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how are we feeling about the new ships?

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  • missmel#5308 missmel Member Posts: 99 Arc User
    Anyone weirded out by the fact that all the art of the World Razer has the registration number of the Enterprise D
  • qultuqqultuq Member Posts: 989 Arc User
    edited January 2023
    > @missmel#5308 said:
    > Anyone weirded out by the fact that all the art of the World Razer has the registration number of the Enterprise D

    No, I’m not weirded out because it is the Confederacy universe Enterprise. Presumably it is the World Razer-D. Maybe I should wait for the World Razer-A. I am pretty sure that will be my favorite World Razer 🤣
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    jonsills wrote: »
    I like the look of the Destiny Ascens- er, I mean the Compiler. I think that will become the RRW Tovan Khev XXXI.
    Well it does look like one of the other variants of that ship, the one without the top fin.

    I stream on Twitch, look for Avoozl_
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    It will depend on the stats whether I use the eye ship or not, I have a perfect name for it though.
    I stream on Twitch, look for Avoozl_
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited January 2023
    Anyone weirded out by the fact that all the art of the World Razer has the registration number of the Enterprise D

    It's an alternate timeline version of the Enterprise, it's Confederation Picard's ship.

    Just like how the Enterprise from "Yesterday's Enterprise" wasn't our Enterprise since it had Yasha Tar and No Worf.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Anyone weirded out by the fact that all the art of the World Razer has the registration number of the Enterprise D

    It's an alternate timeline version of the Enterprise, it's Confederation Picard's ship.

    Just like how the Enterprise from "Yesterday's Enterprise" wasn't our Enterprise since it had Yasha Tar and No Worf.

    The 1701 registry seemed odd to me too, unlike the Terran Empire the Confederation don't seem to use the same names as the Federation for their ships. The designer of the World Razer also gave the registry as NCC 2101-D in some additional artwork he did:

    star_trek_new_world_razer_side_sketch_by_stourangeau_df3r5kk-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NjU3IiwicGF0aCI6IlwvZlwvOGQ0ZWQyOTItNGQ2MS00NzM5LWFjY2ItNzFjYjFlMGM2Y2UyXC9kZjNyNWtrLTEzYWY4MDZkLWZmMjAtNDQxZi1hNjUxLTIyYzA1NTg0MGZkMy5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.80lfGo06_1KS4QSUx_rI3j6UWwYKNRssWz4aAfS00TQ
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  • orinllhausorinllhaus Member Posts: 9 Arc User
    I dislike them both. Seems like they ran out of good ideas and are grasping at straws trying to appeal to any niche crowd they can find. I am figuring at this rate, the next ship is going to be a garbage scow to dump radiation throughout the sector with a specialty to do extra radiation based on the current radiation present in the map that amplifies some random trait that no one wants or uses.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,009 Community Moderator
    orinllhaus wrote: »
    I dislike them both. Seems like they ran out of good ideas and are grasping at straws trying to appeal to any niche crowd they can find. I am figuring at this rate, the next ship is going to be a garbage scow to dump radiation throughout the sector with a specialty to do extra radiation based on the current radiation present in the map that amplifies some random trait that no one wants or uses.

    Umm, we already have that ship: Malon Battlecruiser 🤷🏼‍♀️
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    orinllhaus wrote: »
    I dislike them both. Seems like they ran out of good ideas and are grasping at straws trying to appeal to any niche crowd they can find. I am figuring at this rate, the next ship is going to be a garbage scow to dump radiation throughout the sector with a specialty to do extra radiation based on the current radiation present in the map that amplifies some random trait that no one wants or uses.

    Umm, we already have that ship: Malon Battlecruiser 🤷🏼‍♀️

    An Ugly Ship for ugly aliens, the Malon is going to be added to my list of Delta Quadrant species that should go extinct, like the Talaxians, Kazons and Vaadwaur, wonder if using thalaron bombs or Hurq beacons would be better.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    Specs for World Razer is up: https://www.arcgames.com/en/games/star-trek-online/news/detail/11535013-raze-the-world

    Though, the blog is full of issues, like calling it "Worldrazer" as one word (confirmed it was two words during the Livestream), and the tooltip for the console is wrong, listing the stats for the Excelsior II.

