I have been keeping a list of improvements and/or changes I'd like to see. I hope the developers see this list and consider these ideas!
1. Add a way to transfer unrefined dilithium (Some of my characters have over 1 million unrefined dilithium and I'd like to move some of that to other characters).
2. Make the duty officers you buy at the SB account binded not character binded. (I'd like to transfer a stack of duty officers, not open all of them and then mail them.)
3. Give an option to open a stack of boxes (I'd like to be able to click on stack and either open all of them or preselected amount)
4. Add the ability to crunch multiple DOFF's when exchanging them. (I want to crunsh 5 green doffs at once, not just one at a time)
5. Please add more KDF shuttles (The Klingons have the fewest in the game and could use more. Perhaps make more of the shuttle cross faction?)
6. Reduce the time for a military offensive (I like this mission, but I don't like the fact that it takes 24 hours. I often have to wait for this to finish and it's a pain. Please consider 20 hours)
7. Please add more security officers to the game (I don't think two security officers are enough. I keep warping to Earth SB or DS9 just to exchange contraband. How about putting one on the SB or Spire?)
The game is a perpetual grind. Most of the “new” content that comes is more grinding. Replaying the same content over and over again is boring. Developers need to pick up the pace on new episodes. Make the first couple of a season free. Charge for the rest of the season. Give a discount for those who have the lifetime subscription. Have to do something. This game is old and is falling behind newer titles with vastly more funding such as Star Citizen’s $250m crowdsourced giant.
Add a inventory tab for critters and other non-combat seasonal items, party horns, and the rest. Better yet, one tab for space items, one for ground, and one for 'fluff'.
Yes, I save too much stuff... but it could be said ya'll make too many cool toys and they pile up after ten years.
1) A deployable target bouy that we can launch from our ships.
2) Disconnect our space Doffs from our character sheet, and provide those Doff slots to our ships (it really can be a pain to reassign space Doffs when we switch vessels... Especially when those Doffs are off on an assignment).
I have been keeping a list of improvements and/or changes I'd like to see. I hope the developers see this list and consider these ideas!
1. Add a way to transfer unrefined dilithium (Some of my characters have over 1 million unrefined dilithium and I'd like to move some of that to other characters).
2. Make the duty officers you buy at the SB account binded not character binded. (I'd like to transfer a stack of duty officers, not open all of them and then mail them.)
3. Give an option to open a stack of boxes (I'd like to be able to click on stack and either open all of them or preselected amount)
4. Add the ability to crunch multiple DOFF's when exchanging them. (I want to crunsh 5 green doffs at once, not just one at a time)
5. Please add more KDF shuttles (The Klingons have the fewest in the game and could use more. Perhaps make more of the shuttle cross faction?)
6. Reduce the time for a military offensive (I like this mission, but I don't like the fact that it takes 24 hours. I often have to wait for this to finish and it's a pain. Please consider 20 hours)
7. Please add more security officers to the game (I don't think two security officers are enough. I keep warping to Earth SB or DS9 just to exchange contraband. How about putting one on the SB or Spire?)
Please feel free to add any suggestions!
There are Security Officers in your Starbase on the Tactical deck.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
The ability to donate specific amounts of EC and Dil to fleet holdings, rather than just the sliders.
Pet tab - I'd include the party poppers in that tab and make all of them available on your tray without having to slot them. Combat pets would still need to be slotted.
Duty officer grind down - put a mail console next to them so we can shift them around more easily. Even the KDF one requires you to run back and forth.
Load-out system expansion: Expand the load-out system so we have not only a load for our ships, but also a load out to switch between doff choices an even spec choice would be nice. It would be nice to have a master load-out that you can save that includes all of your spec choices (primary an secondary), your trait choices, and also doff choices to allow for quick switching, but than have more small scale specific load-outs for things like weapon/ship specific/specialization/doff layouts.
Expand kits: Kits used to have more use outside of a stat-stick like they are now, as they determined what modules an types you could use prior to the kit/module revamp. Not saying we should go back to that as what we have so far is better, though I would not mind a module tab, but more expand the kits to have some that like tier six starships have a trait you can learn from them an slot for additional customization options. I don't think all kits should have this mind you, but having some unique ones that might come from mission rewards/rep projects/lockboxes as well as c-store purchases even.
Expanding the shuttle/small craft system: Right now the small craft/shuttle system is kinda bare bones as you have very little in choices an functions compared to your normal ships compared to shuttle/small-craft choices. This to me needs to be expanded to make them more comparable to our normal ships, which might make doing small-craft content more appealing.
