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AOE SPAM builds are out of control.

laneweshlanewesh Member Posts: 30 Arc User
Theres no point of play anythign else besides aoe spam & clickables.

This game no longers feels star trek but a rip off.


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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    lanewesh wrote: »
    Theres no point of play anythign else besides aoe spam & clickables.

    This game no longers feels star trek online but a rip off.
    Having not used a torpedo or energy weapon build in years I have no idea what you are talking about. Why is there no point in playing my builds?

    I will be the first to put my hand up and say there are some flaws with this game and it could be better in areas but I don't see how its a rip off or not Star Trek. Its the Star Trekness that keeps many of us playing so they must be getting something right with the Star Trek theme.
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    laneweshlanewesh Member Posts: 30 Arc User
    edited July 2021
    Note: pointed the torp boats cause its a bit idiotic as in "build sanaty check" my real complain are the insane sci builds with the clickables consoles, aoe after aoe after aoe, wich permanent controller abilities that kinda invalidates any other build existence.

    The game is already very easy, mobs feel like wet noodles floating arround, with the permanent exotic spam meta aka Space Wizards it make the game looks very idiotic, barelly no mob have resistances nor counters to these gameplay its a win/win/win situation that creates very lame non existent trade off system.

    My sugestion is make mobs have some certain a.i where this players need to know how to use their spam builds or cut the ammount of exotic clickables a person has carry on its ship.
    Add specific slots for ships to carry a torp some will have more than others.

    Feels more like im playin harry potter in space, and im not a harry potter fan :)

    Pvp is dead cause devs lost tracks of iteration and build sanity, on pve leads to one build to clear entire map due how overpowered controller exotic builds are and how bad mobs are...
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Never seen a problem from sci builds or Torp builds or had them invalidate other builds.
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    discojerdiscojer Member Posts: 533 Arc User
    While you can obviously still play other builds, having a gravity well spore infused build can just really dominate many maps / TFOs. to the point where you're simply choosing to play a less efficient style because of variety.

    Which is ridiculous.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    pottsey5g wrote: »
    Never seen a problem from sci builds or Torp builds or had them invalidate other builds.
    They make queues look like a wild acid trip, thereby ruining everyone else's immersion and making it difficult to see mechanics.
    Lifetime Subscriber since Beta
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    discojer wrote: »
    While you can obviously still play other builds, having a gravity well spore infused build can just really dominate many maps / TFOs. to the point where you're simply choosing to play a less efficient style because of variety.

    Which is ridiculous.
    I don't see it like that. When a strong gravity well build join I like it as I know it will boost my style which although is completey different benefits. Other builds are not automatically less efficient just because they are variety builds.
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    echattyechatty Member Posts: 5,914 Arc User
    You're trying to get sci builds nerfed because you don't like them? Unlikely to happen, just be adult about it and deal with it since it's your problem and not the the sci's problem.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    echatty wrote: »
    since it's your problem and not the the sci's problem.
    I would argue that it's neither, the true problem is Cryptic's insistence on filling our screens with more and more obnoxious visuals that cannot be turned off.
    Lifetime Subscriber since Beta
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited July 2021
    pottsey5g wrote: »
    Never seen a problem from sci builds or Torp builds or had them invalidate other builds.

    Yes I completely agree!
    echatty wrote: »
    You're trying to get sci builds nerfed because you don't like them? Unlikely to happen, just be adult about it and deal with it since it's your problem and not the the sci's problem.

    Yea and another statement I agree with.
    echatty wrote: »
    since it's your problem and not the the sci's problem.
    I would argue that it's neither, the true problem is Cryptic's insistence on filling our screens with more and more obnoxious visuals that cannot be turned off.

    Wow, 3 that I all agree with that too.

    As I believe in less is more!
    Post edited by strathkin on
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited July 2021
    I still to this day don't have a single Science Character and I do just fine.

    Worry more about yourself and less about others. If you're not being effective enough, make corrections to yourself, stop trying to fix issues by altering others.

    It's one thing to wish for the option to restrict visuals so you don't have to look at the spam, but it's something else completely to say 'I don't like what everyone else is doing and I want Cryptic to make them change.'
    Insert witty signature line here.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Sounds like the OP is complaining about meta builds. I still remember when STO was still being called "Escorts Online" because Escorts were king of Meta.
    I still to this day don't have a single Science Character and I do just fine

    You know... Science Characters don't actually boost Science abilities. Technically speaking Engies and Tacs seem to do better Science than Science. lol
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    With STO, it's largely what you make of it. I fly as a tank in game. I don't let the flavor of the month builds dictate to me. With that said, "aoe spam" builds are valid builds. simply because you don't like them doesn't mean there are too many of them. if you don't like the build then don't play it. Otherwise they're just as valid as anything else.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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    ltminnsltminns Member Posts: 12,569 Arc User
    edited July 2021
    They gits what they deserve. If Cryptic is literally going to throw hundreds of ships against five, well then aoe spam is what they gits.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    ltminns wrote: »
    They gits what they deserve. If Cryptic is literally going to throw hundreds of ships against five, well then aoe spam is what they gits.

