I think they have something built in that prevents that stuff when you are instantiated. That means even if you are in your Ship or Shuttle, you can't do it.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
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Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Might be a bit more viable if we get more secondaries too for more options. But I could get behind this. The one issue though that I can see coming up is people using primaries like Intel or Command as secondaries. Anyone using a pure ground like Commando would not perform as well as someone using a primary as a secondary that covers both. Because then we can have people running something like Intel Primary and Command/Miracle Worker secondaries. Both of which do both space and ground and would improve performance more than say Intel Primary and Commando/Pilot Secondary.
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I have yet to run any of the random TFOs because of this. I understand why (and agree) that they should not separate ground from space in the random TFO system. However, until I have the ability to change my specialization and active traits (either by having two different setups that automatically switch or by allowing me to change all of that in the 60 seconds before a TFO starts) then I won't que for the randoms because I don't want to end up in a ground TFO with space traits and spec.
Many of you say it doesn't matter and that's fine, but to me and probably others it does. I also notice that players are worse on the ground than they are in space. Now, I realize that gear is more likely the main reason for this; I am still not sure that I believe that spec and traits don't matter (at least for those who haven't focused on gearing for ground). I have been in a few of the Pahvo ques (only normal currently) that can barely make it through with 2 or 3 payers in one lane. While players like me who know how to spec and trait (or have taken the time to do so) can easily solo a lane.
The upside is I really don't feel like I am missing out on too much (I que specifically for the marks I want), but the bonuses for queuing would be nice.
Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Might be a bit more viable if we get more secondaries too for more options. But I could get behind this. The one issue though that I can see coming up is people using primaries like Intel or Command as secondaries. Anyone using a pure ground like Commando would not perform as well as someone using a primary as a secondary that covers both. Because then we can have people running something like Intel Primary and Command/Miracle Worker secondaries. Both of which do both space and ground and would improve performance more than say Intel Primary and Commando/Pilot Secondary.
Well, you're also talking about Full Specializations. If you choose a Full Specialization to put in the Secondary Specialization role, it only uses half the skills. My thinking, though, was, using your example, if you use Miracle Worker as your Space Secondary, it would access those skills when in Space, but would not access them when on Ground, because... With Command as your Ground Secondary, it would access those skills on Ground, and would not access those skills in Space. Your Primary Specialization acts normally, in this case Intelligence, on Ground and in Space.
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> @baddmoonrizin said: > Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Just chiming in support for this, ive fussed about this in game before. Also there have been times I've forgotten to swap and then had commando running in space.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Now that we have RTFOs, this is getting to be necessary to split space and ground specs.
It'd put a stop to a major issue people have; that they are spec'ed for space only and then get a ground mission.
I mean alot of the new specs have split trees starting on the 2nd or 3rd level of a spec anyway... Just go ahead and do it.
You get to choose a Primary and Secondary in space AND ground.
Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Might be a bit more viable if we get more secondaries too for more options. But I could get behind this. The one issue though that I can see coming up is people using primaries like Intel or Command as secondaries. Anyone using a pure ground like Commando would not perform as well as someone using a primary as a secondary that covers both. Because then we can have people running something like Intel Primary and Command/Miracle Worker secondaries. Both of which do both space and ground and would improve performance more than say Intel Primary and Commando/Pilot Secondary.
Well, you're also talking about Full Specializations. If you choose a Full Specialization to put in the Secondary Specialization role, it only uses half the skills. My thinking, though, was, using your example, if you use Miracle Worker as your Space Secondary, it would access those skills when in Space, but would not access them when on Ground, because... With Command as your Ground Secondary, it would access those skills on Ground, and would not access those skills in Space. Your Primary Specialization acts normally, in this case Intelligence, on Ground and in Space.
What would the point of restricting the primary specialisation be, though? If they let us choose a space and ground secondary, it surely can't be so difficult or unreasonable to just do the same thing for primaries.
@disqord#9557 I'm not sure what you mean. I didn't say anything about restricting the Primary Specialization.
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@disqord#9557 I'm not sure what you mean. I didn't say anything about restricting the Primary Specialization.
In your example you said that the primary spec you set would work the same on space and ground. I guess I misread it, it sounded like you were suggesting you could only set individual space and ground choices for your secondary specialisation, rather than having a primary on ground and a different primary for space.
