For many years, as I have payed this game off and on, one thing has consistently driven me crazy and it is dying to invisible enemy attacks. Mostly invisible torpedoes. i can be at 100% health and shields and engage and all of sudden a dead. Nothing will have seemingly hit me but when I look at the damage log it is almost always x torpedo hit you for x kinetic damage. In TFOs, in RAs, etc..
Can this please be fixed for once? I know I can;t be the only person who this happens to...
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Sadly they are just one of the "fun" WAI things in STO.
I build things. Things that make us go.
Next run I do I will get that but TBH it happens in different RAs and TFOs. I will que for a few things now to see if it happens again.
The first time I noticed the bug I was shooting a High yield 1 gravimetric torpedo in ISA and 1 shot killed myself with the shot from full health while at over 106k hull with high resistance. According to the combat log I didn’t die. But I clearly blow up.
It was not a critical hit but my basic gravimetric torpedo hit did 258,428 damage in 1 shot. What’s even odder is I am an Engineer buffed into mines, not a torpedo boat and in a Dreadnought Cruiser. There is no way my mostly unbuffered torpedo that should hit for 39k damage is doing 258k damage none crit either to myself or the enemy. Wouldn't that require me to be on something like -250% resistance?
So I did more testing, I took around about a 30k damage Tricobalt mine and dropped it next to a cube with me next to the cube again in ISA. Not every time but damage from my own mine would at times hit myself for 102,668 without a critical. My normal hit should be around 30k. I did the same test in CE but the damage was correct at 30k each time.
It appears that something is massively magnifying kinetic damage both from players and from NPC’s. Somewhere around here I still have the screenshots and combat logs from the testing. There are also reports of swarmer's doing massive damage doing more damage then 4 players in ISA. But in other content they do normal damage. I assume the same bug is magnifying there kinetic damage.
EDIT: Not got time tonight as it means going searching though months of data. But if it’s helpful I can forward the combat log and screenshots tomorrow. If you could let me know the best way to pass this data on?
Tholian Thermionic Torpedo is an example
Same with Swarmers when they die, warp core breaches for nearly 250k dmg
https://www.arcgames.com/en/forums/startrekonline/#/discussion/1243609/photon-30k-80k-torpedo-damage-bug
Heres a link to the thread I posted about 2 weeks ago about this.
Thats a 30-40k normal hit from a normal torpedo.
And that there is an over 80k damage shot.
These were mogai in a patrol mission done at level 65. I'll log into the game and edit this in a moment to check the system name, see if I can remember.
Thinking of ideas from lots of games for, dunno how long now.
Thats not a critical hit at the bottom, it's a good thing that the shields absorbed it. The map was Beta Thoridor.
Thinking of ideas from lots of games for, dunno how long now.
I 'think' this is closer to a realistic value for a torpedo. Actually looking at the logs it looks like the base damage for these guys is far far less compared to when I was fighting in the other map(where it seems to have been more than doubled!)
Another example, this map in comparison to the post above, was Gamma Eridon. I think these values are FAR saner than the terror that Beta Thoridor was. For one, my ship was even hit directly by a torp and the armor managed to make a difference. While these are standard frigates, seems to me so was the hegh'ta in the previous map if I recall correctly. 10k damage seems just, more sensible compared to 25k base damage.
Thinking of ideas from lots of games for, dunno how long now.
If that was a crit i'm pretty sure the little adv escort i'm in would have been turned into slag.
Thinking of ideas from lots of games for, dunno how long now.