    No kidding, every mission they have made for the last several years has a point where you face wave after wave of enemies on a timer with your objective being ‘survive.’

    We’re supposed to shoot them one at a time? :lol:
    Insert witty signature line here.
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    lanewesh wrote: »
    Theres no point of play anythign else besides aoe spam & clickables.

    This game no longers feels star trek but a rip off.


    You don't need validation from the forum or the game's state. IMO it's not about Sci or any other one thing, but overall and through the years which speaks for itself. You see it as have many others who have long left. I too am only still hanging around to squeeze a bit of fun out of all the grinding. STO hasn't been my main game since a few years now. Thankfully it's not the only F2P MMO, and others truly do it exceptionally well even if not star trek - not that STO does the IP much justice anyways.
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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited July 2021
    I agree when I play with my cannon builds because some players use anyhow grav well (not sure if my sentence is correct).

    1 example: I was trying to close a portal in a temporal tfo, and a guy uses grav well on a krenim ship which was close to me, result I was targeted by all the ships stuck in this grav well.
    the science skills are not the problem but it is the way they are used.

    I disagree when I play with my sci builds. :)

    when I play with a cannon build, I wait and see where the sci skills are used, before attacking.

    evilmark444 wrote: »
    » show previous quotes
    I would argue that it's neither, the true problem is Cryptic's insistence on filling our screens with more and more obnoxious visuals that cannot be turned off.

    100% agree
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    jozen#9312 jozen Member Posts: 102 Arc User
    With STO, it's largely what you make of it. I fly as a tank in game. I don't let the flavor of the month builds dictate to me. With that said, "aoe spam" builds are valid builds. simply because you don't like them doesn't mean there are too many of them. if you don't like the build then don't play it. Otherwise they're just as valid as anything else.

    While this is true in essence, the spirit is not. This is, unfortunately and inexplicably, an online-only multiplayer game. Other players can have a direct effect on your "fun". Not playing a build does not save one from its experience.

    So while I'm happily shooting away mumbling klingon war songs, some other guy just pulled and oneshot half of the map. That's bad design. Someone didn't look at the numbers. Hard caps do have their uses, you know.

    When I can't see the enemy half of the time, and I can not tell friend and foe effects apart, that's bad design, no matter how good any individual effect looks. The space vomit on many TFOs lately is appalling.

    When one player may as well solo the TFO, and in fact has a gravity well that can pretty much do it in one go, I'm going to go right ahead and say look at the numbers, because that is bad design. Red Alerts can end before you warp in some days. Then there's the ever-amusing mega well ping-pong where the enemy rapidly bounces between two screen clearing wells, or does other interesting graphical dances, before exploding. I had an Advanced Hive Assault last under a minute the other day.

    Right now, I have so many endeavour perks and universal consoles that I can one-shot most enemies up to Captain with class II weapons. That's not right. No standard difficulty enemy can even damage my shields apart from Borg.

    We were here 2 or 3 years ago, and we're back at it again. The game needs more difficulty options, or self-selecting difficulties. Level 65 and advanced battle zones might also be an easy update while they're at it.

    The tuning is all over the place, the power-creep is staggering and unnecessary. There isn't even enough variety in the TFOs, and almost every objective is optional. What is even the point of clearing enemies at such a rate?

    So, yeah, while it is a totally valid, and by game mechanics legal setup, and I'm sure it can be amusing for some, it can be a real drag if you are using a partially hybridized setup or a less-effective science setup, or a FAW. Sometimes you end up just doing banzai runs or going the opposite way just to hope to get enough hits in. People can do what they want, but clearly DPS fiends do not belong in the same division as less interested parties. The unalterable visual distraction I can not believe benefits anyone
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    laneweshlanewesh Member Posts: 30 Arc User
    edited July 2021
    jozen#9312 wrote: »

    So, yeah, while it is a totally valid, and by game mechanics legal setup, and I'm sure it can be amusing for some, it can be a real drag if you are using a partially hybridized setup or a less-effective science setup, or a FAW. Sometimes you end up just doing banzai runs or going the opposite way just to hope to get enough hits in. People can do what they want, but clearly DPS fiends do not belong in the same division as less interested parties. The unalterable visual distraction I can not believe benefits anyone

    Thats the same when one class in a mmo can reign pvp.... and tell to the others " ur just playin an inferior class". :)

    wich if u note its a player being carried rather than carry the build, wich means something is broken.

    The amount of AOE exotic clickables are bit out of controll wich is IMO the real issue not sci skills alone(they are in fact very limited).

    Its cheese low effort high rewarding builds due how bad pve works, wiping maps in some seconds due spambility of the consoles skills and how strong control is vs mobs, it break sto into harry potter in space gameplay, the clutered visuals and sounds is horrible as well, im looking to play star trek... not spamwells.
    Every online game needs some sorta sanity check from skills, wich STO has zero atm.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited July 2021
    I have fun playing all Class be they Engineer, Scientist, or Tactical.

