As a returning new player, after several years of absence, it is not fun to participate in a tfo on normal. Every time, the other participants are always advanced players who destroy everything before new players can even do anything. As a result, I have already received a so-called afk penalty several times, and it seems that one can even receive a temporary account ban. Do these advanced players like to make things difficult for new players? And as I read on the forum they ask for a system to kick someone if they are supposedly afk, well this makes it even harder for new players to keep playing Star Trek Online. For me it is now so that I only play if there is an event for a free ship, TFO play I forget but because it is made difficult to play on normal by advanced players and then they laugh about the fact that you could get a afk penalty. If the event for the ship is done I will also probably stop playing STO again.
Translated with www.DeepL.com/Translator (free version)
While I have seen many advanced players with powerful ships steamroll TFOs, I have never been in a position where I got an AFK penalty because of that.
This is not to say it can't happen. Maybe I have been lucky with the TFOs I choose. For example, in this event you can run the Defense of Starbase One. That one has enough enemy ships in a small area yet coming in from multiple directions that you should be able to participate with no problem even with stronger players in the mix.
In fact, I LIKE when there are powerful players in this one during the event because it goes faster and we get a better score.
Which TFOs have been giving you problems? Maybe someone can provide advice on how to keep from being labeled AFK in those.
You won’t like this.. and it won’t be popular but..
This is a problem that cannot be avoided in long running MMO’s. Simply put, you’re always going to have a mix of new players and vets, there are people that have played this game for 11 years plus and yeah.. they are going to have good gear and know how to use it.
There is nothing that can be done about this.. and nothing should be done.
You had a bad run, instead of making a forum thread.. just queue up for a new run once the penalty is over and push onward. Some matches are going to be great, others.. maybe not so much.
Understand, it’s not that your issue isn’t valid.. it’s just simply impossible to effectively address. You’re new.. but you won’t always be. Just keep at it.
there are people that have played this game for 11 years plus and yeah.. they are going to have good gear and know how to use it.
And they will keep going into Normal queues, when their goal isn't loot (they rarely need anything that drops, generally), but rather getting the 'completion' credit as fast as possible.
If I recall correctly, AFK penalties apply when a player has done less than 1% of the damage in a TFO. That's a really low benchmark. Instead of asking for more division in the game, how about posting your build and letting us see what we can do to help you. There are a lot of very smart and very willing people here who would jump at the chance to help you out. Not all veteran or high level players are out to make someone's experience worse or to pile on someone for not having high DPS. Lets see what's going on with your build and how we can help.
If I recall correctly, AFK penalties apply when a player has done less than 1% of the damage in a TFO. That's a really low benchmark.
It is... as long as you're not in a TFO where there's a particular line of enemies to fight, and the High DPS Pro also has three times your flight speed & knows the TFO like the back of his hand (i.e, exactly where to go from the second it starts), so you can never actually reach anything to shoot.
(I had a couple Borg Red Alerts like that back in the day - since then, if it looks like some uber-speed DPS god is erasing stuff, I hang a sharp right and head for some other group. But if it was a Random TFO that I've never seen before and have no idea where I'm supposed to do, I could see never being able to shoot something.)
edit: of course, the newer 'endless waves' TFOs also solve this issue, since there's a constant stream of targets everywhere.
> @kiralyn said: > And they will keep going into Normal queues, when their goal isn't loot (they rarely need anything that drops, generally), but rather getting the 'completion' credit as fast as possible.
Yea next time I better run the advanced versions of the event maps pestering me... wait a sec... there none so forget about it.
As if one would even notice a difference in completion time between normal and advance difficulty beyond 300k under the spacebar.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
If I recall correctly, AFK penalties apply when a player has done less than 1% of the damage in a TFO. That's a really low benchmark. Instead of asking for more division in the game, how about posting your build and letting us see what we can do to help you. There are a lot of very smart and very willing people here who would jump at the chance to help you out. Not all veteran or high level players are out to make someone's experience worse or to pile on someone for not having high DPS. Lets see what's going on with your build and how we can help.
Agreed. If you're willing, OP, give us some details and we can give you some pointers.
