Your ship will always be at the centre of the screen, adjust the camera or fill the screen with as much technicolour vomit all you want it will be sat there acting as the focal point for the camera. I find the thing that gets lost amidst the barf is the cursor but that's just as easy to find.
Part of the problem with this current event is that there was pretty much zero downtime between the tholian grind ending and this one.
I've opted to do the hell with honour route as it felt like the best of a bad bunch in terms of options, the missions are long winded and not worth repeating since there's naff all reward choice (how do tetryon mines tie into the klingons?), patrols are ok(ish) if a ship needs levelled and so that left the tfo route. The story arc lost me a long time ago with the whole julie as saviour lets forget the genocidal tendencies and the mindnumbingly dull cycle of events meant I've not even looked into the new tfo.
And going by what folk are saying the new ones just another rinse and repeat, bums on seats journey into time padding.
Something I really object to...when you start to close the rifts and that triggers a wave and the option to close them won't reappear during that fight. You have absolutely no choice of letting your Multi Vector Assault Mode, Fleet Support, Nimbus Pirates etc, giving you time to do it.
I've also noticed that on the Mycelial Ground part that Security Team and say your Elachi Walker are greyed-out.
I've tried a speed run with my most powerful ship and toon, ESC through every cut scene and closing the dialogue boxes immediately, but it's at least three times too long and every second bored the liver out of me.
I've always said that when you're closing something or transporting someone, etc...drop my shields, leave me utterly vulnerable, but allow me to keep going. It's always driven me crazy with Azure Nebula Rescue, when a single hit stops you from doing something. It's soul-destroying, but this episode more than anything, because the option to try, try, try again disappears until the wave has crashed.
Waves...in space and even on the ground. Who actually enjoys such a bland, but repetitive fight?
The visual notice is worthless because of the visual vomit that is on screen. I can't see the visual notice if I CAN'T SEE MY BLOODY SHIP. Same issue with the audio notice. Can't hear it past all the pew pew sounds. The text one doesn't tell you if YOU specifically are the one that needs to move...so doesn't help all that much.
Get glasses.
Even with multiple grav wells, Badlands plasma tornadoes, and other "visual spam" effects I can still see my ship, even when flying something small like a Defiant. There is no excuse for not being able to see unless you have diagnosed visual impairment.
Same thing with the audio queues. I can always hear Martok, and Adet'pa, over the pews. That just sound like you turned down voice volume in the setting, and have pew pew noises turned up too high.
While I agree with the visual queue's I did have to turn Voice on 100% and Fx volume down to 50% to hear Martok, and Adet'pa. So there could be a problem with the balance of the sound levels for some people. Then again the visual queues are surely enough for most people?
I like this TFO. It doesn't auto complete, it doesn't work or autopay if you AFK it, the player actually has to do something and pay some sort of attention to what is going off. There is a place for threat management, a place for tankers and a place for control builds over DPS. Players actions determine how long it takes instead of it being a fixed time gate. If I play well it finishes much faster then if I player badly. So it rewards player engagement.
Apart from the lack of Adv/Elite it fix's all the things I have been complaining about in the recent years badly designed TFO's. This is a large step in the right direction. Overall I like what the devs have done with the direction of this TFO designs.
...
Then they really have no excuse but themselves because, at that point, they are actively trying to not play the TFO.
I agree, which is why I think the TFO needs a hard timer at the very least. Some people are just too stubborn for their own good, let alone others.
And eventually, this TFO will likely be put in game on a permanent basis and the last thing anyone wants is to be stuck with a PuG while RTFO'ing that won't even try.
Nope. If anything, hard timers need to be removed from more TFOs.
Fully agree to many hard timers are bad. Hard timers just mean many players ignore everything and just pew, pew until the timer runs out. Hard Timers encourage some players to not take part with the objectives and/or to go AFK.
> @iamynaught said: > And eventually, this TFO will likely be put in game on a permanent basis and the last thing anyone wants is to be stuck with a PuG while RTFO'ing that won't even try.
