I noticed that with the new temporal recruit that they have unified the transporter effects for beaming. This made me wonder about having a slot on the ship to go with deflector , shields etc.. that would allow you to choose your away team beam effect. I have never liked that depending on you away team selection, you beam up with different transporter effects. They could sell these per character for dilithium and players could choose the One that best suits the ship and / story that applied to them
That is something the devs have already said is not going to happen. The transporter effects are keyed to faction and they say they cannot go any finer grained than that without it breaking too much stuff.
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
As much as it would be loved by all and used by all... this is a technical issue that is hardcoded to faction.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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That's a problem with a lot of good ideas posted to the forums. Some of them are even much easier than this one, but doing any of them means NOT doing something else.
WoW might have spare developers they can assign to "would be nice" tasks but STO has a much much smaller team.
At my work (not Cryptic) some of us have 100+ item long task queues, with the "would be nice" ones forever getting pushed lower as newer more important tasks get added.
At this point it's becoming increasingly clear they don't want a proper dil sink. I can think of no other reason for them to still be running endless sales while offering at best halfhearted, ineffective measures like the Admiralty/Endeavor token fiasco.
At this point it's becoming increasingly clear they don't want a proper dil sink. I can think of no other reason for them to still be running endless sales while offering at best halfhearted, ineffective measures like the Admiralty/Endeavor token fiasco.
This is speculation:
Dil sink = invent new ways to give pure F2P players a chance to get C-Store items paid for by paying players who want more dil.
Endless sales = cash directly from those paying players based on selling them things they already want
The dil sinks do benefit Cryptic so they probably do want them, but the sales are an easier and faster way to get the money.
"Why not both?" is probably on their to-do list, but keeping the paying players happy with new stories, TFOs, events and ships to buy to play them with is likely a much higher priority because it pays off better for them.
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
Also the fact that they need money to fund not only the game, but the work being done on finding a way to solve the current DL crisis.
Demanding that they stop the sales is effectively like asking them to stop ALL progress in game to fix all the bugs. Its not possible because
A: STO is an MMO, a constantly evolving creature of a game. The next time something is updated or added, a bug can occure. So there is no such thing as a bug free MMO.
B: Funds are needed to keep the game running in the first place.
Just because they don't just snap their fingers like Q and solve the problem instantly doesn't mean they're not working on it. They have to assess what can be done, balance it with other factors in consideration, and also see how effective it is.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
my take: while fun to have, stop paying arms and legs for VOs, and/or likenesses. start creating side content with good writing, good plots, good fights, etc...
i dont always care for running into every TDandH that made a presentation on the screen. fun, yes, needed, not really.
Pretty much my thoughts. I've also noticed that as they've gotten more celeb VAs, the player character's importance to the story has dropped significantly. That is not a good thing.
At this point it's becoming increasingly clear they don't want a proper dil sink. I can think of no other reason for them to still be running endless sales while offering at best halfhearted, ineffective measures like the Admiralty/Endeavor token fiasco.
This is absolute fantasy. They can't just click their fingers and have a viable Dil sink appear. They ARE working on something, but it will take time.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
At this point it's becoming increasingly clear they don't want a proper dil sink. I can think of no other reason for them to still be running endless sales while offering at best halfhearted, ineffective measures like the Admiralty/Endeavor token fiasco.
This is absolute fantasy. They can't just click their fingers and have a viable Dil sink appear. They ARE working on something, but it will take time.
I think what's irking people in regard to this issue has been despite them telling us all about how 'well' the game has been doing, they've passed up multiple opportunities to hit this issue head on in favor of further zen offerings. Like the recent 'elite captain' thing. Furthermore, what little they *HAVE* done has either been wildly misplaced or downright dishonest. Taking something away so you can sell it back is the height of bad ideas...
After all, if it was as important as they claim, why are they handling it so badly??
This. Add to that the fact that ever time they've introduced such an alleged sink, they've run yet another sale, rendering it moot.
While this idea seems good in theory that in itself would probably break the game, however it might be possible with STO 2.0, a copied and paste version of game's codes onto a new game engine, also with exact duplicates of the main STO player accounts, god even that is alot of work for the Devs.
While this idea seems good in theory that in itself would probably break the game, however it might be possible with STO 2.0, a copied and paste version of game's codes onto a new game engine, also with exact duplicates of the main STO player accounts, god even that is alot of work for the Devs.
No such thing, you cannot just copy and paste between two different engines. And starting up a game on a new engine takes almost as much time, effort, and money as making an entirely new game.
I'm confused then as to how the transporter effects are locked to the characters in game. My new TOS era character has liberated borg, and discovery boff in the away team and both are using the TOS beaming affect and not Discovery yellow beam out or the federation standard beaming affect when transporting....
