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STO Quality of Life Suggestions and Improvements

indysharkindyshark Member Posts: 1,556 Arc User
I have been keeping a list of improvements and/or changes I'd like to see. I hope the developers see this list and consider these ideas!

1. Add a way to transfer unrefined dilithium (Some of my characters have over 1 million unrefined dilithium and I'd like to move some of that to other characters).
2. Make the duty officers you buy at the SB account binded not character binded. (I'd like to transfer a stack of duty officers, not open all of them and then mail them.)
3. Give an option to open a stack of boxes (I'd like to be able to click on stack and either open all of them or preselected amount)
4. Add the ability to crunch multiple DOFF's when exchanging them. (I want to crunsh 5 green doffs at once, not just one at a time)
5. Please add more KDF shuttles (The Klingons have the fewest in the game and could use more. Perhaps make more of the shuttle cross faction?)
6. Reduce the time for a military offensive (I like this mission, but I don't like the fact that it takes 24 hours. I often have to wait for this to finish and it's a pain. Please consider 20 hours)
7. Please add more security officers to the game (I don't think two security officers are enough. I keep warping to Earth SB or DS9 just to exchange contraband. How about putting one on the SB or Spire?)


Please feel free to add any suggestions!
Post edited by baddmoonrizin on
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  • slifox#0768 slifox Member Posts: 379 Arc User
    The game is a perpetual grind. Most of the “new” content that comes is more grinding. Replaying the same content over and over again is boring. Developers need to pick up the pace on new episodes. Make the first couple of a season free. Charge for the rest of the season. Give a discount for those who have the lifetime subscription. Have to do something. This game is old and is falling behind newer titles with vastly more funding such as Star Citizen’s $250m crowdsourced giant.
  • retepeladretepelad Member Posts: 44 Arc User
    More. Inventory. Space.

    Add a inventory tab for critters and other non-combat seasonal items, party horns, and the rest. Better yet, one tab for space items, one for ground, and one for 'fluff'.

    Yes, I save too much stuff... but it could be said ya'll make too many cool toys and they pile up after ten years.
  • tousseautousseau Member Posts: 1,484 Arc User
    1) A deployable target bouy that we can launch from our ships.

    2) Disconnect our space Doffs from our character sheet, and provide those Doff slots to our ships (it really can be a pain to reassign space Doffs when we switch vessels... Especially when those Doffs are off on an assignment).
  • echattyechatty Member Posts: 5,918 Arc User
    edited May 2019
    There are security officers on SB 39-Sierra and Deep Space K-7 too.

    I'd like a pet tab.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
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  • leemwatsonleemwatson Member Posts: 5,508 Arc User
    indyshark wrote: »
    I have been keeping a list of improvements and/or changes I'd like to see. I hope the developers see this list and consider these ideas!

    1. Add a way to transfer unrefined dilithium (Some of my characters have over 1 million unrefined dilithium and I'd like to move some of that to other characters).
    2. Make the duty officers you buy at the SB account binded not character binded. (I'd like to transfer a stack of duty officers, not open all of them and then mail them.)
    3. Give an option to open a stack of boxes (I'd like to be able to click on stack and either open all of them or preselected amount)
    4. Add the ability to crunch multiple DOFF's when exchanging them. (I want to crunsh 5 green doffs at once, not just one at a time)
    5. Please add more KDF shuttles (The Klingons have the fewest in the game and could use more. Perhaps make more of the shuttle cross faction?)
    6. Reduce the time for a military offensive (I like this mission, but I don't like the fact that it takes 24 hours. I often have to wait for this to finish and it's a pain. Please consider 20 hours)
    7. Please add more security officers to the game (I don't think two security officers are enough. I keep warping to Earth SB or DS9 just to exchange contraband. How about putting one on the SB or Spire?)


    Please feel free to add any suggestions!

