The concept and scope of this game has far extended its original limits I believe, captains are allowed to have ships from literally every walk of life but there's one thing holding them back. Retrains. You either have to build your skills for a specific purpose or a jack-of-all-trades purpose, because retraining costs money. NO, just "have a different captain for different builds" is not the answer, unless the devs plan to quit making "account-wide reward" a quality of life feature exclusive to the C-Store and Event ships. Lobi ships cost more "money" than most of the ships in the game and they're ONCE PER CHARACTER. So, if you're like me, and you own a wide range of ships and functions, retains should be as mercurial as my ship roster.
1. Building for a specific purpose is anathema to the dream of being fluid in playstyle. It locks you in to a specific ship type.
2. Jack-of-all-trades is a weak playstyle because it has no identity. It's attempting to compensate for most possibilities therefore you're not really ALLOWED to shine on any one ship.
Retrains should be free. It allows fluidity and freedom of choice instead of forcing a choice that could cost you money to fix. READ: FUN.
Also, skill tree loadouts would be pretty awesome too.
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A SCIENCE! tree captain, a tactical captain, a tanktical (engy) captain.
No need to respec.
yes, you could just reroll another captain and make that one specific to a build or type of ship. To me that is however an awefull solution in an RPG.
Still, this was totally legit when there only were account unlock ships available.
Now you have to choose carefully on which character you open that lock box ship.
All in all, having those high respecc costs serve no real purpose to begin with, other than being restricitve when it comes to ship choice.
And this is the main reason for me, why there shouldn't be a cost involved in respeccing. Being limited to one specc, limits you to one ship (if you cared about optimization). This goes totally against the actual business model, which relies on players buying ships to swap their ships frequently.
wouldn't necessarely improve the game or be necessary, but would definitely be an incentive to swap ships more often without gimping yourself in the process.
in science alone you can come up with at least 3 very distinct types of science builds, before even starting mix.
Making respeccing easier would not stop you from having all sorts of specialized captains...it would just make it easier to experiment around with ships and builds.
and that is primarely what an easier respecc option would provide, without taking away anything in the process.
and I want to stress this last fact even more...nobody would be losing anything by making respeccing cheaper, not even Cryptic I'd guess, since respecc tokens can't be a big portion of their profit.
I think respecs shouldn't be free but having a way to earn them in game wouldn't hurt. Neverwinter has a setup whereby playing through the various zones to completion gives you tokens that can be spent so by the end you can get at least 3 respecs per character, STO could have something similar tied into the arcs.
Lobi store would be another option.
Or as suggested above using marks. If they wanted rarity then weekend tokens as an alternative to the dil box reward.
Having just checked some of my LTS characters I have on average 10 respecs to use on them.
Because of how some boff manuals are tied into specs I do have alts specced deliberately for unlocks. No biggie as they're mothballed once repped up and only get used for manual crafting and maybe the odd bit of doffing for the junk during winter.
Needing to buy them (for quite a price as well) hinders my willingness to try other styles of play so i just don't bother. Maybe i'd buy those new pilot escorts to play around with some builds, but the cost of the ships and then needing a respec for any captain i want to test on them is a lot to ask. So i just stick with a build i like now and don't bother with new ships or toys, its just not worth trying new things as i find the cost prohibitive.
My solution for this would be to lower the zen cost to 250 and offer an EC/game currency version (like most games do) and then sell profiles in the zen store for maybe 1,000 zen each and limit it to a max of 3 (original +2 purchased ones).
I said game currency because I like the idea someone had above of making it a reputation project... Maybe make it a special project that only becomes available when all reps are at T5 (can use any rep mark) and put it on a 30 day cooldown. This would give incentive to ensure all of your reps are at T5 and when a new one releases to get it to T5 as well. This also means this "free" respec isn't quick but takes some time and grind. Not to mention with a 30 day cooldown if you TRIBBLE it up you'll have to purchase one from the store to fix it.
and on any, loadout, profile or anything else that translates to I want to be master of all/have godmode I'm against, sto is easy and simple enough as is.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I like that idea. It allows them to be earned but not so easily that people just spam them all the time. You gotta work to get your respec but not sell your soul to the C-store any time you fancy trying a new FE weapon to the best effect for example.
I have enough things to put DIL in to. It's easier just to play a different game that doesn't follow this model and therefore spend less time in STO and have less incentive to invest in buying ships or keys for lock boxes. Especially since new content comes out at a slow pace while old content can sit around broken for quite a while.
My character Tsin'xing
They could add a per account respec token each month as one of the perks.
Cstore token should stay either way. So there's both a quick way to get one, albeit expensive, as well as longer term goal via an earned option.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
And precisely this^^. This game IS so easy as it is, and with the 'Personal Endeavours' giving 'account skill bonuses (such as to Crit hit)', which was briefly posted the other day and then removed, why oh why do people feel the need to respec so much, if at all? Yes maybe reduce the Zen cost, but free.....nah.
means 1 missclick and u need another token....
before the revamp u had to confirm the whole thing in the end
they did this by intention if u ask me
those money grubbers
I like your line of thinking there. Or perhaps they could be granted as one-time rewards for completing an arc? Like how the AoY/DR characters can unlock marks/dil care packages upon their own arc completions. If done like the ToT or Terra Volta trial, I would say put a once per week reward though for completing the mission/STF.
They give an awful lot of information. Mis-clicking is very hard to do.....if only people took their time.
You get asked for confirmation every single point, double clicking blitz's past that.