The obvious first thought is the Pakleds building off of their appearance in Lower Decks. However, expanding from there, I think introducing a story line that would involve the Nyberrite Alliance and the return of the Tkon, likely as friendly powers. But to my mind, the new big bad villain should be the Zalkonians. They would be powerful enough to challenge the combined might of the allied powers based on their technology and the advanced stage of evolution. If the Talarians could be in the mix somehow, even better.
Pakleds have always been a gag.
Obvious choice of opponent would be the Borg.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The Borg are in a desperate state un the game currently. They are an utterly mediocre and outdated enemy which has been powercrept to hell. They really need a serious rework and a new and interesting arc to give them some life again. The Borg are apparently advancing into Allied space but that hasn't actually been shown in the story since tne rework of their missions like 2014. Please Cryptic, give them some love.
> @khan1000 said: > The Borg are in a desperate state un the game currently. They are an utterly mediocre and outdated enemy which has been powercrept to hell. They really need a serious rework and a new and interesting arc to give them some life again. The Borg are apparently advancing into Allied space but that hasn't actually been shown in the story since tne rework of their missions like 2014. Please Cryptic, give them some love.
Totally agree! Bring back the Borg with some decent stories (with nothing to do with V’ger or Control). Get The amazing talents of Alice Krige as the ultimate Borg queen with a new dastardly plan in their quest for perfection. Refresh the Omega squad with cool new Borg busting ships and tech.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
The Borg are overused as TNG era big bad in games. You look at the list of TNG era games, most of them will have either the Borg as the primary antagonist, or involved in some way.
IMO we could use something new. Maybe take advantage of the Iconian Gateways to send an expedition out into the Andromeda Galaxy to see what the Iconians had been up to before the war, and what they left behind. There's bound to be some unknown species there that the Iconians angered with their presence. Could even find the Kelvans.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Given the Picard show which seems to revolve a lot around the Borg, and that the Borg have long been rather underpowered and underwhelming in STO I could see them getting a revisit and major upgrade.
Or...and here's a thought...make up an original enemy. Pretty much every potential enemy has already been done. Klingons, Orions, Gorn, Romulans/Remans, Borg (the only real way to improve them would be to drasically increase their damage and HP), Cardassians, Dominion, Hirogen, Hierarchy, Kazon, Voth, Vaaudwar, Iconian, Hurq, Tzenkethi, Na'kul, Disco Klingons, Terrans, Disco Terrans, did I miss any?
Can we do like Cylons or Stormtroopers or something new and original?
I would like a propert exploration arc, with a lot of story and hardly any fighting. It seemed that we were getting that with the introduction of the Lukari, but it soon developed into yet another galaxy ending war.
Then again, people don't seem to like missions without combat, so maybe it wouldn't go down as well for the majority as it would for me.
> @reyan01 said: > Agreed. > > In fact, in the battle scenarios, I'd much rather have one 'Big Bad' enemy to fight - one that is actually a challenge to defeat - than copy-pasted waves of weak, boring, enemies.
I completely agree.
Remember when a borg unimatrix or diamond took planning, coordination, and top notch gear to take down?
I wouldn't mind seeing something from the edges of the Romulan or Klingon empire in the Beta quadrant as the next big bads. Maybe it could be a species that the Romulans conquered and displaced centuries ago, and now they're back for revenge after spending a couple hundred years building up their strength and stewing in hatred.
Or maybe the Tholians' rift experiments cause some sort of disaster for them and they have to ask the Alliance for help.
Or a Borg/Voth arc. It's pretty heavily implied that the Borg and Voth were fighting and at a stalemate. What if the Borg got enough of an upper hand to start pushing the Voth back, and the Voth grudgingly come to the Alliance for help? Could update the Borg with assimilated mech suits, Spheres and Cubes with the Voth invulnerability shield, etc.
Perhaps something with lower stakes, like an Orion and Nausicaan pirate gang that starts getting out of control, indiscriminately raiding colonies and shipping.
I would like a propert exploration arc, with a lot of story and hardly any fighting. It seemed that we were getting that with the introduction of the Lukari, but it soon developed into yet another galaxy ending war.
Then again, people don't seem to like missions without combat, so maybe it wouldn't go down as well for the majority as it would for me.