    Specs:
    " Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 1.45
    Shield Modifier: 1.15
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations:
    Commander Tactical – Temporal Operations, Lt Commander Engineering - Command, Ensign Science, Lt Commander Universal, Lt Universal
    Consoles: 5 Tactical, 3 Engineering, 3 Science (scales with level)
    Base Turn Rate: 7
    Impulse Modifier: 0.16
    Inertia: 35
    +10 Weapon Power, +5 Engine Power, +5 Auxiliary Power
    Console - Universal - Light of Civilization
    Can Equip Dual Cannons
    Innate Ability - Worldrazer Juggernaut Array
    Molecular Reconstruction
    Defensive Configuration
    Offensive Configuration
    Support Configuration
    Molecular Deconstruction Beam
    Starship Mastery Package (Juggernaut)
    Devastating Weaponry (+Critical Chance)
    Enhanced Weapon Banks (+Critical Severity)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Weapon Systems (+All Damage)
    Cultural Conquest (Starship Trait)"

    Interesting that it has a turn rate of 7, this is the fastest turning Juggernaut and Galaxy variant, with the ability to improve it a fair bit with the Temporal "Offensive Configuration" mode.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    tom61sto wrote: »
    Specs for World Razer is up: https://www.arcgames.com/en/games/star-trek-online/news/detail/11535013-raze-the-world

    Though, the blog is full of issues, like calling it "Worldrazer" as one word (confirmed it was two words during the Livestream), and the tooltip for the console is wrong, listing the stats for the Excelsior II.

    Specs:
    " Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 1.45
    Shield Modifier: 1.15
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations:
    Commander Tactical – Temporal Operations, Lt Commander Engineering - Command, Ensign Science, Lt Commander Universal, Lt Universal
    Consoles: 5 Tactical, 3 Engineering, 3 Science (scales with level)
    Base Turn Rate: 7
    Impulse Modifier: 0.16
    Inertia: 35
    +10 Weapon Power, +5 Engine Power, +5 Auxiliary Power
    Console - Universal - Light of Civilization
    Can Equip Dual Cannons
    Innate Ability - Worldrazer Juggernaut Array
    Molecular Reconstruction
    Defensive Configuration
    Offensive Configuration
    Support Configuration
    Molecular Deconstruction Beam
    Starship Mastery Package (Juggernaut)
    Devastating Weaponry (+Critical Chance)
    Enhanced Weapon Banks (+Critical Severity)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Weapon Systems (+All Damage)
    Cultural Conquest (Starship Trait)"

    Interesting that it has a turn rate of 7, this is the fastest turning Juggernaut and Galaxy variant, with the ability to improve it a fair bit with the Temporal "Offensive Configuration" mode.

    The fact you could add other galaxy parts to it means you could turn it into the Enterprise D as well as the E, and it'll still have that turn rate, honestly the Worldrazer could fit into the Mirror Universe with a Terran paintjob/vanity shield.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    tom61sto wrote: »
    Specs for World Razer is up: https://www.arcgames.com/en/games/star-trek-online/news/detail/11535013-raze-the-world

    Though, the blog is full of issues, like calling it "Worldrazer" as one word (confirmed it was two words during the Livestream), and the tooltip for the console is wrong, listing the stats for the Excelsior II.

