In case you weren’t over-powered enough—you can now buy an “Elite Captain Boost” token for 1,000 to 1,500 Zen!
The upgrade gives you:
1 Personal Space Trait Slot
1 Personal Ground Trait Slot
1 Device Slot
1 Kit Module Slot
https://www.arcgames.com/en/games/star-trek-online/news/detail/11497333
Comments
Add for that, what do you get?
1 Device Slot - about as useful as a mitten for a slug.
1 Personal Space Trait slot - marginally better.
1 Personal Ground Trait slot - ditto
1 Kit Module Slot - that one has a bit more merit, but still.
Overall, 4 very minor single-character unlocks. for 1500 Zen.
Compare - at the Fleet Research Lab, you can get a SHIP TRAIT slot unlock for 100,000 Dil (at the current rate of 500 Dil/Zen, that equals 200 Zen). Rep Space and Ground Trait slots are even less (25k Dil, IIRC, which is 50 Zen each. Any of those give you room for better traits than you can cram into the personal ones, which are generally the bottom of the barrel stuff, IMHO.
At a price of 400 Zen, this Token would be decent. POSSIBLY even at 500. At 1,500? It's got sucker written all over it.
Plus, it this were sold for Dil instead of Zen, it might help the ailing Exchange. But, no. one more item added to the wrong end of the scales. *SIGH*
Original STO beta tester.
It just costs a whole lot of dilithium and may take some time to exchange it all.
The-Grand-Nagus
Join Date: Sep 2008
It's not a question of trying to fix any problems with the dilithium exchange, it is a simple statement of fact.
You can get this with dilithium.
Might not be the quickest way, but it is a way.
Want to talk about trying to "fix" the zen/dilithium exchange? Plenty of other threads about that out there.
Well like most things Cryptic sells it's better to buy in a bundle and during a sale. In which case it would be 650 Zen per character, which isn't nearly as far off what you think it's worth than 1500 zen. That said I agree this isn't a good move by Cryptic, it adds nothing to the game. Just a pure vertical power boost for $$$, and will hurt the already struggling Dil exchange.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Pretty sure you answered your own question.
I'm not sure I agree with this statement. I suppose it's determined by your definition of winning. If winning to you is cruising through PvE content and having fun, then the statement holds true (You could do that with a T3 ship and random drop gear). But really "winning" infers competition, and in the aspects of STO where there is competition like PvP and DPS league stuff this IMO definitely falls into the pay to win category.
Nice this will be fun to try out, need to add extra Space universal console Slots too.
I'm assuming a device slot is for a ship or is it for your captain on the ground. If so that is interesting actually.
Everything else is about the Captain, so no reason to believe this is some "portable extra ship device slot" as opposed to a personal ground device slot specific to the Captain that gets the upgrade.
When you ready a new ship, it gets the gear of the previous ship... except it's your shuttle's gear.
And now, the game can only ready either your main starship or a shuttle, not both anymore, which is a big mess-up both for equipment and customization. And I'm gonna take a guess it also prevents you from playing shuttle missions until you switch ships.
You seem triggered that these things do exist in the game, why is that? If those things didn't exist Cryptic wouldn't release traits and consoles behind paywalls that are obviously targeted to such players. Combined with "space barbie" stuff that's where the money comes from for Cryptic. Look people talk about pay-to-win, where else in STO is there anything where "winning or losing" exists at all. Well ok there is an important 3rd, market PvP.. which incidentally is the only player activity that really has any meaningful direct impact on the game as a whole.
Just because you personally don't engage in any form of competition in STO, does not mean it doesn't exist. You barely need to be conscious to get through storyline and normal difficulty content, it's designed for just about everyone to get through with pretty much 0 chance of failure. So obviously gamers look to find other aspects of the game to challenge themselves a little, and in that compare or directly compete with other players that aren't a half step up from NPCs.
Also many might find it more useful to slot one more Defensive ability, to help protect the Ship &/or Crew from Danger! And having one more KIT to use will come in handy as well.
I have to say for myself that I don't like it at all.
for those of us not in a fleet at least it gets us on par with the trait slots
They ain't gonna fix it, they fix it, they lose REAL cash money, since they screwed the Dil for Zen up, the only way to get Zen now is with REAL cash money, making their bottom line look better.
You missed my point. I didn't mean it was useless, just way overpriced. My comparison to the Fleet available traits was just to show that the existing buyable traits are both more powerful and cheaper, so with the new system they are selling slots for weaker traits for a higher price. I didn't mean to say selling the slots was bad per se, simply that the price point is demonstrably inflated. Grossly.
However, I am happy to admit that this looks a bit better since the device slot is for the relatively useful ground devices, instead of (as I assumed) for the virtually unnecessary space devices. I mean, who needs more than 3 or 4 space devices? What else do you put in those slots?