Heavier on the rear arc is no good for mine boats. What experiment mine builds? It is correct mines got a large buff as I fly mine layers but I don’t see how any of them will benefit from 5 rear slots. The good Mine launchers which I tested for the most part don’t really work past 3 rear slots as you run into global cooldown problems.
The ship has a poor console layout for mines, has poor bridge slots and wrong command seating to benefit mine layers. So I don't understand all this talk about it being good as a mine layer. Based on the stats it looks like its going to be a very poor mine boat.
Its called EXPERIMENTATION. Players are going to play around with it, see what works and what doesn't. Writing it off because it doesn't fit your idea of an ideal mine layer doesn't really accomplish much. Until people actually get their hands on it, we can only speculate on how effective it will or won't be.
This is what I'm thinking too. He's writing it off because it isn't his ideal mine layer. Therefore, no one will be able to make it a mine layer. He's said that over and over as if he's the expert and we don't know what we're talking about.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
You're right, the Resolute will maintain it's firm hold on last place.
This ship is close though. I still have yet to see one person with a VALID argument in favor of 3/5. You're right though, in a build with all beams, this one still beats the Resolute.
Well, if you could put cannons or dual beams on the back, you could try something wacky with the Temporal Specialization Trait that gives you bonuses when going in reverse.
Is there enough oddball existing equipment to pull something like that off now?
It surprises me to see how many people will write off a ship THEY HAVEN'T EVEN TRIED YET. Just because the seating isn't all commander tactical or it doesn't have 5 fore/5 aft weapons, or it's not a 5 tac 5engi 5sci console set up doesn't make the ship a throw away.
It would be better if the keyboard warriors would just take the time out and wait until the ship is out and try making a build before jumping to conclusions.
Just because a ship has 5 aft weapon slots doesn't make it a mine laying ship. The extra aft weapon slot could be there for more aft defense since more and more enemies like to do flanking. Flanking, might I add, is something these bigger cruisers doesn't really defend against very well.
So, why don't people come down off their cardboard boxes and just relax a little. At the very least, after the ship is released, if you don't like it, you'll get an admiralty card out of it and another console to complete the Vorgon set for your other ships.
Tethered Quantum Mines, Tractor Mines, Nukara web mines, Breen cluster torpedo. Maybe either Ferengi or Khentarim rockets. Get practice in flying in reverse and move your camera to reflect. Make liberal use of Evasive Maneuvers, Emergency Power to Engines, and Aux2ID. Eject Warp Plasma, Subspace Integrated Circuits, Tholian Web Wall, and other shenanigans. Temporal Operative/Pilot for the specializations.
Tethered Quantum Mines, Tractor Mines, Nukara web mines, Breen cluster torpedo. Maybe either Ferengi or Khentarim rockets. Get practice in flying in reverse and move your camera to reflect. Make liberal use of Evasive Maneuvers, Emergency Power to Engines, and Aux2ID. Eject Warp Plasma, Subspace Integrated Circuits, Tholian Web Wall, and other shenanigans. Temporal Operative/Pilot for the specializations.
Some of this sounds interesting, though flying in reverse is not something I'd like to try. Some of the equipment though...yeah.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
I wouldn't mind this ship so much if it wasn't another temporally seated ship. Must be 30 of those in the game already, compared to the maybe 5 Miracle Worker ships we have in total.
Its called EXPERIMENTATION. Players are going to play around with it, see what works and what doesn't. Writing it off because it doesn't fit your idea of an ideal mine layer doesn't really accomplish much. Until people actually get their hands on it, we can only speculate on how effective it will or won't be.
But it’s not just speculation the game is built on rules and by knowing the rules we can get a good idea of what is going to work and not work before even trying it. For example if mine launchers are running into problems with 4 rear slots then how are you going to run 5 slots without worse problems?
“This is what I'm thinking too. He's writing it off because it isn't his ideal mine layer. Therefore, no one will be able to make it a mine layer. He's said that over and over as if he's the expert and we don't know what we're talking about.” .
That is not fair I didn’t say no one will make it a mine layer, in fact I said it can be used as a mine layer just there is no real benefit in doing so. What I said was it does not have the elements needed to make a good minelayer and gave valid reasons. I do know what I am talking about when it comes to mines as it’s what I specialise in. So far I have not seen anyone give any reason why we would use this ship as a mine layer over any other ship. It seems like you and a few others have seen 5 rear slots and jumped on this will be a good mine layer without thinking about it or thinking about how mines work.
