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Invisible torpedoes and death

atharun18999atharun18999 Member Posts: 66 Arc User
For many years, as I have payed this game off and on, one thing has consistently driven me crazy and it is dying to invisible enemy attacks. Mostly invisible torpedoes. i can be at 100% health and shields and engage and all of sudden a dead. Nothing will have seemingly hit me but when I look at the damage log it is almost always x torpedo hit you for x kinetic damage. In TFOs, in RAs, etc..

Can this please be fixed for once? I know I can;t be the only person who this happens to...

Comments

  • arabaturarabatur Member Posts: 394 Arc User
    Not just you. I've been getting hit by salvo's of 50K+ many times, some doing even more than that. Not good.
    Definitely not an Arc User.
  • phoenixc#0738 phoenixc Member Posts: 3,881 Arc User
    It has happened to me a lot too.
  • bendalekbendalek Member Posts: 1,781 Arc User
    Lol ... Invisitorps have been a "thing" in STO for longer than most can remember. Some say it's an "urban legend" with no proof, yet pretty much everyone who's done a Borg RA or TFO "knows" that invisitorps are real.

    Sadly they are just one of the "fun" WAI things in STO.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • atharun18999atharun18999 Member Posts: 66 Arc User
    It is seriously frustrating to go into an engagement with that happening.as frequently as it happens it is a serious dampener on enjoyment.
  • pottsey5gpottsey5g Member Posts: 3,638 Arc User
    There is a bug which happens more often in some content then others like ISA. This bug means every so often kinetic damage is doing triple and sometimes quad damage before crit hits and then the crit hit doubles it again for both player and NPC damage. That is what is killing people from 100% health in 1 shot.
  • pottsey5gpottsey5g Member Posts: 3,638 Arc User
    edited October 2018
    bendalek wrote: »
    Lol ... Invisitorps have been a "thing" in STO for longer than most can remember. Some say it's an "urban legend" with no proof, yet pretty much everyone who's done a Borg RA or TFO "knows" that invisitorps are real.

    Sadly they are just one of the "fun" WAI things in STO.
    There is proof. Invisible graphics are well known and the mega hits have been proven with repeatable steps. The hard parts is getting the devs to listen.
  • atharun18999atharun18999 Member Posts: 66 Arc User
    I don't know what is worse, invis torps one shotting me when I can't even defend myself or the OP NPC version of FBP where I one shot myself by attacking an enemy with a cannon run on my escort
  • engineerb4#4806 engineerb4 Member Posts: 220 Cryptic Developer
    edited January 2019
    Thank you for the report.
    Post edited by engineerb4#4806 on
    STO Software Engineer
    I build things. Things that make us go.
  • atharun18999atharun18999 Member Posts: 66 Arc User
    Can you provide the name of the ship and/or torpedo that is causing this? Which mission/TFO? It might appear in the 'what hit me' window that pops up when you die.

    Next run I do I will get that but TBH it happens in different RAs and TFOs. I will que for a few things now to see if it happens again.
  • pottsey5gpottsey5g Member Posts: 3,638 Arc User
    edited October 2018
    Can you provide the name of the ship and/or torpedo that is causing this? Which mission/TFO? It might appear in the 'what hit me' window that pops up when you die.
    It does not appear to be single ships or weapons. From what I can see the bug is hitting all kinetic damage both from players and NPC’s but not every hit.

    The first time I noticed the bug I was shooting a High yield 1 gravimetric torpedo in ISA and 1 shot killed myself with the shot from full health while at over 106k hull with high resistance. According to the combat log I didn’t die. But I clearly blow up.

    It was not a critical hit but my basic gravimetric torpedo hit did 258,428 damage in 1 shot. What’s even odder is I am an Engineer buffed into mines, not a torpedo boat and in a Dreadnought Cruiser. There is no way my mostly unbuffered torpedo that should hit for 39k damage is doing 258k damage none crit either to myself or the enemy. Wouldn't that require me to be on something like -250% resistance?

    So I did more testing, I took around about a 30k damage Tricobalt mine and dropped it next to a cube with me next to the cube again in ISA. Not every time but damage from my own mine would at times hit myself for 102,668 without a critical. My normal hit should be around 30k. I did the same test in CE but the damage was correct at 30k each time.

