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Endevour Level 600, now what?

indysharkindyshark Member Posts: 1,545 Arc User
I liked playing the daily endevours, but now that I hit 600, progress has stopped. I wish they would add more or give you the ability to work towards some kind of reward. I know you can still get the daily rewards, but I only do the ones I like now.

I know we don't need more ways to earn dilithium, but it would be cool to keep making progress and get rewards of some type other than the dailies.
Post edited by baddmoonrizin on

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    chalpenchalpen Member Posts: 2,207 Arc User
    You beat the game
    Should I start posting again after all this time?
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    questeriusquesterius Member Posts: 8,401 Arc User
    chalpen wrote: »
    You beat the game

    Only if he was wearing a pink tutu.
    As you know it is Space Barbie which is the real endgame. :open_mouth:

    Fun aside, it will probably be a while before the endeavor system is extended since it also means everything has to be adjusted to the new added stats on characters.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,902 Arc User
    They shouldn't add more points.

    It's not needed. And most players will need a while to get to 600.

    In my opinion, this system doesn't need expansion. There's no point in giving players the ability to get even more boosts when that only means that things will have to be nerfed at some point (or enemy's resistances, HP and damage etc. be increased to compensate).
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    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.

    [6/12 9:59][Combat (Self)]Your Haymaker deals 24097 (13711) Physical Damage(Critical) to Elite Tactical Drone
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    faelon#8433 faelon Member Posts: 358 Arc User
    They just extended it midway through the Klingon Civil War arc. They extended it from 450 to 600 when they released the first run of Klingon Recruits.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    What do you mean? Now you can finally play the game!
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    orangenee#2931 orangenee Member Posts: 837 Arc User
    You've beaten the game, you can now uninstall.

    Cryptic will send you a trophy.
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    alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    I would bet they will expand on it since there's many other attributes than can be added. I mean, you can do the endeavours on an alternate account too, which serves the same purpose/lack thereof as making redundant alts for whatever it may be worth to you. My combined endeavor rank, if there was such a thing, 'exceeds 600' so by all means, 'you must build additional pylons.'

    There's also a reason for keeping it limited, since the disparity between a new player and one that put endless hours in hard-capped time frames can only grow so large before the prospect for a new player to ever reach those theoretical game difficulties and play with such long-time players would exceed the probable lifespan of the game itself.
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    They could add "Inertia" as an attribute... anyway, im on level 36?, not in a hurry..
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,143 Community Moderator
    We really don't need any more power creep IMO. If you can still complete endeavors for the reward boxes, that would work for me.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Compared to reputation systems and specializations the endeavors were the most lazy and boring progression curve. Was also the longest and the one handing out the most power.

    I don’t think any more is needed here.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    Compared to reputation systems and specializations the endeavors were the most lazy and boring progression curve. Was also the longest and the one handing out the most power.

    I don’t think any more is needed here.

    Should probably nerf all the endeavor bonus' by half and then add 600 more levels. That's the ticket.
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    If they added Pet AI Responsiveness as an endeavour stat, I'd max that one in a heartbeat.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    razartrek1razartrek1 Member Posts: 148 Arc User
    What do you mean? Now you can finally play the game!

    Lol! I love the South Park World of Warcraft reference :smiley:
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    orangenee#2931 orangenee Member Posts: 837 Arc User
    If they added Pet AI Responsiveness as an endeavour stat, I'd max that one in a heartbeat.​​

    A 'make Yukawa frigates.....work' stat would be preferable.

    Good god those things are terrible rubbish.
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    athan#5519 athan Member Posts: 78 Arc User
    Enjoy the fact you don't have to worry about the grind and just get rewards when they are easy to get like I do.
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    faelon#8433 faelon Member Posts: 358 Arc User
    If they added Pet AI Responsiveness as an endeavour stat, I'd max that one in a heartbeat.​​

    It would still only ever offer you 'Damage Resist Gamma (Ground)"
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2022
    > @nikephorus said:
    > Should probably nerf all the endeavor bonus' by half and then add 600 more levels. That's the ticket.


    They did something similar back at the day when they decided to make more and more reputations: The system was changed in a way that they limited the slots for the traits we now need to choose from.

    I don’t think such measures sit well with the community. Since they don’t care much about power creep an entirely new system that would let new peeps work on simultaneously together with endeavors feels best. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    ltminnsltminns Member Posts: 12,571 Arc User
    edited February 2022
    I finished up about a month ago. I could have finished a month before that but since they took away free rerolls I would let some go for a day rather than burn one of my accumulated rerolls. I had 49 when they switched systems and ended with 25 when I completed.

    Funny about that Damage Resist Gamma (Ground). That was 5he second to last I finished. The first place prize going to Control Resist (Ground). ;)

    I'm glad to be finished. Now I have free time to engage in the real endgame - fixing Clothing on BOs and my Captain.
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    duasynduasyn Member Posts: 492 Arc User
    They shouldn't add more points.

    It's not needed. And most players will need a while to get to 600.

    In my opinion, this system doesn't need expansion. There's no point in giving players the ability to get even more boosts when that only means that things will have to be nerfed at some point (or enemy's resistances, HP and damage etc. be increased to compensate).

    Yup. While I like the Endeavor system, it's really not helpful to the game other than as a power creep multiplier. Unless they can find non-power boosting things to put on it, I hope it's at it's end. You can still do the dailies for dilithium and stuff, you just won't get more power.
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