With 3 quantum mine launchers I am just hitting global cooldown where every so often one launcher would delay another launcher from firing. With 4 quantum launchers hitting global cooldown is common and one launcher will often delay another. It doesn’t take much logic to extrapolate that up to 5 launchers will see global cooldown being an even bigger problem. Its the same reason you do not fit 5 Kelvin Photons into front slots. It just doesn't work. That’s with quantum mines as well, if you use the faster ones like bio, photon or plasma it’s even worse. (This is with all the new mine gear)
I am not writing off the ship as I will still get it and try and make things work. But right now I am not seeing any builds that look like they will benefit from 5 rear slots. That doesn't mean there are none, just I am struggling to find any. Perhaps if Tricobalt mines where not broken with tons of bugs 5 of those would work. EDIT: Transphasic might work as well but there isn’t really any benefit in that. The only reason to use Transphasic is for fun.
Look I love mines and love the recent changes to mines which for me is one of the best things the devs have done. I would also love to see a dedicated mine layer ship but I just really struggle to see the benefit or reason to use this new ship as a mine layer.
3/5 ship
looks like it's wearing some kind of space diaper
grinding Risa for it
To me, not worth the irritation of adding another ship I'd only use for an TRIBBLE card to all of my alts. Adding admiralty ships is starting to become a deterrent to things like this for me. Not worth the pain in the ASScard.
It surprises me to see how many people will write off a ship THEY HAVEN'T EVEN TRIED YET. Just because the seating isn't all commander tactical or it doesn't have 5 fore/5 aft weapons, or it's not a 5 tac 5engi 5sci console set up doesn't make the ship a throw away.
It would be better if the keyboard warriors would just take the time out and wait until the ship is out and try making a build before jumping to conclusions.
Just because a ship has 5 aft weapon slots doesn't make it a mine laying ship. The extra aft weapon slot could be there for more aft defense since more and more enemies like to do flanking. Flanking, might I add, is something these bigger cruisers doesn't really defend against very well.
So, why don't people come down off their cardboard boxes and just relax a little. At the very least, after the ship is released, if you don't like it, you'll get an admiralty card out of it and another console to complete the Vorgon set for your other ships.
These are the same people who trash talk the Resolute which is a solid ship to fly. My radiation build resolute is my go to vessel for my TOS engineer.
As for the Vogon ship, i am currently using a Cardassian science dreadnought with nukara & competitive rep weapon sets. Work like a charm in The Swarm. With a 3-5 layout i see some room to expand on that.
Only drawback is that i will finally have to get started with the gamma rep which i have been putting off.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Well, if you could put cannons or dual beams on the back, you could try something wacky with the Temporal Specialization Trait that gives you bonuses when going in reverse.
Is there enough oddball existing equipment to pull something like that off now?
If they did something like what people have been asking and unlocked single cannons for use in Aft slots then something like this could have some type of interest. Otherwise, the problem is exactly as you said.. we know what's available in the game for aft weaponry, we know what can go in this ship, and the list is completely unimpressive.
But it’s not just speculation the game is built on rules and by knowing the rules we can get a good idea of what is going to work and not work before even trying it. For example if mine launchers are running into problems with 4 rear slots then how are you going to run 5 slots without worse problems?
Spot on again. The idea that we have to fly a ship to know how it performs is blatantly stupid. Unless that ship has access to some new mechanic like what Pilot ships had prior to their release or something that makes them unique, we are perfectly able to judge a ships performance without actually flying it.
While I have yet to see a valid argument against it.
Plenty of reasons have been given. It's not that it can't work, it's that it has no purpose.. no reason to work. All it is is a handicap that you need to work around, it is not something that can be used as an advantage as things currently sit.
A lot of people seem to think that the only requirement for a mine-ship is that it has aft slots. That's so painfully incorrect I can't even laugh. A good mining ship needs to be faster and more nimble than the rest, while a Dreadnought Cruiser isn't. It needs to have plenty of tactical consoles and a strong tactical lean in terms of officers, which the Ytijara doesn't. Lastly, it needs to have at least 2 rear weapon slots, which the Ytijara does! In fact, the Vorgons got so excited when designing this super cool and unique feature, that they didn't realize that 5 slots rear is too much for ANY ship to have, doubly so for mines since 3 slots is generally the max you should use before running into cooldown conflicts.
