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Best Carrier Starship...?

bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
Hiya Folks...

As I was checking out STO on YouTube and all the Starships talked about there, a question came to mind, so I figured I would ask it here and see what all your views were. What would you say is the "best" Carrier Starship is that can be played on the Federation faction, and why?? I know that "best" can be a very subjective word but generally speaking I am curious as to what all you say about the matter. Personally I love Carriers, and actually have the Caitian Aspero Support Carrier (T6), I think it's a great one, but as there are so many Carriers in the game, I am wondering what you all think are the best ones generally speaking (in order maybe?), and why? So please share if you will... :)

Peace...
Post edited by baddmoonrizin on
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    protoneousprotoneous Member Posts: 3,038 Arc User
    Personal pref? Vanguard Carrier or Legendary Temporal Flightdeck Carrier. As far as I'm concerned, all other carriers I've flown are a step down from those two. Honorable mention goes to the Gok'tad carrier for being an event ship that's actually pretty badass (most event ships are...not good).

    It would seem my top 3 picks are exactly the same as yours :smile:
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    pottsey5gpottsey5g Member Posts: 4,196 Arc User
    Vanguard Carriers are best in terms of most pets out in space. Otherwise it all comes down to your main build. For a pet build excluding wingman pretty much all carriers are identical in pet performance.

    Personally my top carrier is the Vorgon Carrier due to its unique set bonus. After the Vorgon my 2nd fave is the Xindi Carrier again due to its unique set bonus. I tend to swap between a Vangurad Support and these other two carriers.
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    vetteguy904vetteguy904 Member Posts: 3,886 Arc User
    I'm a huge fan of the Jemnaught carrier. I don't have the T-6 but the T-5 still holds up Ditto the Fekhliri fish carriers
    sig.jpg
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    davefenestratordavefenestrator Member Posts: 10,553 Arc User
    edited August 2022
    Those 3 are probably the best, but back in its day the Breen Sarr Theln science carrier with Breen frigate pets was also very good.

    Well worth running 50 ice races to get the carrier and T5 frigate back in 2014-15.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    Full carrier Fed side? Hard to say as most of the ones I have are cross faction unlock or event. The Tellarite Flight Deck Carrier isn't too bad, more of a cruiser setup with 2 hangers. My KDF used to fly the KDF equivelent, which was the Orion Blackguard. Fit my playstyle like a glove until I got a hold of the Discovery D7. I don't really have much experience with any other Fed Carrier outside messing around a bit with the T5 Atrox.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    Love the view folks, keep em' coming... :)

    However, when I said Fed side @rattler2, I meant those Carriers that can be played cross-faction, especially Federation side (as that is usually the faction I like playing in atm). After doing some research after these great views, I also think the Jem'Hadar Vanguard Carrier (T6) is a sweet one, and one I would actually like getting. The only issue with that though, is first I would need a Jem'Hadar character (which I don't have atm), THEN get the Vanguard Carrier somehow (which is sorta doubtful atm too), and then max out its Mastery to be able to unlock it across all factions. Oh, and then of course get the ship again for the Federation character I am thinking who could use it the most. Makes me sorta wish all ships, from every faction, was available to get from the get go, instead of having to get the ship in any particular faction first. Either way, great views all around everyone, and thanks again! :)

    Peace...
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    Well... I can't really mention KDF ships yet as you'd have to have a KDF at 65 to unlock KDF ships cross faction. And word is that the Devs may be looking into removing the T6 Mastery account unlock on those early Jem'Hadar Vanguard ships. No word on that yet. But I will agree that the Vangaurd Carrier is a pretty nice ride.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    kaosbainkaosbain Member Posts: 114 Arc User
    I have a different take on best carriers.

    But for non lockbox carriers for any faction, the Cardie flight deck is the top. 5/3 weapon layout and 2 hangar bays. Fleet quality out of the box, and has a cloak. It is eng slot heavy but is great for aux2bat specs with 2 hangar bays it is pretty awesome to fly immediately.

    If you don't mind getting a fleet ship, the Suliban flight deck is killer. It is also 5/3, and even though it is a Rommie ship, it uses a warp core instead of a singularity, which to me is a bonus. Also, it has a battle cloak, and the turn rate is okay but not really bad like most dreads. It has 2 hangar bays and it is also eng slot heavy, but again, fine for aux2bat builds.

    These two ships are easier to get than others in my opinion.

    I do love the jemmy vanguard flight deck but only as a sci carrier that specs gravity well, otherwise, I like the other two better.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    I don't usually fly carriers, but I do enjoy the Legendary Disco Connie. As a Flight Deck Carrier it has both two full hangar bays and 4/4 weapons, though it is expensive to get and only periodically available.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    ozwynozwyn Member Posts: 42 Arc User
    Disco Connie is a great carrier, and Cardassian Science Intel ship is also a LOT of fun IMO. both have borderline dreadnaught weapon layouts with 2 full hangars for pets and can punch pretty good even without the pets. Cardie ship can cloak, which is really not something i tend to use often but nice to have,
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    I don't usually fly carriers, but I do enjoy the Legendary Disco Connie. As a Flight Deck Carrier it has both two full hangar bays and 4/4 weapons, though it is expensive to get and only periodically available.

