test content
What is the Arc Client?
Install Arc

Good build for T6 Vesta (Palatine)?

I'll keep my question short: What is the best build for a T6 Multi-Mission Reconnaissance Explorer? My ship seems to be underperforming in PvE Queues compared to those of other players. I really don't know what I should focus on (weapon damage or exotic damage), or if I should throw out two of the T6 consoles (the abilities from the Radiation Bombardment Matrix and the Isometric Dispersal Array aren't that useful, but they have good passive bonuses).

Does anyone have a suggestion for a good build with considerable damage output? The days when I DPS'ed with my ol' T5 Vesta are definitely over.
830px-Vesta_side.jpg

Who's the prettiest of them all?

Comments

  • postinggumpostinggum Member Posts: 1,117 Arc User
    Clickies are fun but they never compete, at least the vesta T6s have the group cooldown set piece bonus.

    A 6 weapon sci ship that is built around sci trumps the energy weapons alternative. There is now so much sci skill to be had, with some consoles double dipping, that you can be powerful in two branches of sci and do significant torp damage, though better pilots than me could go aux dhcs. For specifics look at guides for the various sci skill areas and temporal schenanigans also.

    Remember that with upgrades others are running mk14 epic, with fancy traits, consoles and set bonuses.
  • jforiasjforias Member Posts: 6 Arc User
    One option:

    https://www.reddit.com/r/stobuilds/comments/6x64mf/uss_nemmerle_peak_efficiency_palatine_97k_isa_pug/

    This is my build. If you can't afford Peak Efficiency double up on Torp Spread - TS3 and TS2.
  • risian4risian4 Member Posts: 3,711 Arc User
    My own Vesta (which does not do 97k DPS in ISA, but which is still decent with 45k-50k in ISA pugs I think) is largely similar to the one posted earlier, when looking at gear.

    The only important differences are that

    - I don't have a +75 PartGen console (I'm using Research lab ones) and that
    - Instead of the Bioneural console, I'm using the Dyson reputation console, mainly for it's set bonuses with the torpedo and the experimental beam. Which also doesn't fire in my case.
    - I'm not using the Terran torpedo, instead I have the Neutronic one up front.
    - Also combined with the Undine reputation weapon, again placed aft, doesn't fire most of the time; it's just there for the set bonus.
    - Romulan shield and Impulse engines, mainly for the set bonus again.


    None of this matters though, as the build posted by @jforias seems superior to mine :p If I didn't have a personal rule that I don't copy builds, I might actually try and improve my ship with the information he provided.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    My build isn't meant for DPS or anything specific, just what I found fun and effective enough so far, and it's on a Surveillance Explorer but it's pretty general enough that it can port over more or less. I think the idea was to make it more traditional 'Vesta' to see what it can do - by no means polished or optimized, but it just works while many other setups were awkward or outright failed. Using it on a Human Sci with min-maxed spec tree for 1/3 tac ultimates.

    Boff Stations Traits: Superior Subterfuge, SROx1, Temporal Engineering (-Engi CD), Temporal Applied Science (-Sci CD)

    Consoles
    3 pc T6 vesta console set, quantum field focus controller, neutronium [turn], 3x EPG with shield sci, 1x EPG with ctrx, exotic particle field exciter [turn], 3x aux DHC, biomolecular phaser turret, phaser turret with [rapid], 2-pc competitive set for cloak while standing still out of red alert.

    Stations
    Lt Tac: Tac team1, CSV1
    LtC Uni/temporal: entropic redist 1, channeled deconstruction 2, timeline collapse 1
    Lt Uni: MES1, HE2
    Lt Ens: EPtAux, EPtShield2
    Cmd Sci: TS1, FBP1, GW1, DRB3

    Doffs
    Space Warfare Specialist - outgoing dmg as hull healing (Sci abilities)
    Technician - +Exotic dmg with EPtAux
    Lorix Deflector Officer - +Aux power with Exotic dmg abilities
    Hazard System Officer - dmg res buff with ramming speed & brace for impact
    Astrometrics Sci - improved MES (can chain it with 2-pc comp cloak for a ghetto ambush bonus plus defense bonus in combat)
    Gravimetric Sci - aftershock GW

    Traits: All hands on deck, Time to Kill, Highly Specialized, Withering Barrage, Improved Feedback pulse

    Space Traits: positive feedback loop, conservation of energy, biotech patch, subnucleaonic transferal, psychological warfare, inspirational leader, self-modulating fire, momentum, particle manipulator

    Space Rep: Precision (CrtH), Advanced Targeting Systems (CrtD), Particle Generator Amp, Energy Refrequencer, Active Hull Hardening
    Y945Yzx.jpg
  • roborobin96roborobin96 Member Posts: 107 Arc User
    Interesting builds so far, thanks for the replies. But I have to admit that I can't fly "Torp Boat" builds like those by @jforias and @risian4 competently.