    Specs:
    " Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 1.45
    Shield Modifier: 1.15
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations:
    Commander Tactical – Temporal Operations, Lt Commander Engineering - Command, Ensign Science, Lt Commander Universal, Lt Universal
    Consoles: 5 Tactical, 3 Engineering, 3 Science (scales with level)
    Base Turn Rate: 7
    Impulse Modifier: 0.16
    Inertia: 35
    +10 Weapon Power, +5 Engine Power, +5 Auxiliary Power
    Console - Universal - Light of Civilization
    Can Equip Dual Cannons
    Innate Ability - Worldrazer Juggernaut Array
    Molecular Reconstruction
    Defensive Configuration
    Offensive Configuration
    Support Configuration
    Molecular Deconstruction Beam
    Starship Mastery Package (Juggernaut)
    Devastating Weaponry (+Critical Chance)
    Enhanced Weapon Banks (+Critical Severity)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Weapon Systems (+All Damage)
    Cultural Conquest (Starship Trait)"

    Interesting that it has a turn rate of 7, this is the fastest turning Juggernaut and Galaxy variant, with the ability to improve it a fair bit with the Temporal "Offensive Configuration" mode.

    The fact you could add other galaxy parts to it means you could turn it into the Enterprise D as well as the E, and it'll still have that turn rate, honestly the Worldrazer could fit into the Mirror Universe with a Terran paintjob/vanity shield.

    Enterprise E parts are a different skeleton, you can only do Galaxy/Enterprise D variants. I meant that the previous three Juggernauts had a turnrate of 5, and all Galaxy variants had a turnrate of 6, so 7 is faster than either. Yeah, a Terran paint job might look nice on it, but for the red one you might need last year's Anniversary bundle.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    They actually updated the console stats, and the Trait details look accurate (still misspell World Razer in most instances, though):
    Console – Universal – Light of Civilization

    Activating this Console delivers the Foe a tremendous beam of Phaser energy, dealing Damage over Time that improves significantly after the first few moments. If the Foe is destroyed, it suffers an instant catastrophic core failure, dealing a large amount of Kinetic damage to all nearby Foes.

    It is regrettable that other powers in the galaxy continue to oppose the Confederacy. At times, an example must be made. It is not enough to simply live in peace and demonstrate a better way of life -- the light of civilization must be tempered in the forge of violence, quenched in every dim corner of the cosmos, and the path to prosperity under human domination marked with the wreckage of alien leaders.

    This console can be equipped in any starship, in any console slot. You may only equip one of these consoles on any single ship.

    This console provides a bonus to weapon subsystem power and crit severity against low health foes.

    Tooltip:
    710a75329039af5e36d5360eae60498b1674239597.png

    Starship Trait – Cultural Conquest

    Activating a Weapon Firing Mode improves Damage dealt for a moderate duration. Dealing Weapon Damage to a Foe that has afflicted you with a Control, Debuff, or DoT effect removes one such effect and improves the increased Damage to double the base value. Removing negative effects has a 1.5 second cooldown per Foe in PVP.

    One must truly immerse one's self in the culture of one's enemies. It is not enough simply to overwhelm through superior firepower, for that only brings physical victory, and only then to battles that were already won. True brilliance, true victory, comes from taking your enemies' spirit into yourself, growing from it, and using your gestalt superiority to crush them. Take what you can from them, and show them that their best selves aren't the tenth part of what you are. In the doing of this, the display of it, they can be brought to heel in not just one battle, but all the battles to come.

    Tooltip:

    Weapon Firing Modes apply +x% Increased Damage for y sec.
    Dealing Weapon Damage to Foes that have Debuffed, DoTed, or Controlled you improves the bonus to 2*x% and removes one such effect from you.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    tom61sto wrote: »
    Enterprise E parts are a different skeleton, you can only do Galaxy/Enterprise D variants. I meant that the previous three Juggernauts had a turnrate of 5, and all Galaxy variants had a turnrate of 6, so 7 is faster than either. Yeah, a Terran paint job might look nice on it, but for the red one you might need last year's Anniversary bundle.

