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Collecting ideas: How to make ship interiors more relevant in the game

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  • sirsitsalotsirsitsalot Member Posts: 2,749 Arc User
    I would take all those mechanics that are a mere mouse-click on our UI to access and put them into ship interiors and tie sort of a wrapper quest to them that will award some sort of bonus if the player takes the extra time to do these things as part of shipboard gameplay. I wouldn't take the functionality out of the UI, as it has been there long enough that doing so would just make people mad. But for those who don't mind a more immersive experience, let interacting with our interiors to do these things give some sort of bonus.

    This is probably the easiest thing to implement... If the word "easy" can actually be applied to implementing ANYTHING in a game.
    There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle...
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I would take all those mechanics that are a mere mouse-click on our UI to access and put them into ship interiors and tie sort of a wrapper quest to them that will award some sort of bonus if the player takes the extra time to do these things as part of shipboard gameplay. I wouldn't take the functionality out of the UI, as it has been there long enough that doing so would just make people mad. But for those who don't mind a more immersive experience, let interacting with our interiors to do these things give some sort of bonus.

    This is probably the easiest thing to implement... If the word "easy" can actually be applied to implementing ANYTHING in a game.
    Players who actually want a "more immersive experience" can already go into their bridge to use the UI buttons and that "more immersive experience" is their reward.

    I don't see any gameplay basis for giving people stuff just for going through an extra loading screen.
  • sirsitsalotsirsitsalot Member Posts: 2,749 Arc User
    edited February 2018
    warpangel wrote: »
    I would take all those mechanics that are a mere mouse-click on our UI to access and put them into ship interiors and tie sort of a wrapper quest to them that will award some sort of bonus if the player takes the extra time to do these things as part of shipboard gameplay. I wouldn't take the functionality out of the UI, as it has been there long enough that doing so would just make people mad. But for those who don't mind a more immersive experience, let interacting with our interiors to do these things give some sort of bonus.

    This is probably the easiest thing to implement... If the word "easy" can actually be applied to implementing ANYTHING in a game.
    Players who actually want a "more immersive experience" can already go into their bridge to use the UI buttons and that "more immersive experience" is their reward.

    I don't see any gameplay basis for giving people stuff just for going through an extra loading screen.

    That's fair...

    However, there are people who want to see ship interiors serve more of a purpose. As in a reason to go there. And let's face it... it is not very likely that Cryptic will put any serious effort into adding anything substantial to interiors. And since everything they do put effort into has some sort of shiny reward attached to it, something like this is all we can really expect. It isn't my fault that Cryptic cannot be bothered to put any sort of real effort into fleshing out something that serves as the primary setting of five of the six Star Trek shows that we have, and of every single Star Trek movie that has ever been made: The interior of the ship.

    If you ask me, every ship they design needs to have an interior. And a unique one at that. Not just so we can have a cool interior we have no real reason to visit, but as an asset they can use in mission content that might take place on board that class of ship. And as assets for foundry missions. In terms of layout, there could be generic large, medium and small layouts built using interchangeable assets that mesh together the same way. And they can even reskin those to have a different color scheme. So really the only thing that need change between ship classes belonging to the same faction are the assets designed for them. Like I said if the design of the assets conform to standardized rules, they design new assets occasionally and mix and match from all available ones to produce something identifiably different for each class.

    But they won't do this? Why? Because the man hours it would take would be more than PWE wants to pay for, and all that revenue from lottery box sales might take a teeny-tiny hit and they cannot have that.

    So yeah... About all I expect them to do to give us any sort of incentive to visit our interiors is to employ the sort of gimmick I suggested.
    There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle...
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    I would take all those mechanics that are a mere mouse-click on our UI to access and put them into ship interiors and tie sort of a wrapper quest to them that will award some sort of bonus if the player takes the extra time to do these things as part of shipboard gameplay. I wouldn't take the functionality out of the UI, as it has been there long enough that doing so would just make people mad. But for those who don't mind a more immersive experience, let interacting with our interiors to do these things give some sort of bonus.

    This is probably the easiest thing to implement... If the word "easy" can actually be applied to implementing ANYTHING in a game.
    Players who actually want a "more immersive experience" can already go into their bridge to use the UI buttons and that "more immersive experience" is their reward.

    I don't see any gameplay basis for giving people stuff just for going through an extra loading screen.

    That's fair...

    However, there are people who want to see ship interiors serve more of a purpose. As in a reason to go there.
    I agree. But IMO, merely hiding a UI button in a map doesn't serve a useful purpose. Interiors should have activities that actually involve the map itself, something you can't just do in a UI menu, like the aforementioned fighting enemy boarding party. For that matter, so should social zones.

