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request: boss more powerful

sennahcheribsennahcherib Member Posts: 2,823 Arc User
could you make all the bosses more difficult to destroy/kill. I mean the v-rex, voth citadel, bio-engineering dino, voth commander, vaadwaur commander, borg elite-tactical, borg queen, borg queen's ship etc.

none of these bosses sould be destroyed/killed by 1 player. The v-rex is one of the worst, some players are able to kill it in a couple of seconds; these players are maybe happy, but there is no fun to run for nothing. same thing for the voth citadel.

I'm myself able to kill most of them alone, and it is not funny at all; and i'm not a ground player.
Post edited by baddmoonrizin on
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Comments

  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Don't agree. Most players/builds are not even remotely close to handling most of these things on their own, and in my experience it isn't actually common to see them killed that fast.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Bosses should indeed be more powerful.

    But they're not gonna be, because Cryptic wants all content to be meant for weak newbies.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    The game has not kept up with the power creep.

    But seriously, what is up with the bosses that just sit there motionless? Why can't they make these ships actually MOVE like a space battle? Donatra, the Vaadwaur juggernaut in Korfez, the Voth Citadels, pretty much every space boss does not even move in this game.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    Donatra, the Vaadwaur juggernaut in Korfez, the Voth Citadels, pretty much every space boss does not even move in this game.

    Well... most of those you just named are Dreadnought size ships. They're not gonna be zipping around like escorts in the first place. They're BIG, Tanky beasts. Donata's Scimitar is an oddball because most of the time when she cloaks she zips out.

    I say MOST of the time because she don't go nowhere when the Megawell is on her! MUA HAHAHAHAHAHA!!!!!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Bosses should indeed be more powerful.

    Like that bio-engineered dino (Voth battlezone). It dies too fast. And worst, it can spew its dmg at you, but hardly does any damage. An engineered T-rex should be a formidable thing to face, with you possibly dying a few times when in its direct path. And the sub-bosses, like those armor-suited droid thingies, they die from even looking at them the wrong way.
    3lsZz0w.jpg
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    indeed, I missed the voth mecha. the vaadwaur mecha is also too weak. Some bosses have area attacks (red circles on the floor), you have just to move to avoid them; bosses shouldn't have pitiful attacks like these ones
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    Perhaps battle zones could allow players to set themselves to higher difficulty to get better rewards.

    The "everyone can play here" battle zones can't have the difficulty raised for everyone since a new captain might be playing with mark X green / white gear, no traits, no reputation sets.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    There's another thing to consider.

    Power Creep.

    How old are many of the bosses mentioned? Several years old at least. The V-Rex came out when the level cap was still 50. We can reach 65 now. Even if we're scaled down, we still have access to overleveled gear that we didn't have at that time.

    It was actually possible to participate in all three V-Rex fights when the Battlezone came out. Now? You're lucky to reach the second and get one shot off.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • questeriusquesterius Member Posts: 8,301 Arc User
    rattler2 wrote: »
    There's another thing to consider.

    Power Creep.

    How old are many of the bosses mentioned? Several years old at least. The V-Rex came out when the level cap was still 50. We can reach 65 now. Even if we're scaled down, we still have access to overleveled gear that we didn't have at that time.

    It was actually possible to participate in all three V-Rex fights when the Battlezone came out. Now? You're lucky to reach the second and get one shot off.

    Yeah, even though i have seriously increased my running speed i often only get to one or two bosses in time. The bosses are really not worth the name at this point.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Perhaps battle zones could allow players to set themselves to higher difficulty to get better rewards.

    The "everyone can play here" battle zones can't have the difficulty raised for everyone since a new captain might be playing with mark X green / white gear, no traits, no reputation sets.

    the key could be "the communication", you can't kill a boss, ask to the other players if they can help you. that would be so great. Less individuality would change the face of this game.
    It was actually possible to participate in all three V-Rex fights when the Battlezone came out. Now? You're lucky to reach the second and get one shot off.

    i don't even try to reach the second or third v-rex; it is a waste of time. There are always campers.
  • duasynduasyn Member Posts: 492 Arc User
    edited January 2020
    Unfortunately, 'more powerful' bosses usually just means more HP and harder hitting weapons while the AI is still dumb as dirt. Pretty much a problem for all games, not just STO.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited January 2020
    I'm an old player, so i agree, but this will make new players sad an frustrate them, so, i think a dynamic difficulty system would be a great solution, it analizes your performance in the queue, and changes dificulty and resistances to how the group is performing, something similar to the "Director" that they implemented in Magic: Legends
    The forces of darkness are upon us!
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    problem with Dyson boss fight is

    1. The zone is scaled to level 50 so 15 levels below us
    2. Silo campers blasting the thing stopping stragglers who triggered the zone by capturing that final point don't get a chance to get to the silo
    3. The changes made to tagging now means most people just blow the thing away instead of doing x damage and moving on to the next dino.