Hence, why I mentioned Pilot. That Primary will have absolutely no help on the Ground.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
IIRC, they did say they would be more open to doing this than giving us an option to pick from only space or only ground queues with the random system. It might just be a matter of finding a way to make it actually work. Perhaps they've been trying but it's just too buggy to even attempt to put out for testing on Tribble.
But, I can fully get behind the idea.
+1
True, they have mentioned that some of the older code is no longer understood and is practically black box now. It might be that it would take some major refactoring to make it work, which would take a lot of time if they even decide it is worth the expense of doing it.
Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Might be a bit more viable if we get more secondaries too for more options. But I could get behind this. The one issue though that I can see coming up is people using primaries like Intel or Command as secondaries. Anyone using a pure ground like Commando would not perform as well as someone using a primary as a secondary that covers both. Because then we can have people running something like Intel Primary and Command/Miracle Worker secondaries. Both of which do both space and ground and would improve performance more than say Intel Primary and Commando/Pilot Secondary.
Well, you're also talking about Full Specializations. If you choose a Full Specialization to put in the Secondary Specialization role, it only uses half the skills. My thinking, though, was, using your example, if you use Miracle Worker as your Space Secondary, it would access those skills when in Space, but would not access them when on Ground, because... With Command as your Ground Secondary, it would access those skills on Ground, and would not access those skills in Space. Your Primary Specialization acts normally, in this case Intelligence, on Ground and in Space.
The existence of space only or ground only specs is a bit annoying when you need to choose what to spend points in. I prefer using the dual specs just because they benefit both..
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Might be a bit more viable if we get more secondaries too for more options. But I could get behind this. The one issue though that I can see coming up is people using primaries like Intel or Command as secondaries. Anyone using a pure ground like Commando would not perform as well as someone using a primary as a secondary that covers both. Because then we can have people running something like Intel Primary and Command/Miracle Worker secondaries. Both of which do both space and ground and would improve performance more than say Intel Primary and Commando/Pilot Secondary.
normal text = me speaking as fellow formite
colored text = mod mode
I have yet to run any of the random TFOs because of this. I understand why (and agree) that they should not separate ground from space in the random TFO system. However, until I have the ability to change my specialization and active traits (either by having two different setups that automatically switch or by allowing me to change all of that in the 60 seconds before a TFO starts) then I won't que for the randoms because I don't want to end up in a ground TFO with space traits and spec.
Many of you say it doesn't matter and that's fine, but to me and probably others it does. I also notice that players are worse on the ground than they are in space. Now, I realize that gear is more likely the main reason for this; I am still not sure that I believe that spec and traits don't matter (at least for those who haven't focused on gearing for ground). I have been in a few of the Pahvo ques (only normal currently) that can barely make it through with 2 or 3 payers in one lane. While players like me who know how to spec and trait (or have taken the time to do so) can easily solo a lane.
The upside is I really don't feel like I am missing out on too much (I que specifically for the marks I want), but the bonuses for queuing would be nice.
Well, you're also talking about Full Specializations. If you choose a Full Specialization to put in the Secondary Specialization role, it only uses half the skills. My thinking, though, was, using your example, if you use Miracle Worker as your Space Secondary, it would access those skills when in Space, but would not access them when on Ground, because... With Command as your Ground Secondary, it would access those skills on Ground, and would not access those skills in Space. Your Primary Specialization acts normally, in this case Intelligence, on Ground and in Space.
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> Well, Secondary Specializations already only use half the abilities. Perhaps allow 2 Secondary Specializations: one for Ground, one for Space, so that only one of the Secondaries is ever active on a given map.
Just chiming in support for this, ive fussed about this in game before. Also there have been times I've forgotten to swap and then had commando running in space.
Also this 2x secondary options is a good idea.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It'd put a stop to a major issue people have; that they are spec'ed for space only and then get a ground mission.
I mean alot of the new specs have split trees starting on the 2nd or 3rd level of a spec anyway... Just go ahead and do it.
You get to choose a Primary and Secondary in space AND ground.
What would the point of restricting the primary specialisation be, though? If they let us choose a space and ground secondary, it surely can't be so difficult or unreasonable to just do the same thing for primaries.
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In your example you said that the primary spec you set would work the same on space and ground. I guess I misread it, it sounded like you were suggesting you could only set individual space and ground choices for your secondary specialisation, rather than having a primary on ground and a different primary for space.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
True, they have mentioned that some of the older code is no longer understood and is practically black box now. It might be that it would take some major refactoring to make it work, which would take a lot of time if they even decide it is worth the expense of doing it.
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