I for one wouldn't mind less combat, a Romulan/Picard arc wouldn't require much combat or Galaxy Ending threats, it'll require more subterfuge like Dragon's Deceit, a Delta Quadrant mission that feels very Romulan in nature, that mission made my Romulan toon feel like an actual Romulan for once, the subterfuge and secrecy were what was missing from the Romulan faction, sorry but it had to be said.
The Gamma quadrant is a good place for the next big baddie to come from. DS9 showed time and time again that Weyoun was feeding the Federation misinformation (a good example is his "meek, mild Vorta" nonsense when in reality every Dominion officer shown were Vorta), so his claims about the size and power of the Dominion are not exactly dependable facts.
Maybe in the process we could actually get a realistic Dominion demifaction where Vorta and "alien" are available so those who have no interest in playing Jem'Hadar would have something to do during Gamma recruitments and actually have a reason to play the Gamma content.
Another idea would be to use the wasted space on the alpha map and have whatever made the First Federation so paranoid that they surround their territory with space mines and patrol their borders aggressively with huge clusterships, show up.
The Borg are overused as TNG era big bad in games. You look at the list of TNG era games, most of them will have either the Borg as the primary antagonist, or involved in some way.
IMO we could use something new. Maybe take advantage of the Iconian Gateways to send an expedition out into the Andromeda Galaxy to see what the Iconians had been up to before the war, and what they left behind. There's bound to be some unknown species there that the Iconians angered with their presence. Could even find the Kelvans.
The Borg are overused, but honestly who else is there.
The voth are stuck in the dyson sphere and to use them as the newest antagonist the whole dyson sphere would probably need to be overhauled which is unlikely.
Undine and iconians have retreated into their little corner.
Villains from other games like a mercenary nanotech race cannot be used without the rights to those games being purchased.
ST Picard and Discovery are unlikely to bring new villains to the table due to their location in the timeline (alternate universe and far in the future respectively).
So that leaves the Borg. IMO it would be a good reason to overhaul the defera battlezone which is severely outdated.
Only other opponent i can think of are the Breen and it's hard to see a minor power being a viable threat to the combined might of the Federation, Romulan republic, Klingon Empire AND the Dominion.
If i were a betting man the Borg would be a safe bet IMO.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
> @questerius said: > The Borg are overused, but honestly who else is there. > > The voth are stuck in the dyson sphere and to use them as the newest antagonist the whole dyson sphere would probably need to be overhauled which is unlikely. > > Undine and iconians have retreated into their little corner. > > Villains from other games like a mercenary nanotech race cannot be used without the rights to those games being purchased. > > ST Picard and Discovery are unlikely to bring new villains to the table due to their location in the timeline (alternate universe and far in the future respectively). > > So that leaves the Borg. IMO it would be a good reason to overhaul the defera battlezone which is severely outdated. > > Only other opponent i can think of are the Breen and it's hard to see a minor power being a viable threat to the combined might of the Federation, Romulan republic, Klingon Empire AND the Dominion. > > If i were a betting man the Borg would be a safe bet IMO.
Season 1 of Picard takes place in the Prime timeline/universe, specifically in the year of 2399 which is set 10 years before 2409.
I'd like to say the idea of episodic missions would be great. do some humanitarian work, some science work, maybe help out in building New Romulus (really building this time)
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0
rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
The Borg are overused, but honestly who else is there.
The voth are stuck in the dyson sphere and to use them as the newest antagonist the whole dyson sphere would probably need to be overhauled which is unlikely.
Undine and iconians have retreated into their little corner.
Villains from other games like a mercenary nanotech race cannot be used without the rights to those games being purchased.
ST Picard and Discovery are unlikely to bring new villains to the table due to their location in the timeline (alternate universe and far in the future respectively).
So that leaves the Borg. IMO it would be a good reason to overhaul the defera battlezone which is severely outdated.
Only other opponent i can think of are the Breen and it's hard to see a minor power being a viable threat to the combined might of the Federation, Romulan republic, Klingon Empire AND the Dominion.
If i were a betting man the Borg would be a safe bet IMO.
