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players not contributing in TFOs (ps4 only??)

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  • valoreahvaloreah Member Posts: 11,069 Arc User
    @valoreah
    ESO and GTA are 2 games, with a kick-system.. and from my experience, there it is no problem at all.

    Again, you cannot really compare games like WoW, ESA or GTA to STO. Those other games have much more clearly defined and fleshed out roles and archetypes. Dungeons and raiding in those games are much more scripted affairs that are designed around that and require various roles to complete effectively. STO has none of that. There is no "trinity" here.
    the way i imagne the honor system, it would handle the afk-palyer very well, at least on the positive-honor side..
    of course the tfo-system should seperate them, if enough players are around..
    ..and bring them only together, if there is a lack of people qued for a particular tfo.. then the honor-system could be temporary taken offline, but inform the players with a message(or an icon)!

    +) people active going for optional targets will get positive honor
    -) people not going for optional targets, will get negative honor
    -) afk-players, will get (more?) negative honor
    -) people not activley contributing, to even mission goals, get negative honor
    /) optional targets, that are somehow time related, could be excluded from the honor system

    **) a benefit from having VERY HIGH positive honor, could be a granted access to elite random TFOs - how about that? ;)
    **) the benefit from negative honor, would be that they could do whatever they want in a TFO, without beeing bothered by people, which are taking TFOs more serious

    i can impossible imagine anything that people could have against such a system, except those "poor" leechers lol

    You are proving the opposite of what you are trying to do here. What you have explained in this is you are penalizing players who have no need for or interest in completing optional (as in not at all required) tasks. Again, optional tasks are not requirements to complete a TFO successfully and people who do not want to bother with them should never get penalized for that.

    If this is how you want to play, there is absolutely nothing wrong with that. You can put together your own team and direct everyone how you want to run the content. Anyone not playing to your standard, you can kick them from your team. Problem solved.
    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
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  • sleepwalker#8777 sleepwalker Member Posts: 126 Arc User
    @coldnapalm
    i doubt anyone would leave sto, just because he got blocked 1 time on esd.. that player likely had other issuses with the game already..
    mature playerbase in gta?? you probably have never played it.. ;)
    and again.. the current system is CONSTANT abused, and a vote/kick system CAN be abused, that is noway the same!

    the downside, of the current system is, that people like me, constatly loose marks, which we would have earned, if everyone would do his job. beside that, it is just frustrating to fail on easy things, even if you do all you can to accomplish things.

    and NO, i wil not create private ques, just to play a game on a normal way. optional targets is a normal thing in games.. people usually go for it.. it is there to make things a bit more interresting.. giving it an aditional dimension.. not somehting they never do!
  • keepcalmchiveonkeepcalmchiveon Member Posts: 4,143 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    Hmm, earlier in this thread I mentioned that toxicity wasn't very common in STO, but now I wonder if that's just because I don't socialize much in-game. Today I had an endeavor for 20 Voth ground kills, so I went to the Dyson ground battlezone. I killed one Voth and had someone whisper me "So your specialty is leeching?" and then put me on ignore before I could ask what that was even supposed to mean. I typically avoid battlezones cause I don't find them enjoyable, they're a very poor implementation of open-world content imo, and ground BZs in particular I avoid because I dislike ground combat (I'm more than capable of doing it, I just think the ground gameplay is horrendous).

    lmao - i would have followed him and took kills all day after that comment. :)

    Right...because the best way to deal with toxic players is to be toxic right back at them.... :(

    its an open field. if this one kill tripped this player so much to whisper said statement, then, yes, they deserve to be trolled at that point. its a game. if you cant share the BZ with others, then maybe dont play. so again...yeah, id do it.
    how do you deal with a bully? fight back. same concept my friend.

    and with that, im out. these threads get nowhere and people start taking things too personal.

    There is a BIG difference between fighting back against a bully and being a bully right back at the bully. What you are saying is that because somebody bullied you, you are gonna bully them back...even worse no less. So...no...not the same concepts.

