Resolved an issue that caused Transcranial Sensor Link to reward less Shield Penetration than intended.
Now rewards 10 per stack.
while it's too late for this patch...next patch, can you please make the orbs that give these stacks travel a LOT faster? i don't like having to slow down to a crawl to pick them up
actually, that goes for EVERY drop item that gives any kind of buff - like the ones from that one MW cruiser console and the supply pods from the kamikaze maru device
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Just happy they updated the best diplomat! it seemed pretty weak.
Personally though, would love another look at make it so - i know that bridge officer abilities stack but do they also multiply with multiple captain abilities or just 1 captain ability? - Really these ability descriptions need a proper look at, maybe with fresh eyes.
a look at temporal anchor would be nice too...the recharge is useless against NPCs, and 20% extra damage isn't impressive when it's only cat1 - i'd like to see it bumped up to bonus damage like they did for diplomat's damage bonus, even if the number needs to be adjusted down for it, or if it stays cat1, at least bump it up to like 50-60% extra damage
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
Agreed.
Formerly known as Armsman from June 2008 to June 20, 2012 PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
You can always change the game difficulty in Options, if not already done for yourself.
RESOLVED????are u sure ???? LAG...SERVER NOT RESPONDIG continuously, impossible to move, go to the academy ... and you find yourself on the spacedock you make an infected and you take the penalty because the ship does not move an inch ... and if you do it then go back for the lag! !! guys ......... evaluate well when you write that you solve the problems !!!
Any fixes for Holographic Bridge officers (La Forge, EMH, TOS Crew, Leeta) from the Zen Store (Mudd's Market) not visually showing up on any bridge and being replaced by various template bridge officers instead?
In a similar vein, it would be nice if bridge officers would actually show up for TOS captains on the Constitution 2267 bridge (they show up fine for 25th Century Starfleet and Discovery captains on that bridge for some reason, but not TOS even though it's THE TOS bridge...).
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
I don't see where is the problem?
The problem is when you die the enemies health doesn't refill, and often times they follow you to the respawn point as well. This makes death meaningless, and by extension makes challenging content meaningless. When you can infinitely respawn while chipping away at the enemy's health with no possibility of failure what's the point of making things super challenging?
Something I've wanted done the game was released is for encounters to completely reset after a death / wipe, like what happens in other MMOs. In WoW if an instance boss kills everyone it respawns with full health and you have to stay the encounter over from the beginning which makes difficult content feel rewarding, but in STO if something like the giant elachi walker at the end of To Hell With Honor keeps killing everyone then you just keep respawning and chipping away until it finally dies which is just boring imo.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
I don't see where is the problem?
The problem is when you die the enemies health doesn't refill, and often times they follow you to the respawn point as well. This makes death meaningless, and by extension makes challenging content meaningless. When you can infinitely respawn while chipping away at the enemy's health with no possibility of failure what's the point of making things super challenging?
Something I've wanted done the game was released is for encounters to completely reset after a death / wipe, like what happens in other MMOs. In WoW if an instance boss kills everyone it respawns with full health and you have to stay the encounter over from the beginning which makes difficult content feel rewarding, but in STO if something like the giant elachi walker at the end of To Hell With Honor keeps killing everyone then you just keep respawning and chipping away until it finally dies which is just boring imo.
Actually, a MOBs health will refill IF you don't come back in a certain amount of time/don't have something that keeps damaging the MOB until your group returns. That said, the timer is pretty long. Also, IDK how long you've been playing MMOs; but I prefer the current paradigm most now use - as back in the early days of MMOs like EverQuest (circa 1999-2003 or so) - you LOST EXP on each death and it was cumulative so you might lose a level you just gained, etc.
^^^
To players who experienced THOSE days, everything else (whether a MOB regens to full health or not) is considered a 'respawn simulator'. [And don't ask about 'Hell Levels' or 'Pixel Tease' from those bygone days of MMOs either.]
Formerly known as Armsman from June 2008 to June 20, 2012 PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".
this is sad. this mission was interesting because it was challenging.
Agreed. Definitely did NOT need more dialogue, either. The Voice Acting took over the entire show with those speeches.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I agree with statements about infinitely respawning with zero penalties being a problem. Trouble is its not a fun way to play the game. Im always if I do get my bridge off team wiped always reloading the map since the game is otherwise dull.
Dying 10 times to the same mob and respawning that many times to "defeat" them is still rage inducing for most players. Its just unfun and not a good experience nor does a player learn anything like that. I dont want a holy trinity grindfest but as someone said, respawn simulator is also just as unfun.
Thinking of ideas from lots of games for, dunno how long now.
I honestly can't tell the difference in the difficulty after the patch. I play episodes on normal, for various reasons, and I was only dying before this change once in a blue moon. In the Assimilated T'Ket/Secundus fight, I often just let myself get killed once to get my away team officer into the room with us, since it almost always gets locked out behind the force field. Other than that, I would die when I got knocked backed or dragged into an active plasma-fied floor panel occasionally, but almost never due to NPC damage.
RESOLVED????are u sure ???? LAG...SERVER NOT RESPONDIG continuously, impossible to move, go to the academy ... and you find yourself on the spacedock you make an infected and you take the penalty because the ship does not move an inch ... and if you do it then go back for the lag! !! guys ......... evaluate well when you write that you solve the problems !!!
