test content
What is the Arc Client?
Install Arc

Since we're well into a new Terran chapter...

lianthelialianthelia Member Posts: 7,887 Arc User
It would be nice to see a few updates...for example all the old T5 lockbox Terran skins...I'm not asking for a complete redo of the skins but at the very least it would be nice if the Terran insignia was on the skins instead of the UFP. Kinda feels out of place running the yellow Terran colors, having ISS on the registry, and then having the UFP insignia on the nacelles and sides

The other thing I can think of at the moment is the Paradox, it's a ship that we've only seen Terrans use...it could really use a update. You updated the science ship and destroyer to temporal seating but the Paradox (and the Annorax too was made before temporal spec was a thing) were left out

I suppose it would be cool to see a NX class Terran skin too since it was shown on screen...but for me personally the first point would be the most important to me
Can't have a honest conversation because of a white knight with power
Post edited by baddmoonrizin on

Comments

  • thay8472thay8472 Member Posts: 6,162 Arc User
    Yes please!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    Agreed, these would both be nice updates.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    Yea... Would be nice to see those old T5 skins get a bit of a touchup. Doesn't have to match current Mirror style, but would be nice. I especially like the Mirror Klingon ship skins honestly and would like to see the Mirror Vor'cha skin get a quality pass.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    Yes, and while I'm not a huge fan of the Terran's, I'm all for improving some of the suggestions made above!

    Lets hope as the Terran Arc continues, they package in a few other surprises to the updates as well.
    0zxlclk.png
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    More Barbie is good. I approve.
  • edited April 2022
    This content has been removed.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    I agree, I'm always in favor of more customization options.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    well, the game seems to like the terrans to have disruptors, but I don't think the terran ships used the withering disruptor VFX. even if it stays phaser damage (If that's what they inflict) the VFX would be cool
    sig.jpg
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Updated skins and meshes for the T5 Terran ships is an idea I fully support.
    A six year old boy and his starship. Living the dream.
  • spiritbornspiritborn Member Posts: 4,372 Arc User
    > @vetteguy904 said:
    > well, the game seems to like the terrans to have disruptors, but I don't think the terran ships used the withering disruptor VFX. even if it stays phaser damage (If that's what they inflict) the VFX would be cool

    As far as I know Terrans use phasers in STO, the "Terran rep" gear is Klingon tech originally meant to be used against the Federation, but was adapted for anti-Terran use.
  • lianthelialianthelia Member Posts: 7,887 Arc User
    well, the game seems to like the terrans to have disruptors, but I don't think the terran ships used the withering disruptor VFX. even if it stays phaser damage (If that's what they inflict) the VFX would be cool

    Pretty much standard phasers except for the discovery era terrans, they use red instead of blue phasers
    Can't have a honest conversation because of a white knight with power
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    lianthelia wrote: »
    Pretty much standard phasers except for the discovery era terrans, they use red instead of blue phasers

    Which could be as simple as phasers operating on a different frequency from the Federation, but still functionally the same weapon.
    I point to Best of Both Worlds as an example. When the Enterprise-D was cycling through different frequencies in order to try and break free of the Borg tractor beam, the phaser beam was visibly changing color. At one point it looked like it was more blue than orange.
    So in theory frequency could have an impact on color. Another could be as simple as it used to be in Star Wars to determine lightsaber color. The "crystal" itself. Jedi used natural Kyber crystals, which tended to give off either blue or green blades based on the crystal itself. Sith all had Red because back then it was decided that since they couldn't use the natural crystals because of the Jedi... they'd use synthetic crystals, which always gave off a red blade. (MUCH better than the current canon, but that is my opinion)
    So... Frequency and materials could impact phaser color.