    And thank you for pointing out why we can't have a vote/kick system once again in this game...because we have players like you.

    lmao. you just dont get it mate. and again, you give me smiles for days. :)

    peace out.
  • seaofsorrowsseaofsorrows Member Posts: 10,913 Arc User
    @coldnapalm
    i doubt anyone would leave sto, just because he got blocked 1 time on esd.. that player likely had other issuses with the game already..
    mature playerbase in gta?? you probably have never played it.. ;)
    and again.. the current system is CONSTANT abused, and a vote/kick system CAN be abused, that is noway the same!

    the downside, of the current system is, that people like me, constatly loose marks, which we would have earned, if everyone would do his job. beside that, it is just frustrating to fail on easy things, even if you do all you can to accomplish things.

    and NO, i wil not create private ques, just to play a game on a normal way. optional targets is a normal thing in games.. people usually go for it.. it is there to make things a bit more interresting.. giving it an aditional dimension.. not somehting they never do!

    Every time I start to think maybe a vote/kick system wouldn't be bad.. I read a post from someone like you that illustrates exactly why it would be a terrible idea. Thank you for the reminder of why this is such a bad idea, players like you would abuse the system because others aren't playing the exact way YOU want them to play.

    You are the exact reason we don't have a vote/kick system.. and that's a good thing.
    animated.gif
    Discovery is good, it's you that sucks.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 4,143 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Hmm, earlier in this thread I mentioned that toxicity wasn't very common in STO, but now I wonder if that's just because I don't socialize much in-game. Today I had an endeavor for 20 Voth ground kills, so I went to the Dyson ground battlezone. I killed one Voth and had someone whisper me "So your specialty is leeching?" and then put me on ignore before I could ask what that was even supposed to mean. I typically avoid battlezones cause I don't find them enjoyable, they're a very poor implementation of open-world content imo, and ground BZs in particular I avoid because I dislike ground combat (I'm more than capable of doing it, I just think the ground gameplay is horrendous).

    lmao - i would have followed him and took kills all day after that comment. :)

    Right...because the best way to deal with toxic players is to be toxic right back at them.... :(

    its an open field. if this one kill tripped this player so much to whisper said statement, then, yes, they deserve to be trolled at that point. its a game. if you cant share the BZ with others, then maybe dont play. so again...yeah, id do it.
    how do you deal with a bully? fight back. same concept my friend.

    and with that, im out. these threads get nowhere and people start taking things too personal.

    There is a BIG difference between fighting back against a bully and being a bully right back at the bully. What you are saying is that because somebody bullied you, you are gonna bully them back...even worse no less. So...no...not the same concepts.

    And thank you for pointing out why we can't have a vote/kick system once again in this game...because we have players like you.

    lmao. you just dont get it mate. and again, you give me smiles for days. :)

    peace out.

    I thought you were done. Oh sweetie, you really don't know what those words mean do you. Claiming that other people don't get it repeatedly means one of two things. Either you are TRIBBLE at communication and need to learn to improve how to express yourself...or you are the one who really doesn't get it.

    lmao - is this really the best rebuttal you counter with? as fun as it would be to cross words with you, your limited ability to actually formulate replies with some sort of actual meat on them is what makes this hilarious it many forms. reply if you wish, but for entertainment purposes, please form something that will entertain me at least.

    now i am out. (cuz this is going the same route of you crying and using names and uppercase letters, and i hate seeing people not being intelligent when i am sure they can)
  • valoreahvaloreah Member Posts: 11,069 Arc User
    edited March 2021
    Every time I start to think maybe a vote/kick system wouldn't be bad.. I read a post from someone like you that illustrates exactly why it would be a terrible idea. Thank you for the reminder of why this is such a bad idea, players like you would abuse the system because others aren't playing the exact way YOU want them to play.

    You are the exact reason we don't have a vote/kick system.. and that's a good thing.

    I have to agree. It is becoming more clear that AFK players are not the issue - it is people getting upset that others are not playing the way they want them to, so they are looking for a blunt instrument to force them into a particular way of playing. These posts prove that a vote kick is for "play like I want you to, or else."

