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Science 3-pack proposal

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    trennantrennan Member Posts: 2,839 Arc User
    brian334 wrote: »
    And yet I can take my T5 Luna into a flat spin in STO to line up the deflector on a target.

    I'm not opposed to altering the lineup I've created, it's just an example. I'm just defending my choice. I'd be happy with a Command version of a Luna, or an Intel Luna, or any other configuration. And Pilot Nova is so very obvious it almost begs the question, why haven't we seen one already?

    What I would really love is a Luna with an Exploration Specialization, which hasn't been made yet. Perhaps it would fit in a new Season Of Exploration, once STO runs out of Discovery stuff to introduce and is still waiting for Picard stuff.

    That's the primary thing when you're wanting to do some ship stat blocks, the ability to adapt/change them, as you take in information from others. I haven't actually looked at the Luna and Oberth to do so.

    But here's generally what I do when I'm working on it. I'll to to:

    https://sto.gamepedia.com/Playable_starship

    And find the base ship, or the ship I want to use as the base. Then I'll copy and paste it's stat block from the right hand side of the screen in it's listing, twice to a notepad document. This way, I have everything I need. The original stat block, and a second stat block I can adjust.

    With the original stat block set this way, I then look over other types of the ship class in the T6 selection. If there isn't a T6 version, then a T5U can work. This works all the way up to Trait and Console. My first attempts back in 2015, were just adjusting the stats and using Trait, Consoles and Mastery from other ships. The Nova was my first created Trait and Console. Some of my friends said I should of given it a ray console of some kind. The A.S.A.T. idea was just me keeping that it's more of a scout ship in mind. I mean with the stat block I did, I could set it up as three different variants of the same ship. That's just my base idea for it.

    But, I digress. Going back to working on ship stats. For example, to do the the Nova as I did I called up:

    https://sto.gamepedia.com/Science_Vessel_Retrofit

    This is where you'll find the Nova listing.

    Then for things to adjust stats to, I looked over the stats for the Long Range Science Vessel(T6), Scryer Intel Science Vessel(T6), Advanced Research Vessel(T6), Science Spearhead(T6), and the Verne Temporal Science Vessel(T6). These were to work on everything up to the T4 Mastery. The the trait and console just came about as I was doing that, and keeping in mind, type of ship, what would be a good thing to go with that, and how does it affect it over all.

    The trait, I did focused on something that hasn't been done yet, Sensor Analysis. This is to maintain that it's a Science Vessel Trait only, since Engineer and Tactical ships do not have Sensor Analysis. The consoles came to mind, cause there's nothing out there that really helps Subsystem Targeting, but it is something that any tactical boff can pick up.

    Mm5NeXy.gif
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    lianthelialianthelia Member Posts: 7,848 Arc User
    brian334 wrote: »
    lianthelia wrote: »
    rattler2 wrote: »
    Luna's too big to be a pilot ship. Nova might make more sense.

    Also... What would be the KDF and Romulan equivelents?

    Yeah I was gonna say the Nova is made to be a Pilot ship compared to the Luna.

    The Fleet Nova Retrofit is built as a pure science ship while the Fleet Luna Retrofit has a second Tac BOff (Ens) which is the third Sci BOff (Ens) on Nova. Console layout is similarly biased, with the Nova having a 3Tac, 3Eng, 4Sci configuration and the Luna having a 4Tac, 2Eng, 4Sci configuration. Of the two, Luna is the more tactically oriented, which to me makes it the superior choice for Pilot.

    Pilot ships need not be small. Indeed, the Luna's Turn Rate of 13 is not that far from Nova's 15. Luna may well be the largest of the Pilot ships if it's ever given the conversion, but she is more properly a Frigate class than a Cruiser class in function and handling.

    Where do you get that logic?

    Pilot has nothing to do with tac slots....it has to do with being small and agile....the Luna is practically a light cruiser.

    Where as the Nova is very small and agile...plus if you want to count boff stations the Luna has a Tac Lt and Ens while the Nova has a Lt Cmdr Tac. Luna may have one more tac console but the Lt Cmdr Tac is big too.
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    vetteguy904vetteguy904 Member Posts: 3,896 Arc User
    Nova Intel Oberth Temporal Luna MW
    sig.jpg
  • Options
    brian334brian334 Member Posts: 2,214 Arc User
    lianthelia wrote: »
    Where do you get that logic?

    Pilot has nothing to do with tac slots....it has to do with being small and agile....the Luna is practically a light cruiser.

    Where as the Nova is very small and agile...plus if you want to count boff stations the Luna has a Tac Lt and Ens while the Nova has a Lt Cmdr Tac. Luna may have one more tac console but the Lt Cmdr Tac is big too.