But understand this: especially now that we have a recruitment active that asks to complete 150 random queues, you will see more experienced players going for normal instead of advanced. Why? You should ask them - personally, the only rep gear I'm gonna get at the moment is the Terran Torpedo, and I don't need advanced queues to get the terran elite mark for that so yes, I'm gonna go for normal. And while my gear is not nearly what it usually is, I do know the game like the back of my hand, I know how to skill my character, what sinergies I can go for for the build I want to make and I am a decent pilot. Should I forget all of this so that someone that can't make even 1% of the damage doesn't get an AFK penalty?
Not agreeing with someone doesn't give you the right to be an TRIBBLE.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Should I forget all of this so that someone that can't make even 1% of the damage doesn't get an AFK penalty?
Of course not.
The conflict, of course, is that any new players that are here for the recruit thing are also going to do Random queues... which means they'll frequently be landing in things they've never done before, need to look around/read briefings/figure out WTF they need to do/etc. Which means they could still be sitting at the start while you're wiping out all the nearby spawns. Not your fault, just Cryptic's for making an task that's designed to encourage it.
(I'm likely to skip that recruit task. I may have been playing since 2012, but I've mostly avoided the TFO's. So I never touch "random queue" for exactly that reason - I've no idea what I'll be getting & don't know 95% of them, so I'll just be a drag on the team, so I don't bother.)
Should I forget all of this so that someone that can't make even 1% of the damage doesn't get an AFK penalty?
Of course not.
The conflict, of course, is that any new players that are here for the recruit thing are also going to do Random queues... which means they'll frequently be landing in things they've never done before, need to look around/read briefings/figure out WTF they need to do/etc. Which means they could still be sitting at the start while you're wiping out all the nearby spawns. Not your fault, just Cryptic's for making an task that's designed to encourage it.
Which is something I have always lamented with this game: it teaches you *nothing* and with how things have been going especially in the last two/three years, there are very few people left that are willing - and able - to explain. Why? Because between auto-completing queues (all the disco ones, for example) and advaced difficulty being, in general, a joke... it's way easier to just go in and trash everything yourself, if it's at all possible, than it is to explain stuff to people.
(I'm likely to skip that recruit task. I may have been playing since 2012, but I've mostly avoided the TFO's. So I never touch "random queue" for exactly that reason - I've no idea what I'll be getting & don't know 95% of them, so I'll just be a drag
on the team, so I don't bother.)
Then you have my thanks and my appreciation, because it takes guts - nowadays more than in the past, I suspect - to admit that you don't know how to do something.
And if you ever find yourself wanting to go for some random but you don't have friends that would go with you, just drop me a line and we can work something out.
Not agreeing with someone doesn't give you the right to be an TRIBBLE.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
So does that mean that KDF Recruit's Random TFO requirement must be on normal? Because I'd rather run them on advanced. I find normal too easy and I'd feel bad if I afk'd someone accidentally.
Still on story missions on my recruit, I don't usually rtfo until 65.
Call me "El," she/her only. I love my wife and I don't care who knows it!
I know this player personally, had to quit years ago due to illness, and he plays on a f2p account (doesn't have a lifetime account) where his highest ship is a T5-U. His words are very recognizable to me as I experienced the same thing with another character that I neglected for years and is low in armament strength of the ship, I also played with this character from my tfo on normal and noticed pretty quickly that there were many players on the team that would even do well in an advanced tfo but ruined the fun of playing for players that could handle the normal tfo. Now it is easier for me to upgrade my ships as well as the weapons and such, I just had a look at his weapons. He does have Mark XII phasers, so as far as that goes, it's okay, but other things on his ship could be better. To that end, I will work with him to improve his build and possibly help him get a full-fledged T6 ship. If he needs certain better modules I will make them for him so he can better hold his own in a normal tfo. I've also been told he didn't play random tfo, I rarely do myself. But the fact is that sometimes players can be present in a normal tfo who are actually way too strong for it, to prevent this it should be possible to set up a system that doesn't allow players in a normal tfo if they can do too much damage in such a way that lower ranked players/beginners have the possibility to do more damage. It may not be perfect but I think it should be possible. So, I will take him under my wing for a time as best I can to guide him in the build of his ship until he can handle it himself.
I predicted this result in a thread back when Endeavors were first announced, with various potential solutions. It isn't only the endeavors which ended up as a factor, but also the major power creep involved with legendary ships, Zen modules, etc. The difference between a maxed player and a pure casual or returning player is now massive.
That said, most players who participate regularly have managed to find ways to work around it. It will seem difficult at first but a few modifications will help.
- Get your impulse speed and speed boost powers ready, one key issue is always being behind the pack.
