Star Trek Online will have unscheduled PC maintenance tonight, 7/21, at 10pm PT. (In one hour and a half.) Estimated downtime is 2.5 hours. This update will fix the issue with refining dilithium.
Could be worse. This is essentially an 'emergency' fix. Sure, it shouldn't have been broken in the first place, but I played another game (Phantasy Star Online 2/New Genesis) briefly which had a 6 hour maintenance window from 8pm to 2am Eastern every Tuesday. Every Tuesday. It probably won't be 2.5 hours, either.
Just want to say before all the hate comes out. I understand the frustration but I also have to say that Sense Gearbox and the new staff have taken over I've seen a hell of a lot more try than I have in the 12+ years my Wife and I have been playing. I also have to say that I Understand these folks walked into a hell of a mess figuring out others mistakes and piles of band aids that have plagued the game for years. Yes, it sucks having to do this at night but it don't happen often and at least they care enough to work on it all day and fix it as soon as possible. So from my Verry dedicated Family and fan of the game We appreciate the work you folks are doing. we can see the effort and the obsticles you have and it's much better than it was. Keep the faith and keep hammering. we know you will get there.
I hope you add a day to the Risa event, some of us play around that time (10 pm pt) to play with fleet members / friends. I was was on vaction this month and had bad internet (could watch youtube). I also only have 1 lobi so I don't remember when or where I got it, I save up my game money to do a buyout, but I can't use it.
As stated in the above Tweets, this was emergency maintenance, which by definition meant getting it out there ASAP. Like it or not, the majority of players are in the U.S., and doing this maintenance at 10PM - 12:30AM PST, means it's 1AM - 3:30AM on the East Coast. Most of the U.S. should be asleep and therefore not impacted. But given that the player community is global, someone is always going to be impacted no matter what time maintenance is done.
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Just want to say before all the hate comes out. I understand the frustration but I also have to say that Sense Gearbox and the new staff have taken over I've seen a hell of a lot more try than I have in the 12+ years my Wife and I have been playing. I also have to say that I Understand these folks walked into a hell of a mess figuring out others mistakes and piles of band aids that have plagued the game for years. Yes, it sucks having to do this at night but it don't happen often and at least they care enough to work on it all day and fix it as soon as possible. So from my Verry dedicated Family and fan of the game We appreciate the work you folks are doing. we can see the effort and the obsticles you have and it's much better than it was. Keep the faith and keep hammering. we know you will get there.
What are you talking about? Gearbox just BOUGHT Cryptic. Within Cryptic there hasn't been a lot of change and if anything - the internal mistakes and poor QA have made the game WORSE over the last year and NOTHING Gearbox has done since they bought PWE has changed that situation.
How absolutely drop dead POOR must their QA testing procedures be when they CLEAR a patch for release where a function used DAILY by probably EVERY player in the game DOESN'T WORK <--- And it appears NO ONE AT CRYPTIC knew?
And the fact they need a 2.5 hour maintenance window to fix it.
That's MASSIVE game development incompetence all on CLEAR display. (Even the fact they didn't immediately roll back the server patch once they knew.)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
How absolutely drop dead POOR must their QA testing procedures be when they CLEAR a patch for release where a function used DAILY by probably EVERY player in the game DOESN'T WORK <--- And it appears NO ONE AT CRYPTIC knew?
I've previously been involved in QA testing of this sort on other games and software.
Usually, the procedure involves testing the stuff that's new and the stuff that's been fixed. I've never had to test a function that hasn't been touched and has been working just fine for years. Why would you?
Hence, why this wasn't found during testing.
How absolutely drop dead POOR must their QA testing procedures be when they CLEAR a patch for release where a function used DAILY by probably EVERY player in the game DOESN'T WORK <--- And it appears NO ONE AT CRYPTIC knew?
I've previously been involved in QA testing of this sort on other games and software.
Usually, the procedure involves testing the stuff that's new and the stuff that's been fixed. I've never had to test a function that hasn't been touched and has been working just fine for years. Why would you?
Hence, why this wasn't found during testing.
LOL - I see they don't teach any aspect of actual programming - and if so no wonder 'odern QA' is in such a state.
FYI - Been working with Computers since mainframes were the thing (circa 1975); have a programming degree and did software development for 7 years before just branching off into IT support as it paid just as much but was IMO less stressful.
Anyway, when you make any changes/updates to a LARGE codebase; and such changes can incur 'knock on' effects, meaning things that worked perfectly before may not work even when their actual code was not directly 'touched'.
Now in a good QA environment, you have automated scripts that you can run to test the simple functions and just see the logged results. But I'd love to know what software/games you QAed (so I can avoid them) as they must be a mess if QA doesn't have a way to verify oft used functions are in fact still working as expected after any major code addition/modification/refactor.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Comments
Indeed. Pretty sure this could have waited until morning.
You know, when they normally do maintenance.
well, it's morning here
It wasn't planned. As it had to address an unforeseen issue that needed to be solved quickly.
As stated in the above Tweets, this was emergency maintenance, which by definition meant getting it out there ASAP. Like it or not, the majority of players are in the U.S., and doing this maintenance at 10PM - 12:30AM PST, means it's 1AM - 3:30AM on the East Coast. Most of the U.S. should be asleep and therefore not impacted. But given that the player community is global, someone is always going to be impacted no matter what time maintenance is done.
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I don't need an extra day added, I'll be done tomorrow.
What are you talking about? Gearbox just BOUGHT Cryptic. Within Cryptic there hasn't been a lot of change and if anything - the internal mistakes and poor QA have made the game WORSE over the last year and NOTHING Gearbox has done since they bought PWE has changed that situation.
How absolutely drop dead POOR must their QA testing procedures be when they CLEAR a patch for release where a function used DAILY by probably EVERY player in the game DOESN'T WORK <--- And it appears NO ONE AT CRYPTIC knew?
And the fact they need a 2.5 hour maintenance window to fix it.
That's MASSIVE game development incompetence all on CLEAR display. (Even the fact they didn't immediately roll back the server patch once they knew.)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Usually, the procedure involves testing the stuff that's new and the stuff that's been fixed. I've never had to test a function that hasn't been touched and has been working just fine for years. Why would you?
Hence, why this wasn't found during testing.
There's a lot going on 'behind the scenes' during a server maintenance - planned or unplanned!
LOL - I see they don't teach any aspect of actual programming - and if so no wonder 'odern QA' is in such a state.
FYI - Been working with Computers since mainframes were the thing (circa 1975); have a programming degree and did software development for 7 years before just branching off into IT support as it paid just as much but was IMO less stressful.
Anyway, when you make any changes/updates to a LARGE codebase; and such changes can incur 'knock on' effects, meaning things that worked perfectly before may not work even when their actual code was not directly 'touched'.
Now in a good QA environment, you have automated scripts that you can run to test the simple functions and just see the logged results. But I'd love to know what software/games you QAed (so I can avoid them) as they must be a mess if QA doesn't have a way to verify oft used functions are in fact still working as expected after any major code addition/modification/refactor.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."