    I believe the Cygnus is available both individual as well as in the bundle. Main thing you miss out on by not getting the bundle is the Account Unlock Mirror Strike Wing Escort.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • lianthelialianthelia Member Posts: 7,896 Arc User
    The anniversary ship has me interested, free science ship with temporal seating should give it some decent space magic punch
    Can't have a honest conversation because of a white knight with power
  • tom61stotom61sto Member Posts: 3,674 Arc User
    rattler2 wrote: »
    tom61sto wrote: »
    Enterprise E parts are a different skeleton, you can only do Galaxy/Enterprise D variants. I meant that the previous three Juggernauts had a turnrate of 5, and all Galaxy variants had a turnrate of 6, so 7 is faster than either. Yeah, a Terran paint job might look nice on it, but for the red one you might need last year's Anniversary bundle.

    I believe the Cygnus is available both individual as well as in the bundle. Main thing you miss out on by not getting the bundle is the Account Unlock Mirror Strike Wing Escort.

    Oops, I was confusing the following quote to mean all ships of the bundle, not just the Engle : "Once this bundle is obtained, this exclusive material is usable on both the Mirror Engle Strike Wing Escort, and the Earhart Strike Wing Escort."
  • tom61stotom61sto Member Posts: 3,674 Arc User
    Specs of the Compiler Science Dreadnought Event ship posted to https://www.arcgames.com/en/games/star-trek-online/news/detail/11535123-compile-the-universe Nothing looks to be wildly incorrect, but the blog mentions "Summer activities" to gain it, so all specs may not be finalized:
    Compiler Science Dreadnought (T6)

    Originally fabricated to serve as remote processors for the entity known as "The Other," these incomparable vessels have been reconstructed by the V'Ger Entity as means to aid in the safekeeping of our known galaxy. These inscrutable entities went to great lengths to provide starships that simple corporeal lifeforms can operate in a similar manner to other modern starships, but with a few additional strange pieces of technology built into their subsystems. It is unknown if we have unlocked their full potential, or if there is more to learn from their entirely alien design.

    This ship comes with a Lt Commander Science / Temporal Operative Specialist Bridge Officer Seat and a Lieutenant Universal / Temporal Operative Specialist Bridge Officer Seat.
    Ship Details

    Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 1.425
    Shield Modifier: 1.25
    Fore Weapons: 4
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations:
    Lt Commander Tactical
    Ensign Engineering
    Lt Commander Science / Temporal Operative
    Commander Science
    Lieutenant Universal / Temporal Operative
    Consoles: 3 Tactical, 3 Engineering, 5 Science (scales with level)
    Base Turn Rate: 6
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Shield Power, +10 Auxiliary Power
    Console - Universal - Volatile Digitization Matrix
    Can Equip Dual Cannons
    Hangar Bays: 1
    Hangar Bay pre-equipped with Digital Construct Drone
    Sensor Analysis
    Subsystem Targeting
    Secondary Deflector
    Starship Mastery Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Healing)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Digital Compilation (Starship Trait)

    Admiralty Stats

    Eng: 32
    Sci: 59
    Tac: 35
    Special: +35 SCI when Alone

    As for the stats not known from the Livestream: Decent Hull Modifier, but lower for a Sci ship Shield modifier. Should still be decent durability wise, even with a newer player in the captain's seat. Turnrate is slow, but the Inertia rating is pretty high, so shoved full of turnrate boosts, it should still do ok and not drift past enemies when you try to stop.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited January 2023
    For a dreadnought it's still sci heavy, one extra weapon doesn't make it much different (there's been quite a few non-dreadnought sci ships which have been given 4 weapons on front), don't dreadnoughts usually have 4 tac console slots regardless of them being tac, sci and eng based. it's not flexible enough for me to want to additionally use it on my non-sci toons.

    In this case making it a dreadnought without most of the usual perks of a dreadnought burdens it due to slow turning.

    I'm probably not gonna use it after gaining the trait because I don't see it anymore appealing stat wise than say the cardassian sci dreadnought which I never use anymore because of the similar setup.