I'm confused then as to how the transporter effects are locked to the characters in game. My new TOS era character has liberated borg, and discovery boff in the away team and both are using the TOS beaming affect and not Discovery yellow beam out or the federation standard beaming affect when transporting....
That's because it's tied to your character's faction, not your boffs faction.
That is because those boffs are the TOS subfaction versions despite what they look like. A lot of the things in the game, like ships for instance according to what Jett said in one of the livestreams, are set up with multiple faction versions like that. It bloats the database and slows things down if there are too many, but it gets the job done and makes an end run around the limitations of the game engine.
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
There is only one case of something overriding the Faction effects, but only to a minor degree.
The first three Kelvin Timeline ships override faction warp out effects. At least that's true of everything but Discovery. I'll have to try on a DSC character.
However... the ONLY thing that changes with say a Kelvin Connie is the warp trail and warp flash. Compared to the normal TNG style used by normal Feds, its an incredably minor alteration because we go to a more particle based warp trail rather than the solid, and the flash is round vs diamond shaped.
Pretty much just a ship based reskin of the normal TNG warp out.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
The Q winter wonderland effect also overrides the default transporter. Of course they could override the preset effects. But it is a lot of work for the one programmer. We shouldn’t ask for new systems. We shouldn’t ask for new dil sinks. We are just supposed to buy the next bundle. Come on Ledgendary Daedalus!
However much people might like this idea, even if it were possible, it wouldn't actually be a dil sink any more than the vanity shield sale was. It might cause a brief rally in the exchange, then once everyone had bought all the effects they wanted they would stop and the exchange goes right back to 500 again. There aren't even that many effects available.
There is only one case of something overriding the Faction effects, but only to a minor degree.
The first three Kelvin Timeline ships override faction warp out effects. At least that's true of everything but Discovery. I'll have to try on a DSC character.
However... the ONLY thing that changes with say a Kelvin Connie is the warp trail and warp flash. Compared to the normal TNG style used by normal Feds, its an incredably minor alteration because we go to a more particle based warp trail rather than the solid, and the flash is round vs diamond shaped.
Pretty much just a ship based reskin of the normal TNG warp out.
I have the DSC Section 31 Dreadnought on a normal 25th century captain and it uses the DSC warping in and out animation without miss.
THAT SAID, you do hear the 25th century sounds first in addition to the nacelles occasionally glowing blue for a split second.
Even if it's hardwired, it can get overriden anyway, but it comes with a few hiccups.
And there is the transwarp spore-drive effect of the Crossfield.
#TASforSTO
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
However much people might like this idea, even if it were possible, it wouldn't actually be a dil sink any more than the vanity shield sale was. It might cause a brief rally in the exchange, then once everyone had bought all the effects they wanted they would stop and the exchange goes right back to 500 again. There aren't even that many effects available.
Well... they did recreate the Wrath of Khan transporter effect with the Genesis Device. But yea... there aren't that many effects. Theoretically they could make several Fed variations beyond the TOS, DSC, and Voyager styles as TNG had a different one, Enterprise had a different one, and the movies had a different one. But there would be nowhere as many options as the vanity shields.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Crossfield's spore-drive effect routinely glitches out, too, where it does a side flip rather than spinning over in place.
That sounds more like the common issue with model scaling where the VFX don't scale properly when the ships get resized depending on the situation.
Sometimes, it's gigantic ships on the space maps that are quickly fixed, but other times, it's VFX that take MUCH more time to be fixed... if they get fixed.
#TASforSTO
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I've seen it in and out of sector space. Of course, I've also noticed multiple ships have their warp trails, when engaging transwarp, not aligned to the warp nacelles (they're center lined to the craft and stacked vertically). But this is also intermittent, like the spore-drive issue, and possibly with the same or related underlying cause.
I've seen that on certain ships. I've also noticed some ships have transwarp effects that are not scaled to the ship.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
The Q winter wonderland effect also overrides the default transporter. Of course they could override the preset effects. But it is a lot of work for the one programmer. We shouldn’t ask for new systems. We shouldn’t ask for new dil sinks. We are just supposed to buy the next bundle. Come on Ledgendary Daedalus!
I suspect that the Q transport effect isn't overriding the default transporter effect, but rather that it uses the ground version of the "transwarp" hook and that it is set to the Q flash on all factions.
my take: while fun to have, stop paying arms and legs for VOs, and/or likenesses. start creating side content with good writing, good plots, good fights, etc...
i dont always care for running into every TDandH that made a presentation on the screen. fun, yes, needed, not really.
Pretty much my thoughts. I've also noticed that as they've gotten more celeb VAs, the player character's importance to the story has dropped significantly. That is not a good thing.
Amen +10! The Player captain should be the star of STO, not the guest stars. Basically all your character does is stand around and agree.