The ship is NOT designed for mines. It's hardly capable of taking advantage of any build archetype aside from beam broadsiding, because the entire rest of the game is built around having either equal or forward facing weapon slots. There is no rear Tyken's Rift or rear Aceton Beam. There are no rear cannons or beam banks. Anything that can be used regardless of firing arc still strongly benefits from chaining with the long list of abilities that DO have a limited arc. By trying to be "unique" and "experimental", the ship has condemned itself to having only ONE choice of playstyle, which happens to be the most widespread and generic one there is.
I love new and different ideas. But they still need to have some kind of substance and reasoning behind them. This ship was different for the sake of being different, not because it could cater to a currently untapped style of playing. There was no effort to make it the new mine meta, or to even give it a spin on other ships we currently have. The ship is at best on par with all the other Dread-cruisers out there, minus any EFFECTIVE unique aspects others may have. At worst, this ship is 100% incompatible with the current standing of the game.
Using the Ytijara will be a hindrance. Let's hope the next ship does "unique" right.
The resolute at fleet form leans more towards tactical than science and I quite enjoy that ship, I'd rather use it over engineering ships with the typical tanking cruiser stats as those ships bore me.
Dreadnoughts whether science tactical or engineering based all tend to have 4 tactical consoles slots.
> @seaofsorrows said:
Thats an emotional reaction, not a factual argument. Seriously I haven't seen anything that qualifies as a reason, I've seen children screeming and making demands that it be changed, I've seen people claim to have precognition and say they know exactly how and why its bad, and I've seen diverse flavors of hyperbole thats utterly irrelevant, but actual facts, nope.
See my posts for actual arguments on what is wrong with the ship.
And it's not clairvoyance that guides my judgement, it's common sense, reasoning, and the ability to compare and contrast like objects. I know how the game works, and I use that knowledge to judge what the Ytijara does right or wrong. If the blog post said the ship had a shield modifier of 200x, we would all know it would be stupidly broken. Weapon slots are no different.
> @seaofsorrows said:
Thats an emotional reaction, not a factual argument. Seriously I haven't seen anything that qualifies as a reason, I've seen children screeming and making demands that it be changed, I've seen people claim to have precognition and say they know exactly how and why its bad, and I've seen diverse flavors of hyperbole thats utterly irrelevant, but actual facts, nope.
See my posts for actual arguments on what is wrong with the ship.
And it's not clairvoyance that guides my judgement, it's common sense, reasoning, and the ability to compare and contrast like objects. I know how the game works, and I use that knowledge to judge what the Ytijara does right or wrong. If the blog post said the ship had a shield modifier of 200x, we would all know it would be stupidly broken. Weapon slots are no different.
A lot of people here aren't interested in actual arguments, so at this point it's a waste of time. If you don't like something it's called 'whining' and just dismissed regardless of the validity of the actual argument. At this point, trying to convince some people is a waste of time. The arguments have been laid out and ignored, dismissed as 'hyperbole' or some other term that just means they dismissed your view in favor of their own. You have put out good points, they have been ignored.. it won't change. For what it's worth, you're obviously right.
Look, it's a free ship.. for me it will be a ship wide admiralty card for little to no effort, so I appreciate that. I am going to do the event, I am going to get the ship, and I am not unhappy with how it's set up. I don't intend to use it, but that doesn't mean I am upset or angry, it just means I don't see a valid use for this ship so it will be used for Admiralty.
It's a free ship so cool. If someone thinks they have some great killer build laying around that's finally been unlocked by the addition of 5 aft slots then great.. have at it.. I would sure LOVE to see it.
Well, this thing has another advantage on the Resolute.... it doesn't cost 3000 zen.
I'll give this ship a go, like I have all the previous ones. I'm sure it'll never compete for Top DPS, but I never have to start with, so that's fine. Trying odd builds is fun. If it's not effective... eh, whatever. Honestly, the harder part will be gathering the willpower to run Home again for the "bonus to rear-arc damage" console.
(As an aside, I've never understood the people who look at the upcoming giveaway ships and say "not interested, I'll skip on this one like I did the previous ones." Even before Admiralty, this seemed like an odd position - even if you don't want to fly it now, who knows what the future will bring and you can always reclaim it. But in a post-Admiralty world? Why would you skip any ship? Especially since the 'effort' to get access to the giveaway ships is so trivial.)
This is rather simple to figure out people. The 3/5 is new, yes. But, look at the
Ordinance...
set...
from...
Gamma...
Reputation...
and you then understand why it was made this way.
This was not hard to figure out. It came to my mind less than 1 minute after hearing it was 3/5 last night. This is a welcome change from the normal for ships. One that I'm going to enjoy seeing what I can do with. It's a definite break from the pewboats we have now.
