for those whose main issue with the current Gamma-based faction is that they hate genderlocked classes (or not-quite-a-faction in this case), though it would be less effective than bringing in Vorta since it would still be offensive to the hardcore canon purists since in canon the Vorta are the officer corps of the Dominion military, the Jem'Hadar are strictly the equivalent of enlisted and non-coms and no higher.

    Also, "female" (or female-shaped anyway, the horneytoads are actually genderless GMOs that happen to look and sound male) Jem'Hadar would probably not appeal to a lot of the players anyway since they would not be that great for Space Barbie unless the character artists got very clever in making the models and customizations for them so they didn't just look like one of the "male" horneytoads in drag (such toning down the "female"'s gator-hide (perhaps substituting scale pattern to the skin instead) and reducing or eliminating the skin-horns on the lower half of the face so they look more humanlike, along with decent hair options).

    Kael feels bad that someone from Cryptic apparently said, years and years ago, that they would only put alien ships in lockboxes because it was wrong. Says what makes a ship go into a lockboxes is how popular they think it will be. Also mentioned people don't really buy alien lockbox ships anymore.

    I can understand why. As great as these ships are, playing as a SF captain and then flying around in a Nicor requires quite a bit of fantasy or immersion into your captain's biography to make sense. I've owned quite a good number of alien ships, but I always find myself going back to faction-specific ships. Even ones from founder species like the Kumari are only flown sparsely.

    There are a lot of good reasons for a player character to be using an alien ship, the easiest of which would be that the character is an alien (there is a tab for that in character gen) of the right type to be flying one. It is very irritating when there are no proper ships for characters like that in the c-store, especially for players who do not have the bottomless pockets to get one from a lockbox or vastly overinflated EC exchange.

    In fact, I have had a character idea for the very ship you mention that I have been delaying because I have not been able to afford a Nicor (or better yet a Cheirax): an Undine who got so deep into her cover that she is unable to bring herself to shift back into her natural shape and stayed in Prime space after the war. There was a character vaguely similar to that in one of the VOY episodes, so it is not even that crazy of an idea.

    Also, the ship shortage justification for that the game uses for the reason there are so many ships from previous centuries getting dug out of mothballs works just as well using captured or purchased alien ships. In fact, the Federation was operating at least one alien ship (and probably more of the same) in TNG (four episodes) and DS9 (in two episodes) though they only showed it as a wireframe on various screens. It was an Orion Wanderer class light cruiser called USS Constellation (NCC-55817) in Federation service which they probably purchased but could have been a capture.

    The configuration of saucer, cylindrical secondary hull, and cylindrical nacelles in TOS was supposed to be specifically a UESPA ship style (yes, I know it is behind the scenes info which some people take issue with) but the cost of making custom models (believe it or not they cost about the same as a new car back then, and the one time they tried a cheaper alternative (the Romulan Warbird) got them in trouble with the Guild) meant they had to substitute the Enterprise model for all Federation warships whether it was appropriate or not, like for instance the Vulcan ship in The Immunity Syndrome.

    And since ship parts are replicated instead of bulk manufactured and stored for the most part, parts standardization for logistic efficiency is not even a valid reason for making all ships conform to standard shapes, so having alien ships in the c-store actually makes a lot of sense.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    We're not getting a Borg Cooperative faction, new factions in general are unlikely

    Pity. I hope they'll keep working on adding new species then. And maybe mini-factions, with some unique environments and starting episodes for different species (like a Caitian starting out on Cait and doing something like one or two missions there, before moving to the Academy or an Andorian living in a city on Andoria, Weytahn or some other Andorian colony world).

    Definitely. Especially for the infamous poster-child of insufficient race choice in the game, the "Jem'Hadar" not-really-a-faction. So many people ignore the thing that during Gamma Recruit events there is no significant uptic in player concurrency visible on tracker sites like "MMO Populations" the way there is for the other recruitments.

