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QoL updates/features, and content revamp, requests/ideas

somtaawkharsomtaawkhar Member Posts: 10,222 Arc User
Its been awhile since I've seen one of these, so how about a new one.

The QoL updates I would like to see are
  • Separating ground and space specialization choices, and adding specializations to loadouts
  • A dedicated EV suit slot
  • A per character pet reclaim store
  • Armada mail
  • Making every fleet holding able to transwarp to every other fleet holding

Content revamps
  • The Delta Quadrant and Romulan Republic patrols not already in the patrol menu
  • The remaining pre-LoR TFOs like the Borg TFOs, the Fleet TFOs, and the Nukara TFOs
  • Anything to do with the Deferi(Breen arc/patrols, and the Borg Battlezone)
Post edited by baddmoonrizin on
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Comments

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited June 2021
    A dedicated EV suit slot

    This. So much this. More than anything else.

    • The Delta Quadrant and Romulan Republic patrols not already in the patrol menu
    • The remaining pre-LoR TFOs like the Borg TFOs, the Fleet TFOs, and the Nukara TFOs
    • Anything to do with the Deferi(Breen arc/patrols, and the Borg Battlezone)

    I agree...in theory. But I have a "bad feeling" that their idea of "revamp" would be "add timer and endless waves". If so...IDK :/

    That said, I would really like to see some ground options added to the list of patrols. If nothing else they could take some of the existing ground daily missions (such as rescuing the Deferi prisoners on the asteroid mine, the Tholians in the Cave on New Romulus, the Tal Shiar Mountain base, the warehouse on New Romulus, and whatever else I'm not thinking about) and basically hook them up as patrols (as in, add a patrol level reward with marks and also cause you to transwarp to the mission like how the space missions function when you launch a patrol).

    My only concern, again, is the timer+waves mechanic. Please just give is 'normal' missions where you travel through an location and deal with the enemies there, not have to sit in one spot and wait for the timer to end.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    I agree...in theory. But I have a "bad feeling" that their idea of "revamp" would be "add timer and endless waves". If so...IDK :/
    Well they didn't with the DQ patrols they did revamp.

    That's true, and thank the Great Bird for it! So yeah, if they are able to revamp the content you mentioned without resorting to those mechanics, I'm all in :)

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
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  • garaffegaraffe Member Posts: 1,353 Arc User
    Here is what I would like:

    Update the Console versions of the game to include all the features, mechanics, items, etc. that have been missing since launch. That means mechanics like carrier commands; that means C-store items like the Delta Rising bundle; that means features like customizable power levels.
  • echattyechatty Member Posts: 5,918 Arc User
    A pet tab. Either in the bank or inventory.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • leemwatsonleemwatson Member Posts: 5,508 Arc User
    Its been awhile since I've seen one of these, so how about a new one.

    The QoL updates I would like to see are
    • Separating ground and space specialization choices, and adding specializations to loadouts
    • A dedicated EV suit slot
    • A per character pet reclaim store
    • Armada mail
    • Making every fleet holding able to transwarp to every other fleet holding

    Content revamps
    • The Delta Quadrant and Romulan Republic patrols not already in the patrol menu
    • The remaining pre-LoR TFOs like the Borg TFOs, the Fleet TFOs, and the Nukara TFOs
    • Anything to do with the Deferi(Breen arc/patrols, and the Borg Battlezone)

    They'd have to seperate the Ground parts of those Specs that have both Space and Ground for that.
    EV suit was almost implemented, then there was a serious issue last I heard.
    Armada Mail would be useful as would the Transwarp

    Patrols are planned and I believe the TFO's are planned for revamp.

    Deferi I've not heard anything, but that's probably on the list already too.
    Almost forgot about this one
    -A revamp to the DOFFing system
    I honestly don't care if they have to tear it down to nothing, and replace it with something totally different, but the DOFFing system is probably the oldest system in the game that hasn't gotten some big revamp/update, and it shows.

    Yup, indeed. Fix the regional ones so you don't have to be on the exact spot!
    garaffe wrote: »
    Here is what I would like:

    Update the Console versions of the game to include all the features, mechanics, items, etc. that have been missing since launch. That means mechanics like carrier commands; that means C-store items like the Delta Rising bundle; that means features like customizable power levels.

    Abso-frikking-lutely! Ship inerds need to be fully accessible, even if 'no-one' uses them........AND FIX the battle cloaking and Sep pets bugs already!

