At some point in the recent past the devs explained (on a podcast interview) that they were trying to shift mechanics from character unlocks to account unlocks, viewing the "account as the player" rather than each individual character.
With this being their stated design philosophy, what things currently tied to individual characters would you like to see applied to the entire account in the future?
Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
Lockbox and Lobi unlocks. I like the looks of some of those ships and uniforms. I will not play until my fingers bleed to get those items for every character I would like them on, it's simply not an option. Want to charge more to make them account unlocks, I'm fine with that as long as it would be reasonable. I believe there was even talk that they may do this, at least with the ships, but I'll believe it when I see it in action and not before. It'd be nice, but I certainly don't expect it to happen.
I guess the one thing that would be very nice to have open to the account instead of the individual character would be to unlock those Dilithium uniforms to be account unlocks. Some of those things are more than 1 million Dil for a single character unlock. And that is why I've never even considered buying them. Change it to be an account unlock and I will earn as much Dil as I can to get those uniforms.
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rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Well this doesn't have to be for account wide unlocks but I'd love lockbox ships and suchs to at least be character unlockable that way I can always have access to them incase I ever need to clear up space but I do understand that's why they offer the additional ship slot unlocks which is fine and I'd still buy them as I like having a lot of ships to customize.
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rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
Well... ship slots and drydock slots only go so far...
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
There already is an account base refinement cap. 8,000 x number of characters. A cap based on number of characters would then exactly mimic the current situation, except you'd be free to play whichever toon you wanted instead of having to switch through each of the refinery mules to get the purple rocks to go where you need them to be.
Whether Cryptic wants to reward the the creation of refinery mules in the first place is of course up to them. Currently they do so I have to assume it's on purpose. I don't really mind either way.
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
There already is an account base refinement cap. 8,000 x number of characters. A cap based on number of characters would then exactly mimic the current situation, except you'd be free to play whichever toon you wanted instead of having to switch through each of the refinery mules to get the purple rocks to go where you need them to be.
It doesn't require any further coding on their part to make work as it stands now. While true we have an overall cap based on the number of characters, its also helping to keep the DL exchange in check with the current system. Switch to something like what you propose, and we'll hit 500/1 within a day.
The main limiting factor is the fact we have to character hop. Not everyone wants to do that so naturally any characters not used don't generate DL.
Lets look at an account with say... 50 characters. That's going to be 50 x 8000 right? That's about... 400k Dilithium. Now... if we remove the character limiter... that is basically an instant 400k accessable by any character on an account right? Now... multiply that by the number of players that have 50 characters. Then apply that to the Dilithium Exchange.
Market Crash in two seconds because of saturation. Dilithium will be almost as WORTHLESS as GPL is. It will drive casual players away because they would have to shell out 500/1 on the exchange if they don't want to, or can't, spend real money on the game for Zen.
We see spikes every time we have an event that gives a lot of DL. While on paper what you propose sounds nice for those who need DL for fleet projects or rep... its actually terrible for the economy.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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Irrespective of what they decide to rollout as account wide unlocks, I'd rather they do it in a slow, phased manner, rather than dumping everything at once.
As with so many things, there will be both intended and unintended consequences that we may not be able to predict until the rollout actually occurs.
As for specific unlocks, the one I want is starship traits. I can live without actually getting the ship if it's character bound (if I really had to), but the trait should be available to all characters once unlocked by any character. This would also eliminate the grind to unlock the mastery on each and every character who owns the ship.
If they were to make things more account than character then I'd like to see the following:
Daily Dilithium refinement cap multiplied by the number of max level characters on the account and the Dilithium can be refined in part or whole by any character on the account.
Account wide resource sharing for crafting materials and currencies.
Pipe dream want:
Account wide lock box ships or at the very lease the ability to transfer commissioned Lock Box ship to other characters on the account for Dilithium.
There already is an account base refinement cap. 8,000 x number of characters. A cap based on number of characters would then exactly mimic the current situation, except you'd be free to play whichever toon you wanted instead of having to switch through each of the refinery mules to get the purple rocks to go where you need them to be.
It doesn't require any further coding on their part to make work as it stands now. While true we have an overall cap based on the number of characters, its also helping to keep the DL exchange in check with the current system. Switch to something like what you propose, and we'll hit 500/1 within a day.
The main limiting factor is the fact we have to character hop. Not everyone wants to do that so naturally any characters not used don't generate DL.
