Please, Cryptic, an off switch... or stop misrepresenting the game

1246

Comments

  • keepcalmchiveon
    keepcalmchiveon Member Posts: 4,012 Arc User
    edited September 2020
    a reduction of visual accosting would be greatly appreciated. i like most of the visuals, save a few, but the spam over spam and then more spam does get overbearing.
    id vote for a tone down of them, but i will agree with many that if an on/off were the only viable option, id probably use it if the tone down was not viable.
    meh

  • crusty8mac
    crusty8mac Member Posts: 1,370 Arc User
    So no, literally not one thing they have removed was due to manpower issues, all of them were removed to fundamental design issues that would require scrapping and rebuilding it from the ground up to fix. You can scream and stomp all you want, that wont change basic facts.

    I'm pretty sure these two things are not mutually exclusive.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • crusty8mac
    crusty8mac Member Posts: 1,370 Arc User
    It would be nice (very nice) to have a system that gave us some control over which battle effects we see. A simple on/off doesn't work for me. As someone mentioned before, some of the effects provide important feedback.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • ufpterrell
    ufpterrell Member Posts: 736 Arc User
    Visual spam has been an increasing problem for years now. Newer traits and modules have to be MORE FLASHY and MORE EXCITING than those that came before, because reasons. I echo what one user posted about early game space battles feeling more appropriate and I tend to agree. I deliberately use "non-meta" builds in my ships just to keep to a theme and actually make it FEEL like I'm playing a Star Trek game instead of some LSD induced visual sepctacle. I can't even get started in most advanced queues because one guy who's doing 400k DPS literally clears to the field single handedly within a minute. Like let's not even bother clearing the generators on Infected I'll just alpha strike the goddamn node itself regardless. Crazy!
    Terrell.png

    Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
  • stoyoz
    stoyoz Member Posts: 63 Arc User
    +1
  • sirsitsalot
    sirsitsalot Member Posts: 2,684 Arc User
    crusty8mac wrote: »
    So no, literally not one thing they have removed was due to manpower issues, all of them were removed to fundamental design issues that would require scrapping and rebuilding it from the ground up to fix. You can scream and stomp all you want, that wont change basic facts.

    I'm pretty sure these two things are not mutually exclusive.

    They are most certainly not mutually exclusive. If they had the manpower, they could have scrapped and rebuilt the badly designed systems. But because they didn't, rather than leaving badly designed systems, they oted to do what they could about it with the manpower they have: They removed them.

    Problems cannot be fixed if you have no system devs available to assign to fix them. New systems cannot be added if you do not have system developers available to assign to add them. Not having developers available to do things means a lack of manpower. Nothing can be done without people available to do it. I guess, in Som's mind, game development happens as a result of a wave of a magic wand. He is suggesting that manpower, or lack thereof, is not contributory to system development and maintenance. If that were the case, then it would mean that Cryptic is simply an incompetent studio that never should have gotten their inept hands on the Star Trek license AT ALL. I don't subscribe to that notion, because I have SEEN Cryptic do far more with far less, and with STO at that.

    This means one of two things: Either they have become crippled by insufficient code-monkey manpower, or PWE is tying their hands. I'm starting to suspect the latter, which is actually contributory to the former...

    In either event, things that could have been done, never were. And I see that as being very sad, especially from a company that has the rights to exclusively produce an MMO based on one of the most recognize IPs in the entire world.
    It doesn't really matter. At the end of the day, it's all just pixels...
  • nixie50
    nixie50 Member Posts: 986 Arc User
    they could limit all the flashy by either compressing it into a beam or narrow cone, and/or have a "torpedo" the size of a HY Plasma with the effect inside go to the target and hit it.
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • trennan
    trennan Member Posts: 2,839 Arc User
    I've been advocating for a way to turn the visual spam off for years now. Right now STO is basically...
    "Welcome to Star Trek Online. Exploration doesn't exist. But we love our space raves."
    gPdHcQH.gif
    Mm5NeXy.gif
  • postagepaid
    postagepaid Member Posts: 2,870 Arc User
    With the amount of visual barf on screen in the multiplayer zones it actually gives some relief when someone pops off the sector wide flash that summons the klinks, even though its an effect that should never be seen by the player going by the description of blinding enemies.

    The amount of overly flashy bright visual junk bombarding the player is a symptom of the jarjar abrams infection that franchise is suffering from.