    I agree that Nova is a perfect fit for a Pilot, and while the T5 Fleet Retrofit has a Lt.Cmdr Tac and the T5 Retrofit has a Lt. and an Ens, the T5 Fleet Recon has two Tac Boffs just like the T5 Recon, (and the T5 Science Vessel Retrofit,) but it has the extra Tac Console. So, what's the difference? The same vessel that has a Lt.Cmdr Tac BOff also has three Science BOffs!

    So, disagree with my logic if you like. I learn from discussing things. But I also learn from playing, and my gameplay of the Recon demonstrates that you won't find a fightier Science Vessel out there unless it's a Science Destroyer with (working) Auxiliary Dual Heavy Canons. The Recon is very agile, and very maneuverable. I support my claim that it would make a good Pilot vessel, but I recognize others hold other opinions.

    Moving on, there seems to be a consensus around the Miracle Worker Oberth. Are there better ways to use the hull? I was thinking its upgrade should be an Engineering focused Science Ship. The sort of vessel Starfleet sends to fix broken outpost gear and automated sensor arrays, or to tow in wrecks and vessels that had to dump their warp cores.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    brian334 wrote: »
    In the various threads around the forum there have been calls for visual upgrades to the Oberth and Nova classes, which is also tied in to requests for a T6 treatment.

    Of the various Federation Science Vessels the only ones to not have been updated to T6 are the Oberth, Nova, and Luna. This smells like 3-pack time to me!

    T6 Miracle Worker Oberth
    T6 Intelligence Nova
    T6 Pilot Luna

    Each of the ships would come with a piece of equipment that is part of a set, so let's call them 'Science Retrofit' as a place-keeper name.

    Science Retrofit Warp Core comes with the Miracle Worker Oberth. It grants +5 bonus to all power levels and it provides additional Auxiliary Power based on the level of hull damage the ship sustains, +1 per 5% to a cap of +20

    Science Retrofit Deflector comes with the Intelligence Nova, and it provides Exotic and Control bonuses, as well as bonuses to Deflector abilities. It has a clicky-power called Deflector Pulse which breaks all target locks of enemies, including projectiles, in a 45 degree cone forward of the vessel and any in-use BOff abilities on these targets are put on cooldown.

    Science Retrofit Shield comes with the Pilot Luna, and it is an upgrade of the Paratrinic Shield with the ability to automatically rotate shield frequencies as the Rank I Engineering Ability which activates when the shield is below 50% capacity for 15 seconds of every 2 minutes. It greatly aids with a +12.5 bonus to Defense.

    2-piece bonus = +5 Hull Regen in combat, +10% out-of-combat
    3-Piece bonus = +18 Shield Regen

    BOff layouts might be difficult to do without recreating something already existing, but try this on for size:

    MWO = Cmdr Sci, Lt.Cmdr Uni/Miracle Worker, Lt. Cmdr Eng, Lieutenant Tac, Lieutenant Sci
    IN = Cmdr Sci, Lt.Cmdr Uni/Intelligence, Lt.Cmdr Sci, Lieutenant Tac, Lieutenant Eng
    PL= Cmdr Sci, Lt.Cmdr Uni/Intelligence, Lt.Cmdr Tac, Lieutenant Eng, Lieutenant Sci

    With this setup all have the potential for three Science BOffs, with the Nova having the possibility of two Lt.Cmdr Sci BOffs. All will have a Cmdr in Science and a dedicated Lt.Cmdr in their secondary field, with a Lt.Cmdr Universal Specialist Station. The two Lieutenants will be whatever the Lt.Cmdr is not, so at least one of each type is represented.

    I haven't got traits worked out, but I would focus on evasion and repair, considering that all three are smaller ships in a galaxy filled with, umm, Galaxys.

    i'd switch the Nova to pilot, the Luna to miracle worker and Oberth to intelligence as it makes more sense.
    The Nova is capable of outmanouvering larger ships and can operate in planetary atmospheres better than any other ship if the Equinox is anything to go by.
    The design of the Oberth makes it impractical for planetary entries or exits even more so than then Luna, however its built purely around science matters.
    The Luna is the toughest and the largest cruiser of the three science ships, naturally it can take a beating and so engineering has more focus on such a ship.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    brian334 wrote: »
    lianthelia wrote: »
    Where do you get that logic?


    Moving on, there seems to be a consensus around the Miracle Worker Oberth. Are there better ways to use the hull? I was thinking its upgrade should be an Engineering focused Science Ship. The sort of vessel Starfleet sends to fix broken outpost gear and automated sensor arrays, or to tow in wrecks and vessels that had to dump their warp cores.

    Well if it was MW/Sci I would expect 4 eng, 4 sci, 3 tac + the MW "bonus" console slot.

    But I doubt they will Reclass it to MW since its's a "science ship" with the secondary array and a 3/3 weapons loadout. But meh, they make it up as they go, so who knows. I'll still buy it day 1 whatever it is.
  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2019
    reyan01 wrote: »
    trennan wrote: »
    brian334 wrote: »
    And yet I can take my T5 Luna into a flat spin in STO to line up the deflector on a target.

