It's bizarre that the advanced level wasn't activated for this, so people can choose their difficulty. Even in a mid-tier build you find yourself waiting around doing nothing because all Tholian batches are dead after the first alpha strike. People are wandering around aimlessly because all the ships have been released already. Cryptic's solution was to randomly stick a bunch of ships in the middle so you can blow up something up when twiddling your thumbs, otherwise they have no purpose at all, and aren't even part of the TFO.
There isn't an elite for this, but there should be. Spice up the rewards so you get x.2 bonus campaign progress in advanced and x0.5 bonus for doing the elite version for the event. Something to make these events more than waiting out the way too long timer on these TFOs, but actually fun to play.
I agree. My teddybear handled the whole event by just sitting on space bar and f key.
I think some minor challenges should still be acceptable an a this day and age video game.
The event was boring, boring, BORING! Only reason not to complain is that there are numerous event maps around by now that are even worse than azure. Only benefit of the rework here was that we at least have a working map now. Not that it turned out to be a good one.
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Events usually are meant to let EVERYONE play it, with veteran players occasionally helping out in a cooperative-event like this one. Even fresh level 12 DRs temporarily-boosted to 50 can participate, and I saw plenty of dying in a few queues where 3 of them were legit new, bumbling around, dying way too fast, dealing almost no damage, or just following me or the other geared players and just freeing the ships while we drew aggro.
With that in mind, it makes sense as to why they didn't let the Event version have an Adv version active. Veterans gotta help out the lowbies a bit.
As well, Event TFOs are not usually on a cooldown restriction, so they can't have an Adv version; mainly to prevent rapid farming of Elite Marks.
Could they make Adv. Event TFOs with a regular 5 minute Cooldown? Sure. Will they? Not if they're trying to let everyone participate, no matter how underleveled/undergeared they are, and needing enough experienced players to help carry.
I'm not saying remove normal level, I'm saying add the already pre-existing advance level so people can choose to make it more challenging if they want.
The problem with the 'everyone needs to be able to do it' argument is that only allowing normal difficulty, results in most players not being able to do much.
If two or three above average players are present in the only difficulty they can select for the event, there's not much else 'normal' players can do.
Let us pick other difficulties for events. And let us pick regular versions of missions too (in case of the Breach or Sompek events for example). Disabling versions of missions that you want to be played for an event is contradictory and dumb.
It's bizarre that the advanced level wasn't activated for this, so people can choose their difficulty. Even in a mid-tier build you find yourself waiting around doing nothing because all Tholian batches are dead after the first alpha strike. People are wandering around aimlessly because all the ships have been released already.
Of the 15(?) days I've done it so far, I've run into this situation once. And that was when there were two guys from the same fleet. The rest of the time, everyone I've been running with doesn't just wipe out everything in one alpha. We cruise back and forth from new spawn to new spawn, without a break for all 14m.
Maybe it's time of day related?
But sure, why not have an Advanced version for better players?
(only thing I can think of is they were concerned that it might split up & slow down queue pops, and they want event queues to pop instantly.)
One thing, I've noticed that the scaling is really terrible in this. Usually if you are low level and get scaled up for an event, you are weak, but you can still kill enemies
In this, you can't really even scratch them and die very, very quickly.
I find the problem with Azure is that it is too spread out and disorganized, and the spawncampers in the middle don't help at all because unless you have a cloaked ship it makes the too long trips between asteroids even longer having to go around the useless mob in the middle.
And it all too often means getting ganked several times (once I had at least three spheres around me and was hit by half a dozen high yield thermonic torpedoes (and no, I am not exaggerating) along with who knows how many beams before before my ship was even visible on the screen, even higher level ships would have trouble with that kind of pounding) before being able to get back to the objectives.
And since when are "all the ships" freed? They respawn every few seconds. Sure, there's only one or two Falchions, but there's always at least a T'liss stuck somewhere.
It's what you read into it. Having options is usually a good thing. A players asks for difficulty options and it's labelled as some sort of epeen ego thing? That's strange.
I find the problem with Azure is that it is too spread out and disorganized, and the spawncampers in the middle don't help at all because unless you have a cloaked ship it makes the too long trips between asteroids even longer having to go around the useless mob in the middle.