    I think a friend of mine once said that the TOS era phasers were of Andorian design, which could explain why they looked different from what was seen of the Phase Cannons in the ENT era (which were more TNG like red/orange). How that changed in the TMP era... no idea. But it would eventually lead to the TNG Orange we know.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • spiritbornspiritborn Member Posts: 4,372 Arc User
    rattler2 wrote: »
    I think a friend of mine once said that the TOS era phasers were of Andorian design, which could explain why they looked different from what was seen of the Phase Cannons in the ENT era (which were more TNG like red/orange). How that changed in the TMP era... no idea. But it would eventually lead to the TNG Orange we know.
    Could be a case of UFP commissioning different companies or design bureaus to design the phasers most commonly used by Starfleet and that's cause of the color variation (for example during DSC and TOS it was an Andorian company that built phasers for Starfleet hence the blue color).
  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    edited April 2022
    There is also the fact that in TOS they used all three phaser colors, and in fact used red slightly more often than blue (they only used green once, to stun the a few blocks around Okmyx's office from orbit in A Peice of the Action), though in TOS-R they never bothered to use anything but blue (and green once, same as above).

    Another factor is that, according to both Roddenberry and Jefferies, the TOS Enterprise didn't use turrets like the refit, it used track phasers that skimmed along the ring at the base of the sensor domes, and if they were damaged they would be jettisoned and replaced by phaser emitters using the turbolift shafts to get out to those rings.

    It was part of Jefferies's "everything is serviceable from inside" rule and Roddenberry's insistence that they be able to take a ship's gun on landings if needed (though they only did it once, in The Cage), so the emitters are probably different physical units from combat to combat so the different colors from different brands thing still works even with the color switching (though the most likely explanation is the frequency determining color one).
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    I severely dislike the idea of using tracks for weapon emplacements - while it does mean that individual weapons themselves are initially harder to destroy, since they're mobile, it also means the first shot that damages any part of the track enough to render it impassable completely disables the entire system.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    I severely dislike the idea of using tracks for weapon emplacements - while it does mean that individual weapons themselves are initially harder to destroy, since they're mobile, it also means the first shot that damages any part of the track enough to render it impassable completely disables the entire system.​​

    Which probably gave rise to the Phaser Strips in TNG. Same idea, but more practical. Since what Phoenixc describes never translated on screen, we can only assume that the TOS Enterprise had a similar setup to the refit, and that the actual emitter units were swappable to allow for what was seen in The Cage. Honestly the tech from the 60s made it pretty murky as to how the weapons on the Enterprise functioned at all, especially torpedoes. Both Phaser and Torpedoes were used from the exact same location, and we hardly ever saw anything other than forward from the ventral side of the saucer.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    edited April 2022
    From the way they were described as "gliding over the ring" and that they use the turbolift shafts to move around for maintenance or replacement makes me think that they meant literally glide over the rings with some sort of tractor field or whatever, and that they don't use some kind of mechanical track like a sliding door that could get easily damaged or jammed.

    And that kind of system was popular in sci-fi novels of the 1950s and '60s, which increases the likelihood of it since they probably borrowed the idea from those books in the first place. They probably deployed out of hatches near the turbolift shaft aft of the sensor dome sort of like those repair drones the DSC carrier version carries, "grabbed" onto ring with the field and glided along it to wherever it needed to be to fire on the target. It would be fantastic if they did that in SNW, though I suspect they use generic ball turrets or something (like the DSC version did) instead.

    If you look closely at the firing scenes in TOS (not TOS-R) you can see that the beams do not originate from the same place along the ring from one version of the stock shot to another. Sometimes they fire from the front of the ring with the emitters more or less on the same (front) side of the ring, and sometimes they fire from further back, from the furthest port and starboard sides of the ring with the full width of the dome between them (the photon torpedoes are shown coming from around that further back position too) and a shot even had them at about 120 degrees apart along the ring firing forward and down at a steeper angle than usual.

    None of that was ever shown in the kind of seamless closeup that is popular nowadays of course, so they never actually showed the emitters gliding along, but the way the firing position moved is a strong support of the behind-the-scenes comments about how they imagined the phasers to be set up.

    Why they switched to ball turrets during the 2270's refit is anyone's guess (mine is that the increased power of hooking them directly to the warp core made the old system impractical somehow, though of course the realworld reason is that turrets were fashionable at the time in movies and Hollywood was backing down from the really exotic looking stuff to a more "down to earth" style in general), since they never officially addressed the change.