    I'm not opposed to altering the lineup I've created, it's just an example. I'm just defending my choice. I'd be happy with a Command version of a Luna, or an Intel Luna, or any other configuration. And Pilot Nova is so very obvious it almost begs the question, why haven't we seen one already?

    What I would really love is a Luna with an Exploration Specialization, which hasn't been made yet. Perhaps it would fit in a new Season Of Exploration, once STO runs out of Discovery stuff to introduce and is still waiting for Picard stuff.

    That's the primary thing when you're wanting to do some ship stat blocks, the ability to adapt/change them, as you take in information from others. I haven't actually looked at the Luna and Oberth to do so.

    But here's generally what I do when I'm working on it. I'll to to:

    https://sto.gamepedia.com/Playable_starship

    And find the base ship, or the ship I want to use as the base. Then I'll copy and paste it's stat block from the right hand side of the screen in it's listing, twice to a notepad document. This way, I have everything I need. The original stat block, and a second stat block I can adjust.

    With the original stat block set this way, I then look over other types of the ship class in the T6 selection. If there isn't a T6 version, then a T5U can work. This works all the way up to Trait and Console. My first attempts back in 2015, were just adjusting the stats and using Trait, Consoles and Mastery from other ships. The Nova was my first created Trait and Console. Some of my friends said I should of given it a ray console of some kind. The A.S.A.T. idea was just me keeping that it's more of a scout ship in mind. I mean with the stat block I did, I could set it up as three different variants of the same ship. That's just my base idea for it.

    But, I digress. Going back to working on ship stats. For example, to do the the Nova as I did I called up:

    https://sto.gamepedia.com/Science_Vessel_Retrofit

    This is where you'll find the Nova listing.

    Then for things to adjust stats to, I looked over the stats for the Long Range Science Vessel(T6), Scryer Intel Science Vessel(T6), Advanced Research Vessel(T6), Science Spearhead(T6), and the Verne Temporal Science Vessel(T6). These were to work on everything up to the T4 Mastery. The the trait and console just came about as I was doing that, and keeping in mind, type of ship, what would be a good thing to go with that, and how does it affect it over all.

    The trait, I did focused on something that hasn't been done yet, Sensor Analysis. This is to maintain that it's a Science Vessel Trait only, since Engineer and Tactical ships do not have Sensor Analysis. The consoles came to mind, cause there's nothing out there that really helps Subsystem Targeting, but it is something that any tactical boff can pick up.

    Viral Matrix is another ability that has dropped off the proverbial radar too.

    Infectious Viral Matrix - Starship Mastery Trait
    5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.

    Scrambling Matrix - Starship Mastery Trait
    A target hit by a Viral Matrix is also confused for 15 seconds.
    The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.

    Expanded Subsystem Targeting - Starship Mastery Trait
    When activating any Subsystem Targeting power, for the next 10 seconds, all your torpedo attack have a 25 % chance to disable the targeted subsystem.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    brian334brian334 Member Posts: 2,214 Arc User
    edited February 2019

    Well if it was MW/Sci I would expect 4 eng, 4 sci, 3 tac + the MW "bonus" console slot.

    But I doubt they will Reclass it to MW since its's a "science ship" with the secondary array and a 3/3 weapons loadout. But meh, they make it up as they go, so who knows. I'll still buy it day 1 whatever it is.

    If ever there were a Miracle Worker Science Vessel, (and I advocate there should be because the synergy possibilities are huge,) it should be the Destiny. However, the DSSV has already been given the T6 treatment, and so I excluded it from my list.

    Of the three Science Vessels which have no T6, which most deserves a Miracle Worker seat? Luna is a Tactical focus ship and Nova is a Science focus ship.

    How about:
    Intel Oberth = aux power bonus and phase cloak console
    Pilot Nova = engine power bonus and maneuver/defense console
    Command Luna = weapons power bonus and Acc/Pen console
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2019
    brian334 wrote: »
    If ever there were a Miracle Worker Science Vessel, (and I advocate there should be because the synergy possibilities are huge,) it should be the Destiny. However, the DSSV has already been given the T6 treatment, and so I excluded it from my list.

    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel
    How about:
    Intel Oberth = aux power bonus and phase cloak console
    Pilot Nova = engine power bonus and maneuver/defense console
    Command Luna = weapons power bonus and Acc/Pen console
    The Tier 5 Fleet Nova is actually also a tactical focused ship. You can't really go b the Tier 2 version, there just isn't enough mechanical variation at that tier to give the ships a secondary focus.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    trennantrennan Member Posts: 2,839 Arc User
    edited February 2019
    brian334 wrote: »
    lianthelia wrote: »
    Where do you get that logic?