But that's not a new problem. That was one of the major complaints about Tovan Khev. He ran your ship, and you just stood by and nodded. Because he had a voice actor, and you didn't.
If the Devs would stop focusing on voices, and pay more attention to writing quality, it would be a better game. A MUCH better game.
my take: while fun to have, stop paying arms and legs for VOs, and/or likenesses. start creating side content with good writing, good plots, good fights, etc...
i dont always care for running into every TDandH that made a presentation on the screen. fun, yes, needed, not really.
Pretty much my thoughts. I've also noticed that as they've gotten more celeb VAs, the player character's importance to the story has dropped significantly. That is not a good thing.
Amen +10! The Player captain should be the star of STO, not the guest stars. Basically all your character does is stand around and agree.
But that's not a new problem. That was one of the major complaints about Tovan Khev. He ran your ship, and you just stood by and nodded. Because he had a voice actor, and you didn't.
If the Devs would stop focusing on voices, and pay more attention to writing quality, it would be a better game. A MUCH better game.
Comments
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WoW might have spare developers they can assign to "would be nice" tasks but STO has a much much smaller team.
At my work (not Cryptic) some of us have 100+ item long task queues, with the "would be nice" ones forever getting pushed lower as newer more important tasks get added.
This is speculation:
Dil sink = invent new ways to give pure F2P players a chance to get C-Store items paid for by paying players who want more dil.
Endless sales = cash directly from those paying players based on selling them things they already want
The dil sinks do benefit Cryptic so they probably do want them, but the sales are an easier and faster way to get the money.
"Why not both?" is probably on their to-do list, but keeping the paying players happy with new stories, TFOs, events and ships to buy to play them with is likely a much higher priority because it pays off better for them.
Demanding that they stop the sales is effectively like asking them to stop ALL progress in game to fix all the bugs. Its not possible because
A: STO is an MMO, a constantly evolving creature of a game. The next time something is updated or added, a bug can occure. So there is no such thing as a bug free MMO.
B: Funds are needed to keep the game running in the first place.
Just because they don't just snap their fingers like Q and solve the problem instantly doesn't mean they're not working on it. They have to assess what can be done, balance it with other factors in consideration, and also see how effective it is.
normal text = me speaking as fellow formite
colored text = mod mode
Pretty much my thoughts. I've also noticed that as they've gotten more celeb VAs, the player character's importance to the story has dropped significantly. That is not a good thing.
This is absolute fantasy. They can't just click their fingers and have a viable Dil sink appear. They ARE working on something, but it will take time.
This. Add to that the fact that ever time they've introduced such an alleged sink, they've run yet another sale, rendering it moot.
No such thing, you cannot just copy and paste between two different engines. And starting up a game on a new engine takes almost as much time, effort, and money as making an entirely new game.
That's because it's tied to your character's faction, not your boffs faction.
The first three Kelvin Timeline ships override faction warp out effects. At least that's true of everything but Discovery. I'll have to try on a DSC character.
However... the ONLY thing that changes with say a Kelvin Connie is the warp trail and warp flash. Compared to the normal TNG style used by normal Feds, its an incredably minor alteration because we go to a more particle based warp trail rather than the solid, and the flash is round vs diamond shaped.
Pretty much just a ship based reskin of the normal TNG warp out.
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colored text = mod mode
But I respawn
I am duranium!
THAT SAID, you do hear the 25th century sounds first in addition to the nacelles occasionally glowing blue for a split second.
Even if it's hardwired, it can get overriden anyway, but it comes with a few hiccups.
And there is the transwarp spore-drive effect of the Crossfield.
Well... they did recreate the Wrath of Khan transporter effect with the Genesis Device. But yea... there aren't that many effects. Theoretically they could make several Fed variations beyond the TOS, DSC, and Voyager styles as TNG had a different one, Enterprise had a different one, and the movies had a different one. But there would be nowhere as many options as the vanity shields.
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colored text = mod mode
Sometimes, it's gigantic ships on the space maps that are quickly fixed, but other times, it's VFX that take MUCH more time to be fixed... if they get fixed.
I've kinda only seen that in Sector Space.
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I've seen that on certain ships. I've also noticed some ships have transwarp effects that are not scaled to the ship.
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I suspect that the Q transport effect isn't overriding the default transporter effect, but rather that it uses the ground version of the "transwarp" hook and that it is set to the Q flash on all factions.
Amen +10! The Player captain should be the star of STO, not the guest stars. Basically all your character does is stand around and agree.
But that's not a new problem. That was one of the major complaints about Tovan Khev. He ran your ship, and you just stood by and nodded. Because he had a voice actor, and you didn't.
If the Devs would stop focusing on voices, and pay more attention to writing quality, it would be a better game. A MUCH better game.
Eh, I never noticed such a problem with Tovan.