There is hardly incentive to use a lot of consoles available to some ships in this game. Particularly when I was grinding for Tier V Starship Mastery, I ended up chucking the ship-specific console. That console tended to be a nuke with a long cooldown for EPG or ControlX that I wasn't specced in, or just a personal or AoE buff that lasted a short time, also with a cooldown. The only ship-specific console set I find myself using is the Flagship Technologies 3-piece, because it feels like a worthy console set with some actually nice bonuses. This was released two years ago, and of all the ships I've stuck with, it was the Odyssey because the consoles are good.
I've also previously owned the Tier 5 Odyssey set. I had to throw out all three of those consoles if I wanted to get some damage output. And again, whenever I used another ship, I stuck to the same mess of good consoles like the Assimilated Module, ZPEC, Quantum Phase Converter, and all the Vulnerability Locators I could stack, then some spare Plasma-Generating Weapon Signature Amplifiers/Nullifiers I had lying around. At no point did I feel compelled to slap on the console that came with the ship.
I just feel like some extra fun and variety could be added to the usual flying and gunning by
making these abilities either innate, or giving them their own console slots separate from the others so as not to interfere with the other slots.
Though honestly, I feel like any ship that can separate its saucer should be able to regardless, or activate console weapons, e.g. Point Defence System, Disruptor Autocannon. Consoles that come from a specific ship, but can be slotted on any ship.
After some deliberation with the other users on this thread, I thought I would change how I would like for this to work. I'm not exactly the best with words, but this is for, right now, the clearest wording on this subject.
Add a dedicated console slot(s) separate from the maximum of the combination of 11 Engineering, Science, and Tactical console slots for all non-Miracle Worker ships, and separate from those 11 slots and the 1 Universal slot on Miracle Worker Ships. This dedicated slot can only be used to seat a specific console that comes from that ship and its variants.
For example, the Exploration Cruiser Refit's exclusive console, [Console - Universal - Antimatter Spread], while it may be usable on any ship, may only be slotted in its dedicated console slot on any Exploration Cruiser or Dreadnought Cruiser variant, to include Exploration Cruiser, Exploration Cruiser Refit, Exploration Cruiser Retrofit, T6 Exploration Cruiser, and all Fleet versions.
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Same with the T6 Scimitar, and every other megabundle ship.
Frankly, Miracle Worker ships seem to be so wildly unbalanced compared to other cruisers anyway. I've stacked the Tucker against the Endeavour, and the Miracle Worker ship beats out the Odyssey in every metric, except in the aesthetics.
Also, what I'm getting at is not to give ship set console slots as a blanket, but for specific consoles for that ship. For instance, the Bajoran ship can slot the DOMINO in its own separate slot, but anyone else who wants to use it has to use up one of their regular slots, and the same would go for any ship set that can be applied to other ships other than the classification it came from. The only thing I can think would be hard to balance is for ship classifications that have both T5 and T6, like Multi-Mission Explorers and Flagships.
Would be a mess to balance, but they could tweak and perhaps make the cannons a experimental weapon...make it so they're only usable on the Dyson ships perhaps?
You'd have to give them an equivelent number of slots for the consoles. Which would make them pretty OP having access to 6-7 console powers without having to sacrifice anything.
I would be fine with making the console that cones on a ship that is specific to that ship an innate ability of it, as such making the ship always be treated as having one pierce of the set, and the console is there to just be slotted into the other ships that the consoles come on. Honestly would be fine with even the ship getting one less console slot even to compensate for having the console innate to it.
What I'm getting at, is that the ship that the console comes with should have a dedicated console slot for that exact console, and in the case of ship classifications in a 3-pack (e.g. Odyssey, Bortas'qu, Scimitar), they would get three slots, or up to seven in the case of Flagships, maybe six if you would rather have the Timeline Stabiliser be a regular slot console. If it's a ship console any ship can use, then it would have to occupy a regular console slot on any ship or ship pack other than the one it comes from.
So you want to give them a 1 to seven console advantage over other ships that have less ship specific consoles on them? Making each ship have it's ship specific console's ability as a innate function of the ship an count towards the set, or giving these ships one console slot that their ship specific console can be slotted in would be fine, but giving them more than that would just invalidate other ship choices via how much power having three console slots to use for free (let alone seven of them).