This was not hard to figure out. It came to my mind less than 1 minute after hearing it was 3/5 last night. This is a welcome change from the normal for ships. One that I'm going to enjoy seeing what I can do with. It's a definite break from the pewboats we have now.
Yeah. Thing just is, by the time you collected and/or upgraded all rep mine gear, you really don't need the Hur'q queue any more. Bit of a Catch-22.
This is rather simple to figure out people. The 3/5 is new, yes. But, look at the
Ordinance...
set...
from...
Gamma...
Reputation...
and you then understand why it was made this way.
This was not hard to figure out. It came to my mind less than 1 minute after hearing it was 3/5 last night. This is a welcome change from the normal for ships. One that I'm going to enjoy seeing what I can do with. It's a definite break from the pewboats we have now.
The problem with this arugment is that a normal ship with 3 aft slots gets more than enough use from that set. Anything more, as had already been proven several times, will be seriously gimped by shared cooldowns and the general weakness of mines. And yes, as has been stated several times, that also includes the console and recent buffs to cooldown.
If I were to use a ship with this setup I would avoid putting any torpedoes on the front in favor of the usual amount of beams which I would place at the front.
Ya know, I kinda put a damper on the whole Gamma Rep because this new ship is Vorgon. And with that in mind, the consoles that all the Vorgon ships come with are TETRYON BASED. Nothing in the Gamma Rep is Tetryon based. They are Polaron. Wouldn't the Nukara Rep set be more of a benifit from the new ship? Since the Consoles favor tetryon? Forcing a ship into a set it doesn't seem designed for, to me, seems like an odd ball choice. Another example is the Phantom Intel Escort. It has a PHASER LANCE. and that console benefits from PHASERS. Yet I see loads of people maxing out Disruptors or the like on it.
Just throwing that out there. It seems everyone only looks for the new hotness and ignores old and busted. Sometimes old school way of doing things can be the best way to do things.
Ya know, I kinda put a damper on the whole Gamma Rep because this new ship is Vorgon. And with that in mind, the consoles that all the Vorgon ships come with are TETRYON BASED. Nothing in the Gamma Rep is Tetryon based. They are Polaron. Wouldn't the Nukara Rep set be more of a benifit from the new ship? Since the Consoles favor tetryon? Forcing a ship into a set it doesn't seem designed for, to me, seems like an odd ball choice. Another example is the Phantom Intel Escort. It has a PHASER LANCE. and that console benefits from PHASERS. Yet I see loads of people maxing out Disruptors or the like on it.
Just throwing that out there. It seems everyone only looks for the new hotness and ignores old and busted. Sometimes old school way of doing things can be the best way to do things.
The Summer event and the Gamma Event have nothing to do with one another.. they are just taking place at the same time. Why would the Summer Event ship be tailored to the Gamma Rep? That makes no sense.
People use different energy types on ships like the Phantom because they want to. Nothing says you have to use Phasers on a Phantom, most people chuck the console anyway so what difference does it make? The 15% Phaser boost is nice, but the 'clicky' is nothing great and if it doesn't fit in their build, they just replace it. My Phantom is a Tetryon Build, and it's awesome.
Play your way, let others play the way they want. We know what we're doing.. you just worry about yourself.
Ya know, I kinda put a damper on the whole Gamma Rep because this new ship is Vorgon. And with that in mind, the consoles that all the Vorgon ships come with are TETRYON BASED. Nothing in the Gamma Rep is Tetryon based. They are Polaron. Wouldn't the Nukara Rep set be more of a benifit from the new ship? Since the Consoles favor tetryon? Forcing a ship into a set it doesn't seem designed for, to me, seems like an odd ball choice. Another example is the Phantom Intel Escort. It has a PHASER LANCE. and that console benefits from PHASERS. Yet I see loads of people maxing out Disruptors or the like on it.
Just throwing that out there. It seems everyone only looks for the new hotness and ignores old and busted. Sometimes old school way of doing things can be the best way to do things.
It's one of those weird balances. You can use the console from the vorgon set, and run all tet, plus some torps and mines. Or you can skip the tet and work in other directions. The main thing is to use what you want, not, "this is this, because of this."
The limit to this, is just the number of slots you'll have to work with. Outside of that, the only limitation is the one you impose on it. I've already been looking at what I can do with this. Go some ideas, that'll I'll toy around with and see where they lead.