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
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  • baronvonboombaronvonboom Member Posts: 41 Arc User
    valoreah wrote: »

    I have to agree. It is becoming more clear that AFK players are not the issue - it is people getting upset that others are not playing the way they want them to, so they are looking for a blunt instrument to force them into a particular way of playing. These posts prove that a vote kick is for "play like I want you to, or else."

    Maybe for that user youre discussing this with, for others like myself who deal with it unluckily more than others it is most definitely the case. Marks/optionals et al arent nor will be a problem, they dont take advantage or abuse other players like those who AFK do.
    All your post does is make it seem as though youre eager to discredit or gazump the afk issue & makes your earlier posts appear insincere. You dont really believe people about AFKrs because you havent seen them & thus think its ultimately just an excuse or ulterior motive to push for a kick system.

    As far as the actual debate surrounding the kick system is concerned it would be better off without the extremes of yourself AND the other player as youre both only looking for something to validate your own viewpoint.

    The issue is real & a preference for a kick system isnt insidious by default.
  • valoreahvaloreah Member Posts: 11,069 Arc User
    edited March 2021
    Maybe for that user youre discussing this with, for others like myself who deal with it unluckily more than others it is most definitely the case. Marks/optionals et al arent nor will be a problem, they dont take advantage or abuse other players like those who AFK do.
    All your post does is make it seem as though youre eager to discredit or gazump the afk issue & makes your earlier posts appear insincere. You dont really believe people about AFKrs because you havent seen them & thus think its ultimately just an excuse or ulterior motive to push for a kick system.

    As far as the actual debate surrounding the kick system is concerned it would be better off without the extremes of yourself AND the other player as youre both only looking for something to validate your own viewpoint.

    The issue is real & a preference for a kick system isnt insidious by default.

    I think my position on AFK players is fairly obvious as I have said on multiple occasions AFK players in TFOs do exist. I have seen them before. What I will continue to be highly skeptical of is claims that they are so common and so widespread they are literally in "every other TFO." My own experience is vastly different. From my perspective, the AFK player is a very rare occurrence. So rare in fact it refutes the claims that a vote kick system is a must have because of them.

    What I personally see more of are players like those in this thread who would love to use such a system to kick people who do not complete optional tasks or play differently than they think they should.

    I also believe it very clear since this has already been covered in this thread - any system like this on its own is not insidious. It is the people who will most certainly abuse it that will make it that way. And as I said before, everyone who supports this kind of system will want it until it is used against them.

    To reiterate once again, people wanting to avoid players who play differently are more than capable of forming their own teams. Form your own team and you have full control over who stays and who goes on your team.


    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • protoneousprotoneous Member Posts: 2,476 Arc User
    valoreah wrote: »
    Every time I start to think maybe a vote/kick system wouldn't be bad.. I read a post from someone like you that illustrates exactly why it would be a terrible idea. Thank you for the reminder of why this is such a bad idea, players like you would abuse the system because others aren't playing the exact way YOU want them to play.

    You are the exact reason we don't have a vote/kick system.. and that's a good thing.

    I have to agree. It is becoming more clear that AFK players are not the issue - it is people getting upset that others are not playing the way they want them to, so they are looking for a blunt instrument to force them into a particular way of playing. These posts prove that a vote kick is for "play like I want you to, or else."
    While I can't disagree about the blunt instrument part one thing that's missing here (and may be part of what some people have been trying to say) is that some players can be "pseudo-afk-absolute-minimum-effort" at times. Granted, it's not know if they're newer players or otherwise playing at their very best but when you see some stuff like this it really does make me wonder what's going on here -
    *) in the breach, they go for the boss etc, without rescuing any ships or closing hangar doors
    *) in the vault, they just park somewhere, while the weavers spinning the net
    *) in undine assault, they go for the boss of course without closing errants
    *) in borg disconencted, they dont rescue the ships anymore
    *) in transdimensional tactics, they attack the boss, before others even activated their suit, get stuck then at the start point
    *) in storming the spire, people not spreading out and defending the landing plattforms
    *) in bug hunt, nonone is defending the npc (at the end) anymore
    *) in kitomer vortex, they dont stop probes from entering the portal
    *) in gateway to grethor, you have 4 people on 1 side, and only 1 on the other side (and somehow still not closing green portals)
    *) in counterpoint, they dont close the portals at the beginning, and not delivering enter-troops
    *) in days of doom, 3 people instant leave
    *) in gravity kills, only 2 guys collect particles
    *) dranuur gauntlet, they dont repair smoking broken satellites
    *) dranuur beach assault, NOONE is defending any generators
    *) azure nebula, people destroying ships, but "dont have time" to stop the tracor beams
    *) mycelian realm, if you get to close to some people, they dont feel like placing crystals anymore
    AND OF COURSE THERE IS SOMEONE AFK IN AT LEAST EVERY 2nd TFO!