- Don't always follow the pack - you need to get your damage in, so head for targets that aren't the 'next in line' to get beat.
- I'm not sure that shield damage counts for your total, so make sure you are penning some shields and hitting hull.
- Load up at least a couple hard-hitting attacks or abilities, so that if you end up at a pack and they won't last long enough to do much normal weapon damage, you can at least get a solid hit in.
- Make sure your weapons and modules are the best level and rarity you can afford.
Basically, prepare to move fast, choose a target that won't be dead before you get there, and deliver a mighty whack (relatively speaking) to anything you do reach in time.
Even for veteran players, trying to fly a cruiser or carrier you're pretty much left in the dust. Things move too quickly nowadays, and there's no getting around that for some builds.
My main is a lukari science captan flying a fleet dranuur t6x. I've put a ton of work into that build, and it still doesn't match up to some of the real 'veteran' science builds, but it is my best character. I did an Azure Nebula Rescue on normal yesterday, I'm pretty sure all 4 of the other team members were relatively new. One was in a klingon support carrier, one was in what looked like an odyssey variant (t6 whatever its called), and the other two were in generic romulan/fed escort sized ships.
I was taking out the level 5 (scimitar/falchion) spawns by myself in about 10 seconds, while the 4 other players working together were struggling with the level 1/2 (tliss/dhelan) spawns and taking a minute or more on them, dying several times per spawn too.
Of course, it didnt bother me at all that they were struggling. I would deal with the toughest spawns by myself and then fly over to send hull/shield heals at the team and mop up what they hadnt killed yet. It's called a team for a reason, and the veteran players should have no problem whatsoever with carrying their teammates when necessary. If they're flagging you as afk, they're either idiots or jerks, and you get those at every level of play.
Go to youtube check out some videos about builds. Look for budget builds and you should be good to go. I find it irritating that people take a long break come back and expect to be keeping up. I took a break for nearly 3 years came back and it was like looking at brand new game so much stuff has changed. But I wasn't complaining on the forums that other people are better then me I looked up what I can do to make my build up to date and actually keep up. I can steamroll normal with white mk xii gear because of all the extra power creep in the game. Endeavor System is close to be maxed out I'm at like 445 or so. But the big point is not to go and complain but actually get yourself into a position to compete and for that you have to do some research.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
If you're willing to give us details about your build we should be able to provide you with various options.
But yea I'd have to agree. If Normal is getting flooded with people who are geared for Advanced... its most likely for an easier contribution towards the event, as it would be done faster. Supposedly depending on which queues are in question.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I know this player personally, had to quit years ago due to illness, and he plays on a f2p account (doesn't have a lifetime account) where his highest ship is a T5-U. His words are very recognizable to me as I experienced the same thing with another character that I neglected for years and is low in armament strength of the ship, I also played with this character from my tfo on normal and noticed pretty quickly that there were many players on the team that would even do well in an advanced tfo but ruined the fun of playing for players that could handle the normal tfo. Now it is easier for me to upgrade my ships as well as the weapons and such, I just had a look at his weapons. He does have Mark XII phasers, so as far as that goes, it's okay, but other things on his ship could be better. To that end, I will work with him to improve his build and possibly help him get a full-fledged T6 ship. If he needs certain better modules I will make them for him so he can better hold his own in a normal tfo. I've also been told he didn't play random tfo, I rarely do myself. But the fact is that sometimes players can be present in a normal tfo who are actually way too strong for it, to prevent this it should be possible to set up a system that doesn't allow players in a normal tfo if they can do too much damage in such a way that lower ranked players/beginners have the possibility to do more damage. It may not be perfect but I think it should be possible. So, I will take him under my wing for a time as best I can to guide him in the build of his ship until he can handle it himself.
I would like to thank everyone for the advice and specially Cxeronockx for making the Aegis set + Deuterium-Stabilized Warpcore MK XII (E->S)(SCAP)(SEP)(SSR) that allows me to participate better in the game, Trizomu tried my T5-U Exploration Cruiser Retrofit in a normal tfo + a tfo at advanced and found it more than good enough for a normal tfo and with some more game experience it should be possible at advanced on certain tfo's. So, thanks again for the advice.
Translated with www.DeepL.com/Translator (free version)
there are people that have played this game for 11 years plus and yeah.. they are going to have good gear and know how to use it.
