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Loadouts being Updated to include Traits & more

ltminnsltminns Member Posts: 12,572 Arc User
See:

https://www.arcgames.com/en/games/star-trek-online/news/detail/11480883-get-the-right-loadout!

Also seperating Active Space and Ground Reputation Traits and Visuals.
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Post edited by baddmoonrizin on
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Comments

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  • mechaczmechacz Member Posts: 28 Arc User
    What we really need is separate ground/space specialization sets.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Interesting, I might actually start using loadouts now. Would be nice if we could get an alternate skilltree build or two to add even more flexibility to loadouts (I would fully expect to have to pay for that since respecs cost zen).
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  • eladonwarps#6040 eladonwarps Member Posts: 231 Arc User
    Okay this is quite nice! I'm looking forward to seeing how this affects play. If you're currently running 2 Ground Actives and 2 Space Actives (hybrid), then this adds powers. If you run only Space actives, your Ground Play just got a boost, and vice versa. Granted, active powers often have long cooldowns, so maybe it's not a huge change, but I can see it helping quite a bit.

    I especially like that I can keep the traits. My top ships are EPG builds, but when I want to swap to a DEW DPS ship or a Tank ship, either I give up having any helpful traits, or I painstakingly change them out, and hope I remember. A lot of my alts, I don't remember, so I forget if I've changed things.

    Visuals with Loadouts? Also nice. There's some ugly ship shields out there. Granted, Vanity shields were in loadouts before so that's not major, but if I like having a tailored paintjob instead of a shield visual, now I've got that.

    Put it altogether and I wonder: it's like they're a stone's throw away from Ground Loadouts. Think we'll ever get that? Maybe after this change settles in, if they've laid a framework for it? I'd buy extra ground Loadouts with Zen if I could set a Borg loadout and an EV Suit loadout separate from my typical build. Or even a Healer Loadout vs. Kit Magic on a sci capt.
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  • cleeveycleevey Member Posts: 5 Arc User
    OMG I WANTED THIS FOR SO LONG
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    While the QoL update is nice it has a bug. The screenshot of the new traits layout in the new loadout blog has lost the other traits section. How do we now see our other traits? That's a negative QoL change along side the positive change. Please fix so this is 100% postive.
  • poddlipoddli Member Posts: 173 Arc User
    Nice. Next on my wishlist is active Specialisation trees added to loadouts.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    mechacz wrote: »
    What we really need is separate ground/space specialization sets.

    I'll always agree upon this & have since Specializations were introduced, & separated, into Ground & Space catagories.

    Cryptic's Loadout updating is a great qulity of life mechanic & a nice step in the right direction in my opinion, so well done Cryptic, but it should include Specializations as well for an even better mechanic!
  • ajm1067ajm1067 Member Posts: 205 Arc User
    This all sounds great... so long as it removes or fixes the current loadout issues - as in, what and how many devices are on my ship, regardless of what loadout I'm supposedly using.

    When I see this all working fine, then I might be happy about it.
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    ajm1067 wrote: »
    This all sounds great... so long as it removes or fixes the current loadout issues - as in, what and how many devices are on my ship, regardless of what loadout I'm supposedly using.

    When I see this all working fine, then I might be happy about it.

    Sadly, a valid point, since rearranging ship items & abilities still happen time to time.
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    This certainly puts to rest the complaint that the devs never listen to the players, it is exactly what so many have asked for.
  • captainkoltarcaptainkoltar Member Posts: 938 Arc User
    This is a great change. Nice one Cryptic!
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    This certainly puts to rest the complaint that the devs never listen to the players, it is exactly what so many have asked for.

    How so? Where does it mention in this announcement this is happening because Cryptic saw this "voiced" concern & they're reacting to it, please cite the information? Was it previously mentioned in some livestream? Perhaps Cryptic came-up with this innovation independently on their own?

    It is a very nice quality of life, soon to be, improvement for players I totally agree, but your "certainly puts to rest the complaint that devs never listen to the players," seems pretentious & false based solely upon the literral official announcement. Besides I think it is more accurate, & more realistic, to think that sometimes Cryptic listens & sometimes they don't.
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  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    This certainly puts to rest the complaint that the devs never listen to the players, it is exactly what so many have asked for.

    How so? Where does it mention in this announcement this is happening because Cryptic saw this "voiced" concern & they're reacting to it, please cite the information? Was it previously mentioned in some livestream? Perhaps Cryptic came-up with this innovation independently on their own?

    It is a very nice quality of life, soon to be, improvement for players I totally agree, but your "certainly puts to rest the complaint that devs never listen to the players," seems pretentious & false based solely upon the literral official announcement. Besides I think it is more accurate, & more realistic, to think that sometimes Cryptic listens & sometimes they don't.