    what is going on here???

    ... people who are actively contributing ...
    There's a big difference between trying to actively contribute or basically doing f-all while just sneaking past the afk threshold.

    There's also a big difference (in advanced TFO's) in trying to achieve "the optional" and failing or basically doing f-all.

    I try to not let things like this bother me too much but I'd like to let the person who posted this list know that when I'm playing TFO's I'm looking to support players like you who are at least trying to actively contribute.
  • protoneousprotoneous Member Posts: 2,476 Arc User
    valoreah wrote: »
    To reiterate once again, people wanting to avoid players who play differently are more than capable of forming their own teams.
    No, I'm not always able to form my own team. Please stop speaking in strange hypothetical terms in which you're always correct "in theory".
  • valoreahvaloreah Member Posts: 11,069 Arc User
    protoneous wrote: »
    No, I'm not always able to form my own team. Please stop speaking in strange hypothetical terms in which you're always correct "in theory".

    There is nothing hypothetical about it. You have access to the same in-game tools as everyone else and you are more than capable of chatting with others, socializing and inviting other players to a team.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • protoneousprotoneous Member Posts: 2,476 Arc User
    edited March 2021
    valoreah wrote: »
    protoneous wrote: »
    No, I'm not always able to form my own team. Please stop speaking in strange hypothetical terms in which you're always correct "in theory".
    There is nothing hypothetical about it. You have access to the same in-game tools as everyone else and you are more than capable of chatting with others, socializing and inviting other players to a team.
    You're 100% correct, in theory.
  • valoreahvaloreah Member Posts: 11,069 Arc User
    protoneous wrote: »
    You're 100% correct, in theory.

    Again, nothing theoretical about you playing the same game as everyone else. You have the same tools available to you as the rest of us.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • protoneousprotoneous Member Posts: 2,476 Arc User
    valoreah wrote: »
    protoneous wrote: »
    You're 100% correct, in theory
    You have the same tools available to you as the rest of us.
    "All players have the same tools therefore finding a team is easy". Did I get it right this time?
  • valoreahvaloreah Member Posts: 11,069 Arc User
    protoneous wrote: »
    "All players have the same tools therefore finding a team is easy". Did I get it right this time?

    And what is theoretical or hypothetical about that? Yes, taking the time to socialize and find team like minded team members requires some effort. The question is whether or not that effort is worth it to you to avoid getting auto teamed with people who may not play to your liking.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

    Get the Forums Enhancement Extension!
  • protoneousprotoneous Member Posts: 2,476 Arc User
    valoreah wrote: »
    protoneous wrote: »
    "All players have the same tools therefore finding a team is easy". Did I get it right this time?
    And what is theoretical or hypothetical about that? Yes, taking the time to socialize and find team like minded team members requires some effort.
    It doesn't really matter what term I use, stating "all players have the same tools" is nothing more than stating the obvious. It's perfectly irrefutable. "All players breathe oxygen". The point remains that I'm not always able to form my own team. I'm sorry I don't always have enough friends or fleetmates on during the various times I play.
    The question is whether or not that effort is worth it to you to avoid getting auto teamed with people who may not play to your liking.
    That's a very polite and respectful way to refer to "players who are not contributing". I can't recall stating I have an issue with those players in this thread but I did give them a colorful and carefully considered conditional label just above. What I wouldn't like to see is your friendly label getting extended to anyone that is playing that card on purpose.
  • sleepwalker#8777 sleepwalker Member Posts: 126 Arc User
    edited March 2021
    valoreah wrote: »
    @valoreah
    ESO and GTA are 2 games, with a kick-system.. and from my experience, there it is no problem at all.