And they will keep going into Normal queues, when their goal isn't loot (they rarely need anything that drops, generally), but rather getting the 'completion' credit as fast as possible.
Many events have also had only normal difficulty enabled. So usually it's not even possible to play at something else than normal difficulty for an event.
I'm also geared for advanced difficulty, but I'll usually play at normal.
Sometimes I just want to quickly shoot stuff and enjoy looking at my ship instead of having to intensely focus on my tray and keep activating heals and throwing everything at the enemy and so on just to survive. I find the game much more enjoyable if things aren't too tense all the time.
I'm not interested in the dilithium or marks anyway, so why would I play a more difficult mission when all I want to do is just to fly around and shoot stuff? I imagine that there are more players with that attitude. If you're not in for the rewards (outside of events), there's little reason to play something else than normal as the content itself doesn't become more interesting.
That being said: I usually play stuff like Azure nebula or Tzenkethi front, where enemies are split. Everyone can shoot at something in those missions as they're spread out over large distances. Just avoid a powerful player if necessary. There are only a few missions where it's possible for one player to kill everything and keep doing that for the entire mission.
What may help in the exceptional case where that is possible, is to ask others to tone it down a bit, let you fire the first shots and so on. I am usually aware where everyone on my team is. And I try to keep in mind that there are others who want to play too, but some players may simply not be aware if you're struggling to deal enough damage.
For example, if someone else is flying a cannon-carrying escort, he'll likely be watching the enemies in front of him while being zoomed in on his own tiny ship. He may not notice that there's someone behind him also trying to fire a few shots at the enemy.
If there is one thing I've learned over the years, it is that communication can solve a lot of the problems you could encounter in PUGs.
As a returning new player, after several years of absence, it is not fun to participate in a tfo on normal. Every time, the other participants are always advanced players who destroy everything before new players can even do anything. As a result, I have already received a so-called afk penalty several times, and it seems that one can even receive a temporary account ban. Do these advanced players like to make things difficult for new players? And as I read on the forum they ask for a system to kick someone if they are supposedly afk, well this makes it even harder for new players to keep playing Star Trek Online. For me it is now so that I only play if there is an event for a free ship, TFO play I forget but because it is made difficult to play on normal by advanced players and then they laugh about the fact that you could get a afk penalty. If the event for the ship is done I will also probably stop playing STO again.
Translated with www.DeepL.com/Translator (free version)
Realize with the Phoenix Event on now, those are the BEST upgrades to get! You get one for free on an Account every day over this Event Weekend. You can earn several special items too! Most use them for the Phoenix Upgrades and they cost no DIL to upgrade except to buy, and give 51,200 Tech Points not the 10k given by a Very Rare Superior Upgrade. Save or wait for a 2x Accelerator or 2x Upgrade Event if you can.
Note: You get 1 Phoenix token every day at at Drozanna (Ferengi) or DS9. Realize you can also trade down for 2 of the next lower tier's as well; or buy more in the Dilithium Store 10x for 40,000 Refined Ore, or 1x for 4500.
As a returning member you likely have a little Refined Dilithium. so consider your choices carefully. Also during the Anniversary most spend time collecting Omega particle traces, as they combine with crafting to earn other very great and free to earn upgrades every Anniversary!
Note: You get 1 Phoenix token every day at at Drozanna (Ferengi) or DS9. Realize you can also trade down for 2 of the next lower tier's as well; or buy more in the Dilithium Store 10x for 40,000 Refined Ore, or 1x for 4500.
To clarify, since OP may have been out of the loop so long that Phoenix Events are completely unknown (my roommate just started playing again after an absence of several years - he had used an exploit in Ker'rat, since corrected, to reach max level without ever actually playing the game as such):
During this Phoenix Weekend (they occur every so often, at apparently-random intervals), you can go to either Drozana Station in Beta Quadrant (not far from Deep Space K-7, in case you hadn't been there before) or Deep Space 9 in Alpha Quadrant. On Drozana, look for a Ferengi named Grym, probably surrounded by a crowd; at DS9, it's a Ferengi woman named Onna. Talk to the Ferengi, accept the mission "Phoenix Prize Pack", then exit. Then talk to the Ferengi again to claim the pack and complete the mission. Open the pack in your inventory; it will have a token with a roman numeral on it, from I to V, with I being the very best and V being... okay.