And it all too often means getting ganked several times (once I had at least three spheres around me and was hit by half a dozen high yield thermonic torpedoes (and no, I am not exaggerating) along with who knows how many beams before before my ship was even visible on the screen, even higher level ships would have trouble with that kind of pounding) before being able to get back to the objectives.
Hmm. I haven't noticed any difficulty getting past the center enemies. I think they've interrupted me 3 or 4 times? Yeah, I've got some +Flight Speed, but not some kind of super-speed build like the people who zip away from me like I'm standing still in Borg RA...
I am 100% sure previous events have given progress with advanced+ queues. I haven't even tried for this event, because Tholians are not fun to fight at all, but I'd be surprised if you can't get progress doing advanced, unless the advanced queue is still the old one for some reason.
To the OP, you could try a self-imposed challenge. Take off your high end gear, replace with vendor white mk x. Remove all your space traits. Remove every boff skill not from the standard vendor. There you go. It's still very doable and you won't be a drag on the rest of the team. Enjoy!
I think those who complain events are boring, fail to realized they are designed so everyone can participate...
When you've done your one, then return to your Advanced or Elite Queue if you desire.
I always like seeing new people trying STO, and this is where events should continue to focus!
but the epeens like the op, (Sorry Annemarie i HAVE to steal that term) will always be there, which is why i won't do TFOs at all unless there is an event where I want the reward. as bad as the egos are on the forum they are far worse in game
I swear i've done advanced for some events, though maybe not in a while? Mirror comes to mind.
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Calling people names doesn't make this event any more interesting, and for people who keep saying it's on normal so any person regardless of level can play it, I'll state this for the third time (though I doubt it will make any difference) that I'm saying turn on the already pre-existing advanced level. What is the problem with having a choice which level you want to play at. On top of that it is a boring Camp event but it is actually one of the better ones, which says a lot in general.
To the OP, you could try a self-imposed challenge. Take off your high end gear, replace with vendor white mk x. Remove all your space traits. Remove every boff skill not from the standard vendor. There you go. It's still very doable and you won't be a drag on the rest of the team. Enjoy!
That makes no difference its still boring and super easy. Doing that and the entire wave still dies in seconds leaving nothing to do but sit still and tap F once very few minuets.
The devs need to start doing modern game design and allow Adv/Elite for events to make events fun and worth while for a wider portion of the player base. Doing normal option only is just bad design that limits the event fun to a smaller amount of players. If they don't want to do Adv/Elite for the open queue at least make it Adv/Elite for the private queue system.
The devs need to start doing modern game design and allow Adv/Elite for events to make events fun and worth while for a wider portion of the player base. Doing normal option only is just bad design that limits the event fun to a smaller amount of players.
Eh, once you've done it a couple times, it's not "fun" in the first place. Whether it's "easy" or "a challenge", It's just repetition to fulfil the event and/or farming. The main problem of all online/service/MMO games.
It's why I've rarely completed these 14-day Events in STO, unless there's some better reward (like the Summer/Winter ships, or this meta-event ship reward). Doing the same TFO 14+ days in a row is just mind-numbing. I've no idea how some people run TFO's/dungeons all day in MMOs.
(and once I'm grinding/farming, I'd rather plow through the easy version. If it's going to be tedium regardless, might as well go for the lower-energy tedium. But that's just me. I'm not a 'challenge player' to start with.)
I find the problem with Azure is that it is too spread out and disorganized, and the spawncampers in the middle don't help at all because unless you have a cloaked ship it makes the too long trips between asteroids even longer having to go around the useless mob in the middle.
And it all too often means getting ganked several times (once I had at least three spheres around me and was hit by half a dozen high yield thermonic torpedoes (and no, I am not exaggerating) along with who knows how many beams before before my ship was even visible on the screen, even higher level ships would have trouble with that kind of pounding) before being able to get back to the objectives.
Flying at a different heigth usually solves the issue of getting in unwanted fights near the centre. A high fly over allows you to evade them easily.
Calling people names doesn't make this event any more interesting, and for people who keep saying it's on normal so any person regardless of level can play it, I'll state this for the third time (though I doubt it will make any difference) that I'm saying turn on the already pre-existing advanced level. What is the problem with having a choice which level you want to play at. On top of that it is a boring Camp event but it is actually one of the better ones, which says a lot in general.