No, the main limiting factor account-wide is farming the ore. There is no numeric difference if the ore was account-wide but players still had to log in to each toon to refine it's share vs letting them refine it all one-click. The former would just be boring to mechanically click through (and encourage bots to automate it).
Nobody takes the time to farm ore and then leave it unrefined because clicking the refine button is too much work.
Lets look at an account with say... 50 characters. That's going to be 50 x 8000 right? That's about... 400k Dilithium. Now... if we remove the character limiter... that is basically an instant 400k accessable by any character on an account right? Now... multiply that by the number of players that have 50 characters. Then apply that to the Dilithium Exchange.
They can already do that now, if they care to farm that much ore. It's actually far easier to farm 400k ore with 50 characters than one, since Admiralty is the best source and it has long cooldowns. If they're not doing it now, it's because they have better things to do than farm STO all day. And making the ore account-wide wouldn't change anything.
Also, nice job cutting out the part about Cryptic maybe not wanting to reward the creation of refinery mules at all. Because that's what your numbers are really an argument for. That people with a bazillion toons shouldn't be allowed to refine that much to begin with. A fixed cap account-wide.
And whatever that cap should be is for Cryptic to decide.
To avoid any mines in the dil discussion: I would also go with lockbox/lobi appearance, trait and ships unlocks - even if the latter was akin to the Mastery-6 mechanic of the Jem ships.
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To avoid any mines in the dil discussion: I would also go with lockbox/lobi appearance, trait and ships unlocks - even if the latter was akin to the Mastery-6 mechanic of the Jem ships.
Ship unlocks would be great, and I agree about the Jem-like level 6 mastery mechanic. Ship and trait account-wide unlocks, and I think they're done.
Think if all of that would be an account wide endeavor instead of some nonsensical, repetitive turn off per character I would end up having more fun in game not to mention would have the willingness to invest more into it.
Throwing 30 bucks at STO every now and then is a joke for me, unlocking a trait for 12 characters is not and all too often this stops me from doing so and second guessing myself if I even need it or just let it be.
Don’t get me wrong, I don’t mind the active play or the earning of marks and all just the click click click all over again for the Xth time hinders me to tend more to the game in any way.
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Think if all of that would be an account wide endeavor instead of some nonsensical, repetitive turn off per character I would end up having more fun in game not to mention would have the willingness to invest more into it.
Throwing 30 bucks at STO every now and then is a joke for me, unlocking a trait for 12 characters is not and all too often this stops me from doing so and second guessing myself if I even need it or just let it be.
Don’t get me wrong, I don’t mind the active play or the earning of marks and all just the click click click all over again for the Xth time hinders me to tend more to the game in any way.
Pretty much this.
Every time I go to start a new character I stop and think..
"I am going to have to do that Reputation Grind from level 1-6 on 12 different reps.. again."
"I am going to have to level all my Duty Officer schools.. again."
"I am going to have to earn all those specialization points.. again."
"I am going to have to unlock all my starship traits.. again."
"I am going to have to advance all my Admiralty schools.. again."
Then I just say #$*& that and log into one of my already done characters and play them instead.
It's great that they keep adding stuff to the game, rather it's through Reputation, Crafting, whatever.. but everything they add just adds one more thing that needs to be grinded out for new players or for Vets considering a new character. Some stuff has a bit of relief like sponsorship for Reputation, but everything else is just back to day after day of 'click, click, log' until the character gets to a state where I actually want to play them.
I have already done this stuff 8 times.. I don't intend to do any of it again.
Think if all of that would be an account wide endeavor instead of some nonsensical, repetitive turn off per character I would end up having more fun in game not to mention would have the willingness to invest more into it.
Throwing 30 bucks at STO every now and then is a joke for me, unlocking a trait for 12 characters is not and all too often this stops me from doing so and second guessing myself if I even need it or just let it be.
Don’t get me wrong, I don’t mind the active play or the earning of marks and all just the click click click all over again for the Xth time hinders me to tend more to the game in any way.
Pretty much this.
Every time I go to start a new character I stop and think..
"I am going to have to do that Reputation Grind from level 1-6 on 12 different reps.. again."
"I am going to have to level all my Duty Officer schools.. again."
"I am going to have to earn all those specialization points.. again."
"I am going to have to unlock all my starship traits.. again."
"I am going to have to advance all my Admiralty schools.. again."
Then I just say #$*& that and log into one of my already done characters and play them instead.