    If you can't see what killed you or what you're trying to kill due to a screen full of technicolour vomit then its plain and simple just bad design and implementation that should never get close to the QA side and if it does the QA folk should care enough to say its being taken too far.
  • nimbull
    nimbull Member Posts: 1,543 Arc User
    edited September 2020
    Dat third image is why most people don't get a disco ball from the latinum vendor when you can just go in to an STF and have a seizure inducing experience that'd make most people who did drugs during the mid/late 1900's jealous of all the colors you are getting to see at once.
    Green people don't have to be.... little.
  • warmonger360
    warmonger360 Member Posts: 524 Arc User
    absofrakinglutely agree with the OP. there's WAY too much in the way of NON canon viz fx. the one I particularly enjoy is where EVERYthing goes white :s
    WE SURVIVE!

    aut vincere aut mori pro imperio
    either to conquer or to die for the Empire
  • ltminns
    ltminns Member Posts: 12,481 Arc User
    That smacks of privilege to me. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • nervzero#9194
    nervzero#9194 Member Posts: 3 Arc User
    edited September 2020
    I am not sure they can or even would think about doing this.... They cannot even fix the bugged out mission for Romulan's when you go to get a special duty officer... But to be honest I dont care much what they do any more... I might buy one more ship from them and then not buy anything again until they answer my ticket i sent to support in a positive manner... :D lol
  • lordmerc22
    lordmerc22 Member Posts: 776 Arc User
    I think they were trying to fix screen garbage in a wrong way a while ago when they reduced the thickness of beams. Its all the (mainly sci and console exotic damage ones) abilities that create all chaos
  • chastity1337
    chastity1337 Member Posts: 1,568 Arc User
    ufpterrell wrote: »
    FEEL like I'm playing a Star Trek game instead of some LSD induced visual sepctacle.

    I never did acid, but I did plenty of magic mushrooms, and even peyote a few times back in the 1970's and 80's, but I never saw anything to compare to the flashing lights in this game.

  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    lordmerc22 wrote: »
    I think they were trying to fix screen garbage in a wrong way a while ago when they reduced the thickness of beams. Its all the (mainly sci and console exotic damage ones) abilities that create all chaos

    I don't think that had much to do with it to be honest.

    Cause it would be a rather odd way of addressing the issue.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • shpoks
    shpoks Member Posts: 6,967 Arc User
    edited September 2020
    I absolutely agree. Have been saying this for years to no avail. The visual clutter in the game is overwhelming, especially at end game and on more detailed and prominent builds. It's actually overwhelming to a degree that it not only deteriorates the gameplay experience, but in some instances it makes the game borderline unplayable, as in one's having no idea what the hell is going on at a given time.

    Not sure how possible it would be for them, but it would be rather awesome if we can get an individual option to either tone down or right out disable the effects on some abilities in order to reduce the clutter and improve our gaming experience.
    HQroeLu.jpg
  • ishigami2
    ishigami2 Member Posts: 138 Arc User
    I throw my worthless support behind that request.

    From a game design standpoint I understand that an effect is helpful to convey information to the player.
    It was always on the heavier and quite frankly meaningless side in STO however it got out of hand. It IMO started to get really bad with Plasma Storm console.

    Another issue is that getting information from effects is fine however you also need to know what you are seeing.
    In STO a lot of abilities are bound to consoles which are obtained via ultra rare ships. Anything lobi, promo or even lockbox related.
    Meaning most players never get their hands on this TRIBBLE. They never get to learn what looks like what unless they ask.

    So let me ask: What the TRIBBLE is the purple storm cloud thing which pollutes space as of late and which ability causes these circle like explosions that tend to be everywhere these days?
  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    ishigami2 wrote: »
    I throw my worthless support behind that request.

    From a game design standpoint I understand that an effect is helpful to convey information to the player.
    It was always on the heavier and quite frankly meaningless side in STO however it got out of hand. It IMO started to get really bad with Plasma Storm console.

    Another issue is that getting information from effects is fine however you also need to know what you are seeing.
    In STO a lot of abilities are bound to consoles which are obtained via ultra rare ships. Anything lobi, promo or even lockbox related.
    Meaning most players never get their hands on this TRIBBLE. They never get to learn what looks like what unless they ask.

    So let me ask: What the TRIBBLE is the purple storm cloud thing which pollutes space as of late and which ability causes these circle like explosions that tend to be everywhere these days?

    The new Risa ship has a purple ability. It's called Neutronic eddy generator.