    I'd like a revamp of the ship damage system at least. Make it live damage and fix, rather than on death. Introduce some element of risk!!!

    Revamp weapon arcs and loadouts, and ship HP to be more 'canon' and relativistic. Seperate Torps and Mines to 'Heavy Weapon' slots.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited June 2021
    Account unlocked ship traits please, revamp pilot Abilities, revamp intel ship mechanics( make them usable while cloaked, also make it automatically collect intel from a probe or allow for it automatic activation, as well as reduce the time required), revamp the command and pilot tree. These are things I'd like to see.

    Revamp cloaking, all cloaks become battle-cloaks, enhanced cloak needs some love, and scale singularity core abilities better. Update Tier 5 consoles please, either make traits out of them through some exchange vendor or simply give them stats plus make them truly universal(some with altered functionality example: saucer separation could make it like the Elachi ship consoles). Also make summoned units like saucer separation enter a immune auto repair mode, when they die and fix themselves 15 seconds later.
    Post edited by cryptkeeper0 on
  • kurtronkurtron Member Posts: 193 Arc User
    More than anything, I'd like to see those Klingon War episodes pulled 'for revamping' to finally be revamped. It's only been 2.5 years, after all.
  • vorwodavorwoda Member Posts: 699 Arc User
    edited June 2021
    I really would like cloaking fixed so dialogue does not break it. Just because my BOFF talks to me or another ship hails, or Koren/Shon/Jarok just want to say "I'm here to steal your kills", is no justification for me coming out of cloak. I'd rather leave standing orders for my Comm Officer to not accept any hails...or take a disruptor to the Comm panel myself!

    Also, please fix the space map. Many Transwarp points don't work, and to enter many systems you have to actually plow into the star, because the activation area for the Enter [SYSTEMNAME] dialogue box is too small.
    Post edited by vorwoda on
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Inventory revamp. Meaning either or combinations of:

    - Auto-discard function for items below a certain quality/mark.

    - Removal from the loot tables of things that can be replicated (things like weather systems or industrial energy cells which you pick up as soon as you play a mission and which will therefore always be present in your inventory even though you can just replicate them when needed)

    - Increased vendor value for most items, but reduced drop rate so that players' inventories clog up less quickly.


    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    vorwoda wrote: »
    Many Transwarp points don't work,
    While I don't know for certain which ones you are talking about, many of the supposedly broken transwarps are in fact not broken. Bajor, Defera, and Drozana, transwarps all share the same icon and, if you hover over said icon, it tells you that you need a transwarp coil item to use these transwarp options. People regularly say they are broken because they don't know this, but they do in fact work as designed.
    leemwatson wrote: »
    They'd have to seperate the Ground parts of those Specs that have both Space and Ground for that.
    Not really. Just because specs have both ground and space skills wouldn't change the fact that you prefer to use X spec in space, or Y spec on ground, because the space/ground powers for that spec suit your space/ground build the best.
    leemwatson wrote: »
    Yup, indeed. Fix the regional ones so you don't have to be on the exact spot!
    Honestly, if they revamped DOFFing I would prefer it be more admiralty where you don't have to fly around to get missions, there is just a mission list. You could still go to like the Dyson Sphere for the Dyson Sphere specific DOFF missions, but all the generic ones would just be on a rotating random list like admiralty.



    I though of something else also. An accolade reward system. Many MMOs have achievement systems like STO's, but those other MMOs gave out rewards for reaching X, Y, and Z, levels of achievement points to incentivize getting them. IT would be nice if STO did this also, adding in things like EC, dil, marks, GPL, as rewards for like every 500 accolade points or whatever. It would help bring more people back into missions to complete those meta accolades for like doing all the tactical/science/engineering optionals in old missions and the such.

    Rotating doff assignments wouldn't be that great imo.

    There aren't that many that are useful, so the ones that are (like Confiscate contraband or Strike against fugitive support network), would quickly become locked behind the useless ones (science assignments that reward some particles).

    It could work, but only if they looked at the rewards of the entire system. And they'd probably want to make more chains since it'd be much easier to complete them then - and we know Cryptic just likes to design systems that take lot of repeating steps to complete.
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  • garaffegaraffe Member Posts: 1,353 Arc User
    Inventory revamp. Meaning either or combinations of:

    - Auto-discard function for items below a certain quality/mark.

    - Removal from the loot tables of things that can be replicated (things like weather systems or industrial energy cells which you pick up as soon as you play a mission and which will therefore always be present in your inventory even though you can just replicate them when needed)

    - Increased vendor value for most items, but reduced drop rate so that players' inventories clog up less quickly.


