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implement friendly fire to game

I can see how your space ship won't accidentally shoot non enemy ships... but what's the deal with Grav Well or Tyk's Rift not effecting ALL ships in space? Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    While I'd agree from a logical POV, I think that ship has sailed. Changing such a basic essential mechanic so long after the game launched would probably be very difficult. And I don't mean that as "difficult to code", which I don't know here, but "difficult to tell the player base".

    (Although I would like, since this is a two way street, to lure enemies into their Tykens or similar, where applicable. I am only afraid that this would be majorly exploitable).
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    arionisaarionisa Member Posts: 1,421 Arc User
    STO would become a greifer's paradise if they did that.....
    LTS and loving it.
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    edited November 2017
    Disco balls THAT KILL!

    Nope, bad bad idea. Go PVP if you want player on player damage.
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    tigerariestigeraries Member Posts: 3,492 Arc User
    It's a single player game... only when you group would it effect things. Can make it so event maps will prevent those skills from being used.

    as for groups... bad luck with getting a troll in a pug... use /report

    Also would make having more points into Control in Sci good so you can negate or weaken the pull of Grav well etc.
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    surghsurgh Member Posts: 45 Arc User
    arionisa wrote: »
    STO would become a greifer's paradise if they did that.....

    While I agree would add "realism", also agree, bad idea...trolls paradise.

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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    This is AWESOME!!!!

    I can't wait to troll other players.

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    It would make sense to have something like this and I have argued for it before (a long time ago).

    But I'm no longer of the opinion that it would be a good idea too. When you have players who entirely specialise in dealing damage through these abillities, there is a lot of potential for trolling indeed.

    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

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    totenmettotenmet Member Posts: 592 Arc User
    edited November 2017
    Friendly fire does not exist !!!

    The person who invented that expression, should be friendly fired. No friendlyness in killing friends.

    Please also note that the technologies in this sci fi game in a fictive time line do not have to follow the fysics as we know it. So many things in STO do show that, like not being able to fly fully 3D etc. So yes in STO GW's etc only affect enemy's they have some kind of alien consience.
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    usskentuckyusskentucky Member Posts: 402 Arc User
    I think they’re already working on implementing this
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    Talking realism, Federation ships would disable all AOE weapons until you give three command overrides if there is even a chance that a friendly will be affected. Creating a gravity well would take 15 seconds minimum.
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    disqord#9557 disqord Member Posts: 567 Arc User
    No.

    Aside from the heavy implications of trolling and griefing, it doesn't make sense to do it. No MMO that I've heard of uses friendly fire, and honestly, there's no good reason why they should. It would be incredibly ridiculous if they implemented such a ground shaking (And as it seems, widely opposed) change this far into the life of the game.
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    trennantrennan Member Posts: 2,839 Arc User
    Just give the NPC's more confuse abilities and.. there ya go. Problem solved.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    Honestly I would not mind a stf that would use such an idea, not sure how well it would go over being introduced into other group content though, though if we were given a sort of toggle-able option might be fun. Though that would almost need to be something that is checked when you do que, that it is only active if all in the party have it toggled on.
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    saurializardsaurializard Member Posts: 4,394 Arc User
    edited November 2017
    tigeraries wrote: »
    I can see how your space ship won't accidentally shoot non enemy ships... but what's the deal with Grav Well or Tyk's Rift not effecting ALL ships in space? Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.
    Easy to explain with basic Star Trek technobabble: you and your allies' shields and basic hull polarization are automatically modulated whenever you or they create an anomaly, resulting in the shield and hull to align their frequency and particle-protecting layers with that of the anomaly, rendering them immune. Unfortunately, with how the modulation taps on and relies on sensors to generate an anomaly harmless to you and nearby allies, when said sensors are scrambled, they can no longer assign a correct modulation, resulting in friendly fire.
    #TASforSTO
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    redvengeredvenge Member Posts: 1,425 Arc User
    tigeraries wrote: »
    Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.
    Oof. I can imagine how disgruntled the players would be if my Destabilized Plasma torpedo crit for 400k damage. Everything within 5 km would be vaporized.

    If it makes you feel better, the Destabilized Plasma torp will annihilate the ship that fired it. Erm... not that I would know... it, uh, says that in the tooltip...
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    Friendly fire would need active GMs to prevent griefing and stable enough network that avoiding friendly fire wasn't a coin toss. So it's not really viable to impliment it now that game is several years old. It's like permadeath it has to be built into the game from the start if added later it'll only lead to tears.
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    jamieblanchardjamieblanchard Member Posts: 556 Arc User
    tigeraries wrote: »
    I can see how your space ship won't accidentally shoot non enemy ships... but what's the deal with Grav Well or Tyk's Rift not effecting ALL ships in space? Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.
    Easy to explain with basic Star Trek technobabble: you and your allies' shields and basic hull polarization are automatically modulated whenever you or they create an anomaly, resulting in the shield and hull to align their frequency and particle-protecting layers with that of the anomaly, rendering them immune. Unfortunately, with how the modulation taps on and relies on sensors to generate an anomaly harmless to you and nearby allies, when said sensors are scrambled, they can no longer assign a correct modulation, resulting in friendly fire.