    Moving on, there seems to be a consensus around the Miracle Worker Oberth. Are there better ways to use the hull? I was thinking its upgrade should be an Engineering focused Science Ship. The sort of vessel Starfleet sends to fix broken outpost gear and automated sensor arrays, or to tow in wrecks and vessels that had to dump their warp cores.

    Well if it was MW/Sci I would expect 4 eng, 4 sci, 3 tac + the MW "bonus" console slot.

    But I doubt they will Reclass it to MW since its's a "science ship" with the secondary array and a 3/3 weapons loadout. But meh, they make it up as they go, so who knows. I'll still buy it day 1 whatever it is.

    Mm.. no.. for it to be a MW ship, and maintain the Science bent. It would either need to be a 3/5/3 or 4/5/2. You'd still want to have the majority of your consoles in Science. Plus with the MW uni console slot. That could work out to 3/6/3, 4/5/3, 3/5/4, or 5/5/2, 4/6/2, 4/5/3

    Then drop them in to the following.

    Nova - Scout, loses Secondary Deflector, gains Experimental Weapons slot. Apply raider universal seating for boff orientation.

    Oberth, Miracle Worker, gains Universal Console, Sci/Eng orientation

    Luna - Command, gains 1 Hangar Bay. Sci/Tac orientation.

    This then gives three very distinct sci ships. Plus we're kind of short on Science oriented carriers.
    Mm5NeXy.gif
  • Options
    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    trennan wrote: »
    brian334 wrote: »
    lianthelia wrote: »
    Where do you get that logic?


    Moving on, there seems to be a consensus around the Miracle Worker Oberth. Are there better ways to use the hull? I was thinking its upgrade should be an Engineering focused Science Ship. The sort of vessel Starfleet sends to fix broken outpost gear and automated sensor arrays, or to tow in wrecks and vessels that had to dump their warp cores.

    Well if it was MW/Sci I would expect 4 eng, 4 sci, 3 tac + the MW "bonus" console slot.

    But I doubt they will Reclass it to MW since its's a "science ship" with the secondary array and a 3/3 weapons loadout. But meh, they make it up as they go, so who knows. I'll still buy it day 1 whatever it is.

    Mm.. no.. for it to be a MW ship, and maintain the Science bent. It would either need to be a 3/5/3 or 4/5/2. You'd still want to have the majority of your consoles in Science. Plus with the MW uni console slot. That could work out to 3/6/3, 4/5/3, 3/5/4, or 5/5/2, 4/6/2, 4/5/3

    Then drop them in to the following.

    Nova - Scout, loses Secondary Deflector, gains Experimental Weapons slot. Apply raider universal seating for boff orientation.

    Oberth, Miracle Worker, gains Universal Console, Sci/Eng orientation

    Luna - Command, gains 1 Hangar Bay. Sci/Tac orientation.

    This then gives three very distinct sci ships. Plus we're kind of short on Science oriented carriers.

    Like the idea for giving the command Luna a hanger bay. nice touch!
  • Options
    brian334brian334 Member Posts: 2,214 Arc User
    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel

    Yes, the DSSV is what I was referring to.

    While not directly linked via the text descriptions, the Wells Temporal Science Vessel is the visual descendent of the DSSV, as are the Dauntless Class Experimental Science Vessel and the Fleet Experimental Science Vessel.

    If you disagree, then add the T6 version of the DSSV that you prefer to the list and we'll make it a four pack.
  • Options
    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    reyan01 wrote: »
    trennan wrote: »
    brian334 wrote: »
    And yet I can take my T5 Luna into a flat spin in STO to line up the deflector on a target.

    I'm not opposed to altering the lineup I've created, it's just an example. I'm just defending my choice. I'd be happy with a Command version of a Luna, or an Intel Luna, or any other configuration. And Pilot Nova is so very obvious it almost begs the question, why haven't we seen one already?

    What I would really love is a Luna with an Exploration Specialization, which hasn't been made yet. Perhaps it would fit in a new Season Of Exploration, once STO runs out of Discovery stuff to introduce and is still waiting for Picard stuff.

    That's the primary thing when you're wanting to do some ship stat blocks, the ability to adapt/change them, as you take in information from others. I haven't actually looked at the Luna and Oberth to do so.

    But here's generally what I do when I'm working on it. I'll to to:

    https://sto.gamepedia.com/Playable_starship

    And find the base ship, or the ship I want to use as the base. Then I'll copy and paste it's stat block from the right hand side of the screen in it's listing, twice to a notepad document. This way, I have everything I need. The original stat block, and a second stat block I can adjust.

    With the original stat block set this way, I then look over other types of the ship class in the T6 selection. If there isn't a T6 version, then a T5U can work. This works all the way up to Trait and Console. My first attempts back in 2015, were just adjusting the stats and using Trait, Consoles and Mastery from other ships. The Nova was my first created Trait and Console. Some of my friends said I should of given it a ray console of some kind. The A.S.A.T. idea was just me keeping that it's more of a scout ship in mind. I mean with the stat block I did, I could set it up as three different variants of the same ship. That's just my base idea for it.