    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.

    In my opinion, there should be a settings option to auto-convert loot into either EC or Salvage, you pick.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    QOL improvments I want:
    • Pet Tab or alternate means to store pets
    • SOMETHING to spend my GPL on
    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.

    Begs the question... what are you carrying around on you? None of my characters have maxed out Inventory slots and I haven't had a problem with inventory space.

    Now my main's BANK is another matter. I blame all the non combat pets (I got 40+ at least) and my desire to collect various weapons from lockboxes.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    rattler2 wrote: »
    QOL improvments I want:
    • Pet Tab or alternate means to store pets
    • SOMETHING to spend my GPL on
    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.

    Begs the question... what are you carrying around on you? None of my characters have maxed out Inventory slots and I haven't had a problem with inventory space.

    Now my main's BANK is another matter. I blame all the non combat pets (I got 40+ at least) and my desire to collect various weapons from lockboxes.

    Lots of stuff like hypo's, shield charges, batteries, industrial energy cells, beverages and so on. Simply because they are picked up constantly, not because I want them.

    And some extra gear. Yes, I know, they can be put on ships. But if I want to swap gear while in a battlezone, I don't want to have to leave that place just to switch out one or two items. And half the time that is what's needed, because just selecting the slot and trying to click the piece of gear you want to place there, isn't working.

    No matter how often I clean things out, it will be full in no time again.
    garaffe wrote: »
    Inventory revamp. Meaning either or combinations of:

    - Auto-discard function for items below a certain quality/mark.

    - Removal from the loot tables of things that can be replicated (things like weather systems or industrial energy cells which you pick up as soon as you play a mission and which will therefore always be present in your inventory even though you can just replicate them when needed)

    - Increased vendor value for most items, but reduced drop rate so that players' inventories clog up less quickly.


    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.

    In my opinion, there should be a settings option to auto-convert loot into either EC or Salvage, you pick.

    Agreed, I meant an option. Nothing mandatory, but please give us the option to automatically remove useless stuff.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Rotating doff assignments wouldn't be that great imo.

    There aren't that many that are useful, so the ones that are (like Confiscate contraband or Strike against fugitive support network), would quickly become locked behind the useless ones (science assignments that reward some particles).

    It could work, but only if they looked at the rewards of the entire system. And they'd probably want to make more chains since it'd be much easier to complete them then - and we know Cryptic just likes to design systems that take lot of repeating steps to complete.
    This is honestly the exact sort of thinking that makes me want it that way.

    People try to power game the system, and then expect everything to be as over rewarding as the DOFF assignments like the contraband one(which I would remove if anything). You shouldn't be able to game the system like that, and making the projects more like admiralty would go a long way to that.

    You have it backwards, honestly.

    The only reason to use a clicky system is to get rewards. Otherwise people would just fly off and do a TFO and not bother with those clicky systems at all.

    Of course they want their assignments to reward something. That's not 'gaming the system', that's expecting a system to be useful if using it means you're not really gaming. If the purpose of a system is to give players additional rewards, you can't blame them for expecting those from the system.

    And seriously? You think Doffing is over-rewarding 'so' you want the system to be more like admiralty? LMAO.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    Lots of stuff like hypo's, shield charges, batteries, industrial energy cells, beverages and so on. Simply because they are picked up constantly, not because I want them.

    And some extra gear. Yes, I know, they can be put on ships. But if I want to swap gear while in a battlezone, I don't want to have to leave that place just to switch out one or two items. And half the time that is what's needed, because just selecting the slot and trying to click the piece of gear you want to place there, isn't working.

    No matter how often I clean things out, it will be full in no time again.