While I do feel Defera needs attention, Honestly not even the Borg can really stand against the Alliance right now. They got hammered just as much by the Vaadwaur as anyone else in Delta. Combine that with losses being incurred by the Cooperative... the Borg Collective is in decline. The only thing they have still is numbers, but they're not the threat they used to be due to technological advancement and new tactics meant to counter them.
I'd like to say the idea of episodic missions would be great. do some humanitarian work, some science work, maybe help out in building New Romulus (really building this time)
The Devs have said something about doing more self contained episodes in the future. Although I don't think we'll be seeing development of New Romulus because of the shared nature of the Adventure Zone for both new people and veterans.
I WILL say though, that I'd like them to revisit New Romulus now that we have established Republic NPCs. We can pretty much replace all the friendlies with Republic now. The Mountain Base instance still has Imperial Romulans for the 5 Republic you rescue.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
The Borg are in a desperate state un the game currently. They are an utterly mediocre and outdated enemy which has been powercrept to hell. They really need a serious rework and a new and interesting arc to give them some life again. The Borg are apparently advancing into Allied space but that hasn't actually been shown in the story since tne rework of their missions like 2014. Please Cryptic, give them some love.
Are they?
For most players they're still as challenging as most other content.
With a PUG most Infected space missions can still 'fail' (of course they removed the fail option, hence the ''). Many players still blow up if they try to solo enemies. Of course there are no consequences for dying, so maybe they should do something with that.
Anyway, the fact that powerful players exist, doesn't mean the Borg are mediocre. Those same players can vaporise anything, it says more about them and power creep than about this particular enemy.
I've picked up reading the Destiny novels, which I had finished only half a few years ago. The Borg were a threat there.
But that's only because they could adapt, attack many different worlds at the same time and because ships in the shows/books aren't as resilient and fast-repairing as in the game.
Changing that last thing isn't feasible. A large scale invasion would be interesting, but also a lot of work that they didn't even do for the Iconian War, STO's biggest conflict. Which leaves implementing some sort of adapt function in space.
And that, no one would like. In fact, I think most players like the Borg the way they are, as easy targets. Many players just want to shoot things, hence why the content remains amongst the most popular despite its age.
> @reyan01 said:
> Agreed.
>
> In fact, in the battle scenarios, I'd much rather have one 'Big Bad' enemy to fight - one that is actually a challenge to defeat - than copy-pasted waves of weak, boring, enemies.
I completely agree.
Remember when a borg unimatrix or diamond took planning, coordination, and top notch gear to take down?
Very much so - in fact, I recall that it took (at the very least) a reasonably competent team to even get the Unimatrix ship to appear in the first place.
our fleet a few weeks ago did the complete borg run. missions/tfos etc, and i hadnt seen some of those in a very long time. and we all commented on how fast we went through them from years ago when it took time, planning, and positioning to get past a lot of the borg content.
Yep - remember the 10% rule on Infected Space? Whilst NOT using the 10% rule wasn't necessarily a guaranteed fail, it was definitely a useful strategy when playing that TFO in it's former form and did make those runs pass more smoothly.
Needless to say that said 'rule' is beyond obsolete in today's ISA, which can be completed in twenty seconds by one player in an OP Juggernaut. Absolutely pathetic.
I won't say that this isn't an issue.
However, the issue isn't with the Borg. In my opinion.
Those same players could likely complete missions like Fleet Alert, Crystalline entity and similar missions before the average player gets a chance to enjoy them. In fact, the only reason they can't complete ALL content in a few seconds is because some content is time gated.
Which is far from an ideal solution, but it shows that the Borg aren't the problem.
I wouldn't mind seeing something from the edges of the Romulan or Klingon empire in the Beta quadrant as the next big bads. Maybe it could be a species that the Romulans conquered and displaced centuries ago, and now they're back for revenge after spending a couple hundred years building up their strength and stewing in hatred.
Or maybe the Tholians' rift experiments cause some sort of disaster for them and they have to ask the Alliance for help.
Or a Borg/Voth arc. It's pretty heavily implied that the Borg and Voth were fighting and at a stalemate. What if the Borg got enough of an upper hand to start pushing the Voth back, and the Voth grudgingly come to the Alliance for help? Could update the Borg with assimilated mech suits, Spheres and Cubes with the Voth invulnerability shield, etc.