Comments
This is what I'm thinking too. He's writing it off because it isn't his ideal mine layer. Therefore, no one will be able to make it a mine layer. He's said that over and over as if he's the expert and we don't know what we're talking about.
Is there enough oddball existing equipment to pull something like that off now?
It would be better if the keyboard warriors would just take the time out and wait until the ship is out and try making a build before jumping to conclusions.
Just because a ship has 5 aft weapon slots doesn't make it a mine laying ship. The extra aft weapon slot could be there for more aft defense since more and more enemies like to do flanking. Flanking, might I add, is something these bigger cruisers doesn't really defend against very well.
So, why don't people come down off their cardboard boxes and just relax a little. At the very least, after the ship is released, if you don't like it, you'll get an admiralty card out of it and another console to complete the Vorgon set for your other ships.
Some of this sounds interesting, though flying in reverse is not something I'd like to try. Some of the equipment though...yeah.
That is not fair I didn’t say no one will make it a mine layer, in fact I said it can be used as a mine layer just there is no real benefit in doing so. What I said was it does not have the elements needed to make a good minelayer and gave valid reasons. I do know what I am talking about when it comes to mines as it’s what I specialise in. So far I have not seen anyone give any reason why we would use this ship as a mine layer over any other ship. It seems like you and a few others have seen 5 rear slots and jumped on this will be a good mine layer without thinking about it or thinking about how mines work.
With 3 quantum mine launchers I am just hitting global cooldown where every so often one launcher would delay another launcher from firing. With 4 quantum launchers hitting global cooldown is common and one launcher will often delay another. It doesn’t take much logic to extrapolate that up to 5 launchers will see global cooldown being an even bigger problem. Its the same reason you do not fit 5 Kelvin Photons into front slots. It just doesn't work. That’s with quantum mines as well, if you use the faster ones like bio, photon or plasma it’s even worse. (This is with all the new mine gear)
I am not writing off the ship as I will still get it and try and make things work. But right now I am not seeing any builds that look like they will benefit from 5 rear slots. That doesn't mean there are none, just I am struggling to find any. Perhaps if Tricobalt mines where not broken with tons of bugs 5 of those would work. EDIT: Transphasic might work as well but there isn’t really any benefit in that. The only reason to use Transphasic is for fun.
Look I love mines and love the recent changes to mines which for me is one of the best things the devs have done. I would also love to see a dedicated mine layer ship but I just really struggle to see the benefit or reason to use this new ship as a mine layer.
looks like it's wearing some kind of space diaper
grinding Risa for it
To me, not worth the irritation of adding another ship I'd only use for an TRIBBLE card to all of my alts. Adding admiralty ships is starting to become a deterrent to things like this for me. Not worth the pain in the ASScard.
These are the same people who trash talk the Resolute which is a solid ship to fly. My radiation build resolute is my go to vessel for my TOS engineer.
As for the Vogon ship, i am currently using a Cardassian science dreadnought with nukara & competitive rep weapon sets. Work like a charm in The Swarm. With a 3-5 layout i see some room to expand on that.
Only drawback is that i will finally have to get started with the gamma rep which i have been putting off.
If they did something like what people have been asking and unlocked single cannons for use in Aft slots then something like this could have some type of interest. Otherwise, the problem is exactly as you said.. we know what's available in the game for aft weaponry, we know what can go in this ship, and the list is completely unimpressive.
Spot on again. The idea that we have to fly a ship to know how it performs is blatantly stupid. Unless that ship has access to some new mechanic like what Pilot ships had prior to their release or something that makes them unique, we are perfectly able to judge a ships performance without actually flying it.
Plenty of reasons have been given. It's not that it can't work, it's that it has no purpose.. no reason to work. All it is is a handicap that you need to work around, it is not something that can be used as an advantage as things currently sit.
That feels like a fairly logical way to look at it.
I just hate it for that bottom leaf section... makes it look ugly
The ship is NOT designed for mines. It's hardly capable of taking advantage of any build archetype aside from beam broadsiding, because the entire rest of the game is built around having either equal or forward facing weapon slots. There is no rear Tyken's Rift or rear Aceton Beam. There are no rear cannons or beam banks. Anything that can be used regardless of firing arc still strongly benefits from chaining with the long list of abilities that DO have a limited arc. By trying to be "unique" and "experimental", the ship has condemned itself to having only ONE choice of playstyle, which happens to be the most widespread and generic one there is.