    It appears that something is massively magnifying kinetic damage both from players and from NPC’s. Somewhere around here I still have the screenshots and combat logs from the testing. There are also reports of swarmer's doing massive damage doing more damage then 4 players in ISA. But in other content they do normal damage. I assume the same bug is magnifying there kinetic damage.


    EDIT: Not got time tonight as it means going searching though months of data. But if it’s helpful I can forward the combat log and screenshots tomorrow. If you could let me know the best way to pass this data on?
    Post edited by pottsey5g on
  • atharun18999atharun18999 Member Posts: 66 Arc User
    Can you provide the name of the ship and/or torpedo that is causing this? Which mission/TFO? It might appear in the 'what hit me' window that pops up when you die.

    Tholian Thermionic Torpedo is an example
  • atharun18999atharun18999 Member Posts: 66 Arc User
    pottsey5g wrote: »
    Can you provide the name of the ship and/or torpedo that is causing this? Which mission/TFO? It might appear in the 'what hit me' window that pops up when you die.
    It does not appear to be single ships or weapons. From what I can see the bug is hitting all kinetic damage both from players and NPC’s but not every hit.

    The first time I noticed the bug I was shooting a High yield 1 gravimetric torpedo in ISA and 1 shot killed myself with the shot from full health while at over 106k hull with high resistance. According to the combat log I didn’t die. But I clearly blow up.

    It was not a critical hit but my basic gravimetric torpedo hit did 258,428 damage in 1 shot. What’s even odder is I am an Engineer buffed into mines, not a torpedo boat and in a Dreadnought Cruiser. There is no way my mostly unbuffered torpedo that should hit for 39k damage is doing 258k damage none crit either to myself or the enemy. Wouldn't that require me to be on something like -250% resistance?

    So I did more testing, I took around about a 30k damage Tricobalt mine and dropped it next to a cube with me next to the cube again in ISA. Not every time but damage from my own mine would at times hit myself for 102,668 without a critical. My normal hit should be around 30k. I did the same test in CE but the damage was correct at 30k each time.

    It appears that something is massively magnifying kinetic damage both from players and from NPC’s. Somewhere around here I still have the screenshots and combat logs from the testing. There are also reports of swarmer's doing massive damage doing more damage then 4 players in ISA. But in other content they do normal damage. I assume the same bug is magnifying there kinetic damage.

    Same with Swarmers when they die, warp core breaches for nearly 250k dmg
  • atharun18999atharun18999 Member Posts: 66 Arc User
    Another example is the Hurq invasion final battle in gamma quadrant. The repulsor beam shows one on me bu the damage logs has over 20x damaging me. I see one distinctly but they melt me and the log shows multiples
  • laughinxanlaughinxan Member Posts: 189 Arc User
    Here, i'll repost my screenshot of a normal photon torp doing 80k from a romulan mogai.

    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1243609/photon-30k-80k-torpedo-damage-bug

    Heres a link to the thread I posted about 2 weeks ago about this.

    20180916170849_1.jpg

    Thats a 30-40k normal hit from a normal torpedo.

    20180916170916-1.jpg

    And that there is an over 80k damage shot.

    These were mogai in a patrol mission done at level 65. I'll log into the game and edit this in a moment to check the system name, see if I can remember.


    It takes a strong man to deny whats right in front of him. And when the truth is undeniable, you create your own. - Conrad - Spec ops the Line

    Every time I see a wannabe-pro-gamer, the tryhard, I'm instantly thinking of how they often think they are the heroes of supposedly hard games. How it's there words that make sense only to them, but in the end, they are the ones actually hurting and harming the challenging game industry. From defending obvious game-breakers, or demanding others use a mechanic that fundamentally removes challenge. Sorry dudes, your not helping. Your not even helping games become challenging or hard in a good way again.

    Games don't feel like games when you can't lose, and also don't feel the same if you can't win fairly either.
  • laughinxanlaughinxan Member Posts: 189 Arc User
    20181018001709-1.jpg

    Thats not a critical hit at the bottom, it's a good thing that the shields absorbed it. The map was Beta Thoridor.