    Originally, I didn't even want to ask for the best build. I just want to know what works and what doesn't. I know I can't deliver that much weapon damage with a 3/3 layout science vessel. Would it be wise to concentrate more on Exotic Damage?

    I mean, I'm pretty content with my BOff layout and my ship's survivability is also good.

    My BOff slots look like this:

    LtCmdr Tac: Tactical Team I, High Yield II, Fire At Will III
    Lt Eng: EP to Shields I, Engineering Team II
    Cmdr Sci: Hazard Emitters I, Science Team II, Tyken's Rift II, Gravity Well III
    LtCmdr Uni/Temporal: Causal Reversion I, Channeled Deconstruction II, Timeline Collapse I
    Ens Uni: Torpedo Spread I

    It's more about what I should keep and what I should replace. For example the weapons: Currently, I'm using Advanced Fleet Phasers, and I don't know whether I should switch to Elite Fleet Phasers or forego Phasers entirely in favor of Temporal Defense Chroniton (to use the ordnance set from the Temporal Rep). I'm also thinking about throwing out the MACO set in favor of the Temporal Defense set.

    Do you want me to post my entire build in order to get a better idea?
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • e30erneste30ernest Member Posts: 1,794 Arc User
    risian4 wrote: »
    If I didn't have a personal rule that I don't copy builds, I might actually try and improve my ship with the information he provided.

    Why not? You don't have to copy a build exactly. All you'll need to do is take the ideas within that build and apply it for your own. The flow of ideas help builds evolve. In the same way that @jforias took elements from my and @tunebreaker's builds, I am now taking ideas from his build to refine my own. There is nothing wrong with taking ideas from others. :smile:
    Would it be wise to concentrate more on Exotic Damage?

    In my opinion, yes. Think of it this way... In the same vein that using different weapon types would dilute your damage output since you'll be splitting your traits, equipment and boff skills between them, splitting between exotic damage and weapon damage too much will have the same effect. With that in mind, I tend to treat exotic as a "weapon type" in my head when I build my sci ships.

    With this in mind, I generally end up building either of the two (in regards to exotic builds):
    1. A ship with primarily weapons damage with exotic supplementing
    2. A ship with primarily exotic damage with weapons supplementing (either as direct damage or as set bonuses)

    The first type generally works well with 8-weapon ships (whether escorts or cruisers). Now science ships with it's 3/3 layout tends to be better (in my opinion) built as a primarily exotic damage build.
    Do you want me to post my entire build in order to get a better idea?

    Yes, that is a generally a good idea when asking for build help. :smile:
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    @jforias just adapted that build onto the Annorax which needed some adjustments here and there for some stuff I don't have or can't place in, so far so good, just haven't parsed or tested extensively yet.
    Y945Yzx.jpg
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    jforias wrote: »
    One option:

    https://www.reddit.com/r/stobuilds/comments/6x64mf/uss_nemmerle_peak_efficiency_palatine_97k_isa_pug/

    This is my build. If you can't afford Peak Efficiency double up on Torp Spread - TS3 and TS2.

    Holy Mother of Vesta, erm....Ezra Dax? Anyways. I feel like my current build is blown out, but than again my build was done to suit my play style, which is okay, I mean I'm not running at peak efficiency but enough that I dish damage and can recover from it as well. Still I will have to play with that build for sure now.
    Sekhmet_Banner.jpg
    Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
  • roborobin96roborobin96 Member Posts: 107 Arc User
    Okay, here it is: My full current build.

    Bear in mind that I have not finished all reputations (but I will, in time).