]More styles of content: I like solo content, pvp content, small group content. Yet I would not mind seeing them add some larger group content even if it is sparingly added. Say like giving us fleet actions that would be somewhat like stfs, but would be on a much larger scale even might take some aspects of how raids work in other games. Even if this were something like a end of expansion fleet action that has the fleet battle with the faction/enemy in a somewhat decisive battle would be fun to me. Having this be area that we might see some reveals of things abit earlier than some of the playerbase, giving some more value outside of gear an ship purchases to make joining a fleet appeal to players.
Carrier/separation pet improvements: It would be nice to see some changes to make pets abit more interesting to use. Whether that be adding some consoles that impart a portion of the bonuses of a specific type of consoles (like a engineering console that when slotted applies a portion of the bonuses of engineering consoles to your pets) to your pets though might have a draw back like reduced bonus of that console compared to normal one. Though even a rework to the ui to give pet-users more of a ability to control their pets (like when they use specific abilities for example maybe manually)/
Pet Tabs? If they are not Combat Pets or Porthos what use are they?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
the possibility to change the color of the engine trails (sorry i don't know the real name of this stuff). I like to use the terran shield, it has great effects but often 1 of the color of the original engine trails stay visible. For example, the husnock keeps 1 pink/purple engine trail, soooo ugly.
1 thing is particularly annoying in game currently. there are too bright and luminous skills used by players (space). sometimes, i'm blinded by all this light (my eyesight is perfect).
Add a inventory tab for critters and other non-combat seasonal items, party horns, and the rest. Better yet, one tab for space items, one for ground, and one for 'fluff'.
Yes, I save too much stuff... but it could be said ya'll make too many cool toys and they pile up after ten years.
YES!
That, many many times over. Moreso if you collect all the reward sets from all the story missions.
Resident TOS, G.I. Joe, Transformers and hair metal fangirl.
- Option to pin the interface, I hate the accidental moving of my frames
- Ability to use the bank AND the duty officer window for certain missions of the first officer at the same time
- Redesign the ship aquisition window to sort by ship type and ship specialisation (eng, sci or tac)
- The interface should remember the last selection in the reputation tab when selecting any other tab of that window
- In the crafting window there is no way to know what kinds of stats your item will have. We only see what type of item.
- Admiralty missions below level 65 should not have insane requirements like 150 in eng, sci or tac
- Admiralty missions should show the actual requirements in the main window, not after you clicked on them to set them up under the illusion you can fullfill the easy requirements only to find out they are much higher than it appeared at first
- Add a key bind to level the ship horizontally
- Dont add items automatically to the interface gained through the competitive wargames reputation boxes
- Let us pin chars on the character selection screen
- Let us disable the dragon ball effects in space and ground for us. I know when I activate an ability and see how long it lasts. I dont need a useless lightshow that kills the immersion
A few things would be nice to see adjusted/corrected.
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Temporal T6 battle cruiser costs 3000 by itself but if you buy the temporal starter pack you get it and the T1 ship and extras for 2000
so why list the T6 at 3000?
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TOS captains should always be able to pick the TOS uniforms for crew later on.
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If the STA character M'Ress's hair style was offered with the Caitian race upgrade, I would buy it. The offered hair styles suck...look like toilet bushes.
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You should have the option to turn off pop up mission offers. (My crafter does not care what the Borg are doing)
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Discovery Captains should have access to Andorian crew.
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TOS captains should have access to alien crew. (minus certain racial options- Reman/Romulan/Klingon parts...until they move to the future)
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It would be nice to have the option to 'mute' out other player ships that are not a friend/fleet member or involved in the current mission.
I don't need to see 50+ dreadnoughts all trying to park around DS9 unless it is a battle. (Just a personal option to mute out other ship visibility to me)
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Simple...quality of life (game) suggestions
@fatherfungus#6584 There was already an active "quality of life" suggestions thread. Please, do not start a new thread when there is already one active on the same subject. Also, please do not use vague thread titles. Thank you. /Merged
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Make Elite Marks not take up inventory space. This is getting painful with the sheer number of reps we have now.
Give us the ability to filter out one-use Admiralty cards. They might be kinda handy if you haven't bought many ships or don't run events, but the assignments are really common and it's getting hard to pick out my real ships.
Comments
Add a inventory tab for critters and other non-combat seasonal items, party horns, and the rest. Better yet, one tab for space items, one for ground, and one for 'fluff'.
Yes, I save too much stuff... but it could be said ya'll make too many cool toys and they pile up after ten years.
2) Disconnect our space Doffs from our character sheet, and provide those Doff slots to our ships (it really can be a pain to reassign space Doffs when we switch vessels... Especially when those Doffs are off on an assignment).
I'd like a pet tab.
There are Security Officers in your Starbase on the Tactical deck.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
And this wouldn't be too hard a thing to do either; the ship vendors already have similar functionality letting you filter by tier and ship type.
