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Romulan Imperial Minefield

Hello,

I love how the Gorn minefield has been changed to the new Romulan Imperial Minefield. I played it today, there was lots of people queueing for it. But I guess that's because it's new.

I hope it will remain active for a while though, it should be easier for the queue to fill up now that more factions can play.

I also hope it'll be easier to play the "Big Dig" and "Breaking the Planet"!

And wooo! I won 1st place in the Romulan Imperial Minefield on my first run.

What do you guys think? I also like that Captain Nog is providing voice overs for the queue.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2018
    Not done either of these queues for years. I hope Big Dig gets an overhaul too. It was a fun one when it came out.

    Did it and it's very easy, but then my ship is loaded with UR/Epic Mk 14 stuff. Didn't see an option for Advanced or Elite versions; we probably could use them.
    Post edited by dracounguis on
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    saedeithsaedeith Member Posts: 628 Arc User
    Seems like a good leveling queue early. No cooldown might help keep it active, hopefully.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    The last time I played the Big Dig was sometime last year before the update to the PvE UI... or maybe it was towards the end of 2016. Anyway, I simply soloed it.
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    tigerariestigeraries Member Posts: 3,492 Arc User
    what about the old accolades?
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I actually played Big dig a few days ago. someone in BQ zone chat was begging people to queue. So I did, and got first. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    snowwolf wrote: »
    I hope it will remain active for a while though, it should be easier for the queue to fill up now that more factions can play.

    I also hope it'll be easier to play the "Big Dig" and "Breaking the Planet"!
    It helps that the briefing is very clear, and even includes supplementary information on the major threats (tractor beams/mines; heavy plasma torpedoes) and their counters. That the queue sets itself (and the players) to the average of the players' levels is also a thing helpful for longevity.

    And yes, those other two queues (and 'Mine Trap') receiving similar attention would be most welcome.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    They didn't add special rewards, so it's going to be forgotten again once the novelty wears off.
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    warpangel wrote: »
    They didn't add special rewards, so it's going to be forgotten again once the novelty wears off.
    To be fair, there is nothing preventing them from spawning in the future a special event (as we currently have with The Breach and Crystalline Catastrophe). How would such an event differ? you ask. Two possibilities come to mind: the dreadnought is accompanied by its escort group and/or there's a hard time limit.
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    snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    This is one of the first queue's a new player will try because of the low level requirement, I also believe that's why Captain Nog gives such a good explanation of the powers needed and where you can get the proper bridge powers etc.

    It's kinda like Starbase 24 was back in the days? Nowadays it doesn't run often, but I remember before it was always active with new Captain's and stuff... I miss the old days, where you beamed onto Starbase 24 as well.
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    vap0rtrailvap0rtrail Member Posts: 8 Arc User
    If they would bring back the dailies for these queue's it just might bring more people back to doing more PVE's, like the old days. Nice work on this revamp btw... It was fun.
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    vap0rtrailvap0rtrail Member Posts: 8 Arc User
    As far as being able to team up across factions, is this new or did they give us back the ability to create a cross faction private queue?
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    I hope its not just just the regular Imperial Romulan ships, but some of the newer Romulan ship designs too.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    This is one of the first queue's a new player will try because of the low level requirement, I also believe that's why Captain Nog gives such a good explanation of the powers needed and where you can get the proper bridge powers etc.

    It's kinda like Starbase 24 was back in the days? Nowadays it doesn't run often, but I remember before it was always active with new Captain's and stuff... I miss the old days, where you beamed onto Starbase 24 as well.
    we have those maps in the Foundry! If you want a trashed Federation interior SB24 is great!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    lordgyor wrote: »
    I hope its not just just the regular Imperial Romulan ships, but some of the newer Romulan ship designs too.

    why would they have access to newer republic designs when they barely have the resources and manpower to keep their own ships running? you need BODIES to capture enemy ships, and the tal shiar is all but wiped out, so they can't even rely on thievery and reverse-engineering of design schematics​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    tigeraries wrote: »
    what about the old accolades?

    My same thought when reading that the old queues were removed. I hate it when old accolades are no longer obtainable.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited April 2018
    vap0rtrail wrote: »
    As far as being able to team up across factions, is this new or did they give us back the ability to create a cross faction private queue?

    Clarification: what this means is that KDF, ROM, and FED players can all participate in one Minefield queue; just like the STF's, Dyson queues, Iconian queues, Tzenkethi queues, ect. Before the KDF and FED had separate versions of this PVE. Now: it's been consolidated into one for everyone (which helps people find matches.)

    No system update has been made to any other part of the game.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    warpangel wrote: »
    They didn't add special rewards, so it's going to be forgotten again once the novelty wears off.

    Endeavour system would be an obvious way of keeping it on folks radar, then again this is cryptic and they shy away from thinking that way.
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    jiralinriajiralinria Member Posts: 108 Arc User
    Just played it and I like it. But I agree with other posts, hope it won't vanish in the abyss like many other good queues.
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    questeriusquesterius Member Posts: 8,321 Arc User
    I like the new queue and it has a lot going for it.
    A bit of a downside is that it is lacking in aceton assimilators from the Gorn.
    Those were punishing for those BFAW spamming. :)

    Not bad. Most of the struggles for me were in learning to use a pilot ship again (was leveling T6 Andorian Escort) and not overshooting the targets from a cannon run.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    I think between no cool down and its usefulness leveling characters it will remain fairly active. Just my opinion.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    Okay I finally tried it on two character one level 60, my KDF Primary I've had for years and my a character I started for Delta recruitment event, a Reman, my first character for the Romulan faction level 21.