    Character Profession & Species
    Tactical Human


    Equipment
    Note: VR=Very Rare; UR= Ultra Rare

    Fore Weapons:
    • VR Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]
    • UR Advanced Fleet Phaser Beam Array Mk XII [Acc]x2 [Dmg]x2*
    • Epic Neutronic Torpedo Launcher Mk XIV [Ac/Dm] [CrtH]

    Deflector:
    • VR MACO Graviton Deflector Array Mk XIII**

    Secondary Deflector:
    • UR Strategic Inhibiting Secondary Deflector Mk XII [Def] [SA+Dmg] [ShCap]

    Impulse:
    • VR MACO Impulse Engines Mk XIII**

    Warp:
    • VR Obelisk Subspace Rift Warp Core**

    Shields:
    • VR MACO Resilient Shield Array Mk XIII**

    Aft Weapons:
    • 2x UR Advanced Fleet Phaser Beam Array [Acc]x2 [Dmg]x2*
    • VR Omni-Directional Phaser Beam Array [Acc] [Arc] [Dmg]

    Devices:
    • 2x Heavy Phaser Satellite Turret
    • 1x Red Matter Capacitor

    Eng Consoles:
    • Multidimensional Wave-Function Analysis Module
    • Omni-Directional Tachyon Wave Siphon

    Sci Consoles:
    • Radiation Bombardment Matrix
    • Isometric Dispersal Array
    • Sympathetic Fermion Transciever
    • Quantum Field Focus Controller
    • VR Temporally Shielded Datacore Mk XII

    Tac Consoles:
    • 3x UR Vulnerability Locator [Phaser]
    • 1x UR Vulnerability Locator [Quantum]

    Hangar:
    • Yellowstone Runabouts

    Bridge Officer Abilities

    LtCmdr Tac: Tactical Team I, High Yield II, Fire At Will III
    Lt Eng: EP to Shields I, Engineering Team II
    Cmdr Sci: Hazard Emitters I, Science Team II, Tyken's Rift II, Gravity Well III
    LtCmdr Uni/Temporal: Causal Reversion I, Channeled Deconstruction II, Timeline Collapse I
    Ens Uni: Torpedo Spread I

    Traits I still need to unlock the final trait slots from the Fleet Research Lab.

    Personal Space Traits: Thrill Seeker, Shield Technician, Shield Frequency Analyst, Innocuous, Operative, Warp Theorist, Projectile Training, Beam Training, Nanite Repair Matrix

    Starship Traits: Improved Predictive Algorithms, Battle Ready, Non-Linear Progression, Heavy Tachyon Mine

    Space Reputation (Passive): Omega Kinetic Shearing, Chrono-Capacitor Array, Hull-Repairing Nanites, Superior Shield Repair

    Space Reputation (Active): Refracting Tetryon Cascade (Planned: Quantum Singularity Manipulation and Anti-Time Entanglement Singularity)

    *To be replaced with Elite Fleet Phaser Beam Arrays
    ** To be replaced with Temporal Reputation space set.

    And this is it, probably the worst build you've ever seen. On a side note: Due to my character being a Tac, I cannot neglect weapon damage.
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • e30erneste30ernest Member Posts: 1,794 Arc User
    You'll need a few changes to optimize that. Are you open to losing some of the Vesta consoles?

    The Aux cannons aren't doing much for your there so I'd swap that for another beam array.

    If you're going for exotic damage, the Solanae Deflector is going to be one of the best. It's also a mission reward so that's a plus. A deteriorating Secondary Deflector is also better than an Inhibiting when paired with Charged Particle Burst and Destabilizing Resonance Beam. Also consider the Temporal Initiative 2 or 3pc if going for exotics.

    Will have to get back to you with the rest. I'm on mobile and formatting here is pretty bad.
  • roborobin96roborobin96 Member Posts: 107 Arc User
    e30ernest wrote: »
    You'll need a few changes to optimize that. Are you open to losing some of the Vesta consoles?

    The Aux cannons aren't doing much for your there so I'd swap that for another beam array.

    If you're going for exotic damage, the Solanae Deflector is going to be one of the best. It's also a mission reward so that's a plus. A deteriorating Secondary Deflector is also better than an Inhibiting when paired with Charged Particle Burst and Destabilizing Resonance Beam. Also consider the Temporal Initiative 2 or 3pc if going for exotics.

    Will have to get back to you with the rest. I'm on mobile and formatting here is pretty bad.