    Ah... I guess I just sell things off a lot sooner. And the only extra gear I tend to keep on me is ground gear, usually different weapons, and usually keep a full stack of Large Hypos in a device slot. I admit though that things have gotten a bit easier since the Cyclical Modulation weapons were given out. Don't have to carry six different weapon types. Just one and cycle through damage types until you get the one you need for an Endeavor.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • edited June 2021
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    The only reason to use a clicky system is to get rewards. Otherwise people would just fly off and do a TFO and not bother with those clicky systems at all.
    And the system does this already. You get EC, DIL, GPL, and other rewards for doing the DOFF missions. That doesn't change the fact that there are some DOFF missions which vastly over reward, to the point people make characters that exist to do nothing but those DOFF missions to farm rewards, and thus should be removed to prevent people from gaming the system.
    And seriously? You think Doffing is over-rewarding 'so' you want the system to be more like admiralty? LMAO.
    And this is a text book defintiion of a straw man. The only thing I said I wanted DOFFing to be like Admiralty is how its missions are handed out, not the rewards.
    rattler2 wrote: »
    Ah... I guess I just sell things off a lot sooner. And the only extra gear I tend to keep on me is ground gear, usually different weapons, and usually keep a full stack of Large Hypos in a device slot. I admit though that things have gotten a bit easier since the Cyclical Modulation weapons were given out. Don't have to carry six different weapon types. Just one and cycle through damage types until you get the one you need for an Endeavor.
    Same here. My inventory tends to be like 12 items, one of each space phaer type for endeavors, one of the cyclical weapons for ground endeavors, and a few misc items.

    I can't recall the last time i cam even close to running out of inventory space.
    The only thing I said I wanted DOFFing to be like Admiralty is how its missions are handed out, not the rewards.

    It's not a strawman. You were clearly talking about rewards.

    A misunderstanding. Don't just assume the worst.
  • garaffegaraffe Member Posts: 1,353 Arc User
    garaffe wrote: »
    Inventory revamp. Meaning either or combinations of:

    - Auto-discard function for items below a certain quality/mark.

    - Removal from the loot tables of things that can be replicated (things like weather systems or industrial energy cells which you pick up as soon as you play a mission and which will therefore always be present in your inventory even though you can just replicate them when needed)

    - Increased vendor value for most items, but reduced drop rate so that players' inventories clog up less quickly.


    I have toons that simply cannot buy more inventory space and yet I'll need to constantly remove stuff while playing. It's the single greatest annoyance while playing (or trying to play) the game.

    In my opinion, there should be a settings option to auto-convert loot into either EC or Salvage, you pick.

    Agreed, I meant an option. Nothing mandatory, but please give us the option to automatically remove useless stuff.

    I like this idea because instead of mobs dropping a bunch on junk, they just drop EC or Salvage that is automatically looted and added to your currency, nothing gets added to the inventory, so nothing needs to be removed later on.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    rattler2 wrote: »
    Lots of stuff like hypo's, shield charges, batteries, industrial energy cells, beverages and so on. Simply because they are picked up constantly, not because I want them.

    And some extra gear. Yes, I know, they can be put on ships. But if I want to swap gear while in a battlezone, I don't want to have to leave that place just to switch out one or two items. And half the time that is what's needed, because just selecting the slot and trying to click the piece of gear you want to place there, isn't working.

    No matter how often I clean things out, it will be full in no time again.

    Ah... I guess I just sell things off a lot sooner. And the only extra gear I tend to keep on me is ground gear, usually different weapons, and usually keep a full stack of Large Hypos in a device slot. I admit though that things have gotten a bit easier since the Cyclical Modulation weapons were given out. Don't have to carry six different weapon types. Just one and cycle through damage types until you get the one you need for an Endeavor.

    That, and the tommygun for when I need/want to go take down some Borgs on toons I have not yet equipped with a TR.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
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    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Loadouts that function, and stop randomizing everything.

    Powers that activate when you press them.

    Cloak that doesn't fail on dialogues.
    Y945Yzx.jpg
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  • qwe456345qwe456345 Member Posts: 25 Arc User
    Anyone else wondering if us getting the bitching Coat that a bunch of the Klingon NPC tend to have would be a good idea?
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    also good if they changed difficulity scaling atleast if they tell which weapon type is good against which enemy instead of this trial and error

    They all are - this isn't a 90s/early 2000s game where enemies have varying resists or permanent immunities.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,670 Community Moderator
    qwe456345 wrote: »
    Anyone else wondering if us getting the bitching Coat that a bunch of the Klingon NPC tend to have would be a good idea?

    The Klingon Officer's Coat? Been requested for quite some time.
    They all are - this isn't a 90s/early 2000s game where enemies have varying resists or permanent immunities.​​

    Honestly felt like at one point Polaron was a bit more effective against Tholians back when Nukara first came out.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • chalpenchalpen Member Posts: 2,207 Arc User
    I agree with all your ideas. The only thing I would like to add is the defera Borg ground zone upgrade so you can bring some boff help and fixes so you can do those elite missions solo. It has been out for 10 years and I have still not done them.
    Should I start posting again after all this time?
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