Now you can either talk to the Ferengi again and choose "Store" from the dialog, or click "Use" on the token itself; either way will open the Phoenix Store. Select the level of rarity of your token. If there's nothing at that level you like, at the bottom of the list is the ability to swap it for two tokens of the next level down (a level III token buys two level IV tokens, for instance). Then choose that level; if you don't like anything there (it can happen), you can swap each of those tokens for two of the next level down. At V, really the only thing of use to me is the Phoenix Upgrade, which applies a bunch of technology points to upgrading an item without costing you any Dilithium (that can be an issue with some upgrade tokens, especially if you're saving Dil for something else - my roommate needs to buy the Tactical Escort Refit so he can get the quad phaser cannons, completing a set bonus for him, but he'll need 150,000 Dil for that).
This weekend, I'm using my Klingon recruits to collect Phoenix boxes. They're all flying the free T6 raider that you get for collecting the first two bounties, so since they're still low-level they can't use many consoles, but frequently need to upgrade equipment. Consequently, I'm trading pretty much everything down to Tier V tokens for those sweet, sweet upgrades.
If you don't mind the boxes costing something, you can buy them in the Dil Store for 4500 Dil each. I'm not absolutely certain, but I'm pretty sure those boxes are available year-round.
To upgrade an item, drag it into your inventory, then right-click on it and select "Upgrade". In the upgrade window, you'll see some slots at the top; the item itself is in the first slot, so all you have to do is click the second one and choose an upgrade token. It's pretty self-explanatory from that point, but if you need further help, just ask!
Another tip, and one I forget myself sometimes when I get a new ship or console: While in space but before joining a TFO, hit the P button (on PC, don't know how this part works on console) to bring up your ship's Powers bar and various abilities. Go down the list, and make sure that everything you want to use is either in that bar or on one of your bridge officers. You can stack multiple bars on that screen; most of my toons have two bars, but one lvl 65 toon needs three because his ship has lots of little tricks built into it.
If you have a carrier of some kind, don't forget to launch your first wing of fighters/frigates/what-have-you during the initial countdown before the fighting begins. That's also a good time to cloak if you have it, giving you a moment before getting shot during which you can figure out where you're needed. And even unlikely ships can do well, as Admiral Grunt has proved in the center seat of the T5U Risian cruiser RSX Latinum Princess.
You won’t like this.. and it won’t be popular but..
This is a problem that cannot be avoided in long running MMO’s. Simply put, you’re always going to have a mix of new players and vets, there are people that have played this game for 11 years plus and yeah.. they are going to have good gear and know how to use it.
There is nothing that can be done about this.. and nothing should be done.
You had a bad run, instead of making a forum thread.. just queue up for a new run once the penalty is over and push onward. Some matches are going to be great, others.. maybe not so much.
Understand, it’s not that your issue isn’t valid.. it’s just simply impossible to effectively address. You’re new.. but you won’t always be. Just keep at it.
Umm what?
This has never happened in any other MMO I've ever played because no other MMO I've played has the MASSIVE power creep STO has
There isn't a single MMO I know of that lets any player solo a equivalent level instances...instances they out-level, sure...but not equivalent ones.
Also never heard of other players getting afk penalties because they can't do any damage in a dungeon while actually being active
This is most certainly a STO problem and not a MMO problem
Can't have a honest conversation because of a white knight with power
If you don't mind the boxes costing something, you can buy them in the Dil Store for 4500 Dil each. I'm not absolutely certain, but I'm pretty sure those boxes are available year-round.
Yes you can buy Phoenix in Dilithium Store all the time, I try to save my Refined Ore till I have 40,000 for 10x pack.
I also thought the OP hadn't realized the Phoenix or Omega's upgrades offered during Anniversary! Though I forgot to include the 2 other Omega upgrades above so I've included those below: (they cost a bit of extra dilithium to craft)
Yet given the the far higher tech points, or quality improvement chance, still two highly valuable options. I've expanded that INFO from (below) for others to consider if they weren't aware!
Comments
This is not to say it can't happen. Maybe I have been lucky with the TFOs I choose. For example, in this event you can run the Defense of Starbase One. That one has enough enemy ships in a small area yet coming in from multiple directions that you should be able to participate with no problem even with stronger players in the mix.
In fact, I LIKE when there are powerful players in this one during the event because it goes faster and we get a better score.
Which TFOs have been giving you problems? Maybe someone can provide advice on how to keep from being labeled AFK in those.
