Its been awhile since I've seen one of these, so how about a new one.
The QoL updates I would like to see are
- Separating ground and space specialization choices, and adding specializations to loadouts
- A dedicated EV suit slot
- A per character pet reclaim store
- Armada mail
- Making every fleet holding able to transwarp to every other fleet holding
Content revamps
- The Delta Quadrant and Romulan Republic patrols not already in the patrol menu
- The remaining pre-LoR TFOs like the Borg TFOs, the Fleet TFOs, and the Nukara TFOs
- Anything to do with the Deferi(Breen arc/patrols, and the Borg Battlezone)
Comments
This. So much this. More than anything else.
I agree...in theory. But I have a "bad feeling" that their idea of "revamp" would be "add timer and endless waves". If so...IDK
That said, I would really like to see some ground options added to the list of patrols. If nothing else they could take some of the existing ground daily missions (such as rescuing the Deferi prisoners on the asteroid mine, the Tholians in the Cave on New Romulus, the Tal Shiar Mountain base, the warehouse on New Romulus, and whatever else I'm not thinking about) and basically hook them up as patrols (as in, add a patrol level reward with marks and also cause you to transwarp to the mission like how the space missions function when you launch a patrol).
My only concern, again, is the timer+waves mechanic. Please just give is 'normal' missions where you travel through an location and deal with the enemies there, not have to sit in one spot and wait for the timer to end.
The-Grand-Nagus
Join Date: Sep 2008
That's true, and thank the Great Bird for it! So yeah, if they are able to revamp the content you mentioned without resorting to those mechanics, I'm all in
The-Grand-Nagus
Join Date: Sep 2008
Update the Console versions of the game to include all the features, mechanics, items, etc. that have been missing since launch. That means mechanics like carrier commands; that means C-store items like the Delta Rising bundle; that means features like customizable power levels.
They'd have to seperate the Ground parts of those Specs that have both Space and Ground for that.
EV suit was almost implemented, then there was a serious issue last I heard.
Armada Mail would be useful as would the Transwarp
Patrols are planned and I believe the TFO's are planned for revamp.
Deferi I've not heard anything, but that's probably on the list already too.
Yup, indeed. Fix the regional ones so you don't have to be on the exact spot!
Abso-frikking-lutely! Ship inerds need to be fully accessible, even if 'no-one' uses them........AND FIX the battle cloaking and Sep pets bugs already!
I'd like a revamp of the ship damage system at least. Make it live damage and fix, rather than on death. Introduce some element of risk!!!
Revamp weapon arcs and loadouts, and ship HP to be more 'canon' and relativistic. Seperate Torps and Mines to 'Heavy Weapon' slots.
Revamp cloaking, all cloaks become battle-cloaks, enhanced cloak needs some love, and scale singularity core abilities better. Update Tier 5 consoles please, either make traits out of them through some exchange vendor or simply give them stats plus make them truly universal(some with altered functionality example: saucer separation could make it like the Elachi ship consoles). Also make summoned units like saucer separation enter a immune auto repair mode, when they die and fix themselves 15 seconds later.
Also, please fix the space map. Many Transwarp points don't work, and to enter many systems you have to actually plow into the star, because the activation area for the Enter [SYSTEMNAME] dialogue box is too small.
- Auto-discard function for items below a certain quality/mark.
- Removal from the loot tables of things that can be replicated (things like weather systems or industrial energy cells which you pick up as soon as you play a mission and which will therefore always be present in your inventory even though you can just replicate them when needed)
- Increased vendor value for most items, but reduced drop rate so that players' inventories clog up less quickly.
I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.
Rotating doff assignments wouldn't be that great imo.
There aren't that many that are useful, so the ones that are (like Confiscate contraband or Strike against fugitive support network), would quickly become locked behind the useless ones (science assignments that reward some particles).
It could work, but only if they looked at the rewards of the entire system. And they'd probably want to make more chains since it'd be much easier to complete them then - and we know Cryptic just likes to design systems that take lot of repeating steps to complete.
In my opinion, there should be a settings option to auto-convert loot into either EC or Salvage, you pick.
Begs the question... what are you carrying around on you? None of my characters have maxed out Inventory slots and I haven't had a problem with inventory space.
Now my main's BANK is another matter. I blame all the non combat pets (I got 40+ at least) and my desire to collect various weapons from lockboxes.
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Lots of stuff like hypo's, shield charges, batteries, industrial energy cells, beverages and so on. Simply because they are picked up constantly, not because I want them.
And some extra gear. Yes, I know, they can be put on ships. But if I want to swap gear while in a battlezone, I don't want to have to leave that place just to switch out one or two items. And half the time that is what's needed, because just selecting the slot and trying to click the piece of gear you want to place there, isn't working.
No matter how often I clean things out, it will be full in no time again.
Agreed, I meant an option. Nothing mandatory, but please give us the option to automatically remove useless stuff.
You have it backwards, honestly.
The only reason to use a clicky system is to get rewards. Otherwise people would just fly off and do a TFO and not bother with those clicky systems at all.
Of course they want their assignments to reward something. That's not 'gaming the system', that's expecting a system to be useful if using it means you're not really gaming. If the purpose of a system is to give players additional rewards, you can't blame them for expecting those from the system.
And seriously? You think Doffing is over-rewarding 'so' you want the system to be more like admiralty? LMAO.
Ah... I guess I just sell things off a lot sooner. And the only extra gear I tend to keep on me is ground gear, usually different weapons, and usually keep a full stack of Large Hypos in a device slot. I admit though that things have gotten a bit easier since the Cyclical Modulation weapons were given out. Don't have to carry six different weapon types. Just one and cycle through damage types until you get the one you need for an Endeavor.
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It's not a strawman. You were clearly talking about rewards.
A misunderstanding. Don't just assume the worst.
I like this idea because instead of mobs dropping a bunch on junk, they just drop EC or Salvage that is automatically looted and added to your currency, nothing gets added to the inventory, so nothing needs to be removed later on.
That, and the tommygun for when I need/want to go take down some Borgs on toons I have not yet equipped with a TR.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Powers that activate when you press them.
Cloak that doesn't fail on dialogues.
They all are - this isn't a 90s/early 2000s game where enemies have varying resists or permanent immunities.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The Klingon Officer's Coat? Been requested for quite some time.
Honestly felt like at one point Polaron was a bit more effective against Tholians back when Nukara first came out.
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