    There are Security Officers in your Starbase on the Tactical deck.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • dongemaharudongemaharu Member Posts: 544 Arc User
    Separate pet tab.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Salvage tab when ?
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    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    A "claim all" button for completed admiralty missions.
    I stream on Twitch, look for Avoozl_
  • ksathra2ksathra2 Member Posts: 40 Arc User
    Faction tab and ship class tab in the C-store would be nice.
  • jozen#9312 jozen Member Posts: 102 Arc User
    Account reclaim admiralty cards
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Reserve roster for active duty officer so that they are not on assignments next time I switch loadouts.
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    teamwork to reach a goal is awesome and highly appreciated
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    I too think a noncombat pet tab is long overdue. It cannot be that difficult a thing to create, coding-wise.
    ksathra2 wrote: »
    Faction tab and ship class tab in the C-store would be nice.
    And this wouldn't be too hard a thing to do either; the ship vendors already have similar functionality letting you filter by tier and ship type.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    The ability to donate specific amounts of EC and Dil to fleet holdings, rather than just the sliders.

    Pet tab - I'd include the party poppers in that tab and make all of them available on your tray without having to slot them. Combat pets would still need to be slotted.

    Duty officer grind down - put a mail console next to them so we can shift them around more easily. Even the KDF one requires you to run back and forth.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
      A few ideas/suggestions below.
    • Load-out system expansion: Expand the load-out system so we have not only a load for our ships, but also a load out to switch between doff choices an even spec choice would be nice. It would be nice to have a master load-out that you can save that includes all of your spec choices (primary an secondary), your trait choices, and also doff choices to allow for quick switching, but than have more small scale specific load-outs for things like weapon/ship specific/specialization/doff layouts.
    • Expand kits: Kits used to have more use outside of a stat-stick like they are now, as they determined what modules an types you could use prior to the kit/module revamp. Not saying we should go back to that as what we have so far is better, though I would not mind a module tab, but more expand the kits to have some that like tier six starships have a trait you can learn from them an slot for additional customization options. I don't think all kits should have this mind you, but having some unique ones that might come from mission rewards/rep projects/lockboxes as well as c-store purchases even.
    • Expanding the shuttle/small craft system: Right now the small craft/shuttle system is kinda bare bones as you have very little in choices an functions compared to your normal ships compared to shuttle/small-craft choices. This to me needs to be expanded to make them more comparable to our normal ships, which might make doing small-craft content more appealing.
    • ]More styles of content: I like solo content, pvp content, small group content. Yet I would not mind seeing them add some larger group content even if it is sparingly added. Say like giving us fleet actions that would be somewhat like stfs, but would be on a much larger scale even might take some aspects of how raids work in other games. Even if this were something like a end of expansion fleet action that has the fleet battle with the faction/enemy in a somewhat decisive battle would be fun to me. Having this be area that we might see some reveals of things abit earlier than some of the playerbase, giving some more value outside of gear an ship purchases to make joining a fleet appeal to players.
    • Carrier/separation pet improvements: It would be nice to see some changes to make pets abit more interesting to use. Whether that be adding some consoles that impart a portion of the bonuses of a specific type of consoles (like a engineering console that when slotted applies a portion of the bonuses of engineering consoles to your pets) to your pets though might have a draw back like reduced bonus of that console compared to normal one. Though even a rework to the ui to give pet-users more of a ability to control their pets (like when they use specific abilities for example maybe manually)/
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    the possibility to transfer a lobi/box ship from a character to an other.
  • storulesstorules Member Posts: 3,286 Arc User
    edited May 2019
    You forgot the most obvious and MOST requested of ALL time: PET INVENTORY TABS.​​
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  • westx211westx211 Member Posts: 42,331 Arc User
    We need more sub categories in the Z store. Stuff like seperating ships into romulan/klingon/federation.
    Men are not punished for their sins, but by them.
  • indysharkindyshark Member Posts: 1,556 Arc User
    Thanks, I didn't know there was a security officer on the SB. I'll have to go look for him
  • vetteguy904vetteguy904 Member Posts: 3,937 Arc User
    Pet tab. The ability to select pultiple items in inventory then right click-salvage, sell, discard.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Pet Tabs? If they are not Combat Pets or Porthos what use are they? :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    the possibility to change the color of the engine trails (sorry i don't know the real name of this stuff). I like to use the terran shield, it has great effects but often 1 of the color of the original engine trails stay visible. For example, the husnock keeps 1 pink/purple engine trail, soooo ugly.