    But, I digress. Going back to working on ship stats. For example, to do the the Nova as I did I called up:

    https://sto.gamepedia.com/Science_Vessel_Retrofit

    This is where you'll find the Nova listing.

    Then for things to adjust stats to, I looked over the stats for the Long Range Science Vessel(T6), Scryer Intel Science Vessel(T6), Advanced Research Vessel(T6), Science Spearhead(T6), and the Verne Temporal Science Vessel(T6). These were to work on everything up to the T4 Mastery. The the trait and console just came about as I was doing that, and keeping in mind, type of ship, what would be a good thing to go with that, and how does it affect it over all.

    The trait, I did focused on something that hasn't been done yet, Sensor Analysis. This is to maintain that it's a Science Vessel Trait only, since Engineer and Tactical ships do not have Sensor Analysis. The consoles came to mind, cause there's nothing out there that really helps Subsystem Targeting, but it is something that any tactical boff can pick up.

    Viral Matrix is another ability that has dropped off the proverbial radar too.

    Hey now i still use it!

    It's not amazing per-se but it does work and can be fun when fully doffed.
    SulMatuul.png
  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2019
    brian334 wrote: »
    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel

    Yes, the DSSV is what I was referring to.

    While not directly linked via the text descriptions, the Wells Temporal Science Vessel is the visual descendent of the DSSV, as are the Dauntless Class Experimental Science Vessel and the Fleet Experimental Science Vessel.

    If you disagree, then add the T6 version of the DSSV that you prefer to the list and we'll make it a four pack.

    I think they look quite different*, actually, and "visually descendant" only counts for Tier 6 status of a ship if you can actually exchange costume parts. Which you can't. Remember the Guardian and the Ambassador - the Guardian followed a similar design, and many considered it as proof there would never be a Ter 6 Ambassador - but it couldn't actually use the Ambassador parts, and now we have an actual Tier 6 Ambassador. Same thoughts existed for the Phantom and the Defiant.

    *) I don't know how long it has been since you flew a DSSV - it's been certainly long for me. But maybe this picture gives you an idea how different it actually is:
    Deep_Space_Vessel.jpg?version=30221710199140b0f12919322754b083
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    brian334brian334 Member Posts: 2,214 Arc User
    brian334 wrote: »
    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel

    Yes, the DSSV is what I was referring to.

    While not directly linked via the text descriptions, the Wells Temporal Science Vessel is the visual descendent of the DSSV, as are the Dauntless Class Experimental Science Vessel and the Fleet Experimental Science Vessel.

    If you disagree, then add the T6 version of the DSSV that you prefer to the list and we'll make it a four pack.

    I think they look quite different*, actually, and "visually descendant" only counts for Tier 6 status of a ship if you can actually exchange costume parts. Which you can't. Remember the Guardian and the Ambassador - the Guardian followed a similar design, and many considered it as proof there would never be a Ter 6 Ambassador - but it couldn't actually use the Ambassador parts, and now we have an actual Tier 6 Ambassador. Same thoughts existed for the Phantom and the Defiant.

    *) I don't know how long it has been since you flew a DSSV - it's been certainly long for me. But maybe this picture gives you an idea how different it actually is:
    Deep_Space_Vessel.jpg?version=30221710199140b0f12919322754b083

    Still looks like a shoe to me, just like the Wells and the Dauntless. Again, feel free to disagree. Flesh out your preferred T6 version and we'll upgrade to a Science 4-pack.
  • Options
    blitzy4blitzy4 Member Posts: 839 Arc User
    Infectious Viral Matrix - Starship Mastery Trait
    5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.

    Scrambling Matrix - Starship Mastery Trait
    A target hit by a Viral Matrix is also confused for 15 seconds.
    The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.

    Expanded Subsystem Targeting - Starship Mastery Trait
    When activating any Subsystem Targeting power, for the next 10 seconds, all your torpedo attack have a 25 % chance to disable the targeted subsystem.

    What starship is Scrambling Matrix on?
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    blitzy4 wrote: »
    Infectious Viral Matrix - Starship Mastery Trait
    5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.

    Scrambling Matrix - Starship Mastery Trait
    A target hit by a Viral Matrix is also confused for 15 seconds.
    The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.

    Expanded Subsystem Targeting - Starship Mastery Trait
    When activating any Subsystem Targeting power, for the next 10 seconds, all your torpedo attack have a 25 % chance to disable the targeted subsystem.

    What starship is Scrambling Matrix on?

    Sorry, those are just ideas for traits, not existing yet. AFAIK.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    brian334 wrote: »
    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel

    Yes, the DSSV is what I was referring to.

