I think a Science Crusier would be great for the 'Terran Empire Incursion' Event. You can power up Sub-stations and close down Rifts quickly with one ship.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.
Some examples:
Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console
You could also have pods which added to power levels, or granted specific effects.
Sci Pack with a Nova, the kavort battlecrusier in science configuration, and a romulan D-5 science. I think those are the top requested ships in each faction except the voquv which doesnt fit as it's a carrier
Rank:Rear Admiral Rank
Tier: 6
Type: Curie-class Nova Intel Raider (Named after Marie Curie, first woman to receive the Nobel Prize)
Hull: 1.0
Shield modifier: 1
Turn rate: 20
Impulse Modifier: 0.20
Inertia: 75
Bonus Power:
+15 Auxiliary power
+5 Engine Power
+10 Weapons Power
Abilities:
A.S.A.T Control
Subsystem Targeting
Improved Raider Flanking
I - Precise Weapon Systems: +5 Accuracy Rating.
II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
III - Enhanced Weapon Systems: +10% Kinetic Damage. +10% All Energy Damage.
IV - Enhanced Weapon Banks: +15% Critical Severity.
V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.
When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)
Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.
(Note: Normal amount of stacks is 6, or +30%)
[Console - Universal - A.S.A.T. Control]
+10 Drain
+10 Control
The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
(This use of the console works with Beam: Fire at Will or Beam Overload)
When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
(This use of it will put BFAW and BO on global cd, like using SST normally would)
Rank: Rear Admiral Rank
Tier: 6
Type: Hawkings-class Oberth Miracle Worker Science Vessel (Named after Stephen Hawkings)
Hull Modifier: 1.05
Shield modifier: 1.3
Turn rate: 10
Impulse modifier: 0.15
Inertia rating: 45
Bonus Power:
+15 Auxiliary power
+10 Shield Power
+5 Engine Power
Abilities:
Sensor Analysis
Innovation Effects
Shield Frequency Modulation
Weapons System Efficiency
Mastery
I - Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II - Advanced Shield Systems +10% Shield Hitpoints.
III - Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
IV - Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V - Infectious Viral Matrix - Starship Mastery Trait
5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.
Console - Universal - Viral Scrambling Matrix
A target hit by a Viral Matrix is also confused for 15 seconds.
The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.
Rank: Rear Admiral Rank
Tier: 6
Type: Aristarchus-Class Luna Command Science Carrier (Named after Aristarchus of Samos)
Hull Modifier: 1.525
Shield modifier: 1.05
Turn rate: 6.5
Impulse modifier: 0.15
Inertia rating: 25
Bonus Power:
+10 Auxiliary power
+10 Shield Power
Abilities:
Sensor Analysis
Carrier Commands
Launch Copernicus Frigate (Named after Nicolaus Copernicus, second person to present Solar model with the Sun at the Center, first being Aristarchus.)
Launch Copernicus Frigate
Attack Pattern Sol Six
I - Quick Deployment 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets.
II - Armored Hull +10% Hull Hitpoints.
III - Enhanced Hull Plating +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating.
IV - Advanced Shield Systems +10% Shield Hitpoints.
V - Eccentric Pilots - While your fighters are within 3km of an anamoly you control, it grants them a small boost to accuaracy and damage. (+5% Accuracy, +10% Damage)
Console - Universal - Attack Pattern Sol Six Control Matrix
+10 Exotic Particle Generator
+10 Control
Creates a spatial distortion of a miniature sun at primary targets location and draws all nearby foes into it. While trapped inside the spatial distorion foes take ____ Fire/Plasma damage and marks them with Draw Fire, drawing all fire from your hangar pets. Upon expiration the distortion will explode dealing ____ fire/plasma damage to all foes within 10Km, reducing from the epicenter.
Copernicus Frigate
Launches 1 at a time
Can support up to 2 per Hangar.
