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  • spiritbornspiritborn Member Posts: 3,414 Arc User
    edited November 2021
    There is nothing at all wrong with visual spam. It's nice to see the skills being used doing something. And they do not effect performance at all so it's not a bad thing at all.

    That aside I love the new explosions. Thy are much more appealing to look at, especially when taking out swarmers, etc. in large groups.

    while people tend over emphasize the issue, there is an issue, while not unique to STO the level of obstruction we get with some of the more visual skills is too much while 90% of the time I have no real issues seeing myself or the enemies it still doesn't mean there isn't an issue that needs to be solved ASAP.

    EDIT:personally I'd allow players to pick if they want to display full effects or make the "hud only" (aka skill that have no visuals apart from one in the in-universe HUD) invisible and the other skills less prominent.
  • fazemladaiyafazemladaiya Member Posts: 165 Arc User
    edited November 2021
    Unfortunately, only half of my post posted. I had tacked on a suggestion of giving players sliders like other MMO games have, so that the individual player can choose the level of detail they want to see. I think they have such a system in FFXIV. My emphasis was there is nothing wrong with the effects that everyone need lose access to visuals if they so choose, but rather give the player the option of if they want to see the effects on their own screen.

    Hopefully this one posts because without this point my prior post looks arrogant. LOL
  • crypticarmsmancrypticarmsman Member Posts: 3,808 Arc User
    Unfortunately, only half of my post posted. I had tacked on a suggestion of giving players sliders like other MMO games have, so that the individual player can choose the level of detail they want to see. I think they have such a system in FFXIV. My emphasis was there is nothing wrong with the effects that everyone need lose access to visuals if they so choose, but rather give the player the option of if they want to see the effects on their own screen.

    Hopefully this one posts because without this point my prior post looks arrogant. LOL

    In FFXIV they give you an option to turn of OTHER players VFX around you. I too think that would be a nice option to include with STO - but given how this game was initially developed (although with the complete Graphics system rework they did to make all graphics compatible across PC, XBox and Playstation, why they didn't think of including such an option then just boggles my mind as this has been an issue MANY a player has communicated since the first 'over-bloom' issues the game launched with.

    (In the launch version of STO and for 2 years afterwards the Bloom from shield hits could literally burn your retinas. When players brought that up, they ALSO often brought up the degree to which that various 'power effects' detracted from the visual experience too (I know I did as did all my Fleetmates back then too) - so no, it was NOT something that Cryptic only recently became aware of.)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • sirsitsalotsirsitsalot Member Posts: 2,532 Arc User
    You know... There is nothing wrong with visual effects tied to skills. The problem is that when those effects involve the entire screen, such as full white--out, or their size in the environment is MASSIVE, then having several of them overlap at the same time doesn't look cool... It makes you want to NOT look at your screen. It isn't about a performance hit to one's machine, it's about the pixel vomit we have to look at when it happens.

    All those damage numbers streaming up the screen look horrible too. If they could parde the sum of the damage done in one second intervals, it would cut down on that element of visual spam. Or maybe an option to turn that parsin on it would still allow a player to see what the actual DPS is doing without needing to see the damage per tick.

    There is another thing to consider here... PWE may be TELLING cryptic to make combat as flashy as possible, thus making it so that no matter how much we ask them to tone it down, they are obligated to crank it up to eleven.
    Cryptic Studios CAN'T
    because
    Perfect World Entertainment WON'T
  • nixie50nixie50 Member Posts: 882 Arc User
    imma be on the opposite side of most here...i like it. thanks for this small touch!

    It's saved me I was like what the heck DOT is that? then I glanced up and saw i was at 40% hull. YIKES heal heal heal!!!
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  • avoozuulavoozuul Member Posts: 2,958 Arc User
    I find the change refreshing but also underwhelming honestly.
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    Seems like this is visual fluff that won't really be seen due to a combination of the general speed of combat and visual spam caused by the incessant laziness of design that means when enemies spawn they inevitably appear on top of you. And of course on top of that there's the additional technicolour barf that appears when you're in group based combat.

    Time (& money) might have been better served to reduce the visual assault on a player prior to this addition so folk can actually see it.
  • garaffegaraffe Member Posts: 1,164 Arc User
    Now that this has come to console, I can comment. While one core breach looks nice on it's own, several in close proximity combine with other effects just creates a disorienting mass of disco flashes.

    Not good. It is clear the dev's have no intention of listening to their players about visual spam. It almost seems like they are trolling us with this.
  • xarynn2058xarynn2058 Member Posts: 152 Arc User
    Had to turn off bloom because these new explosion broke the game by causing black boxes to blot out areas of the screen when they animate.
    On the plus side, at least the lightshow is now marginally less egregious on my screen. Though that's hardly a complement for this graphics "enhancement".
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  • saurializardsaurializard Member Posts: 4,145 Arc User
    edited November 2021
    Overall, despite how as soon as pets are involved, it can quickly become a bigger show of fireworks, I like the changes, but I can't help but find the way smoke is handled to look... weird and subpar compared to the rest.

    I'm not sure if it's the textures, the way it dissipates or the size, but I just feel something is wrong with them, like they belong to a lower generation of games than it should, even when taking the date of initial release into account.
    #TASforSTO
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