    While not directly linked via the text descriptions, the Wells Temporal Science Vessel is the visual descendent of the DSSV, as are the Dauntless Class Experimental Science Vessel and the Fleet Experimental Science Vessel.

    If you disagree, then add the T6 version of the DSSV that you prefer to the list and we'll make it a four pack.

    I think they look quite different*, actually, and "visually descendant" only counts for Tier 6 status of a ship if you can actually exchange costume parts. Which you can't. Remember the Guardian and the Ambassador - the Guardian followed a similar design, and many considered it as proof there would never be a Ter 6 Ambassador - but it couldn't actually use the Ambassador parts, and now we have an actual Tier 6 Ambassador. Same thoughts existed for the Phantom and the Defiant.

    *) I don't know how long it has been since you flew a DSSV - it's been certainly long for me. But maybe this picture gives you an idea how different it actually is:
    Deep_Space_Vessel.jpg?version=30221710199140b0f12919322754b083

    Yah, I don't count it as a T6 upgrade treatment when Cryptic doesn't even call it a T6 upgrade. No DSSV equiv in game yet. Same as the Luna, Nova, Etc.

    But those are the only ones missing. T6 Star Cruiser? T6 Stargazer/Hathaway (still think Cryptic screwed that up with they did the new model and gave it the Picard maneuver....and kept it a T3. That would have been a PERFECT T6 opp right there) literally there are a slew of canon ships not done...yet. But that list gets smaller every year. We got the Neg'Var, the Vor'Cha, Galaxy, Nebula, Ambassador, Reliant, Constitution, Voyager, Skimitar, DD's,
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    brian334brian334 Member Posts: 2,214 Arc User
    brian334 wrote: »
    There is no Tier 6 Deep Space Science Vessel to my knowledge. Are you mistaking it for another ship?
    I am assuming DSSV is referring to this: https://sto.gamepedia.com/Deep_Space_Science_Vessel

    Yes, the DSSV is what I was referring to.

    While not directly linked via the text descriptions, the Wells Temporal Science Vessel is the visual descendent of the DSSV, as are the Dauntless Class Experimental Science Vessel and the Fleet Experimental Science Vessel.

    If you disagree, then add the T6 version of the DSSV that you prefer to the list and we'll make it a four pack.

    I think they look quite different*, actually, and "visually descendant" only counts for Tier 6 status of a ship if you can actually exchange costume parts. Which you can't. Remember the Guardian and the Ambassador - the Guardian followed a similar design, and many considered it as proof there would never be a Ter 6 Ambassador - but it couldn't actually use the Ambassador parts, and now we have an actual Tier 6 Ambassador. Same thoughts existed for the Phantom and the Defiant.

    *) I don't know how long it has been since you flew a DSSV - it's been certainly long for me. But maybe this picture gives you an idea how different it actually is:
    Deep_Space_Vessel.jpg?version=30221710199140b0f12919322754b083

    Yah, I don't count it as a T6 upgrade treatment when Cryptic doesn't even call it a T6 upgrade. No DSSV equiv in game yet. Same as the Luna, Nova, Etc.

    But those are the only ones missing. T6 Star Cruiser? T6 Stargazer/Hathaway (still think Cryptic screwed that up with they did the new model and gave it the Picard maneuver....and kept it a T3. That would have been a PERFECT T6 opp right there) literally there are a slew of canon ships not done...yet. But that list gets smaller every year. We got the Neg'Var, the Vor'Cha, Galaxy, Nebula, Ambassador, Reliant, Constitution, Voyager, Skimitar, DD's,

    I'm focused on Science Vessels at the moment, though I wouldn't object to seeing a T6 version of all the various ships. I'm also not opposed to scaling ships, though I'd by far prefer content which utilizes the low-tier vessels in some capacity.

    So, create the stats for a T6 version of the DSSV and we make it a 4-pack.
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    zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Well the DSSV was always more Sci compared to say, the RSV (luna). I would keep that trend going.
    DSSV would have a 3/5/3 console layout, and I think Luna should be 3/4/4 console layout. (2/5/4 seems kinda overgunned, and then why would you get the DSSV?) In sticking with this thread, if the Nova was Pilot, Luna was Command, Oberth was MW, I would make the DSSV an Intel ship for sure. For BOFF seating? Prob Cmd Sci/Intel, Lt Cmd Eng, Lt Cmd Sci, Lt Tact, Lt Tact, Ens Univ?

    For the Luna I would go Cmd Sci/Command, Lt Cmd Tact, Lt Cmd Eng, Lt Com Sci, Lt Com Tact, Ens Univ
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2019
    The Luna and DSSV were equally science oriented. The difference between the two was that one had an ensign tactical, and the other an ensign engineering, and one had an extra engineering console, and one had an extra tactical console.