    If a location doesn't have an actual purpose, faking it by demanding people go there to press a UI button would just frustrate most players.
    If you ask me, every ship they design needs to have an interior. And a unique one at that.
    Well, that's just plain not gonna happen. See also, the FCT.
  • valoreahvaloreah Member Posts: 11,131 Arc User
    Do a side arc with Daniels where you have to travel with him to the different genres of Trek for some reason - like fending off hostile boarding parties or preventing some mishap in engineering and such. This would give Cryptic a story reason to develop interiors which could be put up for sale in the C-Store along with various repeatable missions that can be done inside the ship.
    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    edited February 2018
    Along the same line, how about off-ship Captain's Residences? Perhaps an apartment at Starfleet command, or in Hathon (that doorway in the corner of the square, just to the right of the fruit vendor...) or re-purpose the Fed SpyStation in First City (J'mpok: You flushed vermin from their nest! It is yours to do with as you wish, Commander! Qapla'!) for example, or even, using the First Contact Day map of Montana, maybe a Kirk-style 'cabin in the woods'? Basically, just Somewhere which would offer full amenities like tailoring, bank, mail ship selection etc, and which could be customizable by the individual? Maybe the Captain's Pet could auto-spawn there... My locked favorite had acquired a ginger cat (who is now stuck in the bank) But to use her as an example: She heads to the porch, or moves from room to room inside, and Mr. Jinx would be milling about... Maybe not a ship-interior, but the same kind of thing :sunglasses:

    [extra] Perhaps such a residence, could also have an additional bankspace, for stuff to be kept, which could then only be accessed from that residence, rather than regular bank, which can be accessed at any bank terminal... :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • thraexisthraexis Member Posts: 23 Arc User
    I would suggest having it like a account wide living space with the project feature like the fleet projects so you can add on to it and customize it to a degree. I tried to suggest this along long time ago but go bashed and trolled.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    thraexis wrote: »
    I would suggest having it like a account wide living space with the project feature like the fleet projects so you can add on to it and customize it to a degree. I tried to suggest this along long time ago but go bashed and trolled.
    I think that would be a cool idea :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    thraexis wrote: »
    I would suggest having it like a account wide living space with the project feature like the fleet projects so you can add on to it and customize it to a degree. I tried to suggest this along long time ago but go bashed and trolled.

    I don't know about fully account wide... but I could go with account/faction wide; one for a Player's KDF, one for their FED, one for their Romulans...

    That or they could simply remove the five-member minimum to starting a Fleet and let those of us crazy enough to be willing to try soloing the different holdings have at it so that we can have those as personalizable spaces... All we'd have to do is make each character on an account a member of the appropriate faction SelFleet... (Self + Fleet - f = SelFleet... SoloFleet sound better? Don't know...)
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • valoreahvaloreah Member Posts: 11,131 Arc User
    thraexis wrote: »
    I would suggest having it like a account wide living space with the project feature like the fleet projects so you can add on to it and customize it to a degree. I tried to suggest this along long time ago but go bashed and trolled.

    I think I would prefer "starter packs" that you could buy with Zen or Lobi as having a fleet-like system for interiors would compete with fleet projects too much. Then have customization options available through rep systems - like a partially assimilated interior from the OMEGA rep as an example.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • shinku#4469 shinku Member Posts: 164 Arc User
    Everything that is accessible on ESD should be available on the ship.
    lucky_star_trek_by_primantis-d389ufa.jpg
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    valoreah wrote: »
    Do a side arc with Daniels where you have to travel with him to the different genres of Trek for some reason - like fending off hostile boarding parties or preventing some mishap in engineering and such. This would give Cryptic a story reason to develop interiors which could be put up for sale in the C-Store along with various repeatable missions that can be done inside the ship.
    ^^^ This...
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    valoreah wrote: »
    Do a side arc with Daniels where you have to travel with him to the different genres of Trek for some reason - like fending off hostile boarding parties or preventing some mishap in engineering and such. This would give Cryptic a story reason to develop interiors which could be put up for sale in the C-Store along with various repeatable missions that can be done inside the ship.
    ^^^ This...

    I'd just like to point out, though it doesn't weigh for or against it, the sheer number of new interiors that were created for the AoY expansion that are mission-only and not-for-player use...
    Tholian interior ("Tangled Webs")
    More Constitution-class interior parts (or an alternate interior, even) ("Return to Babel")
    23c. Orion interior ("Return to Babel")
    23c. Klingon interior ("Battle of Caleb IV")
    Krenim interior ("Ragnarok")

    So it's as much a matter of making them available to players as it is actually creating the interiors...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • sirsitsalotsirsitsalot Member Posts: 2,749 Arc User
    Everything that is accessible on ESD should be available on the ship.

