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440 dil, bring back the whales

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  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    foxman00 wrote: »
    lordmerc22 wrote: »
    Is there a max possible cap it can reach?

    500 is the max it can reach on the upper end. It can also go as low as 50

    I see, thank you
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    xyquarze wrote: »
    Anything new with fleet? Most will skip it and get invites.

    Is it most though? Many fleets admittedly have given up on the colony. But also many fleets want to be top notch even if it really isn't that useful to be tier 5 (or tier 3, since another T5 holding was more or less ruled out).

    Not that I am clamoring for a new holding, mind you. We're still at Colony-4.

    That's the difference really. I belong to many fleets and I think maybe 1 is finished with colony. There is no sense of urgency like there was years ago. I try to ask myself what a new holding could give that would cause urgency? Lobi? meh. Lobi is kind of worthless also now that the good ships seem to be all R&D. I can't think of anything.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • warpangelwarpangel Member Posts: 9,427 Arc User
    foxman00 wrote: »
    lordmerc22 wrote: »
    Is there a max possible cap it can reach?

    500 is the max it can reach on the upper end. It can also go as low as 50
    25
  • echattyechatty Member Posts: 5,917 Arc User
    lordmerc22 wrote: »
    foxman00 wrote: »
    lordmerc22 wrote: »
    Is there a max possible cap it can reach?

    500 is the max it can reach on the upper end. It can also go as low as 50

    I see, thank you

    warpangel is correct, it goes down to 25.

    I use that to swap dil around to my other captains on my account as no one will buy dil at that price.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • omgikyaomgikya Member Posts: 10 Arc User
    I dont have a background in economics but ive seen lots of these discussions on various game threads 
    and felt compelled to present what I think is a logical view that takes all the factors into account.
    
    We cant just look at supply and demand from the point of view of one commodity.
    
    Normally supply and demand of one commodity goes like this...
    
           | seller | consumer | item
           | supply | demand   | value
    -------+--------+----------+---------
    Item A | high   | low      | low
    Item B | high   | high     | average
    Item C | low    | low      | average
    Item D | low    | high     | high
    
    But where one item is exchanged for another, for example Zen <-> Dil, it goes like this...
    
     zen    | zen     | dil    | dil    | zen     | dil     | predicted
     supply | demand  | supply | demand | value   | value   | effect (dil/zen)
    --------+---------+--------+--------+---------+---------+--------
     high   | high    | high   | high   | average | average | 250 (stable)
     high   | high    | high   | low    | average | low     | 300+
     high   | high    | low    | high   | average | high    | 200-
     high   | high    | low    | low    | average | average | 250 (stable)
     high   | low     | high   | high   | low     | average | 200-
     high   | low     | high   | low    | low     | low     | 250 (stable)
     high   | low     | low    | high   | low     | high    | 50- (zen crash)
     high   | low     | low    | low    | low     | average | 200-
     low    | high    | high   | high   | high    | average | 300+
     low    | high    | high   | low    | high    | low     | 450+ (dil crash)
     low    | high    | low    | high   | high    | high    | 250 (stable)
     low    | high    | low    | low    | high    | average | 300+
     low    | low     | high   | high   | average | average | 250 (stable)
     low    | low     | high   | low    | average | low     | 300+
     low    | low     | low    | high   | average | high    | 200-
     low    | low     | low    | low    | average | average | 250 (stable)
    
    Assuming the average equilibrium transfer rate of the market is about 250 dil/zen.
    
    So what we are seeing in the market now is a dil crash, which most of you know already :)
    
  • omgikyaomgikya Member Posts: 10 Arc User
    They could fix this problem simply by offering something for sale for dil to make it more desirable. It kinda looks like they want the exchange like this.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    this finally brought to mind a discussion from a couple years ago.

    I have around 20 million refined. I try to keep it under 15 million but exchanging it at these prices is basically flushing it.
    At the same time there's nothing I really want to exchange it for. I'm happy with all my ships.

    So what would I exchange my dil for?? Housing!

    I will pay:

    10 million for a ski chalet on Andoria
    5 million for a beach bungalow on Risa (even on the non-event version)
    5 million for an apartment in San Francisco
    2 million for quarters on ESD or DS9
    1 million for something on the colony planet

    Of course there would also be furnishings and decorations for the apartment.