    If the zone had been designed to beam everyone back to the command centre on v-rex trigger that would sort out some of the issues above.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • jonsillsjonsills Member Posts: 10,354 Arc User
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...
    Lorna-Wing-sig.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    rattler2 wrote: »
    Donatra, the Vaadwaur juggernaut in Korfez, the Voth Citadels, pretty much every space boss does not even move in this game.

    Well... most of those you just named are Dreadnought size ships. They're not gonna be zipping around like escorts in the first place. They're BIG, Tanky beasts. Donata's Scimitar is an oddball because most of the time when she cloaks she zips out.

    I say MOST of the time because she don't go nowhere when the Megawell is on her! MUA HAHAHAHAHAHA!!!!!
    Why not? Player dreadnoughts are zipping around all the time.

    Meanwhile NPC ships (of any type) sit there like rubber ducks waiting to be shot.
    Perhaps battle zones could allow players to set themselves to higher difficulty to get better rewards.

    The "everyone can play here" battle zones can't have the difficulty raised for everyone since a new captain might be playing with mark X green / white gear, no traits, no reputation sets.
    That's precisely the problem. The entire game is one giant newbie-zone and nothing else.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    jonsills wrote: »
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...

    I don't have a juggernaut, and my space builds are not very powerfull; even my alts with average builds can almost destroy alone space bosses.
    For the ground part of the game, first of all I'm not a ground player, I don't have über gears, I use MK XIII or MK XIV gears (ultra rare or not), my boffs use MkXII purple weapons or rep stuff, some of them use even MK XII blue shields or armors. Most of my stuff are rep stuff or fleet stuff (K-13 weapons not upgraded), that's all. If I can buy fleet weapons, if I can craft weapons, if I can buy a MK I romulan weapon and upgrade it to MK XII or MK XIII, if i can buy rep weapons/gears, anyone can do it; laziness is not an excuse.

    btw even boffs equiped with MK XII purple or rep gears can kill alone most of the ground bosses (not the v-rex), a voth mecha is killed in a couple of seconds by my boffs.

    oh!, I'm also a casual.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    > @foxrockssocks said:
    > Don't agree. Most players/builds are not even remotely close to handling most of these things on their own, and in my experience it isn't actually common to see them killed that fast.

    It's fairly common to see them killed that fast, just not common to see it done that fast by one person...2 separate things.

    That said, I wouldn't be opposed to having, if not more difficulty, a lockout period after the rexes spawn so that people can get from the far reaches to the boss. As it is, the speed at which they die discourages going after the final capture points for flipping the zone vs camping and waiting.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    To expand on my postion:

    First you lump in some wildly different ships and bosses together. The V-rex could probably use some tweaking, yes. Elite tactical drones do massive damage as it is and are all over the place in Borg ground maps, which are already a slog. The Borg queen's octohedron and her ability to one shot many ships easily with her insane EPG rating? No she needs no adjustments. Ships like the Voth Citadel you will encounter by the dozens if you get the bad luck to have them in the Dranuur satellite defense map. Have fun with that, Voth waves are already miserable enough when you get them.

    The next issue is difficulty. I don't think I've seen anyone complain Elite is too easy. If you're playing normal and it is too easy, well go to advanced. If that is too easy, go elite. I do think there may be a gap there that could fit a 4th difficulty level between advanced and elite, but if you're not on elite, then you really can't complain they are too easy.

    Finally back to the dyson battlezones, the problem there is they can't be balanced for elite or even advanced capable people. They are normal level playfields because they are intended to work for people who just leveled to 50 and have zero reputation equipment, zero sets, zero ship traits, etc. and they do work for that. Again a case can be made for battlezone improvements because they are balanced around normal difficulties, maybe there should be advanced or even elite zones, but you can't just ruin normal because people are barely ready for that once they hit 50 and need to start grinding reputation marks.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    I agree with OP.

    Unless you're camped right at the v-rex spawn, it is impossible to get there to kill it before it dies. I don't recall ever having been in the zone where it lasted longer than 30 seconds.

    Essentially, you have to leech of other players completing the zone if you want a chance to kill it.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    To expand on my postion:

    First you lump in some wildly different ships and bosses together. The V-rex could probably use some tweaking, yes. Elite tactical drones do massive damage as it is and are all over the place in Borg ground maps, which are already a slog. The Borg queen's octohedron and her ability to one shot many ships easily with her insane EPG rating? No she needs no adjustments. Ships like the Voth Citadel you will encounter by the dozens if you get the bad luck to have them in the Dranuur satellite defense map. Have fun with that, Voth waves are already miserable enough when you get them.

