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PC Patch Notes for 11/2/21

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
edited November 2021 in Release Notes
Greetings Captains!
We will be having a maintenance tomorrow, 11/2 at 6AM Pacific for 3.5 hours. (What time is this for me?)
You can find our patch notes here.

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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
Post edited by ambassadorkael#6946 on
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  • naabal421#0722 naabal421 Member Posts: 162 Arc User
    westmetals wrote: »
    Something I'm unclear about.... if I'm currently using an EV suit with passive combat stats - such as the Solanae mission-reward suits, or the 2293 lobi suits... is that now going to be only usable when I am in an EV suit environment? Or do I just not equip a separate armor?
    Well it says
    Captains may manually switch between which of these two slots are active at any time.
    So you can switch to using the EV suit at any time. Its only forced when in an environment that needs an EV suit.


    Also
    Resolved an issue that was sometimes causing Traits to be removed from their slots.
    Lets hope this fixes it, or at least kills the larger issue if not the issue entirely.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    Resolved an issue that was sometimes causing Traits to be removed from their slots.

    I'll believe that when I see it...and if they did, hopefully they also fixed the related remove-all-traits-when-you-enter-a-prefab-ship issue.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • soldieralpha99soldieralpha99 Member Posts: 18 Arc User
    Based upon past experience, does anyone else think the automatic removal of currently equipped EV suits to your inventory is likely to have the odd issue?
  • saurializardsaurializard Member Posts: 4,404 Arc User
    Skeletons can no longer be destroyed by certain Kit Modules while immune to damage.
    The next year iteration of the event is gonna have such a smoooooooooth first week with all the new players who don't read or care and those who will definitely forget about how to deal with the skeletons... /s
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • ulmanchunulmanchun Member Posts: 135 Arc User
    Oh, wasn't expecting the evsuit slot to ever come out. Ok, now the question. Is there a reason to have the re-breathers. I mean everyone will have a default evsuit according to this post so.... do we need re breathers anymore. We needed them because we want to breathe in toxic gas area which was a way for people to do that without wearing a suit. Either due to looking going or not breaking up a 3 set bonus. It seems the choice has been made that sets will be broken up anyway so why take up a device slot with a re-breather now.
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  • zaraszzarasz Member Posts: 186 Arc User
    Im wondering why there is no way to benefit from three piece set boni in hazardous environments because most suits are not part of a set. Or even four piece boni when you have the klingon event ground set.
  • duddutcher#4834 duddutcher Member Posts: 68 Arc User
    must love the klingon event set! fancy drones that create deadly mushroom demensionportal of doom
  • inferiorityinferiority Member Posts: 4,397 Arc User
    Resolved an issue that was sometimes causing Traits to be removed from their slots.
    Fantastic! I hope this works properly as every time I jump into a new ship, all of my Traits, not just Space ones, vanish from my character setup.
    It's very annoying when you just hop into a ship to level up and grab the trait, then hop back into your favourite to use that trait.
    Often, my Trait setup disappear both times, even when using Loadouts to 'restore' the traits when returning to the main ship!
    Skeletons can no longer be destroyed by certain Kit Modules while immune to damage.
    Nice to see this being addressed but it's come too late. People are used to being able to get rid of Skeletons instantly, and have forgotten about the proper mechanic.
    As mentioned elsewhere, the 2022 run of this event is going to have a very interesting first few days...
    ulmanchun wrote: »
    Ok, now the question. Is there a reason to have the re-breathers.
    A re-breather just stops you from coughing in an environment which isn't quite the right air for breathing. (e.g. What's Left Behind)
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2021
    https://www.arcgames.com/en/games/star-trek-online/news/detail/11501353-a-new-slot-for-ev-suits!
    Captains, the day has come. Engineers, working closely with all members of the Khitomer Alliance, have discovered a way to make miniaturized Environmental Suits, that automatically grow and surround their owners

    I see absolutely no possible way a suit with ever-improving AI, probably nanotech that "swallows" its user can go wr...
    https://www.youtube.com/watch?v=Ug_W2MnHwNY

    That said, that could be a (good) Lower Decks plot.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • sleuth007sleuth007 Member Posts: 1 Arc User
    well guess I am done with this game that patch causes a crash everytime on my computer ??
  • garaffegaraffe Member Posts: 1,353 Arc User
    > @westmetals said:
    > Right... but if the EV suit auto-activates in such environments, then there is no purpose to rebreathers.