    DSC Connie is great, although I do prever the Miracle Worker variant. And my DSC D7 outperformed my old Blackguard KDF side.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,933 Arc User
    I like the Briostrys. The ship looks nice, its hangar pets are powerful and there's enough stuff available if you want to do a thematic Xindi build.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.

    [6/12 9:59][Combat (Self)]Your Haymaker deals 24097 (13711) Physical Damage(Critical) to Elite Tactical Drone
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    I like the Briostrys. The ship looks nice, its hangar pets are powerful and there's enough stuff available if you want to do a thematic Xindi build.

    I got the T5 version, and the T6 Dreadnought Cruiser so I have access to the Xindi-Primate Heavy Fighters. At elite level on either Aquatic Carrier... that's a LOT of Torp Spread 3s going off.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,933 Arc User
    rattler2 wrote: »
    I like the Briostrys. The ship looks nice, its hangar pets are powerful and there's enough stuff available if you want to do a thematic Xindi build.

    I got the T5 version, and the T6 Dreadnought Cruiser so I have access to the Xindi-Primate Heavy Fighters. At elite level on either Aquatic Carrier... that's a LOT of Torp Spread 3s going off.

    I haven't used those much yet. But torp spreads are always good, so I might try them soon. :)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.

    [6/12 9:59][Combat (Self)]Your Haymaker deals 24097 (13711) Physical Damage(Critical) to Elite Tactical Drone
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    bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    Boy, what a great take on a lot of the Carriers in the game, thanks folks! 😁 An so, after thinking it over, and with the help of a good friend, I finally bit the bullet and after making a Jem'Hadar character, got the Jem'Hadar Vanguard Carrier for him. And after playing it for a while last night, I can see why so many of you like it so much, and think it's the best Carrier around (generally speaking). It is a very powerful ship, quite sturdy, looks cool, and has some very sweet pets thats for sure. Heck, many times the pets kill things before I am even able to get a shot off, which is sorta ironic seeing as that is one reason why I didn't enjoy playing the Borg Red Alert.

    However, the one thing that I did notice about the Carrier, which did sorta bug me a bit, is that when I go and recall my pets, the only one that seems to want to come home is the one that actually separates from my ship. All the rest just continue to fly next to me like some cool cats, with their tails in the air. Is this just a bug, or something normal that happens with the Jem'Hadar Vanguard Carrier? Because it is... weird. Otherwise, I almost got the ships Mastery maxed out, and when that happens I'm gonna try and give my 2nd main Federation character the ship as soon as I can.

    As it can be used at any level, it should be interesting to see how different it play's as compared to the Dominion side. Oh, and before I forget, it was fairly cool and ironic too that on my first solo run (after DS9), when I was able finally to do Patrols at level 62, I was lucky enough to team up with someone who was using the Fek'Ihri Gok'tad Carrier, and let me tell you, I sorta starting feeling bad when I was killing everything much faster than him. So it was a nice comparison to see. In either case, thanks again for all your takes on Carriers (which I have written down btw); it helps... :)

    Peace...
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    The Vanguard Carrier, and all Vanguard ships, come with Vanguard Wingmen. They're basically semi permanent escorts. (Semi because they only show up in combat maps and can be killed forcing a respawn timer on them)

    Combine that with the separation pet AND squadron pets... You're looking at the current MOST number of combat pet entities that can be deployed in STO.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    pottsey5gpottsey5g Member Posts: 4,196 Arc User
    Wingman also benefit from consoles and traits like the trait that makes Eject Warp Plasma explode.
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    bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    rattler2 wrote: »
    The Vanguard Carrier, and all Vanguard ships, come with Vanguard Wingmen. They're basically semi permanent escorts. (Semi because they only show up in combat maps and can be killed forcing a respawn timer on them)

    Combine that with the separation pet AND squadron pets... You're looking at the current MOST number of combat pet entities that can be deployed in STO.

    And that is one reason I like the Carrier so much @rattler2; the number of pets you have available to take down enemies (leaving you free to help others with buff's and the like if needed). However, in regards to my pets not docking, I was referring to the four squadron pets specifically. Whenever I hit the dock button for them, they don't do anything but hang around next to the ship, smoking their sigs & drinking beer, all the while looking at me and saying... "What? You wanted something?" lol And yes, while not game breaking in any way at all, theatrically I sorta like docking them before I leave a instance. So any ideas?

    Also while I am here, when using the ship, for the first time I really began using the torpedo's more, and more specifically the scatter volley ability, and it got me wondering about maybe trying my hand at a torpedo build. The Vanguard Carrier seems sorta made for it (or can be I think), but as I have no real clue on how to make an effective torp build, I don't know what to get, slot, or set up in any way. I have heard that torp builds are more involved to build then beam array ones (which I mostly play), and as I would only be able to get items, and abilities I could get for free and/or missions, would any of you have any great suggestions on how to build a cheep/free Torpedo build by chance? Thanks... :)

    Peace...

