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Azure Nubula rescue event too easy = Not fun

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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2021
    pottsey5g wrote: »
    poddli wrote: »
    To the OP, you could try a self-imposed challenge. Take off your high end gear, replace with vendor white mk x. Remove all your space traits. Remove every boff skill not from the standard vendor. There you go. It's still very doable and you won't be a drag on the rest of the team. Enjoy!
    That makes no difference its still boring and super easy. Doing that and the entire wave still dies in seconds leaving nothing to do but sit still and tap F once very few minuets.

    The devs need to start doing modern game design and allow Adv/Elite for events to make events fun and worth while for a wider portion of the player base. Doing normal option only is just bad design that limits the event fun to a smaller amount of players. If they don't want to do Adv/Elite for the open queue at least make it Adv/Elite for the private queue system.

    Agreed.

    You can’t remove the Normal obviously, because there are people that consider it a crime to think that they have to ever improve in a video game.. they expect the bar to be dropped to them so fine.. have your way. The ‘normal’ version of this map really is almost unreasonably easy, it’s almost comical.

    But not offering options for those of us that find the dumbed down and lazy version to be boring is just bad design and neglectful to a portion of the player base. Why should we spend money to buy your ultra powerful new ‘shineys’ when maps like this are where we get to use them?
    Insert witty signature line here.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited May 2021
    While it may be too early to live your Epic Adventures on your explody T6 Oberth ... -- if you ever wanted to be the Epic Galaxy Class Captain that deep inside you knew you always were meant to be ... (despite the actual horrible layout of that ship) -- now is that time ! :wink:

    #LemonsIntoLemonade

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  • saurializardsaurializard Member Posts: 4,404 Arc User
    A good compromise would be to make events harder but taking fewer days to complete, so it doesn't become a painful chore instead of just a chore.

    But, you know, the metrics...
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • kiralynkiralyn Member Posts: 1,576 Arc User
    because there are people that consider it a crime to think that they have to ever improve in a video game.. they expect the bar to be dropped to them so fine.. have your way.

    ...wow.

    :|
  • doctorstegidoctorstegi Member Posts: 1,226 Arc User
    coldnapalm wrote: »
    So...I did a run once where I didn't bother to shut down any of the tractors and just went on an explody train on this map. Partly for the damage endeavor and partly because I got tired of having to wait for all my buffs to be reset up after a cycle of doing tractors. I'm pretty sure I AFKed at least 2 of the players on the map. And this is not even on my main ship. Pretty sure having players like me and with the players who play normal is a terrible idea and I have no idea why they are forcing it.

    You can solo play the mission if you sign up under private, why bother with others if you can play it solo?

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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  • solidshark214solidshark214 Member Posts: 347 Arc User
    A good compromise would be to make events harder but taking fewer days to complete, so it doesn't become a painful chore instead of just a chore.

    But, you know, the metrics...

    This. Even the events that are fun get to be a mindless chore after three [EXPLETIVE REDACTED] weeks of it.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    So...I did a run once where I didn't bother to shut down any of the tractors and just went on an explody train on this map. Partly for the damage endeavor and partly because I got tired of having to wait for all my buffs to be reset up after a cycle of doing tractors. I'm pretty sure I AFKed at least 2 of the players on the map. And this is not even on my main ship. Pretty sure having players like me and with the players who play normal is a terrible idea and I have no idea why they are forcing it.

    You can solo play the mission if you sign up under private, why bother with others if you can play it solo?

    I thought they stopped that when people used that to AFK synthwave in peace alone. Did they bring it back?
    Probably by accident if that's the case.
    A good compromise would be to make events harder but taking fewer days to complete, so it doesn't become a painful chore instead of just a chore.

    But, you know, the metrics...

    This. Even the events that are fun get to be a mindless chore after three [EXPLETIVE REDACTED] weeks of it.
    And these days, it's becoming 3 weeks of an event, then just after, another 2-week event, then just after, another 3-week event, then a 1-week event to give a little "break", then another 2-week event, etc...
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • phoenixc#0738 phoenixc Member Posts: 5,893 Arc User
    edited May 2021
    coldnapalm wrote: »
    coldnapalm wrote: »
    So...I did a run once where I didn't bother to shut down any of the tractors and just went on an explody train on this map. Partly for the damage endeavor and partly because I got tired of having to wait for all my buffs to be reset up after a cycle of doing tractors. I'm pretty sure I AFKed at least 2 of the players on the map. And this is not even on my main ship. Pretty sure having players like me and with the players who play normal is a terrible idea and I have no idea why they are forcing it.