I love new and different ideas. But they still need to have some kind of substance and reasoning behind them. This ship was different for the sake of being different, not because it could cater to a currently untapped style of playing. There was no effort to make it the new mine meta, or to even give it a spin on other ships we currently have. The ship is at best on par with all the other Dread-cruisers out there, minus any EFFECTIVE unique aspects others may have. At worst, this ship is 100% incompatible with the current standing of the game.
Using the Ytijara will be a hindrance. Let's hope the next ship does "unique" right.
Dreadnoughts whether science tactical or engineering based all tend to have 4 tactical consoles slots.
Or you could flip that around and then actually be able to use the larger number or weapons alongside the myriad of forward targeting abilities.
See my posts for actual arguments on what is wrong with the ship.
And it's not clairvoyance that guides my judgement, it's common sense, reasoning, and the ability to compare and contrast like objects. I know how the game works, and I use that knowledge to judge what the Ytijara does right or wrong. If the blog post said the ship had a shield modifier of 200x, we would all know it would be stupidly broken. Weapon slots are no different.
A lot of people here aren't interested in actual arguments, so at this point it's a waste of time. If you don't like something it's called 'whining' and just dismissed regardless of the validity of the actual argument. At this point, trying to convince some people is a waste of time. The arguments have been laid out and ignored, dismissed as 'hyperbole' or some other term that just means they dismissed your view in favor of their own. You have put out good points, they have been ignored.. it won't change. For what it's worth, you're obviously right.
Look, it's a free ship.. for me it will be a ship wide admiralty card for little to no effort, so I appreciate that. I am going to do the event, I am going to get the ship, and I am not unhappy with how it's set up. I don't intend to use it, but that doesn't mean I am upset or angry, it just means I don't see a valid use for this ship so it will be used for Admiralty.
It's a free ship so cool. If someone thinks they have some great killer build laying around that's finally been unlocked by the addition of 5 aft slots then great.. have at it.. I would sure LOVE to see it.
I'll give this ship a go, like I have all the previous ones. I'm sure it'll never compete for Top DPS, but I never have to start with, so that's fine. Trying odd builds is fun. If it's not effective... eh, whatever. Honestly, the harder part will be gathering the willpower to run Home again for the "bonus to rear-arc damage" console.
(As an aside, I've never understood the people who look at the upcoming giveaway ships and say "not interested, I'll skip on this one like I did the previous ones." Even before Admiralty, this seemed like an odd position - even if you don't want to fly it now, who knows what the future will bring and you can always reclaim it. But in a post-Admiralty world? Why would you skip any ship? Especially since the 'effort' to get access to the giveaway ships is so trivial.)
Ordinance...
set...
from...
Gamma...
Reputation...
and you then understand why it was made this way.
This was not hard to figure out. It came to my mind less than 1 minute after hearing it was 3/5 last night. This is a welcome change from the normal for ships. One that I'm going to enjoy seeing what I can do with. It's a definite break from the pewboats we have now.
via Imgflip Meme Generator
Yeah. Thing just is, by the time you collected and/or upgraded all rep mine gear, you really don't need the Hur'q queue any more. Bit of a Catch-22.
The problem with this arugment is that a normal ship with 3 aft slots gets more than enough use from that set. Anything more, as had already been proven several times, will be seriously gimped by shared cooldowns and the general weakness of mines. And yes, as has been stated several times, that also includes the console and recent buffs to cooldown.
Just throwing that out there. It seems everyone only looks for the new hotness and ignores old and busted. Sometimes old school way of doing things can be the best way to do things.
https://www.youtube.com/watch?v=OuxCIaczUa0
The Summer event and the Gamma Event have nothing to do with one another.. they are just taking place at the same time. Why would the Summer Event ship be tailored to the Gamma Rep? That makes no sense.
People use different energy types on ships like the Phantom because they want to. Nothing says you have to use Phasers on a Phantom, most people chuck the console anyway so what difference does it make? The 15% Phaser boost is nice, but the 'clicky' is nothing great and if it doesn't fit in their build, they just replace it. My Phantom is a Tetryon Build, and it's awesome.
Play your way, let others play the way they want. We know what we're doing.. you just worry about yourself.
It's one of those weird balances. You can use the console from the vorgon set, and run all tet, plus some torps and mines. Or you can skip the tet and work in other directions. The main thing is to use what you want, not, "this is this, because of this."
The limit to this, is just the number of slots you'll have to work with. Outside of that, the only limitation is the one you impose on it. I've already been looking at what I can do with this. Go some ideas, that'll I'll toy around with and see where they lead.