Perhaps something with lower stakes, like an Orion and Nausicaan pirate gang that starts getting out of control, indiscriminately raiding colonies and shipping.
I remember a thread a while back asking people about nightmare enemies in game. Many suggested Borgified Voth Dinos/Ships. Assimilated Voth Rex? Assmilated Iconian, Assimilated Vaadwaur Juggernaught, Assimilated Voth City Ship. We could do an arc where we finally kick enemies out of the battlezone. The Borg from Defera, Voth from the Dyson zone, Undine from the sphere, Terrans from the Badlands, Tzenkethi from the Gon'Kra System. There doesn't seem to be any resolution to the conflicts where battlezones are part of the story. The only one that does that is the Gamma Quadrant Arc. Many arcs end with 'ok we stopped the bad guy from ending the universe. But his/her lackeys are still out there' which I suppose is a pretext for keeping certain TFOs around. How about an arc fighting an assimilated version of the Dominion? (Borg capture dominion cloning tech, use it to make more drones. Assimilated Dominion Dreadnought anyone?
What about Mirror Borg, In the mirror universe, the Borg were a race of cybernetically enhanced lifeforms which originated in the Delta Quadrant and spread, as the Borg Collective, throughout the galaxy, aiming to create a perfect race and bring order to the chaos of the galactic population by assimilating them—transforming them into drones of the Collective.
While the Borg in the mirror universe had the same hive-like mentality, the same assimilation methods, and the same advanced technology as their prime universe counterparts, the similarities ended there. The Borg of the mirror universe were proactively aggressive and attacked any intruder foolish enough to set foot on a Borg ship. Regardless of whether or not the intruder posed a threat to the ship, the Borg would use every resource at their disposal to assimilate the trespasser. In addition, while the Borg of the prime universe moved in a jerky, stiff-legged fashion, those of the mirror universe were much quicker thanks to advances made in nanoprobe technology. Attempts to aim a weapon at a mirror Borg, or avoid the injection tubules, were usually efforts in futility. In the mirror universe, the Borg are ruled over by a Borg King instead of a Borg Queen. Borg ships also differed in the mirror universe, as they were much larger. The cubes measured 10 kilometers or more on each side, and they were equipped with a vast array of weapons that could easily destroy a Vor'cha-class cruiser with a single shot.
I've picked up reading the Destiny novels, which I had finished only half a few years ago. The Borg were a threat there.
But that's only because they could adapt, attack many different worlds at the same time and because ships in the shows/books aren't as resilient and fast-repairing as in the game.
Changing that last thing isn't feasible. A large scale invasion would be interesting, but also a lot of work that they didn't even do for the Iconian War, STO's biggest conflict. Which leaves implementing some sort of adapt function in space.
And that, no one would like. In fact, I think most players like the Borg the way they are, as easy targets. Many players just want to shoot things, hence why the content remains amongst the most popular despite its age.
There was a space adaptation mechanic years ago, in the original S'harien's Swords mission. The space boss fight at the end of the mission was against an assimilated Tal'Shiar Valdore, the IRW Esemar, which could adapt to your weapons though it would basically be either your energy weapons or your torpedo weapons. The way it was supposed to work is you would shoot it with one kind of weapon, it would adapt, and then you shoot it with another kind of weapon to remove the adaptation.
I'm not sure why they got rid of the mechanic. Could've been buggy and didn't work consistently. But I remember that the meta at the time was for people to fly with only energy weapons and no torpedoes. If that's what you were doing, then the mission would basically be impossible to finish, since you couldn't do anything to remove the ship's adaptation to your energy weapons.
They could add a tactical BOFF skill that would modulate your weapon frequencies to overcome borg adaptation in space, and give a mild, brief damage boost.
Comments
Obvious choice of opponent would be the Borg.
> The Borg are in a desperate state un the game currently. They are an utterly mediocre and outdated enemy which has been powercrept to hell. They really need a serious rework and a new and interesting arc to give them some life again. The Borg are apparently advancing into Allied space but that hasn't actually been shown in the story since tne rework of their missions like 2014. Please Cryptic, give them some love.