    Sorry you're not open minded, and desire others be penalized, rather than realize how to use it to your advantage. If your in Cannons and someone on your team (Sci) uses Grav, or Tykens, or another Anomoly target them using wide spread since you aren't effected by control allows you to hit a lot.

    Still if you upset about being pulled or controlled by Enemy, then increase your Control, it's more effective to resist than it is to pull/push. :blush:
    when I play with a cannon build, I wait and see where the sci skills are used, before attacking.

    That's using it to your advantage! While expecting others to change, isn't fair either.

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    ╘ sigh
    Post edited by strathkin on
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    tmassxtmassx Member Posts: 826 Arc User
    I have 8 toons and on only one of them I have sci exotic AoE and clickables. F.e. my last toon is support speedtank and is very fun to play. So I don't know what you're writing here about.
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    echattyechatty Member Posts: 5,914 Arc User
    echatty wrote: »
    since it's your problem and not the the sci's problem.
    I would argue that it's neither, the true problem is Cryptic's insistence on filling our screens with more and more obnoxious visuals that cannot be turned off.

    You are right here. While I do like some of the AoE abilities we've gotten, I have to agree that the visuals leave a lot to be desired. I wouldn't ask for the ability to be nerfed, just maybe the visuals.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    nixie50nixie50 Member Posts: 1,268 Arc User
    edited July 2021
    [Sarcasm] hmm maybe I should open a whine ... err nerf thread about cloaked escorts being able to alpha strike, since, you know, it's all about MEEEE. [/sarcasm] OP, it's very easy. find other players who want to make life harder and do private queues.
    I worked hard to build a decent sci build that does not use a single fleet item or ability. Generally, I think other players can and do appreciate someone like me gathering all the baddies in one place so they can one pass vape them, or in the case of the rura penthe TFO, they can rest assured that a Sci ship can handle one satellite so they are free to work as a floater.
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    kayajaykayajay Member Posts: 1,990 Arc User
    I've got to be honest, it does feel like you either need a Ker'rat build or that you just shouldn't bother...ESPECIALLY in the new episodes with the waves. My favourite ship in the game is the Nova/Rhode Island, but you can't play it for fun, because you end up having to use consoles to strengthen the ship to stand a chance, instead of just having fun consoles.
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    raijinmeister#1931 raijinmeister Member Posts: 192 Arc User
    Welcome to a game where nothing is really tested and players are glorified testers and walking wallets.

    Energy builds are super expensive to make but are the easiest ones to be counter in-game. Go to a patrol, find yourself surrounded by Mokais, Breens, Hirogens and you will be CC or even debuffed to the ground non-stop because the devs here don't know the words "diminishing return" when comes to debuffs and CCs. Use an exotic build, that on average will be cheaper to be made and the game is just a nonsensical power fantasy. This and many other design problems and mismanagement are the reason why I don't put money here anymore. I just play, with my decade-old account and imagine the sheer hell of how must be for a new player coming fresh for this game now that the power creep is out of control and the pay-2-win factor is off the charts.

    The complete unbalance of AoE exotic builds vs everything else is just the tip of the incompetence iceberg that is sinking this game.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    The problem I see here is that the complainers are conflating several different things. The existence of AOE attacks is one thing, and the overwhelming, epilepsy-inducing pixel vomit resulting from those AOE attacks is a different issue. We could have the attacks without the out-of-control visuals, if Cryptic gave us a little credit for some level of maturity.

    And megawell builds are not the same as clicky-console spam. I use megawells, yes, but I go far out of my way to avoid the blinding, screen-obscuring effects of clicky consoles. Indeed, I have posted about this many times.
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    kayajaykayajay Member Posts: 1,990 Arc User
    The problem I see here is that the complainers are conflating several different things. The existence of AOE attacks is one thing, and the overwhelming, epilepsy-inducing pixel vomit resulting from those AOE attacks is a different issue. We could have the attacks without the out-of-control visuals, if Cryptic gave us a little credit for some level of maturity.

    And megawell builds are not the same as clicky-console spam. I use megawells, yes, but I go far out of my way to avoid the blinding, screen-obscuring effects of clicky consoles. Indeed, I have posted about this many times.

    I actually have epilepsy. I'm not photosensitive (that I know of), but some of these missions, tasks and queues make me SO certain they're going to give me a seizure...and for no reason! I want a skill-based exercise, like "Mine Trap" or something with puzzles and the need for skill, practice and challenge...not wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave, after wave.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    The problem isn't with the builds, it's with the content.

    Targeting and hitting multiple enemies is beneficial if most - if not all - content involves multiple waves, groups of or locations with enemies.

    You can't blame players for adapting to the content they're offered. Nerfing, correcting or removing AoE-builds and abilities isn't going to solve anything. It'll just make playing the game more tedious and it won't make anything more interesting for anyone.
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