    There's many other sci ships I'd probably still rather use over this.
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  • danquellerdanqueller Member Posts: 506 Arc User
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.
  • scottie270182#2421 scottie270182 Member Posts: 54 Arc User
    danqueller wrote: »
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.
    It would actually make a certain amount of sense if some of the Alliances cooperative efforts stalled during J'mpok's reign as Emperor. You'd have to think the installation of L'Rell as Chancellor would complicate matters as well, given the tumultuous relationship between the two powers during her first reign.

    In fact, I'd go as far as to say that given the current leadership, it would make sense if relations between the Federation and the Klingons have soured following the Civil War, as it would open the door for more Klingon centric storylines to shore up relations and hopefully set the two powers on course for their future union.
    "..to boldly go where no one has gone before."
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    danqueller wrote: »
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.

    As much as I like the Alliance ships, the idea that there would be a separate force with unique ships designed for it always seemed odd to me. Imo a real Alliance would simply be a combined force consisting of standard Federation, Klingon, and Romulan ships.
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  • inferiorityinferiority Member Posts: 4,443 Arc User
    tom61sto wrote: »
    ...the previous three Juggernauts had a turnrate of 5, and all Galaxy variants had a turnrate of 6, so 7 is faster than either.
    The (slightly) increased turn rate is likely due to the Commander seat being Tac and not Eng.
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  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    edited January 2023
    lianthelia wrote: »
    The anniversary ship has me interested, free science ship with temporal seating should give it some decent space magic punch

    Me too - commander sci, secondary deflector, one hangar, 4/3 weapons, 5 sci console or 6 if you use an upgrade token.

    <magnus_pyke> SCIENCE! </magnus_pyke>

  • tom61stotom61sto Member Posts: 3,674 Arc User
    danqueller wrote: »
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.

    You're assigning too much value to the Alliance Ships. The Art team made the first one for the Lols, and continued on because it was somewhat popular and they didn't have many better ideas for Event ships. The Alliance in story doesn't seem to be much more than a quick group-up of the major powers that, as @evilmark444 mentions, probably shouldn't even have their own dedicated ships.
  • phoenixc#0738 phoenixc Member Posts: 5,880 Arc User
    edited January 2023
    danqueller wrote: »
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.

    The mention of "Summer activities" leads me to suspect that it isn't the Alliance that is failing but rather the current storyline is petering out before the devs initial estimates. It certainly has not been the most popular storyline in a while, and the Compiler was probably slated to be the summer ship this year but they hurried it up to be the Anniversary ship so it would still have relevance while the V'ger arc is still going or whatever.

    The Alliance obviously does not use only the Alliance design ships, they are probably as much a political statement as practical warships, a symbol of solidarity to get people to think out of their faction boxes. Also, they make sense as a practical exercise/experiment in standardization and doing joint projects.

    Lastly, it is a good way to balance production across the various nations involved so that no nation in the Alliance is caught with too few ships to defend themselves from outside threats (the Romulans were having rather severe problems with that for instance).

    In theory at least, that spreading of production and combining research for efficiency is why it is done (to some extent anyway) in the realworld NATO, though often the reality has more to do with which surplus items each nation wants to put to use and can muscle into the standard and other short-sighted issues, but with replication instead of mass-production-and-store Star Trek would not have that surplus problem as much.

    They also have some amusing hints about the politics involved in the Alliance, such as they appear to have been unable to agree on which of their native energy types to settle on and went for something none of them used instead (AP).

    Also, even the big bad Klingons are apparently afraid of using Singularity powered ships (though to be fair, part of that could have been the fact that the Romulan powerplant manufacturing capacity is a lot lower than M/aM powerplant production in the other factions according to one of the mini-story pages a while back). BTW, if any devs read this, it would be nice to have a singularity powered Alliance ship sometime.

    Anyway, far from having all special ships, the Alliance designs would probably be a small percentage of the active ships, just like happens in the game naturally.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Unsure about Baby V'Ger. Probably collect it, farm the Trait and dismiss it. World Razer might be neat to kitbash the other Galaxy variants with. The Phasers in the Lock Box seem a little on the silly side. Guess we'll find out next Tuesday, lol.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Unsure about Baby V'Ger. Probably collect it, farm the Trait and dismiss it. World Razer might be neat to kitbash the other Galaxy variants with. The Phasers in the Lock Box seem a little on the silly side. Guess we'll find out next Tuesday, lol.