    Rebreathers will still be useful in some niche circumstances, like when fighting the elachi with the noxious gas drones. Equipping a rebreather will allow you to still use your combat armor in those situations.
  • protoneousprotoneous Member Posts: 3,156 Arc User
    Most of my characters were using Burnham's CQC EV suit as armor. Without a way to disable EV suit visuals about all this new system has accomplished for me is needing to make and upgrade a couple dozen copies of Burnham's CQC armor.
  • otherregotherreg Member Posts: 30 Arc User
    westmetals wrote: »
    westmetals wrote: »
    Something I'm unclear about.... if I'm currently using an EV suit with passive combat stats - such as the Solanae mission-reward suits, or the 2293 lobi suits... is that now going to be only usable when I am in an EV suit environment? Or do I just not equip a separate armor?

    Okay... seeing how this works in game, there's a switch button in the captain's status screen. A red underline under the one whose stats are in use.

    HOWEVER and this is a BIG PROBLEM.... there is no way to turn off the visuals. So if you want to use the EV suit stats (in a non-EV environment) you are stuck wearing the suit instead of your tailored costume?

    I have a char with one of the Nukara ground sets. I don't want her to walk with an env suit all the places. I want to be able to disable the env visual.
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  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    hmm... Must visit Nukara Prime to test this.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • myobxinfinitymyobxinfinity Member Posts: 9 Arc User
    Having the EV suit auto-equip is nice, but please leave us the option to manually override the EV suit if we really want to. There are at least two cases I can think of where the game recommends an EV suit where it's actually better not to have one.

    1. There is at least one mission in the romulan arc where you stop every few seconds to cough. An EV suit will prevent this, but it's not serious enough to be worth giving up the better stats of your normal armor.

    2. The best way to complete a heal damage on the ground mission is to go stand in Nukara's acid pools without an EV suit. I have multiple characters that can live for minutes at a time without the EV suit.

    In general though, I feel that all automation updates should have a manual override. Even if it's never a good idea to go without a recommended EV suit, that should be a mistake we're allowed to make.
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  • rubicatelosrubicatelos Member Posts: 9 Arc User
    The worst part for me, is that you can choose to use your EV suit anytime, but it forces your Boff's to also equip their EV suits.
    I have Burnham's CQC EV suit that I use as main armor, but now it can only be equipped as an EV suit, so I can either equip some lesser armor for my character, or all his Boff's have to wear EV suits, or alternatively, now I have to spend a ton of resources to unlock and upgrade the regular Burnham's armor.
    I don't know why the Boff's armor/EV choice is linked to mine, why can it just be like they quote, that it will automatically select the EV suit for your Boff's in hostile environments
  • raxicoricoraxicorico Member Posts: 58 Arc User
    sleuth007 wrote: »
    well guess I am done with this game that patch causes a crash everytime on my computer ??

    I am getting this too! I can log in and get to Sector space but every time I try a map transfer/load from sector space to another location the game crashes since this last patch. Got no idea what to do but it looks like this is affecting quite a few people by the looks of it online.
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  • rubicatelosrubicatelos Member Posts: 9 Arc User
    The worst part for me, is that you can choose to use your EV suit anytime, but it forces your Boff's to also equip their EV suits.
    I have Burnham's CQC EV suit that I use as main armor, but now it can only be equipped as an EV suit, so I can either equip some lesser armor for my character, or all his Boff's have to wear EV suits, or alternatively, now I have to spend a ton of resources to unlock and upgrade the regular Burnham's armor.
    I don't know why the Boff's armor/EV choice is linked to mine, why can it just be like they quote, that it will automatically select the EV suit for your Boff's in hostile environments

    They just need to add a visual toggle (like with weapons) that determines if the EV suit is visible while active, except in hostile environments where an EV suit is always visible.

    Of course, I'd also love it if EV suits had two states -- active and inactive. In the active state, your captain wears the whole EV suit. In the inactive state (which would be whenever the EV is toggled visible but you're not in a hostile environment) it's the EV suit minus the helmet 'portion' of the suit. Bonus points for an animated helmet activation effects.

    My issue is not with the visual, I use Burnham's CQC EV suit as my characters armor, however, it is now only slottable as a EV suit. I can select it so it is always active and continue to use it as armor, but then all my Bridge officers are also forced to wear EV suits which makes them much weaker, and thus this change has made my character worse.
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