The problem is that it splits the que for the event which makes it take longer to pop so people fitting it in every day on a possibly tight schedule does not become a matter of burning most of the play time waiting and not having the time to actually finish the TFO before having to get back to work on whatever they are doing in the real world.
I do think this is the first time there hasn't been an advanced or elite option WHEN the original TFOs already had them. For Voth Advance, there was definitely higher difficulty, and I flew those a few times so as to fight in my own weight class, so to speak. Last thing I want to do is dish out AFK penalties on Normal. When I run alts, I go for lower difficulties. Anniversary Event: SB1 can be run on all 3, same with Pahvo, but Mycelial Realm only had a Normal, so it stayed that way. Not counting First contact Day because that's just a whole completely different TFO, but even then I could choose to run Night in Bozeman Elite if I wanted to.
This time I've just been running my new Delta Recruits for Marks and Event progress, so that works out for me, but it means not using any of my more veteran Captains with higher end builds.
I don't want to ruin the experience for others. "The Needs of the Many outweigh the needs of the few," after all. That's why when I do find myself in an Op with struggling players, I'll escort them to engage a few enemy-groups without skill activation and only with weapons fire, or just crowd control, whatever the case may be. Everybody wins that way.
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I do think this is the first time there hasn't been an advanced or elite option WHEN the original TFOs already had them. For Voth Advance, there was definitely higher difficulty, and I flew those a few times so as to fight in my own weight class, so to speak. Last thing I want to do is dish out AFK penalties on Normal. When I run alts, I go for lower difficulties. Anniversary Event: SB1 can be run on all 3, same with Pahvo, but Mycelial Realm only had a Normal, so it stayed that way. Not counting First contact Day because that's just a whole completely different TFO, but even then I could choose to run Night in Bozeman Elite if I wanted to.
This time I've just been running my new Delta Recruits for Marks and Event progress, so that works out for me, but it means not using any of my more veteran Captains with higher end builds.
I don't want to ruin the experience for others. "The Needs of the Many outweigh the needs of the few," after all. That's why when I do find myself in an Op with struggling players, I'll escort them to engage a few enemy-groups without skill activation and only with weapons fire, or just crowd control, whatever the case may be. Everybody wins that way.
I remember that lead to confusion during the Sompek and Kobayashi events since only the specific event version awarded progress (which had pitchforks and torches out in droves in the forums when those who did not read the fine print found out they were not getting progress), which is probably another factor in addition to the not wanting to slow things down by splitting the ques.
I think the people who are saying "These events are designed for everyone" are ignoring one MAJOR THING. ADVANCED DOES NOT REMOVE NORMAL DIFFICULTY.(I would've just bolded the words but I'm on mobile at the moment so sorry for all caps)
Therefore, you can have advanced to be more entertaining and slightly more rewarding for those who want it, and then also have normal for everyone else to do.
Lacking adv and elite options is nonsense, event or not. It's just redundant to say at this point since it's all nonsense, but people like it and support it so expect nothing else.
I am fairly sure everyone here understands that adding advanced and elite options does not mean the elimination of the regular difficulty version.
The thing is that with only two TFOs to choose from and so many days in the event "fun" gets rather thin anyway after a few days, then it becomes more important to not have to wait a long time for the ques to pop so the player can get the damn thing out of the way and go on to something that actually is still fun with whatever is left of the time they have to play.
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I think some minor challenges should still be acceptable an a this day and age video game.
The event was boring, boring, BORING! Only reason not to complain is that there are numerous event maps around by now that are even worse than azure. Only benefit of the rework here was that we at least have a working map now. Not that it turned out to be a good one.
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With that in mind, it makes sense as to why they didn't let the Event version have an Adv version active. Veterans gotta help out the lowbies a bit.
As well, Event TFOs are not usually on a cooldown restriction, so they can't have an Adv version; mainly to prevent rapid farming of Elite Marks.
Could they make Adv. Event TFOs with a regular 5 minute Cooldown? Sure. Will they? Not if they're trying to let everyone participate, no matter how underleveled/undergeared they are, and needing enough experienced players to help carry.
If two or three above average players are present in the only difficulty they can select for the event, there's not much else 'normal' players can do.
