Not been playing this game for a while until wih a nw PC and my own experience seems to confirm what's being said on Youtube. Is this game dying as outside of episodes and the foundry queing for PVE's now seems to be a waste of time? Is due care really being made to plot development to stimulate and retain interest and even looking to evolve the whole game with future developments in graphics, VR et all? Otherwise maybe they should wind this whole thing up, start again and have something set in the prime universe that has more of a look and feel (The trailers often look better than the actual gaming experience) that's more faithful to the series and prime universe based movies.it's already being said by others on Youtube that they couldn't to new players justify lifetime subscriptions or paying for new ships and other optional items.
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Despite the bad management and developmental choices, I hope this game will last.
STO's running pretty steady right now, and with the upcoming TNG Anniversary as well as the announced Victory is Life Expansion teased for next summer... I'd say we're still alive and kicking.
This. There are threats indeed, but also lots of opportunities.
STO will stay alive for a while. It's the only Star Trek MMO after all and that fact is by itself enough to keep it going for a long time I think.
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I noticed the same old players show up in end-game scenario's, and this is not good, we need more players, that actually stay, and not leave.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The game is very easy though. And questions can be asked in a lot of places.
With the Phoenix boxes and the weekly rewards for new episodes I feel they've already made things a lot easier for beginning players.
But I do agree with others here that they will need to do something new - not just bring in more guest stars and make more episodes and queues that are empty after a while because you can shoot the Borg much more easily. All these things are great, but something more is needed to keep the players in the game indeed. No idea what that 'something' could be though, except for a bit more variety within each queue maybe.
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To be fair, some points are actually quite interesting. The VR thing for example, imagine how awesome it would be able to almost touch ESD xD
ReShade has a special shader that uses z-Buffer to create 3D, its quite fast, but incompatible with STO, thats sad, because i have my homemade VR visor ready, it used to work with the directx 9 version, but not with the new dx11, i wish the devs could implement this shader, that would be awesome!
There is good news, though. The game has survived lulls before, and I'm sure it'll survive this one as well. We have a new Star Trek show to look forward to, and which might drive player interest back into STO, especially if they do some cross-promotional stuff with STO. Of course, if Discovery ends up tanking (which personally, I don't have much faith in the show, but I've been wrong before), that may not be particularly great news for STO.
I don't think the game is dying so much as it's experiencing fatigue, but there's enough cool stuff coming down the pipe that I'm sure we'll see a resurgence in players.
We have actors from the shows who have not yet appeared. We have races, cultures, and technologies hinted at but unexplored in the shows which have yet to appear. We have a great many ships which have not yet appeared.
There is potential in this game still untapped, and with the resurgence of the brand through new shows, the list of resources will only grow. I and others have speculated that Discovery could bring new players to the game, especially if there is an advertising tie in.
So, though death is inevitable, the patient appears stable and potentially on the road to recovery.
AND... thanks to STO's own story... the door to a brand new galaxy, Andromeda, is open as during the leadup to the Iconian War there was mention of gates in Andromeda.
PvE is however very inactive and has been on the decline since Delta Rising (Auto failures, bloated hit points and poor PUG's turned a lot of people off, most of that was addressed however but to late after damage was done), the recent Rebalance and New UI dealt a further hammer blow to it.
If you were to judge the games health on that feature PvE/STF'S then you would be reading the game its last rights.
However Dyson Battlezone is still fairly active, I see people in Undine and Terran BZ's and New Romulus usually has a few populated zones and plenty of players in orbit.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
(Does no one remember the lessons of the Nintendo Virtual Boy?)
I'm betting TRIBBLE doesn't last past 1 season. So don't plan on it saving anyone.
They said Runescape would not last 5 or 6 years, it's not over 15 years......so.....~blows raspberry~
Well said. I've been trying other MMOs, and I don't know if I just played STO too much beforehand, but they all seem to be 'a little bit off' to me.
I even tried Star Wars: The Old Republic.
All I would like to say about my time 'away' is that it's given me a new appreciation for Cryptic, especially the Support Crew.
In retrospect, and this figuratively kills me to admit this here of all places, I've considered the Support poor because I haven't like the answers.
I see now the total idiocy of my viewpoint.
Cryptic Support, while far from perfect - they once told me that all Tholian Ships cannot have non-USS registries, and sent me a link which *clearly showed that they can indeed have non-USS registries* - they do actually reply and attempt to process your issues within a reasonable amount of time.
SWTOR, by comparison, only provides Support to subscribers. And that support is terrible. I subscribed for 3 months to get some support for an issue, and that issue was never resolved. They told me how they were going to fix it, and then never did. I must have contacted them 5 times without reply.
That Tholian ship issue I mentioned above was 'resolved' (Cryptic Support basically said 'This isn't a big issue for us, suck it up princess') within a reasonable amount of time (I didn't think 3 weeks was acceptable then, I see now that it is, I hate that about MMOs, but I see it now).
Did I like the answer? No.
Did I GET the answer within a reasonable time frame? YES.
I guess what I'm saying is that I've given Cryptic a lot of TRIBBLE over the years, but I am beginning to understand how much worse it could be. I just think it's a pity that it's a Star Trek game in name only, but hey - it could be worse: At least EA aren't running it.
(For those curious - they eventually fixed the Tholian ship naming issue, and now I have all of them named exactly what I wanted all those years ago)
Really though, STO is fine. Topics like these have been around since the beginning for any MMO, yet here we are years later still enjoying it. The concept of a "dead" MMO seems to be a misleading one anyway, at least to me. These games don't die until the devs let them, and even at the end there's at least a handful of loyal players keeping them going.
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
If we were on life support... we wouldn't be getting regular content updates like the upcoming season next month, or the teased Expansion next Summer. Life Support implies that they're just keeping the servers running and doing maintenance, Nothing more.