    Great ideas so far, thank you :smile: I actually considered swapping the Cannons for another beam array. As for the Vesta consoles, can you recommend one or two that are the least useful?
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • roborobin96roborobin96 Member Posts: 107 Arc User
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.

    Brah... It says "Please Register and/or Sign In if you want to manage this new build later on." You are not managing this build I am..

    Click the other tabs like "Starship" "skills" or "notes"

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • roborobin96roborobin96 Member Posts: 107 Arc User
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.

    Brah... It says "Please Register and/or Sign In if you want to manage this new build later on." You are not managing this build I am..

    Click the other tabs like "Starship" "skills" or "notes"

    Ah, thanks, I can see it now. Quite interesting. I don't have the Lukari ship, so I can't use its console.

    I'm slowly getting an idea for my build, thank you :smile:
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.
    Heres mine on a Romulan..(Same ship tho)..
    http://skillplanner.stoacademy.com/92e9db6915d79dda72af7f620b3d052b

    I do 45-57k dps with the 4 Piece Alliance set (Love this set)

    Sorry, but I can't access your build. The site tells me that I have to register first.

    Brah... It says "Please Register and/or Sign In if you want to manage this new build later on." You are not managing this build I am..

    Click the other tabs like "Starship" "skills" or "notes"

    Ah, thanks, I can see it now. Quite interesting. I don't have the Lukari ship, so I can't use its console.

    I'm slowly getting an idea for my build, thank you :smile:

    Aw MAN...Thats a GREAT console...

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • roborobin96roborobin96 Member Posts: 107 Arc User
    For now, I'm mostly wondering about which of the Vesta consoles I should remove. I'd like to keep the T5 Vesta set, as I think that these consoles are really helpful in a pinch. However, the T6 set has nice passive bonuses.

    Right now, I would mostly go with @e30ernest 's suggestions, but I'll probably use the Temporal Defense Deflector instead of the Solanae one, so I can get the full set bonus. I'll also have to reskill to use the new build competently.

    Another thing I need answered: What weapon type should I go with? Elite Fleet Phaser or Temporal Defense Chroniton? Like I said, I have to consider weapon damage, due to my character's Tactical Profession.
    830px-Vesta_side.jpg

    Who's the prettiest of them all?
  • e30erneste30ernest Member Posts: 1,794 Arc User
    For now, I'm mostly wondering about which of the Vesta consoles I should remove. I'd like to keep the T5 Vesta set, as I think that these consoles are really helpful in a pinch. However, the T6 set has nice passive bonuses.

    It really depends on your end goal. If you want to maximize your damage output, you'll probably have to drop most of them. If you really want the clickies and set bonuses, by all means keep them. You'll still end up with a build that's good enough for Advanced.
    Right now, I would mostly go with @e30ernest 's suggestions, but I'll probably use the Temporal Defense Deflector instead of the Solanae one, so I can get the full set bonus. I'll also have to reskill to use the new build competently.

    The Solanae does give a good boost to EPG though, so I suggest you try that first (since it's free) before you spend more resources on the other rep items.
    Another thing I need answered: What weapon type should I go with? Elite Fleet Phaser or Temporal Defense Chroniton? Like I said, I have to consider weapon damage, due to my character's Tactical Profession.

    One quick note, as a Tactical captain, you'll still be buffing exotics with your innate captain abilities. You don't have to pigeon-hole yourself into a certain type of build.

    Now on the note of weapon types, since you are going for exotics, I think it would be safe to go with mixed weapons here. The Chronometric Calculations weapons are good to have, but they are polaron. They are free (mission rewards) and the set bonus buffs your exotic and energy weapons damage output. They also have a nice shield pen proc. Another weapon to help that would be the Delta Alliance Ordinance set. The console gives a good CD reduction, the beam it comes with is Polaron and the torpedo it uses is great (Neutronic). The 2-pc buffs radiation (which would be good for your secondary deflector) and the 3pc gives a great high powered clicky (isokinetic cannon).

    I hope this gives you more ideas.
  • roborobin96roborobin96 Member Posts: 107 Arc User
    e30ernest wrote: »
    I hope this gives you more ideas.

    It does, thank you for your help :smile:

    830px-Vesta_side.jpg

    Who's the prettiest of them all?
Sign In or Register to comment.