From that moment on the new map will just be as Dead as the rest of the Dead que list. Business as usual in this game for seasons.
If it’s not for the reward peeps only tend to play the maps they like. The selection here is rather small but what else is new.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I'm sorry and I actually started a post about how boring I found the new episodes, but it seems like everything that you have to play over and over again for your daily progression takes AGES to finish and is utterly tiresome. The episodes are just wave after wave, but so are the PvE's. I played one today and if I were to compare it to absolutely any other queue...whether it's Ground Infected or a Azure Nebula Rescue, it took me so long. Maybe it felt longer because it was so one-dimensional, but I don't believe so. Shoot 'em up waves don't make for a good game and unless someone can tell me different, is this set even worth it? It's possibly a marketing ploy, making you play such awful missions and episodes for the daily progression that it makes you buy out, but if this set isn't worth even the daily grind, how on Earth would it be worth paying for?
I can't bear the episodes, but at least I'd only have to replace them a certain number of times if this set was a choice of episode rewards like it should be. This is the first time what should have been an episode reward has been put in the journal and it's been a disastrous mistake.
I mean, the episodes are disastrous mistakes, by making you feel like a second character and wearing out your spacebar, but this...
Are you so poor that can't play free-to-play games? Buyout and no problems. No need to grind
Are you so poor that can't play free-to-play games? Buyout and no problems. No need to grind
You can find there is too much grind and that the buyout prices are absolutely ridiculous. Both are very valid criticisms and the fact both of them are in the same game may be consider an issue.
And you can consider both problems even if you have time and money.
No, grinding is spending weeks if not months to get a unique Sacred Armor to drop in Diablo 2...only for it to turn out to be a Templar's Might instead of a Tyrael's Might.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Well, that depends on how good it is - if its various components are strong enough and not overly annoying to use - like the stuff on the covert ops set from the Sela Yar mission - it may actually displace the standard Burned Ham armor/NotCool shield+weapon/Disco Auto Rifle combo.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I remember when the term "grind" meant having to play for hours daily to make even the slightest bit of progress on even basic leveling in an MMO.
Now grind seemingly means "logging in and playing for 10 minutes as part of an optional event for a reward I don't even need"
Or you know it means both. There is grinding to level something up and there is grinding where you have to log in every day for x amount of days. Both are grinds that can wear you down hence the name. The amount of time I have spent grinding this event over days is about the same amount of hours as I would have spent on those old level up grinds. I have already spent approx. 4 hours on this event and its only half way though and not even half way though if I also grind for the bonus dilithium.
Do the patrols. Literally 5 minutes of your time....SMH.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Or you know it means both. There is grinding to level something up and there is grinding where you have to log in every day for x amount of days. Both are grinds that can wear you down hence the name. The amount of time I have spent grinding this event over days is about the same amount of hours as I would have spent on those old level up grinds. I have already spent approx. 4 hours on this event and its only half way though and not even half way though if I also grind for the bonus dilithium.
I can't buy this argument.
Doing something that takes all of 10-15 minutes a day isn't even grind, its just playing the damn game. If the event wasn't going on what would you be doing? Logging in, probably doing some endeavors, and playing some missions/patrols/TFOs/battlezones, since thats the content in the game. Aka, the same thing you are doing now, just without a reward.
And 4 hours isn't even close to the old level up grinds of many old MMOs. Many MMOs it could take 10+ hours per level.
This event has taken me approx 45mins per day and that is extra time per day hence why its a grind. Its not even the total time in hours that make it a grind. Its the fact its every single day and its designed in a way to make you feel like you cannot miss any days which is why many players have been grinding the events daily for months on end. Those old MMO's I would have done the level up grind perhaps twice a week often 10 hours Sunday and 5 hours Thursday. While Sto is less time per day but for way more days. Sto events are daily, every day for month after month. Sto events are very much a grind just in a different format. Its not that the meaning of grind has changed its that both are grinds in there own right.