    All of the original Tier 5 ships (Star Cruiser, Assault Cruiser, Deep Space Science Vessel, Recon Science Vessel, Fleet/Patrol Escort and Advanced Escort) followed a simple model:
    They had a Commander and Lt.Cmdr of their primary profession (Science, Tactical or Engineering), and a Lt. slot for their "non"-professions, and an Ensign for their secondary profession. The secondary profession was always different from the primary profession. The ships also received an extra console slot fitting their secondary profession.
    When they introduced the Tier 5 Retrofits of the Tier 4 iconic ships (Defiant, Intrepid, Galaxy respectively Tactical Escort, Long Range Science Vessel and Exploration Cruiser), these ships followed the same model, but their secondary profession was the same as their primary profession. At first they had one slot less and instead got a special ability inbuilt (like saucer separation, , cloak or ablative armor), but later they turned these into extra consoles and gave them the extra console slot.
    The Deep Space Science Vessel was the "Engineering" Science Vessel (e.g. Engineering was its secondary profession), and the Recon Science Vessel was the "Tactical" Science Vessel.
    [/STO History Lesson]


    So, for the Recon and Deep Space Science Vessel, I might suggest something like this:

    For now I assume these ships will not become primary spec ships, e.g. they won't have a Commander Hybrid slot.

    Recon Science Vessel (RSV) and Deep Space Science Vessel (DSSV)
    • Class: Science Vessel (Subsystem Targeting, Sensor Analysis, Secondary deflector)
    • Specialization (for Hybrid Slots): Command or Miracle Worker? (DSSV), Intel or Pilot? (RSV)
    • Commander Science
    • Lt.Cmdr Universal|Hybrid (basically turning the Tier 5's Lt.Cmdr Science into a Lt.Cmdr Universal)
    • Lt.Cmdr Engineering for the DSSV and Lt.Cmdr Tactical for the RSV
    • Lt. Tactical for the DSSV and Lt. Engineer for the RSV
    • Ensign Universal
    • Consoles: 5 Science, 3 Tactical (RSV) or 3 Engineering (DSSV), 2 (+1 for Fleet) Engineering (RSV) or 2 Tactical (+1 for Fleet) (DSSV).
    • Univeral Console - Experimental Sensor Probe (DSSV)
      • Passive: You gain a bonus to Aux Power and Perception
      • Active: You release 5 experimental sensor probes. They spread to nearby enemies, including cloaked ones, granting a stacking hull resistance, stealth and shield bleedhtrough debuff. The probes are targetable, but have a high stealth rating. They last for 60 seconds or until their current target is destroyed.
    • Starship Mastery Trait - Scrambling Matrix (DSSV)
      • A target hit by a Viral Matrix is also confused for 15 seconds.
        The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 10 seconds.
    • Univeral Console - Improved Targeting Array (RSV)
      • Passive: You gain a bonus to Accuracy and Crit Chance
      • Active: The benefit of the Improved Targeting Array also applies to your allies within 10 km, and also grants a bonus to crit severity and stealth perception.
    • Starship Mastery Trait - Tachyonic Jamming (RSV)
      • When activating Jam Sensors, you also drain some of the targets shields.
        When activating Tachyon Beam, each second there is also a chance the target becomes placated for 5 seconds.

    For the Nova perhaps:
    • Class: Scout Vessel (Subsystem Targeting, Sensor Analysis, Secondary deflector, Flanking)
    • Specialization (for Hybrid Slots): Pilot or Intel?
    • Commander Science
    • Lt.Cmdr Tactical
    • Lt.Universal|Hybrid
    • Lt.Universal|Hybrid
    • Lt.Universal
    • Consoles: 4 Science, 4 Tactical, 2 (+1 for Fleet) Engineering
    • Univeral Console - Artificial Nucleogenic Generator
      • Passive: You gain a bonus to all power levels.
      • Active: For the next 15 seconds, you have a artificial nucleogenic aura. You and all allies within the aura gain bonus power and bonus max power to all power levels. (Bonus max power does not stack.)
    • Starship Mastery Trait - Torpedo Subsystem Targeting
      • When activating any Subsystem Targeting power, for the next 10 seconds, all your torpedo attacks have a 25 % chance to disable the targeted subsystem.

    For the Oberth perhaps:
    • Class: Scout Vessel (Subsystem Targeting, Sensor Analysis, Secondary Deflector, Flanking)
    • Specialization (for Hybrid Slots): Miracle Worker or Intel?
    • Commander Science
    • Lt.Cmdr Universal
    • Lt.Engineering|Hybrid
    • Lt.Tactical|Hybrid
    • Lt.Universal
    • Consoles: 4 Science (+1 Fleet), 3 Tactical, 3 Engineering
    • Univeral Console - Protomatter Stabilizer
      • Passive: You gain a bonus to outgoing hull and shield heals.
      • Active: For the next 15 seconds, the target gains an ongoing hull heal.
    • Starship Mastery Trait - Protomatter Shockwave
      • Your Photonic Shockwave also release protomatter, inflicting additional physical damage over time to your enemies, while also restoring hull over time of your ship and your allies within the area.