    They would get a lot more Gamma participation if Vorta (at least) were to be available for it, and since they are "clone families" they could even be endgame-starting like the Jem'Hadar since they could always be the second or later clone just waking up with memories from their predecessor in place but no personal experience yet, just like those three-day bioconstruct wonders already in the game are with their pre-programmed skills.

    If they actually get the genderswaping thing working it might help a little for those whose main issue with the current Gamma-based faction is that they hate genderlocked classes (or not-quite-a-faction in this case), though it would be less effective than bringing in Vorta since it would still be offensive to the hardcore canon purists since in canon the Vorta are the officer corps of the Dominion military, the Jem'Hadar are strictly the equivalent of enlisted and non-coms and no higher.

    Also, "female" (or female-shaped anyway, the horneytoads are actually genderless GMOs that happen to look and sound male) Jem'Hadar would probably not appeal to a lot of the players anyway since they would not be that great for Space Barbie unless the character artists got very clever in making the models and customizations for them so they didn't just look like one of the "male" horneytoads in drag (such toning down the "female"'s gator-hide (perhaps substituting scale pattern to the skin instead) and reducing or eliminating the skin-horns on the lower half of the face so they look more humanlike, along with decent hair options).

    Kael feels bad that someone from Cryptic apparently said, years and years ago, that they would only put alien ships in lockboxes because it was wrong. Says what makes a ship go into a lockboxes is how popular they think it will be. Also mentioned people don't really buy alien lockbox ships anymore.

    I can understand why. As great as these ships are, playing as a SF captain and then flying around in a Nicor requires quite a bit of fantasy or immersion into your captain's biography to make sense. I've owned quite a good number of alien ships, but I always find myself going back to faction-specific ships. Even ones from founder species like the Kumari are only flown sparsely.

    There are a lot of good reasons for a player character to be using an alien ship, the easiest of which would be that the character is an alien (there is a tab for that in character gen) of the right type to be flying one. It is very irritating when there are no proper ships for characters like that in the c-store, especially for players who do not have the bottomless pockets to get one from a lockbox or vastly overinflated EC exchange.

    In fact, I have had a character idea for the very ship you mention that I have been delaying because I have not been able to afford a Nicor (or better yet a Cheirax): an Undine who got so deep into her cover that she is unable to bring herself to shift back into her natural shape and stayed in Prime space after the war. There was a character vaguely similar to that in one of the VOY episodes, so it is not even that crazy of an idea.

    Also, the ship shortage justification for that the game uses for the reason there are so many ships from previous centuries getting dug out of mothballs works just as well using captured or purchased alien ships. In fact, the Federation was operating at least one alien ship (and probably more of the same) in TNG (four episodes) and DS9 (in two episodes) though they only showed it as a wireframe on various screens. It was an Orion Wanderer class light cruiser called USS Constellation (NCC-55817) in Federation service which they probably purchased but could have been a capture.

    The configuration of saucer, cylindrical secondary hull, and cylindrical nacelles in TOS was supposed to be specifically a UESPA ship style (yes, I know it is behind the scenes info which some people take issue with) but the cost of making custom models (believe it or not they cost about the same as a new car back then, and the one time they tried a cheaper alternative (the Romulan Warbird) got them in trouble with the Guild) meant they had to substitute the Enterprise model for all Federation warships whether it was appropriate or not, like for instance the Vulcan ship in The Immunity Syndrome.

    And since ship parts are replicated instead of bulk manufactured and stored for the most part, parts standardization for logistic efficiency is not even a valid reason for making all ships conform to standard shapes, so having alien ships in the c-store actually makes a lot of sense.

    I agree, personally I don't fly "alien" ships unless said "alien" is either Playable or can be easily recreated in Alien Gen, I personally believe in NOT VIOLATING CANON, It's like why would I fly a Cardassian ship as a Bajoran or a Human seeing as neither of those species flown a Cardie Ship in Canon.
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