    Not sure what circle like explosions you are referring to, that could be many things. A circular thing that has become popular lately, is the Spore-infused anomalies trait from the T6 Somerville.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • alcyoneserene
    alcyoneserene Member Posts: 2,412 Arc User
    edited September 2020
    Trying to capture the excessive visual spam, only to be denied by the strobe spam.
    screen-whiteout.jpg
    OUR SENSORS ARE FULLY LIT IN BRIGHT WHITE LIGHT THIS IS VERY INFORMATIVE
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
    · ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
    «» \▼/ T E R R A N ¦ R E P U B L I C \▼/ «»
    ﴾﴿ ₪ṩ ||| N A N I T E S Y S T E M S : B L A C K | O P S ||| ₪ṩ ﴾﴿
  • keepcalmchiveon
    keepcalmchiveon Member Posts: 4,012 Arc User
    Trying to capture the excessive visual spam, only to be denied by the strobe spam.
    screen-whiteout.jpg
    OUR SENSORS ARE FULLY LIT IN BRIGHT WHITE LIGHT THIS IS VERY INFORMATIVE

    you need to adjust the brightness level and turn off bloom....

    /sarcasm off
    meh

  • chastity1337
    chastity1337 Member Posts: 1,568 Arc User
    Trying to capture the excessive visual spam, only to be denied by the strobe spam.
    screen-whiteout.jpg
    OUR SENSORS ARE FULLY LIT IN BRIGHT WHITE LIGHT THIS IS VERY INFORMATIVE

    TRIBBLE TRIBBLE TRIBBLE TRIBBLE TRIBBLE TRIBBLE TRIBBLEing motherTRIBBLE !!
  • reyan01
    reyan01 Member Posts: 15,511 Arc User
    Trying to capture the excessive visual spam, only to be denied by the strobe spam.
    screen-whiteout.jpg
    OUR SENSORS ARE FULLY LIT IN BRIGHT WHITE LIGHT THIS IS VERY INFORMATIVE

    Looks like the side of one of the mountains at the winter event to be honest!
  • chastity1337
    chastity1337 Member Posts: 1,568 Arc User
    That picture alcyoneserene posted above reminds me of the experience which prompted me to create this thread -
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1256101/i-think-we-ripped-a-hole-in-space-time
    -back in mid-June. Unlike alcyoneserene I was too busy staring at the screen and wincing to take a screenshot. Kudos to alcyoneserene for being more alert than I was.
  • oredshirt#7209
    oredshirt#7209 Member Posts: 70 Arc User
    A-freaking-men!

    Siezure-enducing particle effects are another thing this game has that the shows were not about. Yet some white knights with brown stuff all around their noses and mouths say we don't need exploration because that's not what the shows were about.

    someone has never seen the original motion picture on luc.... ' i must try to mind meld with it...' god my life was changed forever....
  • ishigami2
    ishigami2 Member Posts: 138 Arc User
    edited September 2020
    The new Risa ship has a purple ability. It's called Neutronic eddy generator.

    Not sure what circle like explosions you are referring to, that could be many things. A circular thing that has become popular lately, is the Spore-infused anomalies trait from the T6 Somerville.

    Thank you.
    Funny I got both of those ships but in both cases I haven’t had the motivation to look or master either of them.

    Edit: I just mastered the Sommerville and you were correct in assuming the Spore-infused anomalies trait.
    Post edited by ishigami2 on
  • millefune#8468
    millefune#8468 Member Posts: 290 Arc User
    I would like an option to turn off other players' effects (like most other MMO's I've played), if only to make it so that the PlayStation doesn't start skipping, pausing, and slowing down all over the place.
  • whiteknight1x
    whiteknight1x Member Posts: 122 Arc User
    I agree too. This game is getting out of control with these tricks. This is also why PvP doesn't work in this game. All these control abilities are ruining this game. I now only login just to complete Endeavors, events and refine Dill. Please stop this.
  • fleetcaptain5#1134
    fleetcaptain5#1134 Member Posts: 3,235 Arc User
    ishigami2 wrote: »
    The new Risa ship has a purple ability. It's called Neutronic eddy generator.

    Not sure what circle like explosions you are referring to, that could be many things. A circular thing that has become popular lately, is the Spore-infused anomalies trait from the T6 Somerville.

    Thank you.
    Funny I got both of those ships but in both cases I haven’t had the motivation to look or master either of them.

    Edit: I just mastered the Sommerville and you were correct in assuming the Spore-infused anomalies trait.

    I didn't know about it for a while, then I got it through a special promotion. Getting that trait was the most useful addition I' had made to my main Sci in a while :)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • tmassx
    tmassx Member Posts: 808 Arc User
    edited September 2020
    Make an option to turn off other players' effects, please.

    screenshot-2020-03-30-23-44-21.jpg
This discussion has been closed.