This is a problem that cannot be avoided in long running MMO’s. Simply put, you’re always going to have a mix of new players and vets, there are people that have played this game for 11 years plus and yeah.. they are going to have good gear and know how to use it.
There is nothing that can be done about this.. and nothing should be done.
You had a bad run, instead of making a forum thread.. just queue up for a new run once the penalty is over and push onward. Some matches are going to be great, others.. maybe not so much.
Understand, it’s not that your issue isn’t valid.. it’s just simply impossible to effectively address. You’re new.. but you won’t always be. Just keep at it.
And they will keep going into Normal queues, when their goal isn't loot (they rarely need anything that drops, generally), but rather getting the 'completion' credit as fast as possible.
Message me in-game (@tm706) for help
1st Alpha Quadrant Fleet
It is... as long as you're not in a TFO where there's a particular line of enemies to fight, and the High DPS Pro also has three times your flight speed & knows the TFO like the back of his hand (i.e, exactly where to go from the second it starts), so you can never actually reach anything to shoot.
(I had a couple Borg Red Alerts like that back in the day - since then, if it looks like some uber-speed DPS god is erasing stuff, I hang a sharp right and head for some other group. But if it was a Random TFO that I've never seen before and have no idea where I'm supposed to do, I could see never being able to shoot something.)
edit: of course, the newer 'endless waves' TFOs also solve this issue, since there's a constant stream of targets everywhere.
The worst one was "infected:the conduit" You'd see players clear the whole thing in seconds.
Best to focus on the endless wave tfos and not do a general que till your gear is up
> And they will keep going into Normal queues, when their goal isn't loot (they rarely need anything that drops, generally), but rather getting the 'completion' credit as fast as possible.
Yea next time I better run the advanced versions of the event maps pestering me... wait a sec... there none so forget about it.
As if one would even notice a difference in completion time between normal and advance difficulty beyond 300k under the spacebar.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Agreed. If you're willing, OP, give us some details and we can give you some pointers.
But understand this: especially now that we have a recruitment active that asks to complete 150 random queues, you will see more experienced players going for normal instead of advanced. Why? You should ask them - personally, the only rep gear I'm gonna get at the moment is the Terran Torpedo, and I don't need advanced queues to get the terran elite mark for that so yes, I'm gonna go for normal. And while my gear is not nearly what it usually is, I do know the game like the back of my hand, I know how to skill my character, what sinergies I can go for for the build I want to make and I am a decent pilot. Should I forget all of this so that someone that can't make even 1% of the damage doesn't get an AFK penalty?
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Of course not.
The conflict, of course, is that any new players that are here for the recruit thing are also going to do Random queues... which means they'll frequently be landing in things they've never done before, need to look around/read briefings/figure out WTF they need to do/etc. Which means they could still be sitting at the start while you're wiping out all the nearby spawns. Not your fault, just Cryptic's for making an task that's designed to encourage it.
(I'm likely to skip that recruit task. I may have been playing since 2012, but I've mostly avoided the TFO's. So I never touch "random queue" for exactly that reason - I've no idea what I'll be getting & don't know 95% of them, so I'll just be a drag on the team, so I don't bother.)
Which is something I have always lamented with this game: it teaches you *nothing* and with how things have been going especially in the last two/three years, there are very few people left that are willing - and able - to explain. Why? Because between auto-completing queues (all the disco ones, for example) and advaced difficulty being, in general, a joke... it's way easier to just go in and trash everything yourself, if it's at all possible, than it is to explain stuff to people.
Then you have my thanks and my appreciation, because it takes guts - nowadays more than in the past, I suspect - to admit that you don't know how to do something.
And if you ever find yourself wanting to go for some random but you don't have friends that would go with you, just drop me a line and we can work something out.
Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Still on story missions on my recruit, I don't usually rtfo until 65.
That said, most players who participate regularly have managed to find ways to work around it. It will seem difficult at first but a few modifications will help.
- Get your impulse speed and speed boost powers ready, one key issue is always being behind the pack.
- Don't always follow the pack - you need to get your damage in, so head for targets that aren't the 'next in line' to get beat.
- I'm not sure that shield damage counts for your total, so make sure you are penning some shields and hitting hull.
- Load up at least a couple hard-hitting attacks or abilities, so that if you end up at a pack and they won't last long enough to do much normal weapon damage, you can at least get a solid hit in.
- Make sure your weapons and modules are the best level and rarity you can afford.