    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    avoozuulavoozuul Member Posts: 3,205 Arc User
    I wouldn't want the Oberth to have only one ltcom boff slot.
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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    foxman00 wrote: »
    Ok, so we have a T6 Nova thread. We have a T6 Oberth thread. And now we have T6 Nova and T6 Oberth thread. :unamused:

    Dont forget T6 Luna :) though there is no thread for that.

    Yet..... :)


    Great! Another thread. LOL

    trennan wrote: »
    Ok, so we have a T6 Nova thread. We have a T6 Oberth thread. And now we have T6 Nova and T6 Oberth thread. :unamused:

    I suppose if possible we could merge the three into a single thread, considering two of the three threads are about two of the ships contained here. Just not sure if that something that can be done. That's up to the moderators though.


    Well, I definitely don't want to merge @reyan01 's T6 Nova thread. If anyone deserves to have their ship made, it's reyan, and if for no other reason than the dedication and persistence in campaigning for it.

    Aye!

    I have to look for that thread, I have some ideas for it (but chances are, @reyan01 or someone else made the suggestions, so I'll have to look it over).
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    So, are we there yet? ;)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2019
    Something that just occured to me - we also not just the Scout Vessel variant of the Science Class (Science +Raider Flanking), and the Multi-Mission variant (Science + Hangar Bay), but also the Spearhead variant (Science +1 forward weapon slot). What if we made some of these ships Spearhead? It is rare that Cryptic alters the class and adds major slots (like a hangar bay or aw eapon slot) to a ship in the Tier 6 upgrade, but it occasionally happens (like for the Kolasi/Guramba T6 variant, the original ship had no hangar bay). And while people might complain there aren't enough Science Vessels, the Science Vessels that exist are (IMO) all pretty competitive and maybe adding a new distinguishing feature wouldn't be a bad idea.


    Here, another "forgotten" Science Vessel:

    For the T6 D'Kyr and Varanus perhaps:
    Vulcan Scientist have been reluctant about the development of psionic weaponry, and research on them had been banned for centuries. Weapons like the Stone of Gol were considered as examples of the risks of this kind of technology. However, experience with the shapeshifting Undine Telepaths has lead to loosened restrictions. A project initiated by the Vulcan Science Academy and the Gorn Security Forces lead to the development of a new kind of psionic emitter that was supposed to reveal Undine shapeshifters undercover, but it had an unexpected side effect - it established a subconscious telepathic communication channel between individuals, even between non-telepaths. This didn't allow straightforward telepathic communication, but was enough increase team efficiency notably. Theoretically, scattered by a correctly tuned field, the signal of the psionic emitter could also be used to send misleading and confusing signals, reducing teamwork efficiency.
    • Class: Science Spearhead (Subsystem Targeting, Sensor Analysis, Secondary deflector, 4 Front Weapon Slots instead 3)
    • Specialization (for Hybrid Slots): Miracle Worker
    • Commander Science
    • Lt.Cmdr Engineering
    • Lt.Cmdr Science|Miracle Worker
    • Lt.Tactical
    • Ensign Universal
    • Consoles: 5 Science, 2 (+1 Fleet) Tactical, 3 Engineering
    • Universal Console - Psionic Emitter
      • Passive: You gain a bonus to Science, Engineering and Tactical Readiness
      • Active: For the next 15 seconds, you emit a psychic aura that enables better coordination between your allies. You, and allies within the Aura, gain an increased recharge rate for their Captain and Bridge Officer Powers.
    • Starship Mastery Trait - Psionic Burst
      • When activating Charged Particle Burst, Photonic Shockwave or Unstable Warp Bubble, you also emit a psychic shockwave. This strips one random buff from each enemy in the burst, lowers the recharge rate of as well as their their firing cycle haste and applies a damage resistance penalty for 15 seconds.


    Post edited by mustrumridcully0 on
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    avoozuulavoozuul Member Posts: 3,205 Arc User
    edited February 2019
    Isn't one the gorn multi-mission science vessels technically like a T6 Varanus?
    Post edited by avoozuul on
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    avoozuul wrote: »
    Isn't one the gorn multi-mission science vessels technically a T6 Varanus?
    There is a simple test for this: Can you combine costume parts of the ship?
    If you can't, no, it's not. And you can't, so it's not.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    avoozuulavoozuul Member Posts: 3,205 Arc User
    I actually left out a word in my post, I was meant to say "technically like a T6 Varanus". Honestly I feel that three T6 science ships for the Gorn is enough and these ships in particular are fine as they are, if anything I think the Gorn could use a new tactical or engineering based ship for a change.
    I stream on Twitch, look for Avoozl_
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