    Again, you cannot really compare games like WoW, ESA or GTA to STO. Those other games have much more clearly defined and fleshed out roles and archetypes. Dungeons and raiding in those games are much more scripted affairs that are designed around that and require various roles to complete effectively. STO has none of that. There is no "trinity" here.
    the way i imagne the honor system, it would handle the afk-palyer very well, at least on the positive-honor side..
    of course the tfo-system should seperate them, if enough players are around..
    ..and bring them only together, if there is a lack of people qued for a particular tfo.. then the honor-system could be temporary taken offline, but inform the players with a message(or an icon)!

    +) people active going for optional targets will get positive honor
    -) people not going for optional targets, will get negative honor
    -) afk-players, will get (more?) negative honor
    -) people not activley contributing, to even mission goals, get negative honor
    /) optional targets, that are somehow time related, could be excluded from the honor system

    **) a benefit from having VERY HIGH positive honor, could be a granted access to elite random TFOs - how about that? ;)
    **) the benefit from negative honor, would be that they could do whatever they want in a TFO, without beeing bothered by people, which are taking TFOs more serious

    i can impossible imagine anything that people could have against such a system, except those "poor" leechers lol

    You are proving the opposite of what you are trying to do here. What you have explained in this is you are penalizing players who have no need for or interest in completing optional (as in not at all required) tasks. Again, optional tasks are not requirements to complete a TFO successfully and people who do not want to bother with them should never get penalized for that.

    If this is how you want to play, there is absolutely nothing wrong with that. You can put together your own team and direct everyone how you want to run the content. Anyone not playing to your standard, you can kick them from your team. Problem solved.

    GTA has no player roles at all, so that argument that a vote/kick sytsem has anything to do with roles, does not realy work here..

    .. and would be the downside for people with negative honor here?? nothing would change for them AT ALL! they could just continue play the game in any way they want.

    this system could be alternate solution for a vote/kick system! it simply could bring players with the same mindsets together - nothing more
  • sleepwalker#8777 sleepwalker Member Posts: 126 Arc User
    @coldnapalm
    i doubt anyone would leave sto, just because he got blocked 1 time on esd.. that player likely had other issuses with the game already..
    mature playerbase in gta?? you probably have never played it.. ;)
    and again.. the current system is CONSTANT abused, and a vote/kick system CAN be abused, that is noway the same!

    the downside, of the current system is, that people like me, constatly loose marks, which we would have earned, if everyone would do his job. beside that, it is just frustrating to fail on easy things, even if you do all you can to accomplish things.

    and NO, i wil not create private ques, just to play a game on a normal way. optional targets is a normal thing in games.. people usually go for it.. it is there to make things a bit more interresting.. giving it an aditional dimension.. not somehting they never do!

    Every time I start to think maybe a vote/kick system wouldn't be bad.. I read a post from someone like you that illustrates exactly why it would be a terrible idea. Thank you for the reminder of why this is such a bad idea, players like you would abuse the system because others aren't playing the exact way YOU want them to play.

    You are the exact reason we don't have a vote/kick system.. and that's a good thing.

    show me, where i've said, that i would kick everyone, who is not going for optional targets???

    i mainly would use it for AFK-players.. but the pure existance of such an ability would encourage players to behave better.
    and it seems you forget that a kick requires a vote of the other players first! if someone does anything that the MAJORITY of a team dont like - WHATEVER IT IS - the rest of the team should have an option to handle that situation
  • valoreahvaloreah Member Posts: 11,069 Arc User
    edited March 2021
    protoneous wrote: »
    It doesn't really matter what term I use, stating "all players have the same tools" is nothing more than stating the obvious. It's perfectly irrefutable. "All players breathe oxygen". The point remains that I'm not always able to form my own team. I'm sorry I don't always have enough friends or fleetmates on during the various times I play.

    There is nothing to be sorry for. However, are you suggesting that if you have no friends or fleetmates on at a given time, you are incapable of using the numerous public chat channels to find others to team up with? Or are you the only player in the entire game? Or is every other player online the same time as you AFK? Are you unable to type into chat channels?