    I didn't say it means they always listen to the players, just that it is plain that that the complaint that they never listen is not true. In fact, I am one of the people who have repeatedly asked for Vorta and other Gamma species be added to the Dominion "faction" and the devs seem totally against the idea, and then there is the classic example of the Nova-class which has been totally neglected since the game began.

    Still, it is great that they apparently listened to the QoL requests that lead to this update.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    Long anticipated, much appreciated. Thanks Cryptic.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    mechacz wrote: »
    What we really need is separate ground/space specialization sets.

    I think its only needed for Strategist/commando right, since a lot of specializations are space and ground.
    pottsey5g wrote: »
    While the QoL update is nice it has a bug. The screenshot of the new traits layout in the new loadout blog has lost the other traits section. How do we now see our other traits? That's a negative QoL change along side the positive change. Please fix so this is 100% postive.

    I assume you mean "Well Traveled" and "Deprogrammed" right?

    Since the character they show is a Vulcan, its likely that the former trait wasn't obtained.

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  • fred26291#2759 fred26291 Member Posts: 1,303 Arc User
    I am not looking to reskill all my people after just getting done with that a little bit ago! :(. NOT GOOD! NOT FUN!
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    This certainly puts to rest the complaint that the devs never listen to the players, it is exactly what so many have asked for.

    How so? Where does it mention in this announcement this is happening because Cryptic saw this "voiced" concern & they're reacting to it, please cite the information? Was it previously mentioned in some livestream? Perhaps Cryptic came-up with this innovation independently on their own?

    It is a very nice quality of life, soon to be, improvement for players I totally agree, but your "certainly puts to rest the complaint that devs never listen to the players," seems pretentious & false based solely upon the literral official announcement. Besides I think it is more accurate, & more realistic, to think that sometimes Cryptic listens & sometimes they don't.

    I didn't say it means they always listen to the players, just that it is plain that that the complaint that they never listen is not true. In fact, I am one of the people who have repeatedly asked for Vorta and other Gamma species be added to the Dominion "faction" and the devs seem totally against the idea, and then there is the classic example of the Nova-class which has been totally neglected since the game began.

    Still, it is great that they apparently listened to the QoL requests that lead to this update.

    I'm with you on the Vorta species being added, I know some/many even request Founders & even though that would be exciting I just don't see it, & any other Gamma species would probably be a long-shot but beneficial too imo. Yeah I see a lot of Nova-class being mentioned in the forums for ages. Definitely Vorta though.

    Within the context of this official announcement I just didn't see the connection. I guess on any previous livestream I viewed if it was mentioned I blocked it out lol but still nicely welcomed.
    How so? Where does it mention in this announcement this is happening because Cryptic saw this "voiced" concern & they're reacting to it, please cite the information? Was it previously mentioned in some livestream? Perhaps Cryptic came-up with this innovation independently on their own?
    Cryptic has repeatedly been asked about expanding loadouts to include this stuff on the livestreams, and have equally responded saying they know its osmething players want, it was just about finding the time to do it, and that there was a lot of back end issues to deal with.



  • totenmettotenmet Member Posts: 592 Arc User
    Different loadouts require different skill-trees.

    E.g a tac oriented or sci oriented skill tree.

    So this update is half baked.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    While I have wanted this for a long time.. I'll admit I am not looking forward to this.

    Recently, Cryptic has shown that they don't test anything.. at all. When this hits, our load outs are going to be so screwed up it's going to be maddening.

    Now 6 months later when they have fixed all the bugs in the release.. that will be a good time! :lol:
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  • setadoonsetadoon Member Posts: 37 Arc User
    edited November 2020
    OK, maybe i did not see it, but, i want to know if they added the ability for skill specializations to change as well depending on space or ground. All the rest of these changes are an added "whoopty doo" type of bonus. But having Commando or Pilot in a spec and going from ground to space handicaps you and NEEDS this kind of change. Who is running the show for this game...?

    Please share!!
  • duasynduasyn Member Posts: 492 Arc User
    Hey.. I might finally use the Commando traits if I don't have to remember to active them before going to the ground combat.
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  • voodoopokeyvoodoopokey Member Posts: 244 Arc User
    It's about bloody time..
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    coldnapalm wrote: »
    So...bets on what breaks on release of this?

    Absolutely everything. :lol:
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2020
    > @seaofsorrows said:
    > (Quote)
    >
    > Absolutely everything. :lol:

    Ah free reskills up ahead? Nice. :#
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  • tharsonius42tharsonius42 Member Posts: 49 Arc User
    QoL Update asked for for years so well thumbs up for that. Ground/Space split would be nice as well next since they obviously are brave enough to do backend changes again B)

    Not looking forward to do all my skill trees and loadouts once again..... but let's not spoil this good thing with my laziness :p
This discussion has been closed.