Totally agree! Bring back the Borg with some decent stories (with nothing to do with V’ger or Control).
Get The amazing talents of Alice Krige as the ultimate Borg queen with a new dastardly plan in their quest for perfection.
Refresh the Omega squad with cool new Borg busting ships and tech.
IMO we could use something new. Maybe take advantage of the Iconian Gateways to send an expedition out into the Andromeda Galaxy to see what the Iconians had been up to before the war, and what they left behind. There's bound to be some unknown species there that the Iconians angered with their presence. Could even find the Kelvans.
normal text = me speaking as fellow formite
colored text = mod mode
Can we do like Cylons or Stormtroopers or something new and original?
Other than that, perhaps it's time for the Year of the Romulan.
Then again, people don't seem to like missions without combat, so maybe it wouldn't go down as well for the majority as it would for me.
> Agreed.
>
> In fact, in the battle scenarios, I'd much rather have one 'Big Bad' enemy to fight - one that is actually a challenge to defeat - than copy-pasted waves of weak, boring, enemies.
I completely agree.
Remember when a borg unimatrix or diamond took planning, coordination, and top notch gear to take down?
Or maybe the Tholians' rift experiments cause some sort of disaster for them and they have to ask the Alliance for help.
Or a Borg/Voth arc. It's pretty heavily implied that the Borg and Voth were fighting and at a stalemate. What if the Borg got enough of an upper hand to start pushing the Voth back, and the Voth grudgingly come to the Alliance for help? Could update the Borg with assimilated mech suits, Spheres and Cubes with the Voth invulnerability shield, etc.
Perhaps something with lower stakes, like an Orion and Nausicaan pirate gang that starts getting out of control, indiscriminately raiding colonies and shipping.
I for one wouldn't mind less combat, a Romulan/Picard arc wouldn't require much combat or Galaxy Ending threats, it'll require more subterfuge like Dragon's Deceit, a Delta Quadrant mission that feels very Romulan in nature, that mission made my Romulan toon feel like an actual Romulan for once, the subterfuge and secrecy were what was missing from the Romulan faction, sorry but it had to be said.
Maybe in the process we could actually get a realistic Dominion demifaction where Vorta and "alien" are available so those who have no interest in playing Jem'Hadar would have something to do during Gamma recruitments and actually have a reason to play the Gamma content.
Another idea would be to use the wasted space on the alpha map and have whatever made the First Federation so paranoid that they surround their territory with space mines and patrol their borders aggressively with huge clusterships, show up.
The Borg are overused, but honestly who else is there.
The voth are stuck in the dyson sphere and to use them as the newest antagonist the whole dyson sphere would probably need to be overhauled which is unlikely.
Undine and iconians have retreated into their little corner.
Villains from other games like a mercenary nanotech race cannot be used without the rights to those games being purchased.
ST Picard and Discovery are unlikely to bring new villains to the table due to their location in the timeline (alternate universe and far in the future respectively).
So that leaves the Borg. IMO it would be a good reason to overhaul the defera battlezone which is severely outdated.
Only other opponent i can think of are the Breen and it's hard to see a minor power being a viable threat to the combined might of the Federation, Romulan republic, Klingon Empire AND the Dominion.
If i were a betting man the Borg would be a safe bet IMO.
> The Borg are overused, but honestly who else is there.
>
> The voth are stuck in the dyson sphere and to use them as the newest antagonist the whole dyson sphere would probably need to be overhauled which is unlikely.
>
> Undine and iconians have retreated into their little corner.
>
> Villains from other games like a mercenary nanotech race cannot be used without the rights to those games being purchased.
>
> ST Picard and Discovery are unlikely to bring new villains to the table due to their location in the timeline (alternate universe and far in the future respectively).
>
> So that leaves the Borg. IMO it would be a good reason to overhaul the defera battlezone which is severely outdated.
>
> Only other opponent i can think of are the Breen and it's hard to see a minor power being a viable threat to the combined might of the Federation, Romulan republic, Klingon Empire AND the Dominion.
>
> If i were a betting man the Borg would be a safe bet IMO.
Season 1 of Picard takes place in the Prime timeline/universe, specifically in the year of 2399 which is set 10 years before 2409.
