Of course, if a Changeling character could become anything or anyone, then that would be out-of-line...but a playable Changeling would really only have the few abilities that we've seen in the game:
Snagging/strangling people with a tentacle.
Doing the spin/knock thing as a blob.
And possibly going into a puddle.
To be honest, those abilities could just as soon be kit modules and something that really should have been included in the Gamma expansion.
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> Playable changelings makes as much sense playable Vorta, which is to say, not at all. Changeling do not fight battles, that is what the Jem'Hadar are for.
Do they even have the jem'hadar anymore after home? The founders were revealed to be massive scumbags and lost their "god" status in from of the jem'hadar.
You could be a young changeling sent out to explore like Odo was. They have to fight and fend for themselves. The dominion should now be vastly different with it's new management than it was during "that's the order of things" days.
I would not say a Starfleet officer are 'built' for battles, its just one aspect of their responsibility (along with diplomacy ect.) It's also clear that Changlings can (and do) fight battles when necessary (as depicted in the game).
Changlings have also been depicted commanding ships and fleets, not much differently to Starfleet officers.
Sometimes, but normally it's the vorta who command the jem'hadar at the will of the changelings, not the changelings giving them orders directly. Considering the events I believe so (they did join the Alliance after Home) although they were cured of their Ketracel While addiction giving them freedom, they're still used as the warriors of The Dominion.
Agreed. Just like how it wouldn't make any sense to play as President Okeg.
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> Uhh, no they didn't. Not sure where you even got this notion.
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> There is no new management though. The only changeling who got removed was the Female Changeling, and while she was responsible for the Hur'q, she wasn't the only one in charge making every decision.
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If you play the gamma campaign as a jem'hadar you will see what I mean. I dont want to spoil it but dukan rex shares his revelations with you.
Odo is pretty much the changeling running things now while everyone else just lays in the puddle planet.
Except Odo himself says that the other Changelings will take some convincing, and it's not clear at all the Odo runs anything apart from the Vanguard.
Playable Changelings make as much lore sense as my Fed flying an Iconian Dreadnought, which is to say, none but it might be fun so why not do it anyway.
I don't get the appeal of a playable Changeling.
normal text = me speaking as fellow formite
colored text = mod mode
Nor do I.
That bad.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
A different ability set, with all the shape changing in combat? Roleplaying?
But I think any player-facing implementation is likely going to be disappointing. The different ability set alone is not really compatible with STO mechanics, where you equip kit modules to gain powers and weapons to have something to shoot or stab with it. Maybe it could work like the mission where we control the Tzenkethi officer. I believe the biggest problem that was noticed there that people didn't want to play a bad guy - but you don't have to use the mechanic to play bad guys. The Changling could be one of the good ones. Maybe one of the 100s that is still missing, or Odo himself. But first, Cryptic would need a story where that makes sense, and currently we're dealing with completely unrelated stuff.
But indeed they could be made as kit modules available for everyone and then "changeling" would be just the Dominion version of custom alien.
Aside from any possible gameplay-related issues/non-issues…
The founders are dwelling in one place only and we are kinda led to believe that there aren't all that many of them.
A few were sent out like Odo, and on rare occasion they also travel on ships, but we've only seen one member of the great link leaving on a more regular basis to serve as a relay between Vorta and great link. It looks like 99% of their population *really* prefers to stay together with the others in liquid form - there is no need for them to take solid form and leave their world. And any kind of outsider-contact is what they created the vorta for. The founders don't really care about "solids".
'Wouldn't be the end of the world' has the same weight of an excuse such as 'but it's 2019', a straw-man argument.
At the end of the day OP, you diminish the game and the story if you can play as the 'big bad'. Somethings just should not be touched.
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> 'Wouldn't be the end of the world' has the same weight of an excuse such as 'but it's 2019', a straw-man argument.
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> At the end of the day OP, you diminish the game and the story if you can play as the 'big bad'. Somethings just should not be touched.
Play as the big bad? We can play as borg, romulans, jem'hadar, klingons,gorn,nausicans, letheans, cardassians, Orions...ect. All were "big bads".
The founders don't have quite the numbers of any of the races you mention. They're rare, and extremely isolationistic, xenophobe introverts. If they want to establish contact or relay Information or get something done, they will just send a vorta with a cohort of jem'hadar or they will order one of their numerous vassal-races to do something.
It's incredibly rare for a founder to actually leave the link and pretty much unheard of to willingly show itself to outsiders.
The only exception being their turncoats in the key-positions of other interstellar powers and probably their vassals, but even those are few in numbers.
Like this:
My character Tsin'xing
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> We can play as
> -Liberated Borg, an entirely separate group from the Borg Collective
> -Romulan Republic Romulans, an entirely separate group from the Imperial Romulans and Tal Shiar
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> As for the rest, none of them were ever the big bad.
Ok then by your own logic changelings can be perfectly fine as playable.
Good guy changelings, an entirely separate group from the founder changelings.
There you go.
DS9 kinda made it look like Odo was pretty much a one-in-a-million-example of what you describe. We meet only two others of the changelings that were sent out by the founders. One of them died due to the collapsing morphogenic structure, and the other one was Laas. We kinda know how Laas felt about solids, don't we. Laas pretty much made the same experiences that lead the founders to become total isolationist to begin with. Solids = danger to founders because shapeshifting, sapient pepsimen make humanoids uncomfy and paranoid.
As long as a population of solids could even potentially pose a threat to them, the founders are fine with anything ranging from flat-out genocide to using biogenic weapons that cause debilitating terminal illness to entire civilizations.
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> DS9 kinda made it look like Odo was pretty much a one-in-a-million-example of what you describe. We meet only two others of the changelings that were sent out by the founders. One of them died due to the collapsing morphogenic structure, and the other one was Laas. We kinda know how Laas felt about solids, don't we. Laas pretty much made the same experiences that lead the founders to become total isolationist to begin with. Solids = danger to founders because shapeshifting, sapient pepsimen make humanoids uncomfy and paranoid.
A lot of similar things can be said about romulans as well. They were extremely xenophobic and reclusive. Well they were until the devs made a group who wasn't and they could do the same with founders.
In this game you can have a pakled captain flying a borged out voth ship crewed by romulans,jemhadar and a potatoe. Vanguard changelings arent any more immersion breaking.
Founder-type changelings are still a lot more rare than any of those.
And Vanguard Jemmies are not stretching anything, because they're literally just modified Jem'Hadar. Disposable tubemen that can be bred in huge numbers in a matter of months. The Vanguard-aspect literally means nothing beside a Focus on expeditionary missions.
STO is generally pretty much the opposite of immersive btw, because it's a themepark-MMO.
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> Founder-type changelings are still a lot more rare than any of those.
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> And Vanguard Jemmies are not stretching anything, because they're literally just modified Jem'Hadar. Disposable tubemen that can be bred in huge numbers in a matter of months. The Vanguard-aspect literally means nothing beside a Focus on expeditionary missions.
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> STO is generally pretty much the opposite of immersive btw, because it's a themepark-MMO.
Theres a literal ocean of changelings.
Even so like you said it's a theme park mmo so no need to worry about rarity.
An ocean of changelings still doesn't amount to populations of entire planets that might be even larger than Empersa.
Also, being a themepark-MMO just means the game is overall less immersive (like a ship exploding just to have a respawn-button appear seconds later or everybody being a fleet-admiral doing captain's duties). It doesn't mean you disregard everything established in the IP.