Basically, prepare to move fast, choose a target that won't be dead before you get there, and deliver a mighty whack (relatively speaking) to anything you do reach in time.
My main is a lukari science captan flying a fleet dranuur t6x. I've put a ton of work into that build, and it still doesn't match up to some of the real 'veteran' science builds, but it is my best character. I did an Azure Nebula Rescue on normal yesterday, I'm pretty sure all 4 of the other team members were relatively new. One was in a klingon support carrier, one was in what looked like an odyssey variant (t6 whatever its called), and the other two were in generic romulan/fed escort sized ships.
I was taking out the level 5 (scimitar/falchion) spawns by myself in about 10 seconds, while the 4 other players working together were struggling with the level 1/2 (tliss/dhelan) spawns and taking a minute or more on them, dying several times per spawn too.
Of course, it didnt bother me at all that they were struggling. I would deal with the toughest spawns by myself and then fly over to send hull/shield heals at the team and mop up what they hadnt killed yet. It's called a team for a reason, and the veteran players should have no problem whatsoever with carrying their teammates when necessary. If they're flagging you as afk, they're either idiots or jerks, and you get those at every level of play.
But yea I'd have to agree. If Normal is getting flooded with people who are geared for Advanced... its most likely for an easier contribution towards the event, as it would be done faster. Supposedly depending on which queues are in question.
normal text = me speaking as fellow formite
colored text = mod mode
I would like to thank everyone for the advice and specially Cxeronockx for making the Aegis set + Deuterium-Stabilized Warpcore MK XII (E->S)(SCAP)(SEP)(SSR) that allows me to participate better in the game, Trizomu tried my T5-U Exploration Cruiser Retrofit in a normal tfo + a tfo at advanced and found it more than good enough for a normal tfo and with some more game experience it should be possible at advanced on certain tfo's. So, thanks again for the advice.
Translated with www.DeepL.com/Translator (free version)
Many events have also had only normal difficulty enabled. So usually it's not even possible to play at something else than normal difficulty for an event.
Sometimes I just want to quickly shoot stuff and enjoy looking at my ship instead of having to intensely focus on my tray and keep activating heals and throwing everything at the enemy and so on just to survive. I find the game much more enjoyable if things aren't too tense all the time.
I'm not interested in the dilithium or marks anyway, so why would I play a more difficult mission when all I want to do is just to fly around and shoot stuff? I imagine that there are more players with that attitude. If you're not in for the rewards (outside of events), there's little reason to play something else than normal as the content itself doesn't become more interesting.
That being said: I usually play stuff like Azure nebula or Tzenkethi front, where enemies are split. Everyone can shoot at something in those missions as they're spread out over large distances. Just avoid a powerful player if necessary. There are only a few missions where it's possible for one player to kill everything and keep doing that for the entire mission.
What may help in the exceptional case where that is possible, is to ask others to tone it down a bit, let you fire the first shots and so on. I am usually aware where everyone on my team is. And I try to keep in mind that there are others who want to play too, but some players may simply not be aware if you're struggling to deal enough damage.
For example, if someone else is flying a cannon-carrying escort, he'll likely be watching the enemies in front of him while being zoomed in on his own tiny ship. He may not notice that there's someone behind him also trying to fire a few shots at the enemy.
If there is one thing I've learned over the years, it is that communication can solve a lot of the problems you could encounter in PUGs.
@galacticx#2721
Realize with the Phoenix Event on now, those are the BEST upgrades to get! You get one for free on an Account every day over this Event Weekend. You can earn several special items too! Most use them for the Phoenix Upgrades and they cost no DIL to upgrade except to buy, and give 51,200 Tech Points not the 10k given by a Very Rare Superior Upgrade. Save or wait for a 2x Accelerator or 2x Upgrade Event if you can.
Note: You get 1 Phoenix token every day at at Drozanna (Ferengi) or DS9. Realize you can also trade down for 2 of the next lower tier's as well; or buy more in the Dilithium Store 10x for 40,000 Refined Ore, or 1x for 4500.
As a returning member you likely have a little Refined Dilithium. so consider your choices carefully. Also during the Anniversary most spend time collecting Omega particle traces, as they combine with crafting to earn other very great and free to earn upgrades every Anniversary!
https://sto.gamepedia.com/Phoenix_Prize_Pack
or
https://sto.gamepedia.com/Omega_Particle_Tech_Upgrade
https://sto.gamepedia.com/Omega_Stabilization
So just realize all the options you have now that maybe you never considered. Good Luck!