    A lot of work for the devs - sure - but if there are many others like me it would fix the exchange.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • ltminnsltminns Member Posts: 12,572 Arc User
    Get an Enterprise MACO Uniform, that'll flush away 1.75 Million of it. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    Get an Enterprise MACO Uniform, that'll flush away 1.75 Million of it. ;)
    I'd get it if I was allowed to do so on my main.
  • freelancer2012freelancer2012 Member Posts: 10 Arc User
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.

    This also brings down the amount of hours people play every day which is a big part of their metrics.

    The 8k per day, per character number is not just something they came up with at random. It's a well thought out formula and it works. The Dilithium Market is just like any other market, it's cyclical. Right now, exchange rate is high.. we have been here before, we'll be here again.

    Eventually, when Cryptic decides it's time to fix it.. it will go back down.
    Insert witty signature line here.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited July 2019
    Maybe just maybe we'll see the dil/zen cap raised to 750. That would be... an interesting day to say the least. I doubt the phoenix pack by itself will have much if any effect on the price going forward. Unless they add something really cool to the Epic prize list like say a non-gold T6 D'kora. Admittedly, even that wouldn't cause that much of a blip. Maybe a temporary 50-100 point drop.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • freelancer2012freelancer2012 Member Posts: 10 Arc User
    Eventually, when Cryptic decides it's time to fix it.. it will go back down.

    Right now it looks like they are not very interessted in low zen price, they rolling out sale after sale making sure it's not worse grinding any dilithium, this hurting only casual player's that don't have x accounts with 100 of toon's, meanwhile the big farmer just create more toon's to fix their lose.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.

    This also brings down the amount of hours people play every day which is a big part of their metrics.
    Nothing in the game's design indicates that. Every event ever, as well as reps, endeavors, etc systems cooldowns are all about getting daily logins. Do your bit for 5-15 minutes, stuff the tokens in the project, thank you come again tomorrow. Nothing in the game is designed to reward long play sessions.

    And in any case, I seriously doubt a significant percentage of players regularly grind 8k on large number of toons. It's better to just do admiralty, refine, then switch to the next one. If anything, I'd expect making dil account-wide would encourage people to play more, because they could keep playing their favorite toon(s) instead of being forced to create throwaway mules just to farm on.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2019
    warpangel wrote: »
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.

    This also brings down the amount of hours people play every day which is a big part of their metrics.
    Nothing in the game's design indicates that. Every event ever, as well as reps, endeavors, etc systems cooldowns are all about getting daily logins. Do your bit for 5-15 minutes, stuff the tokens in the project, thank you come again tomorrow. Nothing in the game is designed to reward long play sessions.

    And in any case, I seriously doubt a significant percentage of players regularly grind 8k on large number of toons. It's better to just do admiralty, refine, then switch to the next one. If anything, I'd expect making dil account-wide would encourage people to play more, because they could keep playing their favorite toon(s) instead of being forced to create throwaway mules just to farm on.

    I don't have any data to back up my opinion, but it's always seemed to me that players like most of us aren't the 'norm.'

    There are many people who haven't realized that that best ways to make Dilithium is also usually the fastest. Yes, we know you can do things like queue up admiralty on a bunch of alts and get rich quick, but listening to zone chat and seeing some posts here and on reddit makes me believe that a large number of players don't realize this. I also think there are a lot of players that only play 1-3 characters and don't do the 'alt-farming' that we do. I see these players doing treks through battle zones, patrols, and other content to earn their daily amounts.

    Again, I admit.. this is all theory based just on what I have seen or heard. I obviously don't have access to Cryptic's metrics, but even for alt farmers like me, the suggestion would greatly reduce my play time. The suggestion was cap the account at 50k, even for me.. instead of running my 10 characters every day through admiralty.. now I'll only do 6 since that would put me at 48k refined. Why bother queueing up my other alts when it's just going to start piling up amounts I can never refine? Even if I only play those alts a few min, it now gets cut to zero minutes.