    I'm honestly hoping the phasers might make good WoK analogs. I don't have a set of Pulse Phasers on my WoK themed character so I've been using the next best thing, Terran DSC phasers.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • danquellerdanqueller Member Posts: 506 Arc User
    danqueller wrote: »
    I do wonder if the choice to go with the Compiler instead of an Alliance ship is an indication the Alliance is effectively failing. The events in the last narrative involving the Alliance left some doubt as to how stable it was, and for what amounts to the overall galactic power in the ST universe, the silence when it comes to the Alliance is disturbing.

    As much as I like the Alliance ships, the idea that there would be a separate force with unique ships designed for it always seemed odd to me. Imo a real Alliance would simply be a combined force consisting of standard Federation, Klingon, and Romulan ships.

    Actually, having a separate force with its own ships is almost required. If the Alliance were going to undertake any missions independent of any single galactic empire (which it would have to do to avoid the other empires suspecting partiality), it would need an independent force of ships for such missions. And having an action group of mixed ships from different technology bases means capabilities that don't mesh well when it comes to developing tactics and strategies. Having Klingon and Romulan ships attempting to stealthily follow a squadron of raiders back to their home base would be extremely hard with an uncloakable Federation ship among them, as just one example (and one reason why every Alliance ship we've seen has cloaking technology and similar powerplant systems). Having a force with aligned capabilities and technology solves that problem, and also makes logistics easier (trying to get a part manufactured in the Klingon Empire delivered to the Federation for installation into a Romulan Republic warbird that is disabled is probably one of the biggest supply nightmares in the galaxy).

    The importance of having a unified organization is also very important when you have crews that are expected to support each other when they may have been shooting at each other in living memory. When everyone is wearing a uniform other than one they have considered an enemy, in ships that no one has looked at as belonging to an enemy faction, you can much more easily trust that those aboard those ships will not abandon you when things go south, or they have to take actions against a galactic government that they wear the uniform of.

    So yes, it is almost required that any permanent alliance that was expected to put the need of the galaxy over any single government would need its own fleets of independent ships crewed by those who wear the uniform that indicates they serve everyone and not their own government. Otherwise, such an alliance would simply be temporary and intended to be so.


  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited January 2023
    The main problem with the Alliance is that there have not been that many opportunities to show them as an unified force.

    The uniforms were released in early 2020. Since then we've mostly seen content related to the distant past (Age of Discovery) and everything that resulted from it, including the Klingon Civil War and now the mirror universe.

    Big scale conflicts that threatened the Alliance as a whole and each of its members equally haven't occurred after its creation. The Terran arc for example has mostly seen the Federation get hit hard. And it's increasingly less likely that we'll see such a conflict, since the Dominion were made a member of it, for two reasons.

    1. In-story, it's less likely that whatever threat occurs will actually threaten powers spread out over three quadrants.2
    2. It's probably more difficult for the Devs to equally represent four factions in new content (and, thus, show all members at the same time as part of an unified force instead of just an ad-hoc coalition between, say, Klingons and Starfleet).
  • fred26291#2759 fred26291 Member Posts: 1,333 Arc User
    orinllhaus wrote: »
    I dislike them both. Seems like they ran out of good ideas and are grasping at straws trying to appeal to any niche crowd they can find. I am figuring at this rate, the next ship is going to be a garbage scow to dump radiation throughout the sector with a specialty to do extra radiation based on the current radiation present in the map that amplifies some random trait that no one wants or uses.

    Umm, we already have that ship: Malon Battlecruiser 🤷🏼‍♀️

    Um the Malon Battlecrouser shouldnt be hauling garbage, it should be hauled away AS garbage.

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