It's great that they keep adding stuff to the game, rather it's through Reputation, Crafting, whatever.. but everything they add just adds one more thing that needs to be grinded out for new players or for Vets considering a new character. Some stuff has a bit of relief like sponsorship for Reputation, but everything else is just back to day after day of 'click, click, log' until the character gets to a state where I actually want to play them.
I have already done this stuff 8 times.. I don't intend to do any of it again.
AMEN!!!
I'm only "grinding" to Tier 6 reps on one toon - simply to get the gear discount for the account - But none of my other toons will even do half the reps (and then only to Tier 5), because of the click, click, click, the 20hr CD, and the sheer drudgery of "the grind". So Cryptic looses a dil sink there.
If Rep Marks and rep equipment were transferable, that would make a huge difference. ( I know it's "supposed" to show how dedicated, and skillfull you are, achieving that level in a rep, but it no longer has any meaning, except ... more grind)
"Grinding" even to lvl 15 in any R&D school is a nightmare, so that's also out. It's easier to let the "gold seller" bots do all the grinding, and then just buy the stuff from the exchange. So another loss for Cryptic.
Account wide R&D skill unlocks would be great, so you could concentrate on just 1 school for each alt.
Lockbox and Lobi ships are out, except maybe as an exchange purchase, because they are BTC, and that's just a no win scenario as far as value goes.
Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
Well, they could at least let you put dil into the account bank instead of that clumsy kludge of passing it through the dil exchange (and possibly accidentally selling it).
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Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
Well, they could at least let you put dil into the account bank instead of that clumsy kludge of passing it through the dil exchange (and possibly accidentally selling it).
The dilex is better than account bank, because 1) it's available everywhere and 2) doesn't require a paid unlock.
And if I "accidentally" bought a load of Zen for 25 dil/per, that would be totally effing awesome.
Though I don't think it's possible to buy Zen at below the highest offer. Any Zen sold always goes to the highest bidder first.
Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
Well, they could at least let you put dil into the account bank instead of that clumsy kludge of passing it through the dil exchange (and possibly accidentally selling it).
What you've identified as flaws or impediments in the system, I'd wager are actually designed features to some extent.
Think if all of that would be an account wide endeavor instead of some nonsensical, repetitive turn off per character I would end up having more fun in game not to mention would have the willingness to invest more into it.
Throwing 30 bucks at STO every now and then is a joke for me, unlocking a trait for 12 characters is not and all too often this stops me from doing so and second guessing myself if I even need it or just let it be.
Don’t get me wrong, I don’t mind the active play or the earning of marks and all just the click click click all over again for the Xth time hinders me to tend more to the game in any way.
Pretty much this.
Every time I go to start a new character I stop and think..
"I am going to have to do that Reputation Grind from level 1-6 on 12 different reps.. again."
"I am going to have to level all my Duty Officer schools.. again."
"I am going to have to earn all those specialization points.. again."
"I am going to have to unlock all my starship traits.. again."
"I am going to have to advance all my Admiralty schools.. again."
Then I just say #$*& that and log into one of my already done characters and play them instead.
It's great that they keep adding stuff to the game, rather it's through Reputation, Crafting, whatever.. but everything they add just adds one more thing that needs to be grinded out for new players or for Vets considering a new character. Some stuff has a bit of relief like sponsorship for Reputation, but everything else is just back to day after day of 'click, click, log' until the character gets to a state where I actually want to play them.
I have already done this stuff 8 times.. I don't intend to do any of it again.
all of this needs to be like paragon/champion/*insert game-specific post-level progression system* points, definitely - those systems are account-wide for a reason
Turning event rewards into unlocks has just reduced gameplay at every step and I don't support that.
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
Well, they could at least let you put dil into the account bank instead of that clumsy kludge of passing it through the dil exchange (and possibly accidentally selling it).
if you do it right, that kind of accidental selling would be like christmas coming early for you
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Even if they made an account wide Dil "ore" repository, that would help. Keep the 'per toon' 8K refining limit, but allow all your toons access to one unified "Dil ore bank". Some of my toons have more Dil ore than they could refine in 10 years, while others (mainly newer alts or "farming" alts) who have virtually none. It would also make the LTS, that tiny bit more valuable, as that extra 1K Dil refining would help improve the value proposition.
Achieving the Tier 6 Reputation should unlock all the Tier 6 projects account-wide, as long as a character has reached Tier 5.
Starship Mastery should be unlocked account-wide. I am okay with requiring a Dilithium or even a Zen "fee" for it, especially if it includes lobi/lockbox/promo traits.