    An account wide cap would, in my opinion, only serve to lessen player involvement and would be an overall negative. The big problem right now is the abundance of Zen sales and promotions coupled with the lack of things to bring up the value of Dilithium (Phoenix Box and Upgrade Events.) These are easy to remedy should Cryptic ever decide to do it. Such drastic changes simply aren't necessary.
    Insert witty signature line here.
  • wraithmeisterwraithmeister Member Posts: 397 Arc User
    I agree that another run of Phoenix boxes would likely lower the Dilithium exchange rate (I am not sure if it is just due to number of people spending zen to get dilithium for the phoenix boxes, or if Cryptic artificially lowers the exchange rate to sell more zen during the Phoenix box period).

    In either case, the rate always seems to go down. I could use some myself since I started a new character after the last phoenix promotion and would like to have a few of the rewards that are now only obtainable via phoenix event (like the DOF that resets evasive cooldown when using EPTE). The ships have never been the big draw for phoenix boxes for me...they are so rare to get, and tbh the last time I think I traded down the UR reward to convert it into 8 phoenix tech upgrades which are the main thing I like from those events, especially since the dilithium cost is already built-in.
  • wraithmeisterwraithmeister Member Posts: 397 Arc User
    xyquarze wrote: »
    Anything new with fleet? Most will skip it and get invites.

    Is it most though? Many fleets admittedly have given up on the colony. But also many fleets want to be top notch even if it really isn't that useful to be tier 5 (or tier 3, since another T5 holding was more or less ruled out).

    Not that I am clamoring for a new holding, mind you. We're still at Colony-4.

    Colony is hard to finish for older fleets that have stagnated some. We are still plugging away at final colony tier, but the dilithium cost is very high for smaller population fleets to finish.

    Though it was nice getting to tier4 for the colony deflectors with the ColCrit modifier.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    What we need is something that makes DL desireable.
    We also need something to spend all our GPL on.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    edited July 2019
    warpangel wrote: »
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.

    This also brings down the amount of hours people play every day which is a big part of their metrics.
    Nothing in the game's design indicates that. Every event ever, as well as reps, endeavors, etc systems cooldowns are all about getting daily logins. Do your bit for 5-15 minutes, stuff the tokens in the project, thank you come again tomorrow. Nothing in the game is designed to reward long play sessions.

    And in any case, I seriously doubt a significant percentage of players regularly grind 8k on large number of toons. It's better to just do admiralty, refine, then switch to the next one. If anything, I'd expect making dil account-wide would encourage people to play more, because they could keep playing their favorite toon(s) instead of being forced to create throwaway mules just to farm on.

    I don't have any data to back up my opinion, but it's always seemed to me that players like most of us aren't the 'norm.'

    There are many people who haven't realized that that best ways to make Dilithium is also usually the fastest. Yes, we know you can do things like queue up admiralty on a bunch of alts and get rich quick, but listening to zone chat and seeing some posts here and on reddit makes me believe that a large number of players don't realize this. I also think there are a lot of players that only play 1-3 characters and don't do the 'alt-farming' that we do. I see these players doing treks through battle zones, patrols, and other content to earn their daily amounts.

    Again, I admit.. this is all theory based just on what I have seen or heard. I obviously don't have access to Cryptic's metrics, but even for alt farmers like me, the suggestion would greatly reduce my play time. The suggestion was cap the account at 50k, even for me.. instead of running my 10 characters every day through admiralty.. now I'll only do 6 since that would put me at 48k refined. Why bother queueing up my other alts when it's just going to start piling up amounts I can never refine? Even if I only play those alts a few min, it now gets cut to zero minutes.

    An account wide cap would, in my opinion, only serve to lessen player involvement and would be an overall negative. The big problem right now is the abundance of Zen sales and promotions coupled with the lack of things to bring up the value of Dilithium (Phoenix Box and Upgrade Events.) These are easy to remedy should Cryptic ever decide to do it. Such drastic changes simply aren't necessary.

    I agree.

    I know at least part of the reason why people choose to slog though the BZ and whatnot for dil rather than do a lot of admiralty though. I find the admiralty stuff very tedious, especially since I only have the regular level ships, one set of free T5u, three event T6s, one zstore T6 and a few of the other cards like the Sally Ride which takes a bit of optimization to get all of the slots filled.