Let us pick other difficulties for events. And let us pick regular versions of missions too (in case of the Breach or Sompek events for example). Disabling versions of missions that you want to be played for an event is contradictory and dumb.
Of the 15(?) days I've done it so far, I've run into this situation once. And that was when there were two guys from the same fleet. The rest of the time, everyone I've been running with doesn't just wipe out everything in one alpha. We cruise back and forth from new spawn to new spawn, without a break for all 14m.
Maybe it's time of day related?
But sure, why not have an Advanced version for better players?
(only thing I can think of is they were concerned that it might split up & slow down queue pops, and they want event queues to pop instantly.)
In this, you can't really even scratch them and die very, very quickly.
And it all too often means getting ganked several times (once I had at least three spheres around me and was hit by half a dozen high yield thermonic torpedoes (and no, I am not exaggerating) along with who knows how many beams before before my ship was even visible on the screen, even higher level ships would have trouble with that kind of pounding) before being able to get back to the objectives.
And since when are "all the ships" freed? They respawn every few seconds. Sure, there's only one or two Falchions, but there's always at least a T'liss stuck somewhere.
It's what you read into it. Having options is usually a good thing. A players asks for difficulty options and it's labelled as some sort of epeen ego thing? That's strange.
Hmm. I haven't noticed any difficulty getting past the center enemies. I think they've interrupted me 3 or 4 times? Yeah, I've got some +Flight Speed, but not some kind of super-speed build like the people who zip away from me like I'm standing still in Borg RA...
When you've done your one, then return to your Advanced or Elite Queue if you desire.
I always like seeing new people trying STO, and this is where events should continue to focus!
but the epeens like the op, (Sorry Annemarie i HAVE to steal that term) will always be there, which is why i won't do TFOs at all unless there is an event where I want the reward. as bad as the egos are on the forum they are far worse in game
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The devs need to start doing modern game design and allow Adv/Elite for events to make events fun and worth while for a wider portion of the player base. Doing normal option only is just bad design that limits the event fun to a smaller amount of players. If they don't want to do Adv/Elite for the open queue at least make it Adv/Elite for the private queue system.
Eh, once you've done it a couple times, it's not "fun" in the first place. Whether it's "easy" or "a challenge", It's just repetition to fulfil the event and/or farming. The main problem of all online/service/MMO games.
It's why I've rarely completed these 14-day Events in STO, unless there's some better reward (like the Summer/Winter ships, or this meta-event ship reward). Doing the same TFO 14+ days in a row is just mind-numbing. I've no idea how some people run TFO's/dungeons all day in MMOs.
(and once I'm grinding/farming, I'd rather plow through the easy version. If it's going to be tedium regardless, might as well go for the lower-energy tedium. But that's just me. I'm not a 'challenge player' to start with.)
Flying at a different heigth usually solves the issue of getting in unwanted fights near the centre. A high fly over allows you to evade them easily.
The problem is that it splits the que for the event which makes it take longer to pop so people fitting it in every day on a possibly tight schedule does not become a matter of burning most of the play time waiting and not having the time to actually finish the TFO before having to get back to work on whatever they are doing in the real world.
This time I've just been running my new Delta Recruits for Marks and Event progress, so that works out for me, but it means not using any of my more veteran Captains with higher end builds.
I don't want to ruin the experience for others. "The Needs of the Many outweigh the needs of the few," after all. That's why when I do find myself in an Op with struggling players, I'll escort them to engage a few enemy-groups without skill activation and only with weapons fire, or just crowd control, whatever the case may be. Everybody wins that way.
I remember that lead to confusion during the Sompek and Kobayashi events since only the specific event version awarded progress (which had pitchforks and torches out in droves in the forums when those who did not read the fine print found out they were not getting progress), which is probably another factor in addition to the not wanting to slow things down by splitting the ques.
Therefore, you can have advanced to be more entertaining and slightly more rewarding for those who want it, and then also have normal for everyone else to do.
The thing is that with only two TFOs to choose from and so many days in the event "fun" gets rather thin anyway after a few days, then it becomes more important to not have to wait a long time for the ques to pop so the player can get the damn thing out of the way and go on to something that actually is still fun with whatever is left of the time they have to play.