You can do 2 of the patrols in 10-12 minutes combined. Best served Cold, and To Hell With Honor, only take 12-15 minutes themselves. Even the new TFO, when people TRIBBLE it up, takes less then 20 minutes to complete.
You have to actively try to take 45 minutes to earn your daily progress of this event. Hell, you have to actively try to make it take 20.
Do the patrols. Literally 5 minutes of your time....SMH.
This.
As its more fun and I wanted the rewards I have been running Warriors of the Empire for the past 5 days which on my settings takes me around 45min per run give or take a little. Anyway its not the total time that matters its the fact its daily, pretty much every day for month after month that makes it a form of grind. Like I said before its not that the meaning of grind has changed its that both are grinds in there own right. STO is just a different format of grind but its still a grind. Doing something every day for 150+ days even if its only 5 minuets per day is still a form of grind.
EDIT: edited my post to hopefully make it read better.
The mines aren't even that GOOD - you don't need to drain shields (which these things don't even do well unless they scale VERY aggressively with DrainX) when you can just bypass them.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
It’s amazing how some defend the monotonous grind with an argumentation that somebody has chosen the worst map out of the other catastrophic selections available.
*yea man it’s clearly on you, the other bags of poo poo would have tasted all the better after day 15*
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
As its more fun and I wanted the rewards I have been running Warriors of the Empire for the past 5 days which on my settings takes me around 45min per run give or take a little. Anyway its not the total time that matters its the fact its daily, pretty much every day for month after month that makes it a form of grind. Like I said before its not that the meaning of grind has changed its that both are grinds in there own right. STO is just a different format of grind but its still a grind. Doing something every day for 150+ days even if its only 5 minuets per day is still a form of grind.
EDIT: edited my post to hopefully make it read better.
>You specifically chose to do the longest available method to earn progress
>when other, shorter, methods are available by design
>And are now complaining about the length of time it takes
That is, quite literally, a you problem at this point.
That's like using a hand shovel to dig out a resource pit, when they give you an entire fleet of construction vehicles to do the job, and then complaining about how long it takes to dig the pit.
what an utterly insane comparison. its actually like jogging vs riding a bike. one takes less effort and is moderately faster. but your comparison is literally thousands of hours difference. using insane comparisons dont make you look reasonable.
what an utterly insane comparison. its actually like jogging vs riding a bike. one takes less effort and is moderately faster. but your comparison is literally thousands of hours difference. using insane comparisons dont make you look reasonable.
Its almost like the comparison was intentionally over exaggerated to make a point about the ridiculousness of the situation.
yeah but here is the problem: no one reading these forums has any doubt that if someone you were debating with did that exact same thing, you would come down on them like a ton of bricks and completely rip them to shreds for exaggerating. you cant even deny it, because everyone here knows its true. thats how you are!
so you cant defend doing something yourself that everyone here knows you would completely tear apart if someone else id did it when arguing against you. it doenst work both ways!
As its more fun and I wanted the rewards I have been running Warriors of the Empire for the past 5 days which on my settings takes me around 45min per run give or take a little. Anyway its not the total time that matters its the fact its daily, pretty much every day for month after month that makes it a form of grind. Like I said before its not that the meaning of grind has changed its that both are grinds in there own right. STO is just a different format of grind but its still a grind. Doing something every day for 150+ days even if its only 5 minuets per day is still a form of grind.
EDIT: edited my post to hopefully make it read better.
>You specifically chose to do the longest available method to earn progress
>when other, shorter, methods are available by design
>And are now complaining about the length of time it takes
That is, quite literally, a you problem at this point.
That's like using a hand shovel to dig out a resource pit, when they give you an entire fleet of construction vehicles to do the job, and then complaining about how long it takes to dig the pit.
Well you are wrong on all counts. I didn't look at which option was the longest and then picked it because its the longest. I do what I do for every event. I leave my settings on Elite and I make sure I play each new option at least once then pick the one that gives me the best feeling of reward and is the most fun way for me to play along with the best way to progress my build which for the past 5 days was Warriors of the Empire. Also I am not complaining as I enjoyed every moment of it and I never once said it was too long.