    1 thing is particularly annoying in game currently. there are too bright and luminous skills used by players (space). sometimes, i'm blinded by all this light (my eyesight is perfect).
  • jamieblanchardjamieblanchard Member Posts: 561 Arc User
    retepelad wrote: »
    More. Inventory. Space.

    Add a inventory tab for critters and other non-combat seasonal items, party horns, and the rest. Better yet, one tab for space items, one for ground, and one for 'fluff'.

    Yes, I save too much stuff... but it could be said ya'll make too many cool toys and they pile up after ten years.

    YES!

    That, many many times over. Moreso if you collect all the reward sets from all the story missions.

    Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

    And knowing is half the battle!

    21 'til I die!
  • zaraszzarasz Member Posts: 186 Arc User
    edited May 2019
    - Option to pin the interface, I hate the accidental moving of my frames
    - Ability to use the bank AND the duty officer window for certain missions of the first officer at the same time
    - Redesign the ship aquisition window to sort by ship type and ship specialisation (eng, sci or tac)
    - The interface should remember the last selection in the reputation tab when selecting any other tab of that window
    - In the crafting window there is no way to know what kinds of stats your item will have. We only see what type of item.
    - Admiralty missions below level 65 should not have insane requirements like 150 in eng, sci or tac
    - Admiralty missions should show the actual requirements in the main window, not after you clicked on them to set them up under the illusion you can fullfill the easy requirements only to find out they are much higher than it appeared at first
    - Add a key bind to level the ship horizontally
    - Dont add items automatically to the interface gained through the competitive wargames reputation boxes
    - Let us pin chars on the character selection screen
    - Let us disable the dragon ball effects in space and ground for us. I know when I activate an ability and see how long it lasts. I dont need a useless lightshow that kills the immersion
  • fatherfungus#6584 fatherfungus Member Posts: 6 Arc User
    A few things would be nice to see adjusted/corrected.
    ***********
    Temporal T6 battle cruiser costs 3000 by itself but if you buy the temporal starter pack you get it and the T1 ship and extras for 2000
    so why list the T6 at 3000?
    ***********
    TOS captains should always be able to pick the TOS uniforms for crew later on.
    ***********
    If the STA character M'Ress's hair style was offered with the Caitian race upgrade, I would buy it. The offered hair styles suck...look like toilet bushes.
    ***********
    You should have the option to turn off pop up mission offers. (My crafter does not care what the Borg are doing)
    ***********
    Discovery Captains should have access to Andorian crew.
    ***********
    TOS captains should have access to alien crew. (minus certain racial options- Reman/Romulan/Klingon parts...until they move to the future)
    ***********
    It would be nice to have the option to 'mute' out other player ships that are not a friend/fleet member or involved in the current mission.
    I don't need to see 50+ dreadnoughts all trying to park around DS9 unless it is a battle. (Just a personal option to mute out other ship visibility to me)
    ***********
    Simple...quality of life (game) suggestions
  • fatherfungus#6584 fatherfungus Member Posts: 6 Arc User
    look strictly at OP list...hmm yea can support all of that
  • baddmoonrizinbaddmoonrizin Member Posts: 11,012 Community Moderator
    @fatherfungus#6584 There was already an active "quality of life" suggestions thread. Please, do not start a new thread when there is already one active on the same subject. Also, please do not use vague thread titles. Thank you. /Merged
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  • dumas13dumas13 Member Posts: 281 Arc User
    Make Elite Marks not take up inventory space. This is getting painful with the sheer number of reps we have now.

    Give us the ability to filter out one-use Admiralty cards. They might be kinda handy if you haven't bought many ships or don't run events, but the assignments are really common and it's getting hard to pick out my real ships.
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