Also the Chevron Separation and Aquarius not being able to be used at same time has always been a slap in the face to the concept of them. The Bortasqu' were horrible when launched, and stayed that way according to many on the forum (though to be fair the T6 ones are okay). The Scimitar though was nice.
This also goes for the Multi-Mission Fed ships, the Andorian T5s, (and the Dyson sets eventually I imagine, no point in having 9 ships to deal with once you make a T6 set for each faction). At least because T6 is top line, and accessible quick enough the T5 is pointless. This only applies to the T5 ships that have 3 versions, and then a T6 set of 3. The current normal T5/T6 one offs are okay. they don't have 6-7 consoles to deal with with half being negative to slotting without some bonus.
The whole thing with Quality of Life updates for games, means sometimes you need to cull your store of fodder that isn't used, and superseded by upgraded versions that are superior. Even if it means turning 3 Items into 1 Item that sells more often due to the concept of not loosing value of an item such has when using on a newer object without negatives.
So... 1 console that can do 3 things...
That's not OP as all hell...
Or in the case of the T5-U Bortasqu', it would weaken the ship consoles even further. Each of the abilities has a windup to them. The Subspace Snare at around 4 seconds, the Disruptor Autocannon at about 2-3 seconds, the Bird of Prey itself takes about 7 seconds or so to warm up the engine to move around. How would it work? Deploy the Bird of Prey first, then after a certain amount of time, the Subspace Snare kicks in, then the Bird of Prey's teleport and its own Disruptor Autocannon? Alongside your own Disruptor Autocannon? You're looking at around 15-20 seconds worth of waiting time for shenanigans to do something. Sure, both the Bortasqu' and the BoP's big guns firing at the same time is pretty cool to look at, but everything would make the I.K.S. Get Out and Push even slower on doing stuff.
We already have consoles that do 3+ things at once. Dynamic Power Redistributed Module, D.O.M.I.N.O., the Lorca Maneuver console to name a few. But hey, powercreep sells, right?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Actually any of the consoles from the T6 ships just have passives and one clicky active power. What was proposed sounds alot like either making one console have 3 seperate, activatable powers or they trigger all at once. In your example with the Bortasqu... that would make the snare just about useless to combo with the autocannon. And in the case of the Vesta... dear god.
Honestly, the only use for the Subspace Snare console, is to give the deployable BoP its upgrade with fielding all 3 pieces. Which includes APB and its own Disruptor Autocannon. The upgrade isn't shabby at all, mind you...but...wait. There's also cooldown reduction for the Disruptor Autocannon if you field all 3, I believe. But it would be impossible to have all effects trigger at once in the case of these 3 consoles. Because of the windup times, and you'd want the BoP out and flying before the other two go off.
Another ship I forgot, that has a console that does multiple things, is the Duv'qu ship. The console for that has a passive, but also two different modes, each with their own ability.
My character Tsin'xing
Yep.
Later, these abilities were turned into ship-exclusive universal consoles, and the ships got the same number of consoles as regular Tier 5 ships had.
I'm still a relatively new Lifer so I don't remember the class names for the Romulan and KDF Vet Destroyers. Feds ones are easy to remember. Chimera and Manticore are both mythological creatures. I think... Greek Mythology?
The only problem with adding additional console slots, would be the thing of T6 ships would then some have 5 additional slots like for the T6 Galaxy-X: Antimatter Spread, Cloaking Device, Saucer Separation, Supplemental Subsystems, Molecular Cohesion Nullifier Field.
So I don't really advocate for such unless you mean a Console slot for that specific ship for that specific console that comes with that ship. So for the T6 Gal-X: only 1 for Supplemental Subsystems, everything else to the normal console slots. A Miracle Worker ship: the console they come with in special slot, their brother/sister consoles can join them in normal tray, and they don't loose their 11th Universal Console slot.
I remember this, as I bought the Galaxy and Galaxy-X back in the day. I swear Saucer Separation was built in, then made a console, while the Cloak on the Gal-X was then made a console.