    I'm of two minds about that... While that would give a reason for players to visit their ship interiors, it would also give hem a reason not to visit the locations that have been designed with social interaction in mind, thus replacing one issue with another.

    The ideal solution would be one that adds value to visiting ship interiors without removing value from visiting the social hub of preference or convenience...

    Personally, I think it would have been better had they put functionality like Doffing, admiralty, R&D and Fleet Management in the ship interiors rather than just clicking a button. We've gotten used to visiting a social hub to do out exchange shopping and other things. We would have just gotten used to visiting our ship interiors to manage those other elements. To my way of thinking, anything that takes the player out of an interactive experience with a game world is damaging to the game.

    They could have locked the button click approach behind a 100 Zen paywall, turning it into a convenience purchase. It would last for 48 hours, stackable up to 15 times for a total of 30 days. Monthly Subscribers and Lifers would automatically bypass the paywall and have access to the convenience. They STILL could do something like this... What would justify it? The same thing that justifies them not charging for mission content: Playable content is not to be monetized. I submit that visiting our ship interiors to manage personal/ship/fleet elements constitutes playable content and should always be freely accessible, while convenience options such as being able to bypass the extra loading involved with going to the interior warrant monetization...

    I know a lot of players would scoff at something like that. But really... would visiting ship interiors to avoid a convenience charge really be bad enough to quit playing over? If so, then it means the game has more problems than most of us think...
    There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle...
  • baddmoonrizinbaddmoonrizin Member Posts: 7,816 Community Moderator
    If memory serves, I believe DOFFing was originally accessed through the ship interior. It was removed to the UI because of complaints about the inconvenience of having to visit the ship interior.
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Legacy of Romulus; up to LoR, you still had to visit the various departments to get Department Head DOff assignments ('Special Projects', Brig/Counselor, Chef, Bartender, etc.) then with the pretty to look at-nothing to do Romulan interior they all just got slapped into a console on the bridge and the same happening to Fed and KDF came shortly afterwards.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    IIRC either Bort or Heretic said that it was that way for Roms because faction choice made the contacts go crazy. But you can see that the default Romulan bridge DOEs have the NPCs in it, and spots for trophies.. that you can't use.
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    My character Tsin'xing
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  • tribbulatertribbulater Member Posts: 254 Arc User
    Put in a bathroom, and then periodically make your captains have to 'go'.

    Immersion, baby. Immersion.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    ...It's non-functional (Thank Gary Mitchell...), but I think the 2365-Galaxy interior actually does have one of the side-rooms listed as a head if one looks at the door signage.

    Honestly, if I wanted that level of immersion, I'd play "The Sims" or something; I don't want to worry about making sure my characters eat, sleep and 'go boldly', so to speak...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • gibbonigibboni Member Posts: 29 Arc User
    well on Xbox one they could at the very least fix it so on fed ships I have access to more than just the bridge, seems like bugs like that would get fixed sooner rather than later. Would be nice if it worked like strongholds on swtor. It has been proven before people will give real world money for virtual rugs and tables.
  • gradiigradii Member Posts: 2,817 Arc User
    edited February 2018
    Well, the topic is about how to make them relevant again, so removing them would actually make them irrelevant.

    So, destroy roleplaying and prompt roleplayers to leave the game? amazing idea can't believe I haven't thought of it.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • baddmoonrizinbaddmoonrizin Member Posts: 7,816 Community Moderator
    gradii wrote: »
    Well, the topic is about how to make them relevant again, so removing them would actually make them irrelevant.

    So, destroy roleplaying and prompt roleplayers to leave the game? amazing idea can't believe I haven't thought of it.

    That's not what I was suggesting at all. I was actually responding to the post directly above the one you quoted, which referenced removing them.
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  • kianazerokianazero Member Posts: 247 Arc User
    gradii wrote: »
    Well, the topic is about how to make them relevant again, so removing them would actually make them irrelevant.

    So, destroy roleplaying and prompt roleplayers to leave the game? amazing idea can't believe I haven't thought of it.

    That's not what I was suggesting at all. I was actually responding to the post directly above the one you quoted, which referenced removing them.

    Reminds me of one guy back on the City of Heroes forum, he wanted the Devs to ban Roleplaying altogether, because doing so would triple the playerbase at the bare minimum, overnight, guaranteed. His reasoning (as it were) was that for every RPer banned, a farmer would replace them due to not having to 'deal' with an RPer on the same map/server/game. And every farmer he knew has no less than three separate accounts, thus the playerbase would triple overnight once the Devs banned roleplaying.