Good thing that it doesn't say anywhere that the lag/rubberbanding issue is resolved, then. If what most of us believe to be the root of the problem is is true, then no patch is actually going to resolve it.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Updated Memorial plaque to include Kevin Conway: Nice of Cryptic to keep updating this when unfortunately appropriate.
TNG Enterprise NPC’s updated to use the correct costumes: Hadn't noticed but good for continuity.
Minor visual updates to the DSC Constitution: Nice for any piloting the good starship about.
Adjusted the firing nodes on the Kelvin Constitution Beyond Refit so that phasers in the 5th node fire from the correct spot on the hull: Good for visual eye-candy & continuity.
The Columbia Class Light Escort Nacelles are now correctly paired when selected in the ship customization screen: Very good as well with the new good ship skins. I mixed up the options usually a bit anyways.
Resolved an issue that caused most Legendary Ships to display an incorrect description of their Starship Traits: Very good to clear-up any possible confusion.
Good overall various changes/improvements/fixes for over a handful of the new Legend starships.
@baddmoonrizin@darkbladejk@wingedhussar#7584@ambassadorkael#6946 Please close and move this thread to the Release Notes. In fact all patch notes pertaining to Star Trek Online if they are still in the Galactic News Network section should be in the Release Notes subsection of the Galactic News Network to archive them properly for historical purposes. Please someone at Cryptic or one of the mods hunt them all down and move them there. Thanks.
Comments
while it's too late for this patch...next patch, can you please make the orbs that give these stacks travel a LOT faster? i don't like having to slow down to a crawl to pick them up
actually, that goes for EVERY drop item that gives any kind of buff - like the ones from that one MW cruiser console and the supply pods from the kamikaze maru device
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Please, don't tell me you changed its Mastery from under me. Or worse, that I have to level the ship again.
Personally though, would love another look at make it so - i know that bridge officer abilities stack but do they also multiply with multiple captain abilities or just 1 captain ability? - Really these ability descriptions need a proper look at, maybe with fresh eyes.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
this is sad. this mission was interesting because it was challenging.
It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
^ Click image to listen to my favorite Trek theme song! ^
I don't see where is the problem?
Agreed.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You can always change the game difficulty in Options, if not already done for yourself.
The different deflectors' visuals are way back behind the actual deflector & inside the ship.
In a similar vein, it would be nice if bridge officers would actually show up for TOS captains on the Constitution 2267 bridge (they show up fine for 25th Century Starfleet and Discovery captains on that bridge for some reason, but not TOS even though it's THE TOS bridge...).
The problem is when you die the enemies health doesn't refill, and often times they follow you to the respawn point as well. This makes death meaningless, and by extension makes challenging content meaningless. When you can infinitely respawn while chipping away at the enemy's health with no possibility of failure what's the point of making things super challenging?
Something I've wanted done the game was released is for encounters to completely reset after a death / wipe, like what happens in other MMOs. In WoW if an instance boss kills everyone it respawns with full health and you have to stay the encounter over from the beginning which makes difficult content feel rewarding, but in STO if something like the giant elachi walker at the end of To Hell With Honor keeps killing everyone then you just keep respawning and chipping away until it finally dies which is just boring imo.
^ Click image to listen to my favorite Trek theme song! ^
Maintenance is always 15:00 - 17:30 UTC. This changes to 14:00 - 16.30 UTC during periods of when the clocks change.
Actually, a MOBs health will refill IF you don't come back in a certain amount of time/don't have something that keeps damaging the MOB until your group returns. That said, the timer is pretty long. Also, IDK how long you've been playing MMOs; but I prefer the current paradigm most now use - as back in the early days of MMOs like EverQuest (circa 1999-2003 or so) - you LOST EXP on each death and it was cumulative so you might lose a level you just gained, etc.
^^^
To players who experienced THOSE days, everything else (whether a MOB regens to full health or not) is considered a 'respawn simulator'. [And don't ask about 'Hell Levels' or 'Pixel Tease' from those bygone days of MMOs either.]
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Agreed. Definitely did NOT need more dialogue, either. The Voice Acting took over the entire show with those speeches.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Dying 10 times to the same mob and respawning that many times to "defeat" them is still rage inducing for most players. Its just unfun and not a good experience nor does a player learn anything like that. I dont want a holy trinity grindfest but as someone said, respawn simulator is also just as unfun.
Thinking of ideas from lots of games for, dunno how long now.
Good thing that it doesn't say anywhere that the lag/rubberbanding issue is resolved, then. If what most of us believe to be the root of the problem is is true, then no patch is actually going to resolve it.
TNG Enterprise NPC’s updated to use the correct costumes: Hadn't noticed but good for continuity.
Minor visual updates to the DSC Constitution: Nice for any piloting the good starship about.
Adjusted the firing nodes on the Kelvin Constitution Beyond Refit so that phasers in the 5th node fire from the correct spot on the hull: Good for visual eye-candy & continuity.
The Columbia Class Light Escort Nacelles are now correctly paired when selected in the ship customization screen: Very good as well with the new good ship skins. I mixed up the options usually a bit anyways.
Resolved an issue that caused most Legendary Ships to display an incorrect description of their Starship Traits: Very good to clear-up any possible confusion.
Good overall various changes/improvements/fixes for over a handful of the new Legend starships.
https://youtube.com/watch?v=XtTUkpY4jmo
(Yes, I know that's was for Kor but it's still fitting for the loss of Kahless)