Cooldown: 1 min recharge
Range: 15 km
Gear (Fore)
2x [Phaser Beam Array]
1x [Phaser Beam Bank]
Gear (Aft)
1x [Phaser Beam Array]
1x [Miniature Gravemetric Mine Launcher](2.5% chance to create a gavimetric rift)
Ability
Dispersal Pattern Alpha I
Suppression Barrage I
Rank:Rear Admiral Rank
Tier: 6
Type: Curie-class Nova Intel Raider (Named after Marie Curie, first woman to receive the Nobel Prize)
Hull: 1.0
Shield modifier: 1
Turn rate: 20
Impulse Modifier: 0.20
Inertia: 75
Bonus Power:
+15 Auxiliary power
+5 Engine Power
+10 Weapons Power
Abilities:
A.S.A.T Control
Subsystem Targeting
Improved Raider Flanking
I - Precise Weapon Systems: +5 Accuracy Rating.
II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
III - Enhanced Weapon Systems: +10% Kinetic Damage. +10% All Energy Damage.
IV - Enhanced Weapon Banks: +15% Critical Severity.
V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.
When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)
Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.
(Note: Normal amount of stacks is 6, or +30%)
[Console - Universal - A.S.A.T. Control]
+10 Drain
+10 Control
The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
(This use of the console works with Beam: Fire at Will or Beam Overload)
When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
(This use of it will put BFAW and BO on global cd, like using SST normally would)
Rank: Rear Admiral Rank
Tier: 6
Type: Hawkings-class Oberth Miracle Worker Science Vessel (Named after Stephen Hawkings)
Hull Modifier: 1.05
Shield modifier: 1.3
Turn rate: 10
Impulse modifier: 0.15
Inertia rating: 45
Bonus Power:
+15 Auxiliary power
+10 Shield Power
+5 Engine Power
Abilities:
Sensor Analysis
Innovation Effects
Shield Frequency Modulation
Weapons System Efficiency
Mastery
I - Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II - Advanced Shield Systems +10% Shield Hitpoints.
III - Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
IV - Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V - Infectious Viral Matrix - Starship Mastery Trait
5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.
Console - Universal - Viral Scrambling Matrix
A target hit by a Viral Matrix is also confused for 15 seconds.
The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.
Rank: Rear Admiral Rank
Tier: 6
Type: Aristarchus-Class Luna Command Science Carrier (Named after Aristarchus of Samos)
Hull Modifier: 1.525
Shield modifier: 1.05
Turn rate: 6.5
Impulse modifier: 0.15
Inertia rating: 25
Bonus Power:
+10 Auxiliary power
+10 Shield Power
Abilities:
Sensor Analysis
Carrier Commands
Launch Copernicus Frigate (Named after Nicolaus Copernicus, second person to present Solar model with the Sun at the Center, first being Aristarchus.)
Launch Copernicus Frigate
Attack Pattern Sol Six
I - Quick Deployment 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets.
II - Armored Hull +10% Hull Hitpoints.
III - Enhanced Hull Plating +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating.
IV - Advanced Shield Systems +10% Shield Hitpoints.
V - Eccentric Pilots - While your fighters are within 3km of an anamoly you control, it grants them a small boost to accuaracy and damage. (+5% Accuracy, +10% Damage)
Console - Universal - Attack Pattern Sol Six Control Matrix
+10 Exotic Particle Generator
+10 Control
Creates a spatial distortion of a miniature sun at primary targets location and draws all nearby foes into it. While trapped inside the spatial distorion foes take ____ Fire/Plasma damage and marks them with Draw Fire, drawing all fire from your hangar pets. Upon expiration the distortion will explode dealing ____ fire/plasma damage to all foes within 10Km, reducing from the epicenter.
Copernicus Frigate
Launches 1 at a time
Can support up to 2 per Hangar.