Crafting traits should also be unlocked account wide (maybe with a character reclaim cost.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Prize boxes such as those from infinity should be account bound not character.
The only time I've ever "accidentally" sold dil is when a phoenix event popped up but given that I play a longer game and stack the exchange with the event in mind it was no biggie. If someone can't figure out that putting dil on for the current asking price is a bad idea then they need some lessons in basic sums, nevermind maths.
I think dil should mostly remain untouched so as not to TRIBBLE with the exchange. The last thing we want is for it to cap out and stagnate the way mishandling neverwinters AD issues messed with the rates there. Yes its a time consuming thing to grind out dil and refine it before passing it to alts
Lobi and dilithium uniforms, they're by far the most expensive costume options in the game, there isn't a strong prohibition against players having off-faction uniforms (see. seasonal events, mission rewards), and unlocking these uniforms across an entire account would be very compelling for acquiring more. As is I can justify some of them but if they're tied to an account system then all are on the table (I'm pretty much out of c-store uniforms and that niche hasn't quite been filled by lobi uniforms as they are now. Dilithium uniforms I'm not even considering ATM but account unlocking them too could change that.)
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rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
Can the DL outfits be transferred to the GPL store now? I'm tired of building the Great Pyramids of Giza with all the Latinum I got.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Comments
But if they're really going to go for "account as the player" as a design goal, the one thing they really need to make account-wide is dilithium. Encouraging players to switch out from their preferred character(s) just to farm ore for otherwise unused refinery mules is not compatible with treating the account as the player.
I guess the one thing that would be very nice to have open to the account instead of the individual character would be to unlock those Dilithium uniforms to be account unlocks. Some of those things are more than 1 million Dil for a single character unlock. And that is why I've never even considered buying them. Change it to be an account unlock and I will earn as much Dil as I can to get those uniforms.
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That would require an account based refinement cap. And when you can have upwards of 50 characters or so per account...
Do you make that variable based on the number of characters on the account or is it hardlocked at one point for EVERYONE?
This is a can of worms best left alone, as it would directly impact either the hardcores who have max characters or the casuals who only have a couple.
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colored text = mod mode
Whether Cryptic wants to reward the the creation of refinery mules in the first place is of course up to them. Currently they do so I have to assume it's on purpose. I don't really mind either way.
Yeah, so what?
Not a good way to respond you know. It sends the message that "You don't care".
It doesn't require any further coding on their part to make work as it stands now. While true we have an overall cap based on the number of characters, its also helping to keep the DL exchange in check with the current system. Switch to something like what you propose, and we'll hit 500/1 within a day.
The main limiting factor is the fact we have to character hop. Not everyone wants to do that so naturally any characters not used don't generate DL.
Lets look at an account with say... 50 characters. That's going to be 50 x 8000 right? That's about... 400k Dilithium. Now... if we remove the character limiter... that is basically an instant 400k accessable by any character on an account right? Now... multiply that by the number of players that have 50 characters. Then apply that to the Dilithium Exchange.
Market Crash in two seconds because of saturation. Dilithium will be almost as WORTHLESS as GPL is. It will drive casual players away because they would have to shell out 500/1 on the exchange if they don't want to, or can't, spend real money on the game for Zen.
We see spikes every time we have an event that gives a lot of DL. While on paper what you propose sounds nice for those who need DL for fleet projects or rep... its actually terrible for the economy.
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As with so many things, there will be both intended and unintended consequences that we may not be able to predict until the rollout actually occurs.
As for specific unlocks, the one I want is starship traits. I can live without actually getting the ship if it's character bound (if I really had to), but the trait should be available to all characters once unlocked by any character. This would also eliminate the grind to unlock the mastery on each and every character who owns the ship.
This would do it. Any starship trait (C-store, lobi, lockbox) unlocked on one unlocks for all, to be reclaimed in the dilithium store.
Daily Dilithium refinement cap multiplied by the number of max level characters on the account and the Dilithium can be refined in part or whole by any character on the account.
Account wide resource sharing for crafting materials and currencies.
Pipe dream want:
Account wide lock box ships or at the very lease the ability to transfer commissioned Lock Box ship to other characters on the account for Dilithium.
No, the main limiting factor account-wide is farming the ore. There is no numeric difference if the ore was account-wide but players still had to log in to each toon to refine it's share vs letting them refine it all one-click. The former would just be boring to mechanically click through (and encourage bots to automate it).
Nobody takes the time to farm ore and then leave it unrefined because clicking the refine button is too much work.