    The emitter seen in the cage was mounted onto a ground caisson with the manual backup controls, and it was never made clear how much of it was the caisson and how much was the gun itself or whether or not it had some other attachment (as far as I know of there never was a prop for that designed much less built) when used in the shipboard mode to glide along the ring.
  • spiritbornspiritborn Member Posts: 4,372 Arc User
    I severely dislike the idea of using tracks for weapon emplacements - while it does mean that individual weapons themselves are initially harder to destroy, since they're mobile, it also means the first shot that damages any part of the track enough to render it impassable completely disables the entire system.​​

    There's also the matter that it kind of under estimates the amount of space needed for the weapons committing the common sin of a "glued on turret". Even a phaser should have support mechanisms that extend way past the actual emitter, something the ball turrets and strips allow (it would be buried inside the hull obviously) but a track mounted emitter would not (or it would make those way too complex for no clear gain) since there simply wouldn't be room for it.

    And we know for a fact that phasers need to be cooled thanks to "Balance of Terror" so they would need those support mechanisms.
  • phoenixc#0738 phoenixc Member Posts: 5,841 Arc User
    edited April 2022
    spiritborn wrote: »
    I severely dislike the idea of using tracks for weapon emplacements - while it does mean that individual weapons themselves are initially harder to destroy, since they're mobile, it also means the first shot that damages any part of the track enough to render it impassable completely disables the entire system.​​

    There's also the matter that it kind of under estimates the amount of space needed for the weapons committing the common sin of a "glued on turret". Even a phaser should have support mechanisms that extend way past the actual emitter, something the ball turrets and strips allow (it would be buried inside the hull obviously) but a track mounted emitter would not (or it would make those way too complex for no clear gain) since there simply wouldn't be room for it.

    And we know for a fact that phasers need to be cooled thanks to "Balance of Terror" so they would need those support mechanisms.

    True, the bulk of the phaser mechanisms are in the hull, but they showed in The Cage that the emitters themselves are quite small (like the phase cannon emitters on ENT) and can be connected to the rest wirelessly (possibly via some kind of subspace connection though they never say what it is in dialog), though apparently doing that at great distances (like on the ground with the ship in orbit above) is a strain on the system, which is possibly why Kirk never used that trick.

    The ring probably contains some of the signal and power equipment that the emitter needs, which would explain why the emitters are never seen firing from anywhere but along that ring in space scenes. It is also possible that it has some sort of physical power busses and the emitters use brushes of some sort, but that seems rather crude for Trek. On the other hand, if they showed an arc or corona of some sort in SNW that would be visually impressive, if they wanted to go the track phaser route instead of the DSC ball turrets (again, I doubt that they will, NuTrek tends to take the road most travelled instead of pushing the envelope the way TOS did).

    Finally, on the big shooting model (it is now in the Smithsonian) there are three cylinders set at about 120 degrees apart on that ring. Since they were supposed to be track phasers from the start it is entirely possible that those cylinders are the phaser emitters in their space mounts at their powered-down "secured" positions and in battle they only have the power or whatever to fire two of them at a time (the third could be a ready-spare or it could be that they just select the two that are closest to the right firing angle to fire and just keep the third one out of the way of the other two).

    They were probably showing the track phasers all along but never had anyone explicitly point out what they were, and it was safe enough to have them in fixed positions on the model since TV at the time could not resolve something that small moving around.

    Also, the trackball-style mount shown on the movie model and in DSC has some pretty severe limitations of its own. Unlike the ball turret in a B-17 that was on a sort of stalk internally that would extend the ball out to slightly past the sphere's centerline (where the vertical axis swivels are) when deployed for use, the ones shown in the movies and DSC are more like the ball mounts that used to be used in tanks for the bow machineguns where the centerline is below the surface of the retainer ring, and that severely limits the firing arc to about thirty to forty degrees from center or thereabouts, (about like a DHC rather than a DBB in the game).
This discussion has been closed.