    How do you expect to find like minded players to team with if you do not look for them?


    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • paradox#7391 paradox Member Posts: 1,302 Arc User
    edited March 2021
    I play on PS4, I don't usually do TFOs but most of the randos I do end up with seem to be pretty useful, my favorite technique is the Colius maneuver (TM) a combination of Nimbus pirate distress call, photonic fleet, warp shadows and a Voth power subcore.
  • protoneousprotoneous Member Posts: 2,476 Arc User
    valoreah wrote: »
    protoneous wrote: »
    It doesn't really matter what term I use, stating "all players have the same tools" is nothing more than stating the obvious. It's perfectly irrefutable. "All players breathe oxygen". The point remains that I'm not always able to form my own team. I'm sorry I don't always have enough friends or fleetmates on during the various times I play.
    There is nothing to be sorry for. However, are you suggesting that if you have no friends or fleetmates on at a given time, you are incapable of using the numerous public chat channels to find others to team up with? Or are you the only player in the entire game? Or is every other player online the same time as you AFK? Are you unable to type into chat channels?

    How do you expect to find like minded players to team with if you do not look for them?
    I find you suggesting the same thing over and over as some magic cure all close to nonsensical given that I personally don't have any issues with randoms but only mentioned I'm not always able to form my own team.

    I almost guessed the next step correctly in that it would be "well your not trying hard enough", but you managed to go several steps further in questioning my ability to use various things from using channels to typing. It seems "what's stopping you" is actually the next step lol. You forgot to suggest that perhaps I'm anti-social as well :wink:

    You are reversing the onus of responsibility by suggesting that people have the option of forming private teams as way to avoid AFK players or players not actively contributing in a time in which many players rely upon randoms. This is what I take issue with.

    I'm unsure if further posting in this thread is even worth the time at this point as -

    1) You've already debated these very same points on page 3 of this thread, at length. The fault is mine for not keeping up on my reading.

    2) Some comments for this thread are being held (posts are being made but not shown). This is not a comment about moderation as none has visibly occurred. However it can be difficult to make a point or carry a conversation when parties that you've quoted are unable to respond for unknown reasons. It must be a glitch.
  • westmetalswestmetals Member Posts: 8,401 Arc User
    edited March 2021
    Given that there are additional rewards associated with playing randoms, and that there are TFOs which can become uncompletable if there are AFK players (and yes some of those TFOs are still in the random rotation, I just randomed into one of the ones I'm talking about on Friday)... we do need some sort of method of eliminating players who are truly AFK.

    I personally do not think that a vote-kick system is workable because it would become weaponized. Because there would need to be some sort of penalty attached to being kicked (or else people won't care and will just queue anyway on the chance they don't get kicked), and (as demonstrated during the Spock memorial period) we have entire fleets of organized trolls who will then delight in unjustly kicking people in order to stick them with the penalty. Whatever that penalty is - even if it's just a half-hour cooldown or whatever.

    That's why I have previously advocated for an automated kick based on the game's (existing) idle timer. While yes this would not entirely resolve cases of people "freeloading", it would eliminate those cases where the player is completely inattentive, and can be easily based on the existing code (the idle timer already exists).

    Also I would point out that this would (obviously) not apply to the cases of "you're not doing it right"... i.e. players skipping optionals or not staying with the team, etc. (I get yelled at all the time for going off on my own in Azure Nebula, even when I can totally handle 1- and 2- pointers solo and know it.)

    ----

    And before valoreah goes off on the "just play preformed teams" tangent again - it's NOT a reasonable solution for all cases. For one, see above, about the increased rewards for randoms; second, the Klingon Recruit event requires doing randoms; third, as much as you like to harp on it or blame the players for it, we do NOT all have enough friends available AT ALL TIMES, who WANT to do TFOs on demand. Especially those of us with flexible work/family schedules who might be online at an unusual time. (For example, I was online at 5AM today... I can't even recall the last time I was on before 7AM... meaning that most if not all of my existing friends list was offline & ALL EIGHT of the custom channels I'm active on - including the crossfaction armada chats for four different armadas - were dead quiet. And okay yes I theoretically could socialize with the players that are online at that time, but that means that I'm wasting the time today that I could be playing, and in the meantime making new friends who may never be online when I am ever again.)