    For my level 60 characters I was able to curb stomp the Imperial Romulans so hard after the first two fights I refused to fire my weapons, and instead let my pets (Elite Orion Cutpurse Fighters, Guardian Drones, and Artillery Ships) do all my fighting and I still managed to come in 2nd, the cutpurse fighters alone shredded Imperial Romulans faster then I could get a target lock on them.

    On my Remen in a Dacoit FDC it was much more challenging, my ship had to get in the thick of things and during the time I did the que twice I blew up once. My Orion Inceptors (basic) were still very useful and I did welp, but the fights were moderately challenging, and I had to put alot more effort into them like firing my ships weapons, and healing myself.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    why would they have access to newer republic designs when they barely have the resources and manpower to keep their own ships running? you need BODIES to capture enemy ships, and the tal shiar is all but wiped out, so they can't even rely on thievery and reverse-engineering of design schematics​​

    It didn't identify them as Tal Shiar. It identified them as Romulan Star Empire. They're Imperial loyalists.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    lordgyor wrote: »
    I hope its not just just the regular Imperial Romulan ships, but some of the newer Romulan ship designs too.

    why would they have access to newer republic designs when they barely have the resources and manpower to keep their own ships running? you need BODIES to capture enemy ships, and the tal shiar is all but wiped out, so they can't even rely on thievery and reverse-engineering of design schematics​​

    Unless they just stole the designs and built a few. It's not like the Republic is an alien faction whose basic technological principles and construction methods will be unknown to the Star Empire. ;)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    > @duncanidaho11 said:
    > shadowfang240 wrote: »
    >
    > lordgyor wrote: »
    >
    > I hope its not just just the regular Imperial Romulan ships, but some of the newer Romulan ship designs too.
    >
    >
    >
    >
    > why would they have access to newer republic designs when they barely have the resources and manpower to keep their own ships running? you need BODIES to capture enemy ships, and the tal shiar is all but wiped out, so they can't even rely on thievery and reverse-engineering of design schematics​​
    >
    >
    >
    >
    > Unless they just stole the designs and built a few. It's not like the Republic is an alien faction whose basic technological principles and construction methods will be unknown to the Star Empire. ;)

    Bingo.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    > @duncanidaho11 said:
    > Unless they just stole the designs and built a few. It's not like the Republic is an alien faction whose basic technological principles and construction methods will be unknown to the Star Empire. ;)

    Still doesn't resolve the problem of crewing and supplying them—there's plenty of things replicators can't make.

    "Amateurs talk about tactics, but professionals study logistics."
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    > @starswordc said:
    > > @duncanidaho11 said:
    > > Unless they just stole the designs and built a few. It's not like the Republic is an alien faction whose basic technological principles and construction methods will be unknown to the Star Empire. ;)
    >
    > Still doesn't resolve the problem of crewing and supplying them—there's plenty of things replicators can't make.
    >
    > "Amateurs talk about tactics, but professionals study logistics."
    > - Gen. Robert H. Barrow, USMC

    Holograms.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited April 2018
    starswordc wrote: »
    Still doesn't resolve the problem of crewing and supplying them—there's plenty of things replicators can't make.

    True but I don't think that the Romulan Star Empire in the STO universe is so bereft of personnel and materials that they can't field any ships (of a closely related faction with a shared technological base in recent history). They have deployed a fleet in the minefield queue and precedent in the Star Trek universe does cover far cultures with greater divergences in resources, technology, and common history building each other's ships from stolen designs (see. Mirror Universe Defiant-class in DS9. The Rebellion had help but only in final stages of testing.)

    This isn't to say (in justifying in-universe what's probably just a content design oversight) that the Star Empire is wholly updating itself to using Republic ships. I find it more interesting to think that're building a very limited number Republic ships as a pragmatic short-cut to native R&D when they absolutely need a more advanced ship for a specific role. Otherwise, they'll continue to maintain and perhaps produce classic imperial designs.
    Bipedal mammal and senior Foundry author.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    lordgyor wrote: »
    > @starswordc said:
    > > @duncanidaho11 said:
    > > Unless they just stole the designs and built a few. It's not like the Republic is an alien faction whose basic technological principles and construction methods will be unknown to the Star Empire. ;)
    >
    > Still doesn't resolve the problem of crewing and supplying them—there's plenty of things replicators can't make.
    >
    > "Amateurs talk about tactics, but professionals study logistics."
    > - Gen. Robert H. Barrow, USMC

    Holograms.
    Pfft... we're talking about Romulans, who in canon were known to use remote controlled drone ships.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    benselassem#4731 benselassem Member Posts: 115 Arc User
    I was hoping to play it more often with my KDF chars for fleet marks, when I heard the news... but I've just played it, and it seems you don't get fleet marks for it anymore. I hope they reconsider, and add them again.
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