    I have talked to a lot of people who find admiralty just as noxious and sleep-inducing as I do and prefer the mild adrenalin of the battlezones instead. Usually I only complete the admiralty stuff on a few of my toons in any particular day and just throw the Tanis at one of the missions on the others or other quick stuff like that while waiting for ques to fill or whatever. On top of that I am a bit of an altaholic (there seems to be a lot of those too) so not all of my toons have even reached admiralty yet anyway, and those tend to be the ones I play when I have a limited time for a session.

    The 8k per character cap is annoying at times, but an account-wide cap would be even more annoying, and more often so at that.
  • duasynduasyn Member Posts: 492 Arc User
    Cool, after seeing this thread I put up 625 Zen for 440 Dil to see if it would sell and it did. Not bad. Price has dropped since then. Last time I sold a little Zen it was at 382. Nice that the Dil Exchange has a log for that info.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, if only the C-Store had a log of Purchases as well.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    reyan01 wrote: »
    Well, I'm still hoping for a Phoenix event. Have a fair few ship items that requiring upgrading, and I am not using the garbage crafted upgrades as they eat dil and give a terrible return.

    Same here, 100%.
    Insert witty signature line here.
  • trekkiejedigirl#9564 trekkiejedigirl Member Posts: 163 Arc User
    Seriously, the only time I buy Dil is during the Phoenix events. I've spent as much as $50. a pop on Dil alone to buy Phoenix boxes which I do solely for a few consoles but mostly for the Tech upgrades. Yea, I've gotten a few Kobali Shemshir(not sure spelling) T6 ships (the only ship I like in the T6 bracket) but for me it's mostly for the upgrades. Looking forward to the next one. :)
  • echattyechatty Member Posts: 5,917 Arc User
    That's the Samsar you must be referring to. Yes, I like that one too, despite others not liking it at all.

    I don't spend a lot of dil when Phoenix is going on, mostly because I don't have it. I don't always remember to refine it and sometimes it's too late.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Make account wide dilithium refine daily cap, so it would not matter if you have 50 toons or 1 toon, cap it on 50k or something, this will bring down zen price rapidly and will stay there.

    This also brings down the amount of hours people play every day which is a big part of their metrics.
    Nothing in the game's design indicates that. Every event ever, as well as reps, endeavors, etc systems cooldowns are all about getting daily logins. Do your bit for 5-15 minutes, stuff the tokens in the project, thank you come again tomorrow. Nothing in the game is designed to reward long play sessions.

    And in any case, I seriously doubt a significant percentage of players regularly grind 8k on large number of toons. It's better to just do admiralty, refine, then switch to the next one. If anything, I'd expect making dil account-wide would encourage people to play more, because they could keep playing their favorite toon(s) instead of being forced to create throwaway mules just to farm on.

    I don't have any data to back up my opinion, but it's always seemed to me that players like most of us aren't the 'norm.'

    There are many people who haven't realized that that best ways to make Dilithium is also usually the fastest. Yes, we know you can do things like queue up admiralty on a bunch of alts and get rich quick, but listening to zone chat and seeing some posts here and on reddit makes me believe that a large number of players don't realize this. I also think there are a lot of players that only play 1-3 characters and don't do the 'alt-farming' that we do. I see these players doing treks through battle zones, patrols, and other content to earn their daily amounts.

    Again, I admit.. this is all theory based just on what I have seen or heard. I obviously don't have access to Cryptic's metrics, but even for alt farmers like me, the suggestion would greatly reduce my play time. The suggestion was cap the account at 50k, even for me.. instead of running my 10 characters every day through admiralty.. now I'll only do 6 since that would put me at 48k refined. Why bother queueing up my other alts when it's just going to start piling up amounts I can never refine? Even if I only play those alts a few min, it now gets cut to zero minutes.

    An account wide cap would, in my opinion, only serve to lessen player involvement and would be an overall negative. The big problem right now is the abundance of Zen sales and promotions coupled with the lack of things to bring up the value of Dilithium (Phoenix Box and Upgrade Events.) These are easy to remedy should Cryptic ever decide to do it. Such drastic changes simply aren't necessary.
    You admit you don't believe you farming 10 toons every day is the norm, yet still argue that Cryptic should design reward incentives around you instead of whatever the majority of players are doing?

    I'll leave the math to Cryptic whatever the cap should be, fixed or related to the number of toons. And doing Admiralty on multiple toons would still be the best way to farm dil anyway. But making the dil account-wide, reducing the punishment for playing on the same toon a lot, would make the game more playable. For everyone.