    I have to say, if it were possible to like/upvote posts, I'd totally thumb that up! ^^

    As for the question of friendly fire, I must say I don't really see implementing it being feasible. Especially what with one's bridge officers running around all over the place during ground combat.

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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1229903/area-of-effect-abilities-make-them-all-friendly-fire

    This was discussed not long ago.


    Speaking of which I haven't seen Soph around in a while.

    Maybe he got stuck in one of his anomalies.
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    ashstorm1ashstorm1 Member Posts: 679 Arc User
    tigeraries wrote: »
    I can see how your space ship won't accidentally shoot non enemy ships... but what's the deal with Grav Well or Tyk's Rift not effecting ALL ships in space? Any AOE Effect should effect all players and npcs equally. Not like these effects have can identify Friend or Foe.

    So it's not enough that the ESD zone chat is already a cesspool/haven for trolls, on top of that you also want to hand a juicy carrot to that kind of individual within actual PvE content?

    PvE is already in a pretty sorry state as of right now with the new queue UI. We really don't need trolls and griefers to ruin it further <.<
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Friendly fire is a bad idea in all multiplayer games.

    Also, you're trying to apply "realism" to space magic. This is not useful.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Friendly fire works in FPS games where you have a more obvious idea of where enemies are and your own squad.
    But in STO where half the team are flying alien ships and there’s tonnes of visual spam it could be really a disaster.
    I’d not be adverse to it for an elite level of play though. Something to give a better challenge so you actually need to let your team know “heys guys I’m dropping an anomaly on box x, watch out”
    Though the potential for griefung if there I think sometimes people over exaggerate the amount of it going on or the number of asshats willing to bother.
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    smokebaileysmokebailey Member Posts: 4,664 Arc User
    There comes those Double Dragon 2 flash backs again......X_x;;
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    shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    if you want friendly fire go PvP, leave PvE alone
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    ashstorm1ashstorm1 Member Posts: 679 Arc User
    lordsteve1 wrote: »
    Friendly fire works in FPS games where you have a more obvious idea of where enemies are and your own squad.
    But in STO where half the team are flying alien ships and there’s tonnes of visual spam it could be really a disaster.
    I’d not be adverse to it for an elite level of play though. Something to give a better challenge so you actually need to let your team know “heys guys I’m dropping an anomaly on box x, watch out”
    Though the potential for griefung if there I think sometimes people over exaggerate the amount of it going on or the number of asshats willing to bother.

    It's true that as of right now, the number of griefers/frequency of griefing may not be high. But i would expect the odds to rise up substantially all of a sudden, should someone come up with the bright idea of implementing friendly fire.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited November 2017
    warpangel wrote: »
    Friendly fire is a bad idea in all multiplayer games.

    Nope, it's just bad where friendly fire acts in opposition to other gameplay mechanics. Take a strategic shooter like Rainbow Six Vegas. In that multiplayer, friendly fire could be a very useful limiting mechanic that encouraged players think before they lobbed. This complimented other gameplay elements that pushed in the same direction. It was a good thing (and it also prevented a certain type of exploit.)

    But then take Halo multiplayer, which is very much in the moment. There, friendly fire can simply be an annoyance that adds too much force to the left (ie. negative) side of the probability distribution curve. With it gone, matches tend to function better and it avoids the exploit of people simply trying to be annoying (which a shooter that lives in the moment has a somewhat greater proportion of in favoring more instant gratification.)

    Context is what matters. When reduced to its bare thematic essentials, STO gameplay lives somewhere between the aforementioned two. But the mechanics are wildly different. Adding friendly fire would have disastrous consequences but not for the reasons where it causes dysfunction in Halo or similar multiplayer games. We do not have the control necessary to make friendly fire anything more than ad hoc PVP. If added, it would simply result in dead team mates (or an abandoning of AOE abilities like scatter volley and gravity well.)

    Here, it wouldn't simply be bad. Friendly fire would be apocalyptic, that's the point to stress (if only for the OP.)
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    aoav160aoav160 Member Posts: 443 Arc User
    Friendly fire, true 3D flight, and may other things were asked of Cryptic and DStahl said that the average player in STO would not be able to handle it. ST: Klingon Academy had all of that years ago.
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    I think they’re already working on implementing this

    They did, when the forums first came on line.

    Nice one, heheh
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