I can see how your space ship won't accidentally shoot non enemy ships... but what's the deal with Grav Well or Tyk's Rift not effecting ALL ships in space? Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.
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(Although I would like, since this is a two way street, to lure enemies into their Tykens or similar, where applicable. I am only afraid that this would be majorly exploitable).
Nope, bad bad idea. Go PVP if you want player on player damage.
as for groups... bad luck with getting a troll in a pug... use /report
Also would make having more points into Control in Sci good so you can negate or weaken the pull of Grav well etc.
While I agree would add "realism", also agree, bad idea...trolls paradise.
I can't wait to troll other players.
But I'm no longer of the opinion that it would be a good idea too. When you have players who entirely specialise in dealing damage through these abillities, there is a lot of potential for trolling indeed.
The person who invented that expression, should be friendly fired. No friendlyness in killing friends.
Please also note that the technologies in this sci fi game in a fictive time line do not have to follow the fysics as we know it. So many things in STO do show that, like not being able to fly fully 3D etc. So yes in STO GW's etc only affect enemy's they have some kind of alien consience.
Aside from the heavy implications of trolling and griefing, it doesn't make sense to do it. No MMO that I've heard of uses friendly fire, and honestly, there's no good reason why they should. It would be incredibly ridiculous if they implemented such a ground shaking (And as it seems, widely opposed) change this far into the life of the game.
If it makes you feel better, the Destabilized Plasma torp will annihilate the ship that fired it. Erm... not that I would know... it, uh, says that in the tooltip...
I have to say, if it were possible to like/upvote posts, I'd totally thumb that up! ^^
As for the question of friendly fire, I must say I don't really see implementing it being feasible. Especially what with one's bridge officers running around all over the place during ground combat.
And knowing is half the battle!
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This was discussed not long ago.
Speaking of which I haven't seen Soph around in a while.
Maybe he got stuck in one of his anomalies.
So it's not enough that the ESD zone chat is already a cesspool/haven for trolls, on top of that you also want to hand a juicy carrot to that kind of individual within actual PvE content?
PvE is already in a pretty sorry state as of right now with the new queue UI. We really don't need trolls and griefers to ruin it further <.<
Also, you're trying to apply "realism" to space magic. This is not useful.
But in STO where half the team are flying alien ships and there’s tonnes of visual spam it could be really a disaster.
I’d not be adverse to it for an elite level of play though. Something to give a better challenge so you actually need to let your team know “heys guys I’m dropping an anomaly on box x, watch out”
Though the potential for griefung if there I think sometimes people over exaggerate the amount of it going on or the number of asshats willing to bother.
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It's true that as of right now, the number of griefers/frequency of griefing may not be high. But i would expect the odds to rise up substantially all of a sudden, should someone come up with the bright idea of implementing friendly fire.
Nope, it's just bad where friendly fire acts in opposition to other gameplay mechanics. Take a strategic shooter like Rainbow Six Vegas. In that multiplayer, friendly fire could be a very useful limiting mechanic that encouraged players think before they lobbed. This complimented other gameplay elements that pushed in the same direction. It was a good thing (and it also prevented a certain type of exploit.)
But then take Halo multiplayer, which is very much in the moment. There, friendly fire can simply be an annoyance that adds too much force to the left (ie. negative) side of the probability distribution curve. With it gone, matches tend to function better and it avoids the exploit of people simply trying to be annoying (which a shooter that lives in the moment has a somewhat greater proportion of in favoring more instant gratification.)
Context is what matters. When reduced to its bare thematic essentials, STO gameplay lives somewhere between the aforementioned two. But the mechanics are wildly different. Adding friendly fire would have disastrous consequences but not for the reasons where it causes dysfunction in Halo or similar multiplayer games. We do not have the control necessary to make friendly fire anything more than ad hoc PVP. If added, it would simply result in dead team mates (or an abandoning of AOE abilities like scatter volley and gravity well.)
Here, it wouldn't simply be bad. Friendly fire would be apocalyptic, that's the point to stress (if only for the OP.)
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Nice one, heheh