    P.S: Oh and fyi, when I unlocked the fully Mastery of the ship, and went to the Fed side and looked at the ships to buy, when I saw that the Vanguard Carrier was there and was free to get, I got it now on my 2nd main Fed character, so thats way cool... 😁
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    Yea... sometimes the pet commands don't work. I typically start mine on Intercept mode, as they will follow me, then switch to attack when I have an enemy targeted. If there are no others around, back to intercept. Recall seems to be kinda iffy on if it works or not.

    Also you can link your Wingmen so issuing a command to one issues the same command to the other.

    To me, the Vanguard Carrier reminds me a bit of the Bengal class Strike Carrier TCS Tiger's Claw from Wing Commander.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    protoneousprotoneous Member Posts: 3,038 Arc User
    Also while I am here, when using the ship, for the first time I really began using the torpedo's more, and more specifically the scatter volley ability, and it got me wondering about maybe trying my hand at a torpedo build. The Vanguard Carrier seems sorta made for it (or can be I think), but as I have no real clue on how to make an effective torp build, I don't know what to get, slot, or set up in any way. I have heard that torp builds are more involved to build then beam array ones (which I mostly play), and as I would only be able to get items, and abilities I could get for free and/or missions, would any of you have any great suggestions on how to build a cheep/free Torpedo build by chance?

    One thing that comes to mind for someone that has two science heavy carriers and a science ship would be to spawn a decent gravity well then fire two different exotic damage based torps into it - Particle Emission Plasma Torpedo Launcher (exchange/crafted) and Gravimetric Photon Torpedo Launcher (reputation). If anything remains alive throw some more science on top of things.

    Since the Vanguard carrier is Intel perhaps give Ionic Turbulence a try.

    Destabilizing Resonance Beam
    is a decent mission rewarded ability that can also fit in nicely with a science theme.
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    bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    Thank you @rattler2 for the clarification on the lack of ability to dock my squadron pets; I was beginning to think I was getting a bug again or not lol. And yeah, I have recently learned about linking my wingmen together for their attacks or whatnot. Makes it quite convenient I must say when setting up for a fight. :) An yeah, the Carrier does remind me to a bit of the Bengal class Strike Carrier (good eyes ya got there btw 😀).

    However another quick question here about Torp builds. Do they actually work better on Science Vessels, or Escorts, or does it even matter? I know that one sorta needs a couple of things to make a good Torpedo build work (Two Tactical Bridge Officer seatings (Lt Commander & Commander ones) with seperate "Concentrated Firepower 3" & "Torpedos: High Yield 3" abilities, but I am unsure as to which ship type works best for torp builds (generally speaking).

    In addition, I have never really used a Science ship before, and while some of the Carriers I have used are Science one's too, I tend to be straight forward and build them for straight damage & DPS (hence why I have used Beam Overload a lot). So I really don't have much experience in playing the "Wizard" role so to speak. But your ideas do look very interesting @protoneous, so I will check the items out. Besides I am so used to Beam Overload, that I might as well try something else out. After all, having some diverse ships to play would be good imo. Though I don't think I am in any way ready to try my hand at EMP builds yet lol.

    Peace...
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    pottsey5gpottsey5g Member Posts: 4,196 Arc User
    pottsey5g wrote: »
    Wingman also benefit from consoles and traits like the trait that makes Eject Warp Plasma explode.

    So they benefit from quantum and polaron damage consoles?
    Not sure if anyone has confirmed they benefit from quantum. Though it has been confirmed at least with the volley power they benefit from polaron damage consoles.

    Pets are inconsistent with when they benefit from consoles. For example heavy torpedoes on Scorpion pets benefit from some traits and consoles. While other pet torpedoes do not.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,183 Community Moderator
    talked about in other threads in the past as well, but carriers should also have broadside armaments' applied to them.

    That's honestly why I usually put beam builds on carriers. To offset the slower turn rate and allow for broadsiding. Ships like the Vo'Quv I wouldn't even bother with torpedoes because their native turn rate is so low. So I go all beams to offset the mobility issue.

    But a ship like the Tellarite FDC, yea I'll put my normal cruiser build of beams/torpedoes on because she's got the turn rate to support the torpedoes.

    A ship like the Jem'Hadar Vanguard Carrier I'll even slot a torpedo on. But something like the Vo'Quv or another ship with TERRIBLE turn rate... beam boat.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    bjorjlen#6464 bjorjlen Member Posts: 132 Arc User
    Yuppers, same here @rattler2. Atm I have set my Vanguard Carrier up with all beams, sands one Torp in the front (the Kentari Mass-Produced Missile Launcher Mk XV [Dmg]x3 as it has such a fast cooldown rate, and missiles just look so cool with the ship), and going broadside all the way it is quite effective and powerful (with Beam Overload helping of course). Be nice to set up a Torpedo Build on some ship I can get though...

    Peace...
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    avoozuulavoozuul Member Posts: 3,202 Arc User
    edited August 2022
    I wish they would make more missile weapons outside of the kentari one, one of my characters has a torpedo build but I would love to use more missiles with them.
    I stream on Twitch, look for Avoozl_
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