They can already do that now, if they care to farm that much ore. It's actually far easier to farm 400k ore with 50 characters than one, since Admiralty is the best source and it has long cooldowns. If they're not doing it now, it's because they have better things to do than farm STO all day. And making the ore account-wide wouldn't change anything.
Also, nice job cutting out the part about Cryptic maybe not wanting to reward the creation of refinery mules at all. Because that's what your numbers are really an argument for. That people with a bazillion toons shouldn't be allowed to refine that much to begin with. A fixed cap account-wide.
And whatever that cap should be is for Cryptic to decide.
Ship unlocks would be great, and I agree about the Jem-like level 6 mastery mechanic. Ship and trait account-wide unlocks, and I think they're done.
Reputation XP progression
Admirality XP
Doff CXP
Specialization trees
Starship traits of zen and event ships
Think if all of that would be an account wide endeavor instead of some nonsensical, repetitive turn off per character I would end up having more fun in game not to mention would have the willingness to invest more into it.
Throwing 30 bucks at STO every now and then is a joke for me, unlocking a trait for 12 characters is not and all too often this stops me from doing so and second guessing myself if I even need it or just let it be.
Don’t get me wrong, I don’t mind the active play or the earning of marks and all just the click click click all over again for the Xth time hinders me to tend more to the game in any way.
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Pretty much this.
Every time I go to start a new character I stop and think..
"I am going to have to do that Reputation Grind from level 1-6 on 12 different reps.. again."
"I am going to have to level all my Duty Officer schools.. again."
"I am going to have to earn all those specialization points.. again."
"I am going to have to unlock all my starship traits.. again."
"I am going to have to advance all my Admiralty schools.. again."
Then I just say #$*& that and log into one of my already done characters and play them instead.
It's great that they keep adding stuff to the game, rather it's through Reputation, Crafting, whatever.. but everything they add just adds one more thing that needs to be grinded out for new players or for Vets considering a new character. Some stuff has a bit of relief like sponsorship for Reputation, but everything else is just back to day after day of 'click, click, log' until the character gets to a state where I actually want to play them.
I have already done this stuff 8 times.. I don't intend to do any of it again.
AMEN!!!
I'm only "grinding" to Tier 6 reps on one toon - simply to get the gear discount for the account - But none of my other toons will even do half the reps (and then only to Tier 5), because of the click, click, click, the 20hr CD, and the sheer drudgery of "the grind". So Cryptic looses a dil sink there.
If Rep Marks and rep equipment were transferable, that would make a huge difference. ( I know it's "supposed" to show how dedicated, and skillfull you are, achieving that level in a rep, but it no longer has any meaning, except ... more grind)
"Grinding" even to lvl 15 in any R&D school is a nightmare, so that's also out. It's easier to let the "gold seller" bots do all the grinding, and then just buy the stuff from the exchange. So another loss for Cryptic.
Account wide R&D skill unlocks would be great, so you could concentrate on just 1 school for each alt.
Lockbox and Lobi ships are out, except maybe as an exchange purchase, because they are BTC, and that's just a no win scenario as far as value goes.
Well, they could at least let you put dil into the account bank instead of that clumsy kludge of passing it through the dil exchange (and possibly accidentally selling it).
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And if I "accidentally" bought a load of Zen for 25 dil/per, that would be totally effing awesome.
Though I don't think it's possible to buy Zen at below the highest offer. Any Zen sold always goes to the highest bidder first.
What you've identified as flaws or impediments in the system, I'd wager are actually designed features to some extent.
all of this needs to be like paragon/champion/*insert game-specific post-level progression system* points, definitely - those systems are account-wide for a reason
if you do it right, that kind of accidental selling would be like christmas coming early for you
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Starship Mastery should be unlocked account-wide. I am okay with requiring a Dilithium or even a Zen "fee" for it, especially if it includes lobi/lockbox/promo traits.
Crafting traits should also be unlocked account wide (maybe with a character reclaim cost.)
The only time I've ever "accidentally" sold dil is when a phoenix event popped up but given that I play a longer game and stack the exchange with the event in mind it was no biggie. If someone can't figure out that putting dil on for the current asking price is a bad idea then they need some lessons in basic sums, nevermind maths.
I think dil should mostly remain untouched so as not to TRIBBLE with the exchange. The last thing we want is for it to cap out and stagnate the way mishandling neverwinters AD issues messed with the rates there. Yes its a time consuming thing to grind out dil and refine it before passing it to alts
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