  • valoreahvaloreah Member Posts: 11,069 Arc User
    protoneous wrote: »
    I find you suggesting the same thing over and over as some magic cure all close to nonsensical given that I personally don't have any issues with randoms but only mentioned I'm not always able to form my own team.

    I almost guessed the next step correctly in that it would be "well your not trying hard enough", but you managed to go several steps further in questioning my ability to use various things from using channels to typing. It seems "what's stopping you" is actually the next step lol. You forgot to suggest that perhaps I'm anti-social as well :wink:

    You are reversing the onus of responsibility by suggesting that people have the option of forming private teams as way to avoid AFK players or players not actively contributing in a time in which many players rely upon randoms. This is what I take issue with.

    I'm unsure if further posting in this thread is even worth the time at this point as -

    1) You've already debated these very same points on page 3 of this thread, at length. The fault is mine for not keeping up on my reading.

    2) Some comments for this thread are being held (posts are being made but not shown). This is not a comment about moderation as none has visibly occurred. However it can be difficult to make a point or carry a conversation when parties that you've quoted are unable to respond for unknown reasons. It must be a glitch.

    The only nonsensical thing is complaining about a supposedly rampant issue while not taking any action on your own to solve it. It seems to be a common theme here that people want all the benefits of controlling the way a team plays without putting in the commensurate time and effort to form that team.

    Not having any friends online or unavailable during a play session is a common thing. As others have mentioned, there are plenty of others to team with.
    westmetals wrote: »
    And before valoreah goes off on the "just play preformed teams" tangent again - it's NOT a reasonable solution for all cases. For one, see above, about the increased rewards for randoms; second, the Klingon Recruit event requires doing randoms; third, as much as you like to harp on it or blame the players for it, we do NOT all have enough friends available AT ALL TIMES, who WANT to do TFOs on demand. Especially those of us with flexible work/family schedules who might be online at an unusual time. (For example, I was online at 5AM today... I can't even recall the last time I was on before 7AM... meaning that most if not all of my existing friends list was offline & ALL EIGHT of the custom channels I'm active on - including the crossfaction armada chats for four different armadas - were dead quiet. And okay yes I theoretically could socialize with the players that are online at that time, but that means that I'm wasting the time today that I could be playing, and in the meantime making new friends who may never be online when I am ever again.)

    The Join Random button is not disabled if you are already on a pre-formed team. Once again, people not having any available friends is common. You are in no way the single, solitary player on the server who wants to run TFOs. There are active chat channels with people forming groups for all kinds of content. Try joining them.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • westmetalswestmetals Member Posts: 8,401 Arc User
    edited March 2021
    Did you miss the part where I already said that I'm active on eight channels, and nobody on any of them wanted to do TFOs at that time? And that I was on at a very weird time for me and practically my entire friends list was offline as well?

    It's not that I do not have a social network. It's that my schedule is flexible and most of my network just does not function at certain times of the day.

    Yes of course you did, because you are convinced your solution is The Solution (tm) and will not listen.
  • valoreahvaloreah Member Posts: 11,069 Arc User
    westmetals wrote: »
    Did you miss the part where I already said that I'm active on eight channels, and nobody on any of them wanted to do TFOs at that time? And that I was on at a very weird time for me and practically my entire friends list was offline as well?

    It's not that I do not have a social network. It's that my schedule is flexible and most of my network just does not function at certain times of the day.

    Yes of course you did, because you are convinced your solution is The Solution (tm) and will not listen.

    I read what you wrote just fine. Schedule flexibility or not, there are other players online whenever you are, regardless of the time. I find it a little dubious that out of eight or so channels not a single solitary player was interested in teaming up at all, but I do not know what channels you belong to or how active they are. I also think it dubious to say there were no players interested in teaming up for TFOs, but there was no shortage of people running random TFOs. Something is not right there.
    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

    Get the Forums Enhancement Extension!
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