    You can solo play the mission if you sign up under private, why bother with others if you can play it solo?

    I thought they stopped that when people used that to AFK synthwave in peace alone. Did they bring it back?
    Probably by accident if that's the case.
    A good compromise would be to make events harder but taking fewer days to complete, so it doesn't become a painful chore instead of just a chore.

    But, you know, the metrics...

    This. Even the events that are fun get to be a mindless chore after three [EXPLETIVE REDACTED] weeks of it.
    And these days, it's becoming 3 weeks of an event, then just after, another 2-week event, then just after, another 3-week event, then a 1-week event to give a little "break", then another 2-week event, etc...

    That is sort of a trend in a lot of older games, which makes sense since they have been around so long that most of the old material is either obsolete or played so often by long time players that they either need a constant stream of new material or some other mechanic (like the FOMO of events) to keep them from getting bored and wandering away. Defiance did well enough on that kind of thing until the game company got bought up by another one and split the player base with a "new" version that few wanted for instance.

    It is actually a good thing if you look at the player concurrency metrics. That said, I sometimes have to take a break too, and I usually pick one of the most minor filler events with the least valuable (to me) rewards.
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    It always comes back to the fact that it has to do with the majority of players on what gets developed. Being that there are far more people who are just Star Trek fans and not fans who are also gamers that its going to be made where they think they accomplished something even though people who are actual gamers know it has the same result even if you just afk or spacebar/f it to keep from getting an afk penalty. Is another reason why the lockboxes now usually contain methods of hard carrying a random team because odds are in most cases you have 4 lemmings looking for your guidance.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Being that there are far more people who are just Star Trek fans and not fans who are also gamers that its going to be made where they think they accomplished something even though people who are actual gamers know it has the same result even if you just afk or spacebar/f it to keep from getting an afk penalty.

    "Gamer" is a pretty wide group, actually. Not every gamer is interested in the whole "must throw myself against that cliff until I conquer it!" thing. Just like what a particular gamer finds "fun" is different - Perfecting your build, repeatedly testing your attack rotation to perfectly maximize your dps, studying mechanics to find the best combination of gear & stats... some people find that fun. Others think it sounds like tedious un-fun work. Some people find pounding themselves against the highest difficulty fun. Others don't. And still others do like playing against a challenge - but they don't find all that 'perfecting' to be fun, so the regular difficulty is enough 'challenge' for their mediocre skills.

    But they're all still actual gamers.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    I've had only a few runs between both accounts with more than one ship able to obliterate the points, as there's 4 points you spot who they are and simply adjust course if you see them scooting off to a spawn. You head somewhere else and get the kills/damage required to avoid afk while they get tied up releasing the ship.

    Or you wait until 7/14 point and use the middle group for some kills.

    Fun factor definitely diminishes if you're not able to do much because someone has a build that's tuned for a higher difficulty level. Even the most frantic epeen stroker probably finds less gratification even if they could adjust the build to suit.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    It always comes back to the fact that it has to do with the majority of players on what gets developed. Being that there are far more people who are just Star Trek fans and not fans who are also gamers that its going to be made where they think they accomplished something even though people who are actual gamers know it has the same result even if you just afk or spacebar/f it to keep from getting an afk penalty. Is another reason why the lockboxes now usually contain methods of hard carrying a random team because odds are in most cases you have 4 lemmings looking for your guidance.

    I'm not sure anyone plays this game regularly enough to care about events who is only here for the Star Trek. The stories can only be played through so many times before it all gets old, and without the Foundry, its a lot worse for those wanting more of the Star Trek universe. Events are so dull and repetitive, even with their changes to allow multiple options, that I don't know why anyone who just wants more Trek would bother with them.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    So...I did a run once where I didn't bother to shut down any of the tractors and just went on an explody train on this map. Partly for the damage endeavor and partly because I got tired of having to wait for all my buffs to be reset up after a cycle of doing tractors. I'm pretty sure I AFKed at least 2 of the players on the map. And this is not even on my main ship. Pretty sure having players like me and with the players who play normal is a terrible idea and I have no idea why they are forcing it.

    You can solo play the mission if you sign up under private, why bother with others if you can play it solo?

    I thought they stopped that when people used that to AFK synthwave in peace alone. Did they bring it back?
    Probably by accident if that's the case.

    They actually never removed it. Every event since has been playable solo through by going through the private queueing.
    Whether it's by accident or not, I cannot say... but it seems the trend is still going, and after all they aren't gonna lose anything by doing this, because people AFKing and leaving the queues to autocomplete (and the event ones ALL do it) still bump their metrics up.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
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