    And he was completely serious in it (or a master level troll) and couldn't understand why people were against his idea.
  • psiameesepsiameese Member Posts: 1,564 Arc User
    Something I suggested a long time ago (which was poo-poo'd at the time) was an actual Player Fleet Flagship. Ala the Starbase interior projects. Think of it as a Tier 6 Fleet unlock to develop. Which would mean one starship interior per player fleet to share and develop further. No wandering NPC's unless they are paid to be unlocked. Or just populate it with your fleet mates.

    While that doesn't immediately rectify the personally owned interiors from as far back as eight years ago, it would be a way to gauge just how invested the player-base can be. If it worked, a gradual replacement of the free interiors toward that model for modification might prove worthwhile.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    kianazero wrote: »
    gradii wrote: »
    Well, the topic is about how to make them relevant again, so removing them would actually make them irrelevant.

    So, destroy roleplaying and prompt roleplayers to leave the game? amazing idea can't believe I haven't thought of it.

    That's not what I was suggesting at all. I was actually responding to the post directly above the one you quoted, which referenced removing them.

    Reminds me of one guy back on the City of Heroes forum, he wanted the Devs to ban Roleplaying altogether, because doing so would triple the playerbase at the bare minimum, overnight, guaranteed. His reasoning (as it were) was that for every RPer banned, a farmer would replace them due to not having to 'deal' with an RPer on the same map/server/game. And every farmer he knew has no less than three separate accounts, thus the playerbase would triple overnight once the Devs banned roleplaying.

    And he was completely serious in it (or a master level troll) and couldn't understand why people were against his idea.
    Even if that were true, I'd expect a F2P game would rather have the roleplayer who is likely to buy stuff like clothes and ships to roleplay with, than someone who uses three(?!?) accounts to farm everything for free. o:)
  • nimbullnimbull Member Posts: 1,552 Arc User
    edited February 2018
    Everything that is accessible on ESD should be available on the ship.

    This would be nice but I think it would devalue trade ships and Ferengi ships that sport these as features. As much as I would love to see what you suggest happen I don't think it will because of those special ships.
    Green people don't have to be.... little.
  • sirsitsalotsirsitsalot Member Posts: 2,749 Arc User
    psiameese wrote: »
    Something I suggested a long time ago (which was poo-poo'd at the time) was an actual Player Fleet Flagship. Ala the Starbase interior projects. Think of it as a Tier 6 Fleet unlock to develop. Which would mean one starship interior per player fleet to share and develop further. No wandering NPC's unless they are paid to be unlocked. Or just populate it with your fleet mates.

    While that doesn't immediately rectify the personally owned interiors from as far back as eight years ago, it would be a way to gauge just how invested the player-base can be. If it worked, a gradual replacement of the free interiors toward that model for modification might prove worthwhile.

    Hmmm... That sounds like an Armada Command Ship. And that might be an interesting approach to rebooting ship interiors in a new form. But the question that would still need to be addressed is, after the command ship reaches max tier, what purpose would it really serve?

    No... The real solutions is for some form of meaningful gameplay component to be added to ship interiors. Either that or some sort of objects added to ship interiors which would allow them to be used in mission content.

    Or maybe when or if they ever get around to introducing a new exploration system, our ship interiors could serve as the hub where we do all the activities between exploration events... and getting to and from areas associated with exploration is done... But likely, we will never receive that exploration system replacement.

    So I don't really know...
    There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle...
  • sirsitsalotsirsitsalot Member Posts: 2,749 Arc User
    sophlogimo wrote: »
    [...]
    No... The real solutions is for some form of meaningful gameplay component to be added to ship interiors. Either that or some sort of objects added to ship interiors which would allow them to be used in mission content.

    I strongly agree. STO is, first and foremost, an RPG. So adding a few spawnpoints to ship interiors to be used my mission and Foundry content would be needed. That cannot be that hard, or can it?

    I mean, what we all would really want is, of course, detailed deckplans for all decks of all our vessels, from deck 1 to 42, and on all of them, mission content should be possible to happen. But that's probably a bit too much to ask right now.

    I would love to see that, but the scope of something like that would require its own dedicated game. And I do not know of a single multi-floor structure in Star Trek Online, Champions Online, or Neverwinter that has anywhere that many levels to it. It would make for a great Starship simulator, which would call for a full ship layout. However, What I want is a Star Trek simulator, a game in which all of the things we see in Star Trek are represented as closely as technology allows. An MMO is the best way to achieve that goal. I just wish it was one of the goals that PWE/Cryptic actually had. It's a shame, but it is what it is...
    There can be no meeting of the minds between two parties
    if both parties are not willing to meet in the middle...
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