    It takes a strong man to deny whats right in front of him. And when the truth is undeniable, you create your own. - Conrad - Spec ops the Line

    Every time I see a wannabe-pro-gamer, the tryhard, I'm instantly thinking of how they often think they are the heroes of supposedly hard games. How it's there words that make sense only to them, but in the end, they are the ones actually hurting and harming the challenging game industry. From defending obvious game-breakers, or demanding others use a mechanic that fundamentally removes challenge. Sorry dudes, your not helping. Your not even helping games become challenging or hard in a good way again.

    Games don't feel like games when you can't lose, and also don't feel the same if you can't win fairly either.
  • laughinxanlaughinxan Member Posts: 189 Arc User
    edited October 2018
    Making this post to give you guys a comparison.

    20181018003827-1.jpg

    I 'think' this is closer to a realistic value for a torpedo. Actually looking at the logs it looks like the base damage for these guys is far far less compared to when I was fighting in the other map(where it seems to have been more than doubled!)

    20181018004232-1.jpg

    Another example, this map in comparison to the post above, was Gamma Eridon. I think these values are FAR saner than the terror that Beta Thoridor was. For one, my ship was even hit directly by a torp and the armor managed to make a difference. While these are standard frigates, seems to me so was the hegh'ta in the previous map if I recall correctly. 10k damage seems just, more sensible compared to 25k base damage.


    It takes a strong man to deny whats right in front of him. And when the truth is undeniable, you create your own. - Conrad - Spec ops the Line

    Every time I see a wannabe-pro-gamer, the tryhard, I'm instantly thinking of how they often think they are the heroes of supposedly hard games. How it's there words that make sense only to them, but in the end, they are the ones actually hurting and harming the challenging game industry. From defending obvious game-breakers, or demanding others use a mechanic that fundamentally removes challenge. Sorry dudes, your not helping. Your not even helping games become challenging or hard in a good way again.

    Games don't feel like games when you can't lose, and also don't feel the same if you can't win fairly either.
  • laughinxanlaughinxan Member Posts: 189 Arc User
    Surprisingly, klingons in beta thoridor again. This time on my fed, one of them tried to kill me with a salvo. By some miracle I didn't die to it. I kept Emergency power to shields up at all times this time to tank the hits, but anything heavier than what amounts to a frigate...I dunno.

    20181018005853-1.jpg

    If that was a crit i'm pretty sure the little adv escort i'm in would have been turned into slag.


    It takes a strong man to deny whats right in front of him. And when the truth is undeniable, you create your own. - Conrad - Spec ops the Line

    Every time I see a wannabe-pro-gamer, the tryhard, I'm instantly thinking of how they often think they are the heroes of supposedly hard games. How it's there words that make sense only to them, but in the end, they are the ones actually hurting and harming the challenging game industry. From defending obvious game-breakers, or demanding others use a mechanic that fundamentally removes challenge. Sorry dudes, your not helping. Your not even helping games become challenging or hard in a good way again.

    Games don't feel like games when you can't lose, and also don't feel the same if you can't win fairly either.
  • psychoplattpsychoplatt Member Posts: 270 Arc User
    funny powerlevels - using ETP2x with no AUX for example.
    nice u wasted so much time in your sig - i do not see it anyway :)
  • colchekcolchek Member Posts: 6 Arc User
    I've run into this recently in the Delta Quadrant, in fact just this morning. Facing Vaadwaur Interdictor Cruisers and Assault Cruisers, their polaron barrages do 50000+ damage, and their quantum torpedoes do about the same, sometimes 80000+ when it is critical, and their cluster torpedoes are almost always instantly fatal. This is enough to often take shield facings down to zero and hull strength to 25% or less, or as some have noted, a one shot kill if it is all criticals, which sometimes it is. I was flying a Manticore with 51000 hull, during the mission to recruit allies I had to respawn no less than 30 times to complete the Turei portion as the Vaadwaur ships were killing me the instant I engaged.
  • pottsey5gpottsey5g Member Posts: 3,638 Arc User
    Can you provide the name of the ship and/or torpedo that is causing this? Which mission/TFO? It might appear in the 'what hit me' window that pops up when you die.
    @engineerb4 have you got everything you need? Can we help anymore?
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