    The next issue is difficulty. I don't think I've seen anyone complain Elite is too easy. If you're playing normal and it is too easy, well go to advanced. If that is too easy, go elite. I do think there may be a gap there that could fit a 4th difficulty level between advanced and elite, but if you're not on elite, then you really can't complain they are too easy.

    Finally back to the dyson battlezones, the problem there is they can't be balanced for elite or even advanced capable people. They are normal level playfields because they are intended to work for people who just leveled to 50 and have zero reputation equipment, zero sets, zero ship traits, etc. and they do work for that. Again a case can be made for battlezone improvements because they are balanced around normal difficulties, maybe there should be advanced or even elite zones, but you can't just ruin normal because people are barely ready for that once they hit 50 and need to start grinding reputation marks.

    I created a kdf sci captain, 2 or 3 weeks ago, and even at lvl 50 with common gears, it was easy to kill all the voth bosses (commander, mecha etc), only the voth sniper (ops or something) was a little bit dangerous.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    rattler2 wrote: »
    Donatra, the Vaadwaur juggernaut in Korfez, the Voth Citadels, pretty much every space boss does not even move in this game.

    Well... most of those you just named are Dreadnought size ships. They're not gonna be zipping around like escorts in the first place. They're BIG, Tanky beasts. Donata's Scimitar is an oddball because most of the time when she cloaks she zips out.

    I say MOST of the time because she don't go nowhere when the Megawell is on her! MUA HAHAHAHAHAHA!!!!!

    The Scimitar in Nemesis was even faster than the Enterprise. But it's one of the most boring boss fights in STO. :/
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    Its more entertaining with a Megawell. Cloak, run, get pulled right back. MUA HAHAHAHA
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    jonsills wrote: »
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...

    But that doesn't solve the problem of other players killing stuff before more casual players can enjoy the content.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • jonsillsjonsills Member Posts: 10,354 Arc User
    jonsills wrote: »
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...

    But that doesn't solve the problem of other players killing stuff before more casual players can enjoy the content.
    Making bosses harder doesn't either - it merely ensures that the casuals don't even have a chance to get there.

    Then again, the tryhards should be running TFOs on Elite, leaving Normal to, well, folks like me. That, I think, obviates quite a lot of the problem right there, assuming the tryhards want the problem solved...
    Lorna-Wing-sig.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    jonsills wrote: »
    jonsills wrote: »
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...

    But that doesn't solve the problem of other players killing stuff before more casual players can enjoy the content.
    Making bosses harder doesn't either - it merely ensures that the casuals don't even have a chance to get there.
    Of course it does. The only reason you wouldn't "get there" is if someone else kills the boss before you can reach it (or, post-tagging-nerf, before you've had time to shoot it enough times to count). If the boss takes longer to kill, more people will have time to participate.
    Then again, the tryhards should be running TFOs on Elite, leaving Normal to, well, folks like me. That, I think, obviates quite a lot of the problem right there, assuming the tryhards want the problem solved...
    If there was some reward on Elite worth going for, they probably would.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,762 Arc User
    jonsills wrote: »
    You know, if you're finding the boss fights too easy, there's a fairly simple solution that doesn't even involve messing with the code and potentially completely breaking the game.

    Gear down. Take on that Vaadwaur Juggernaut in one of your old T5 (or even T4!) ships. Use only weapons that have dropped from previous encounters in those ground battlezones. If things die too quickly to your Mk XV gold weapons, use Mk XII greens! You'll be amazed how the challenge has suddenly returned!

    And meanwhile, lazy casuals like me can still have a chance to participate every once in a while...

    https://www.youtube.com/watch?v=IxAKFlpdcfc
    f5cc65bc8f3b91f963e328314df7c48d.jpg
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  • ltminnsltminns Member Posts: 12,569 Arc User
    Bosses are too powerful as it is. That is why the Proletariat rose up against the Capitalist running dogs. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • vetteguy904vetteguy904 Member Posts: 3,843 Arc User
    what a bunch of humble brags in this thread. "look at me I can solo the Vrex in 5 seconds" Look at me I can solo donatra!
    1. I call bullsqueeze on most of you, but it doesn't matter I don't teams with you and I really could not care. what I DO care about is the ability of a casual player, or as some of you think, "weak Newbies" the ability to PLAY. if you can solo the Vrex bump your dificulty to elite. if you can do it on elite, then make the thread about increasing the difficulty on THAT level.
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  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    what a bunch of humble brags in this thread. "look at me I can solo the Vrex in 5 seconds"


    No bragging; ere the opposite. I have never made any secret about me sucking at ground. And yet, indeed, I can easily solo a V-rex, and hardly get a scratch on me... if I can reach it in time, was the point. Most of the time it got ninja-ed away already, before I arrived in time. Tl;dr: that makes at least the V-rex entirely too easy.
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This discussion has been closed.