While I do feel Defera needs attention, Honestly not even the Borg can really stand against the Alliance right now. They got hammered just as much by the Vaadwaur as anyone else in Delta. Combine that with losses being incurred by the Cooperative... the Borg Collective is in decline. The only thing they have still is numbers, but they're not the threat they used to be due to technological advancement and new tactics meant to counter them.
The Devs have said something about doing more self contained episodes in the future. Although I don't think we'll be seeing development of New Romulus because of the shared nature of the Adventure Zone for both new people and veterans.
I WILL say though, that I'd like them to revisit New Romulus now that we have established Republic NPCs. We can pretty much replace all the friendlies with Republic now. The Mountain Base instance still has Imperial Romulans for the 5 Republic you rescue.
normal text = me speaking as fellow formite
colored text = mod mode
Are they?
For most players they're still as challenging as most other content.
With a PUG most Infected space missions can still 'fail' (of course they removed the fail option, hence the ''). Many players still blow up if they try to solo enemies. Of course there are no consequences for dying, so maybe they should do something with that.
Anyway, the fact that powerful players exist, doesn't mean the Borg are mediocre. Those same players can vaporise anything, it says more about them and power creep than about this particular enemy.
But that's only because they could adapt, attack many different worlds at the same time and because ships in the shows/books aren't as resilient and fast-repairing as in the game.
Changing that last thing isn't feasible. A large scale invasion would be interesting, but also a lot of work that they didn't even do for the Iconian War, STO's biggest conflict. Which leaves implementing some sort of adapt function in space.
And that, no one would like. In fact, I think most players like the Borg the way they are, as easy targets. Many players just want to shoot things, hence why the content remains amongst the most popular despite its age.
I won't say that this isn't an issue.
However, the issue isn't with the Borg. In my opinion.
Those same players could likely complete missions like Fleet Alert, Crystalline entity and similar missions before the average player gets a chance to enjoy them. In fact, the only reason they can't complete ALL content in a few seconds is because some content is time gated.
Which is far from an ideal solution, but it shows that the Borg aren't the problem.
I remember a thread a while back asking people about nightmare enemies in game. Many suggested Borgified Voth Dinos/Ships. Assimilated Voth Rex? Assmilated Iconian, Assimilated Vaadwaur Juggernaught, Assimilated Voth City Ship. We could do an arc where we finally kick enemies out of the battlezone. The Borg from Defera, Voth from the Dyson zone, Undine from the sphere, Terrans from the Badlands, Tzenkethi from the Gon'Kra System. There doesn't seem to be any resolution to the conflicts where battlezones are part of the story. The only one that does that is the Gamma Quadrant Arc. Many arcs end with 'ok we stopped the bad guy from ending the universe. But his/her lackeys are still out there' which I suppose is a pretext for keeping certain TFOs around. How about an arc fighting an assimilated version of the Dominion? (Borg capture dominion cloning tech, use it to make more drones. Assimilated Dominion Dreadnought anyone?
While the Borg in the mirror universe had the same hive-like mentality, the same assimilation methods, and the same advanced technology as their prime universe counterparts, the similarities ended there. The Borg of the mirror universe were proactively aggressive and attacked any intruder foolish enough to set foot on a Borg ship. Regardless of whether or not the intruder posed a threat to the ship, the Borg would use every resource at their disposal to assimilate the trespasser. In addition, while the Borg of the prime universe moved in a jerky, stiff-legged fashion, those of the mirror universe were much quicker thanks to advances made in nanoprobe technology. Attempts to aim a weapon at a mirror Borg, or avoid the injection tubules, were usually efforts in futility. In the mirror universe, the Borg are ruled over by a Borg King instead of a Borg Queen. Borg ships also differed in the mirror universe, as they were much larger. The cubes measured 10 kilometers or more on each side, and they were equipped with a vast array of weapons that could easily destroy a Vor'cha-class cruiser with a single shot.
I'm not sure why they got rid of the mechanic. Could've been buggy and didn't work consistently. But I remember that the meta at the time was for people to fly with only energy weapons and no torpedoes. If that's what you were doing, then the mission would basically be impossible to finish, since you couldn't do anything to remove the ship's adaptation to your energy weapons.