So its not a me problem and my point still stands. All the options are a form of grind. One of the best changes the devs did was give us events with multiple options so we can pick the grind that suits us best. I still think they need to go further and allow an Adv/Elite for the main TFO even if its private queues only. So without that option I picked the grind that was best for me and even though I enjoyed it that doesn't change the fact it was a grind. I could have picked one of the other grinds but that would have been worse for me any my build.
Comments
Part of the problem with this current event is that there was pretty much zero downtime between the tholian grind ending and this one.
I've opted to do the hell with honour route as it felt like the best of a bad bunch in terms of options, the missions are long winded and not worth repeating since there's naff all reward choice (how do tetryon mines tie into the klingons?), patrols are ok(ish) if a ship needs levelled and so that left the tfo route. The story arc lost me a long time ago with the whole julie as saviour lets forget the genocidal tendencies and the mindnumbingly dull cycle of events meant I've not even looked into the new tfo.
And going by what folk are saying the new ones just another rinse and repeat, bums on seats journey into time padding.
I've also noticed that on the Mycelial Ground part that Security Team and say your Elachi Walker are greyed-out.
I've tried a speed run with my most powerful ship and toon, ESC through every cut scene and closing the dialogue boxes immediately, but it's at least three times too long and every second bored the liver out of me.
I've always said that when you're closing something or transporting someone, etc...drop my shields, leave me utterly vulnerable, but allow me to keep going. It's always driven me crazy with Azure Nebula Rescue, when a single hit stops you from doing something. It's soul-destroying, but this episode more than anything, because the option to try, try, try again disappears until the wave has crashed.
Waves...in space and even on the ground. Who actually enjoys such a bland, but repetitive fight?
I like this TFO. It doesn't auto complete, it doesn't work or autopay if you AFK it, the player actually has to do something and pay some sort of attention to what is going off. There is a place for threat management, a place for tankers and a place for control builds over DPS. Players actions determine how long it takes instead of it being a fixed time gate. If I play well it finishes much faster then if I player badly. So it rewards player engagement.
Apart from the lack of Adv/Elite it fix's all the things I have been complaining about in the recent years badly designed TFO's. This is a large step in the right direction. Overall I like what the devs have done with the direction of this TFO designs.
> And eventually, this TFO will likely be put in game on a permanent basis and the last thing anyone wants is to be stuck with a PuG while RTFO'ing that won't even try.
From that moment on the new map will just be as Dead as the rest of the Dead que list. Business as usual in this game for seasons.
If it’s not for the reward peeps only tend to play the maps they like. The selection here is rather small but what else is new.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Are you so poor that can't play free-to-play games? Buyout and no problems. No need to grind
And you can consider both problems even if you have time and money.
"Grind" for me will always be leveling up a Jedi in SWG pre-NGE. Ah, the good old days
The-Grand-Nagus
Join Date: Sep 2008
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
EDIT: edited my post to hopefully make it read better.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
*yea man it’s clearly on you, the other bags of poo poo would have tasted all the better after day 15*
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
what an utterly insane comparison. its actually like jogging vs riding a bike. one takes less effort and is moderately faster. but your comparison is literally thousands of hours difference. using insane comparisons dont make you look reasonable.
yeah but here is the problem: no one reading these forums has any doubt that if someone you were debating with did that exact same thing, you would come down on them like a ton of bricks and completely rip them to shreds for exaggerating. you cant even deny it, because everyone here knows its true. thats how you are!
so you cant defend doing something yourself that everyone here knows you would completely tear apart if someone else id did it when arguing against you. it doenst work both ways!
So its not a me problem and my point still stands. All the options are a form of grind. One of the best changes the devs did was give us events with multiple options so we can pick the grind that suits us best. I still think they need to go further and allow an Adv/Elite for the main TFO even if its private queues only. So without that option I picked the grind that was best for me and even though I enjoyed it that doesn't change the fact it was a grind. I could have picked one of the other grinds but that would have been worse for me any my build.