    And yes, they totally should add more value to dil to increase demand, but that's a separate issue.
  • trekkiejedigirl#9564 trekkiejedigirl Member Posts: 163 Arc User
    edited July 2019
    echatty wrote: »
    That's the Samsar you must be referring to. Yes, I like that one too, despite others not liking it at all.

    I don't spend a lot of dil when Phoenix is going on, mostly because I don't have it. I don't always remember to refine it and sometimes it's too late.

    Yea that's the one. I just couldn't remember the spelling. It's a good ship after ya load in a couple of RCS consoles to combat the awful turn rate. It's not an issue as I have to do the same with my favorite ship in the game: The T6 Jem'Hadar Dreadnought Carrier (I have 2. One on my KDF allied Romulan and one on my Fed Allied Romulan both of which are on Risa doing the event). I have the T5U versions that came in the box I bought a long with the Vanguard ships but the look of the T6 version is just soooooo sweet (I remember when I first saw one on DS9). I just wish I could use the T6 skin on my T5U versions as they too are very capable. Also it would save me a lot in keys and frustration too, lol.
  • echattyechatty Member Posts: 5,917 Arc User
    I haven't used my Samsar in a long time, but I might just break it out for fun when I have the time, or to do an endeavor or something.

    Wish I could score a gold on my F2P so she can score that Ho'kuun. I created her long after that was over.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The sweet spot for the exchange would be around the middle, 250-ish give or take a few points fluctuation.

    Having a really low rate cuts into Cryptic's pay, which although it's awesome for players to get free Zen easily is not good for the game as something needs to pay the bills to keep the server turned on and the tribbles fed.
    But conversely have a massive 500 or so rate harms the game and players too. If people think that 500 is awesome for those selling Zen think again. Who is going to be exchanging their hard earned dilithium for such an absurdly high rate, the return per crystal is pitiful.

    250-ish allows a Zen seller a decent price for their coin, and it also offers a Zen buyer a decent trade in exchange for their time-earned pink rocks.

    I think if it gets to close 500 and stays there it'll only start to harm the game tbh. Few are gonna be willing to swap dil for that sort of price, sellers won't have anyone to trade with so stop paying for Zen with cash and the whole thing grinds to a halt once that sort of mentality sets in.
    SulMatuul.png
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    Agreed. 250 is the sweet spot balance point. 300 is decent.

    And I agree that if the people farming Dilithium stop buying Zen with DL, than the people selling Zen for DL will stop posting their Zen. Hurts everyone.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    lordsteve1 wrote: »
    The sweet spot for the exchange would be around the middle, 250-ish give or take a few points fluctuation.

    Having a really low rate cuts into Cryptic's pay, which although it's awesome for players to get free Zen easily is not good for the game as something needs to pay the bills to keep the server turned on and the tribbles fed.
    But conversely have a massive 500 or so rate harms the game and players too. If people think that 500 is awesome for those selling Zen think again. Who is going to be exchanging their hard earned dilithium for such an absurdly high rate, the return per crystal is pitiful.

    250-ish allows a Zen seller a decent price for their coin, and it also offers a Zen buyer a decent trade in exchange for their time-earned pink rocks.

    I think if it gets to close 500 and stays there it'll only start to harm the game tbh. Few are gonna be willing to swap dil for that sort of price, sellers won't have anyone to trade with so stop paying for Zen with cash and the whole thing grinds to a halt once that sort of mentality sets in.
    There is no sweet spot. The exchange rate is simply the relation between the subjective value of dil and Zen and unless it hits the artificially imposed caps, it represents the rate traders are most willing to trade at. It is always "a decent price" as considered by the market in general.

    Hitting 500 would indeed be bad. Not because it's 500, but because it means the system won't let it go any higher. Sellers would want to sell for higher, but couldn't, so they wouldn't sell at all. Same at the lower cap, if people considered Zen worth <25 dil but weren't allowed to offer any less they wouldn't buy at all.

    As for Cryptic's profits what matters is the amount of trading taking place, which is integrally linked to the amount of dil and Zen peeps actually want to get. In other words, peeps wanting more is always better for sales, at any rate.
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