During this Phoenix Weekend (they occur every so often, at apparently-random intervals), you can go to either Drozana Station in Beta Quadrant (not far from Deep Space K-7, in case you hadn't been there before) or Deep Space 9 in Alpha Quadrant. On Drozana, look for a Ferengi named Grym, probably surrounded by a crowd; at DS9, it's a Ferengi woman named Onna. Talk to the Ferengi, accept the mission "Phoenix Prize Pack", then exit. Then talk to the Ferengi again to claim the pack and complete the mission. Open the pack in your inventory; it will have a token with a roman numeral on it, from I to V, with I being the very best and V being... okay.
Now you can either talk to the Ferengi again and choose "Store" from the dialog, or click "Use" on the token itself; either way will open the Phoenix Store. Select the level of rarity of your token. If there's nothing at that level you like, at the bottom of the list is the ability to swap it for two tokens of the next level down (a level III token buys two level IV tokens, for instance). Then choose that level; if you don't like anything there (it can happen), you can swap each of those tokens for two of the next level down. At V, really the only thing of use to me is the Phoenix Upgrade, which applies a bunch of technology points to upgrading an item without costing you any Dilithium (that can be an issue with some upgrade tokens, especially if you're saving Dil for something else - my roommate needs to buy the Tactical Escort Refit so he can get the quad phaser cannons, completing a set bonus for him, but he'll need 150,000 Dil for that).
This weekend, I'm using my Klingon recruits to collect Phoenix boxes. They're all flying the free T6 raider that you get for collecting the first two bounties, so since they're still low-level they can't use many consoles, but frequently need to upgrade equipment. Consequently, I'm trading pretty much everything down to Tier V tokens for those sweet, sweet upgrades.
If you don't mind the boxes costing something, you can buy them in the Dil Store for 4500 Dil each. I'm not absolutely certain, but I'm pretty sure those boxes are available year-round.
To upgrade an item, drag it into your inventory, then right-click on it and select "Upgrade". In the upgrade window, you'll see some slots at the top; the item itself is in the first slot, so all you have to do is click the second one and choose an upgrade token. It's pretty self-explanatory from that point, but if you need further help, just ask!
Another tip, and one I forget myself sometimes when I get a new ship or console: While in space but before joining a TFO, hit the P button (on PC, don't know how this part works on console) to bring up your ship's Powers bar and various abilities. Go down the list, and make sure that everything you want to use is either in that bar or on one of your bridge officers. You can stack multiple bars on that screen; most of my toons have two bars, but one lvl 65 toon needs three because his ship has lots of little tricks built into it.
If you have a carrier of some kind, don't forget to launch your first wing of fighters/frigates/what-have-you during the initial countdown before the fighting begins. That's also a good time to cloak if you have it, giving you a moment before getting shot during which you can figure out where you're needed. And even unlikely ships can do well, as Admiral Grunt has proved in the center seat of the T5U Risian cruiser RSX Latinum Princess.
Umm what?
This has never happened in any other MMO I've ever played because no other MMO I've played has the MASSIVE power creep STO has
There isn't a single MMO I know of that lets any player solo a equivalent level instances...instances they out-level, sure...but not equivalent ones.
Also never heard of other players getting afk penalties because they can't do any damage in a dungeon while actually being active
This is most certainly a STO problem and not a MMO problem
Yes you can buy Phoenix in Dilithium Store all the time, I try to save my Refined Ore till I have 40,000 for 10x pack.
I also thought the OP hadn't realized the Phoenix or Omega's upgrades offered during Anniversary! Though I forgot to include the 2 other Omega upgrades above so I've included those below: (they cost a bit of extra dilithium to craft)
Yet given the the far higher tech points, or quality improvement chance, still two highly valuable options. I've expanded that INFO from (below) for others to consider if they weren't aware!
Have a Good Day, Jon!
https://sto.gamepedia.com/Phoenix_Prize_Pack
or
https://sto.gamepedia.com/Omega_Particle_Tech_Upgrade
https://sto.gamepedia.com/Omega_Stabilization
https://sto.gamepedia.com/Omega_Particle_Tech_Upgrade_(Mark)/Info
https://sto.gamepedia.com/Omega_Particle_Tech_Upgrade_(Quality)/Info