Cooldown: 1 min recharge
Range: 15 km
Gear (Fore)
2x [Phaser Beam Array]
1x [Phaser Beam Bank]
Gear (Aft)
1x [Phaser Beam Array]
1x [Miniature Gravemetric Mine Launcher](2.5% chance to create a gavimetric rift)
Ability
Dispersal Pattern Alpha I
Suppression Barrage I
Here are BOFF changes I'd make to bring these ships more in line with other ships that have a specific specialization in their name:
Curie-class Nova: Make one of the LT Unis an intel specialization seat.
Hawkings-class Oberth: Remove the MW specialization seat from the LT CMDR Sci seat and make both the CMDR Sci and LT Uni seats MW specialization.
Aristarchus-Class Luna: Make the CMDR Sci seat a Command specialization seat.
Here are BOFF changes I'd make to bring these ships more in line with other ships that have a specific specialization in their name:
Curie-class Nova: Make one of the LT Unis an intel specialization seat.
Hawkings-class Oberth: Remove the MW specialization seat from the LT CMDR Sci seat and make both the CMDR Sci and LT Uni seats MW specialization.
Aristarchus-Class Luna: Make the CMDR Sci seat a Command specialization seat.
That can be done. I was balancing such things off other ships, while maintaining the science setup.
For example the Curie-class boff seating is based off the Maquis Raider boff seating.
So I was mirroring the boff seating for other ships in these, based around the specializations.
This however is just a base idea. A sort of general idea of what we, the players, would like if Crytpic wants to use them. I do expect changes to be made if so.
Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.
Some examples:
Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console
You could also have pods which added to power levels, or granted specific effects.
As we already have a multi-mission science vessel, perhaps calling it a multi-purpose science vessel?
"..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.
Some examples:
Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console
You could also have pods which added to power levels, or granted specific effects.
As we already have a multi-mission science vessel, perhaps calling it a multi-purpose science vessel?
How about Modular Science Vessel? Because you can modify it with a module.
Have to take a moment to consider size to. The luna class would be the biggest here. for sure. However, the Oberth has a varying range of 170m for the original, and later in TNG of somewhere around 250-300m range. So, getting that sorted to where we can mostly agree on it would be a good thing.
Forget these now, with the Mirror Crossfield and the updated Dyson mechanic it would seem more likely to get a T6 Dyson Multi-pack.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.
Some examples:
Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console
You could also have pods which added to power levels, or granted specific effects.
Rank:Rear Admiral Rank
Tier: 6
Type: Curie-class Nova Intel Raider (Named after Marie Curie, first woman to receive the Nobel Prize)
Hull: 1.0
Shield modifier: 1
Turn rate: 20
Impulse Modifier: 0.20
Inertia: 75
Bonus Power:
+15 Auxiliary power
+5 Engine Power
+10 Weapons Power
Bridge Officers:
Ensign Universal
Lieutenant Universal
Lieutenant Universal
Lieutenant Commander Universal
Commander Science - Intelligence
Weapons:Fore 4 Aft 2
Type-specific slot: Experimental Weapons
Device slots:3
Consoles:
2 Engineering
5 Science
4 Tactical
Abilities:
A.S.A.T Control
Subsystem Targeting
Improved Raider Flanking
I - Precise Weapon Systems: +5 Accuracy Rating.
II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
III - Enhanced Weapon Systems: +10% Kinetic Damage. +10% All Energy Damage.
IV - Enhanced Weapon Banks: +15% Critical Severity.
V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.
When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)
Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.
(Note: Normal amount of stacks is 6, or +30%)
[Console - Universal - A.S.A.T. Control]
+10 Drain
+10 Control
The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
(This use of the console works with Beam: Fire at Will or Beam Overload)
When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
(This use of it will put BFAW and BO on global cd, like using SST normally would)
Rank: Rear Admiral Rank
Tier: 6
Type: Hawkings-class Oberth Miracle Worker Science Vessel (Named after Stephen Hawkings)
Hull Modifier: 1.05
Shield modifier: 1.3
Turn rate: 10
Impulse modifier: 0.15
Inertia rating: 45
Bonus Power:
+15 Auxiliary power
+10 Shield Power
+5 Engine Power
Bridge Officers:
Ensign Tactical
Lieutenant Universal
Lieutenant Engineering
Lieutenant Commander Science - Miracle Worker
Commander Science
Weapons:Fore 4 Aft 3
Type Specific Slot: Secondary Delfector
Device slots:3
Consoles: 3 Tactical, 3 Engineering, 5 Science, 1 Universal
Abilities:
Sensor Analysis
Innovation Effects
Shield Frequency Modulation
Weapons System Efficiency
Mastery
I - Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II - Advanced Shield Systems +10% Shield Hitpoints.
III - Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
IV - Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V - Infectious Viral Matrix - Starship Mastery Trait
5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.
Console - Universal - Viral Scrambling Matrix
A target hit by a Viral Matrix is also confused for 15 seconds.
The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.
Rank: Rear Admiral Rank
Tier: 6
Type: Aristarchus-Class Luna Command Science Carrier (Named after Aristarchus of Samos)
Hull Modifier: 1.525
Shield modifier: 1.05
Turn rate: 6.5
Impulse modifier: 0.15
Inertia rating: 25
Bonus Power:
+10 Auxiliary power
+10 Shield Power
Bridge Officers:
Engign Tactical
Lieutenant Universal - Command
Lieutenant Commander Engineering
Lieutenant Commander Science
Commander Science
Weapons:Fore 3 Aft 3
Type Specific: Secondary Deflector
Device slots:3
Consoles:
3 Engineering
5 Science
3 Tactical
Abilities:
Sensor Analysis
Carrier Commands
Launch Copernicus Frigate (Named after Nicolaus Copernicus, second person to present Solar model with the Sun at the Center, first being Aristarchus.)
Launch Copernicus Frigate
Attack Pattern Sol Six
I - Quick Deployment 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets.
II - Armored Hull +10% Hull Hitpoints.
III - Enhanced Hull Plating +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating.
IV - Advanced Shield Systems +10% Shield Hitpoints.
V - Eccentric Pilots - While your fighters are within 3km of an anamoly you control, it grants them a small boost to accuaracy and damage. (+5% Accuracy, +10% Damage)
Console - Universal - Attack Pattern Sol Six Control Matrix
+10 Exotic Particle Generator
+10 Control
Creates a spatial distortion of a miniature sun at primary targets location and draws all nearby foes into it. While trapped inside the spatial distorion foes take ____ Fire/Plasma damage and marks them with Draw Fire, drawing all fire from your hangar pets. Upon expiration the distortion will explode dealing ____ fire/plasma damage to all foes within 10Km, reducing from the epicenter.
Copernicus Frigate
Launches 1 at a time
Can support up to 2 per Hangar.
Cooldown: 1 min recharge
Range: 15 km
Gear (Fore)
2x [Phaser Beam Array]
1x [Phaser Beam Bank]
Gear (Aft)
1x [Phaser Beam Array]
1x [Miniature Gravemetric Mine Launcher](2.5% chance to create a gavimetric rift)
Ability
Dispersal Pattern Alpha I
Suppression Barrage I
Here are BOFF changes I'd make to bring these ships more in line with other ships that have a specific specialization in their name:
Curie-class Nova: Make one of the LT Unis an intel specialization seat.
Hawkings-class Oberth: Remove the MW specialization seat from the LT CMDR Sci seat and make both the CMDR Sci and LT Uni seats MW specialization.
Aristarchus-Class Luna: Make the CMDR Sci seat a Command specialization seat.
That can be done. I was balancing such things off other ships, while maintaining the science setup.
For example the Curie-class boff seating is based off the Maquis Raider boff seating.
So I was mirroring the boff seating for other ships in these, based around the specializations.
This however is just a base idea. A sort of general idea of what we, the players, would like if Crytpic wants to use them. I do expect changes to be made if so.
I Support Disco | Disco is Love | Disco is Life
As we already have a multi-mission science vessel, perhaps calling it a multi-purpose science vessel?
How about Modular Science Vessel? Because you can modify it with a module.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'