Pet tab - I'd include the party poppers in that tab and make all of them available on your tray without having to slot them. Combat pets would still need to be slotted.
Duty officer grind down - put a mail console next to them so we can shift them around more easily. Even the KDF one requires you to run back and forth.
A few ideas/suggestions below.- Load-out system expansion: Expand the load-out system so we have not only a load for our ships, but also a load out to switch between doff choices an even spec choice would be nice. It would be nice to have a master load-out that you can save that includes all of your spec choices (primary an secondary), your trait choices, and also doff choices to allow for quick switching, but than have more small scale specific load-outs for things like weapon/ship specific/specialization/doff layouts.
- Expand kits: Kits used to have more use outside of a stat-stick like they are now, as they determined what modules an types you could use prior to the kit/module revamp. Not saying we should go back to that as what we have so far is better, though I would not mind a module tab, but more expand the kits to have some that like tier six starships have a trait you can learn from them an slot for additional customization options. I don't think all kits should have this mind you, but having some unique ones that might come from mission rewards/rep projects/lockboxes as well as c-store purchases even.
- Expanding the shuttle/small craft system: Right now the small craft/shuttle system is kinda bare bones as you have very little in choices an functions compared to your normal ships compared to shuttle/small-craft choices. This to me needs to be expanded to make them more comparable to our normal ships, which might make doing small-craft content more appealing.
- ]More styles of content: I like solo content, pvp content, small group content. Yet I would not mind seeing them add some larger group content even if it is sparingly added. Say like giving us fleet actions that would be somewhat like stfs, but would be on a much larger scale even might take some aspects of how raids work in other games. Even if this were something like a end of expansion fleet action that has the fleet battle with the faction/enemy in a somewhat decisive battle would be fun to me. Having this be area that we might see some reveals of things abit earlier than some of the playerbase, giving some more value outside of gear an ship purchases to make joining a fleet appeal to players.
- Carrier/separation pet improvements: It would be nice to see some changes to make pets abit more interesting to use. Whether that be adding some consoles that impart a portion of the bonuses of a specific type of consoles (like a engineering console that when slotted applies a portion of the bonuses of engineering consoles to your pets) to your pets though might have a draw back like reduced bonus of that console compared to normal one. Though even a rework to the ui to give pet-users more of a ability to control their pets (like when they use specific abilities for example maybe manually)/
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
1 thing is particularly annoying in game currently. there are too bright and luminous skills used by players (space). sometimes, i'm blinded by all this light (my eyesight is perfect).
YES!
That, many many times over. Moreso if you collect all the reward sets from all the story missions.
And knowing is half the battle!
21 'til I die!
- Ability to use the bank AND the duty officer window for certain missions of the first officer at the same time
- Redesign the ship aquisition window to sort by ship type and ship specialisation (eng, sci or tac)
- The interface should remember the last selection in the reputation tab when selecting any other tab of that window
- In the crafting window there is no way to know what kinds of stats your item will have. We only see what type of item.
- Admiralty missions below level 65 should not have insane requirements like 150 in eng, sci or tac
- Admiralty missions should show the actual requirements in the main window, not after you clicked on them to set them up under the illusion you can fullfill the easy requirements only to find out they are much higher than it appeared at first
- Add a key bind to level the ship horizontally
- Dont add items automatically to the interface gained through the competitive wargames reputation boxes
- Let us pin chars on the character selection screen
- Let us disable the dragon ball effects in space and ground for us. I know when I activate an ability and see how long it lasts. I dont need a useless lightshow that kills the immersion
***********
Temporal T6 battle cruiser costs 3000 by itself but if you buy the temporal starter pack you get it and the T1 ship and extras for 2000
so why list the T6 at 3000?
***********
TOS captains should always be able to pick the TOS uniforms for crew later on.
***********
If the STA character M'Ress's hair style was offered with the Caitian race upgrade, I would buy it. The offered hair styles suck...look like toilet bushes.
***********
You should have the option to turn off pop up mission offers. (My crafter does not care what the Borg are doing)
***********
Discovery Captains should have access to Andorian crew.
***********
TOS captains should have access to alien crew. (minus certain racial options- Reman/Romulan/Klingon parts...until they move to the future)
***********
It would be nice to have the option to 'mute' out other player ships that are not a friend/fleet member or involved in the current mission.
I don't need to see 50+ dreadnoughts all trying to park around DS9 unless it is a battle. (Just a personal option to mute out other ship visibility to me)
***********
Simple...quality of life (game) suggestions
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Give us the ability to filter out one-use Admiralty cards. They might be kinda handy if you haven't bought many ships or don't run events, but the assignments are really common and it's getting hard to pick out my real ships.