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What would you like to see in Star Trek Online?

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  • telekill2012telekill2012 Member Posts: 46 Arc User
    Not sure if it's possible on PS4 but I would like to have a free form camera so that I can zoom and rotate it the way I want in order to take screen captures of my ship and crew.
  • protoneousprotoneous Member Posts: 1,141 Arc User
    I'd like to see a 50% reduction of the dilithium portion of fleet holding costs.
  • azrael605azrael605 Member Posts: 10,589 Arc User
    > @kabutotokugawa said:
    > azrael605 wrote: »
    >
    >
    > The idda has been brought up enough to almost qualify for the fct & it has been shot down each time for a laundry list of reasons.
    >
    >
    >
    >
    > I've seen your opinion and noted it.
    > If you're suggesting that I not bring it up anymore, I will decline that request.
    > You, like me, are only one small fraction of the people who play this game. Estimates put the users as being anywhere from 1800 to 2200 per day (some are repeat of course). Non-Unique users of this game for 2016 was approximately 26,000,000 users, so while we don't know exact user numbers (only Cryptic knows that) it is safe to assume millions of people play it. Therefore, your "Nay" for my idea is but one umpteenth-million of the total users of this game and while I respect your opinion, I do not assume it has more authority than anyone elses' here.
    >
    > I've gotten your opinion, now I'd like to see what other people have to say about it.

    Sorry but your never going to make me shut up ever, and I was trying to tell you that I am simply passing along the word of the devs on this subject.
    There ain't no such thing as a free lunch.

    One man's theology is another man's belly laugh.

    You can have peace. Or you can have freedom. Don't ever count on having both at once.

    Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events.

    Robert Heinlein
  • azrael605azrael605 Member Posts: 10,589 Arc User
    > @protoneous said:
    > I'd like to see a 50% reduction of the dilithium portion of fleet holding costs.

    I'd like to see a 100 percent increase in dilithium costs for fleet projects and really bring the dillex back down under 200 on a permanent basis.
    There ain't no such thing as a free lunch.

    One man's theology is another man's belly laugh.

    You can have peace. Or you can have freedom. Don't ever count on having both at once.

    Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events.

    Robert Heinlein
  • coldnapalmcoldnapalm Member Posts: 7,628 Arc User
    azrael605 wrote: »

    The idda has been brought up enough to almost qualify for the fct & it has been shot down each time for a laundry list of reasons.

    I've seen your opinion and noted it.
    If you're suggesting that I not bring it up anymore, I will decline that request.
    You, like me, are only one small fraction of the people who play this game. Estimates put the users as being anywhere from 1800 to 2200 per day (some are repeat of course). Non-Unique users of this game for 2016 was approximately 26,000,000 users, so while we don't know exact user numbers (only Cryptic knows that) it is safe to assume millions of people play it. Therefore, your "Nay" for my idea is but one umpteenth-million of the total users of this game and while I respect your opinion, I do not assume it has more authority than anyone elses' here.

    I've gotten your opinion, now I'd like to see what other people have to say about it.

    Okay...fine I also say NO. The devs have given ample reason as to why this would be hard if not impossible to do. So if you don't want to take our word for it...how about the devs? And considering the lack of interest in level up ships aka anything none T6, doing this would likely be a waste of the dev's time and cost the company money as the number of people willing to pay for this will be pretty small.
  • protoneousprotoneous Member Posts: 1,141 Arc User
    azrael605 wrote: »
    > @protoneous said:
    > I'd like to see a 50% reduction of the dilithium portion of fleet holding costs.

    I'd like to see a 100 percent increase in dilithium costs for fleet projects and really bring the dillex back down under 200 on a permanent basis.

    I doubt we'll ever see that level on a permanent basis. I really think there's other factors involved beyond fleet holding costs. But I'm sure most fleet leaders are in agreement with you. I'm just not one of them.

    Am curious though. When people buy a lot of dilithium with cash (zen), what effect does that have on the dil exchange rate?
  • baddmoonrizinbaddmoonrizin Member Posts: 6,417 Community Moderator
    A starship upgrade system (one that costs Zen) that lets you upgrade ships from T-1 to T-5U in a manner similar to this (or whatever the game mechanics will support).

    T-1 to T-2 (1 Token at 500-Zen)
    T-2 to T-3 (1 Token at 500-Zen, or 2 Tokens from T-1/1000-Zen)
    T-3 to T-4 (1 Token at 500-Zen, or 2 Tokens from T-2,/1000-Zen or 3 Tokens from T-1/1500-Zen)
    T-4 to T-5 (1 Token at 500-Zen, or 2 Tokens from T-3/1000-Zen, or 3 Tokens from T-2/1500-Zen, or 4-Tokens from T-1/2000-Zen)
    T-5 to T-5U (1 Upgrade token at 700-Zen)
    Each upgrade should add the appropriate number of consoles, hull points, and weapon hard points for ships of a particular type (cruiser, destroyer, escort, warbird, raptor, etc.).
    This way keeping ships in drydock (and thus buying more drydock slots and ship slots) becomes more desirable instead of just dismissing dilithium-cost ships you get for playing the game because at level 50+ they start becoming useless compared to C_store ships. In this way, C-store ships are still more desirable, but the dilithium and lower-level C-Store ships get a new shine to them that players may be willing to spend some Zen on to keep these older ships in service in their fleets.
    Cryptic could (if it is cost effective) even add new skins or "bling" to the upgraded ships to make them more appealing. Like adding classes of ships that currently are not in this game (FASA ships would get my vote since I would think that CBS/Paramount owns the rights to all of that material as FASA is now defunct, and all their RPG ships were made under license from CBS/Paramount).

    The system could even be attached to a "Miracle Worker" reputation tier system where you have to complete each level for your character to qualify for each token (using marks, ec, reputation points and dilithium in the same manner as other reputation tiers).
    That way it doesn't detract from C-Store ships. In fact, if you could upgrade ships like the Klingon Somraw class Raptor, or the TOS Connie (T-1/500 Zen), or the Romulan T'liss Warbird, I can see players spending Zen to do so especially as their characters advance in level.

    Admiralty stats should remain the same for upgraded ships so as not to detract from ships in the C-store or that are higher level (which would keep ships that are not upgrades more desirable).

    Doesn't the C-Store already work like this? You want to move from T1 to T2, you get a better C-Store ship with better stats, consoles, etc. Same with T2 to T3, T3 to T4, T4 to T5, T5 to T6... What you're asking for is kinda redundant. :confused:
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  • azrael605azrael605 Member Posts: 10,589 Arc User
    > @protoneous said:
    > azrael605 wrote: »
    >
    > > @protoneous said:
    > > I'd like to see a 50% reduction of the dilithium portion of fleet holding costs.
    >
    > I'd like to see a 100 percent increase in dilithium costs for fleet projects and really bring the dillex back down under 200 on a permanent basis.
    >
    >
    >
    >
    > I doubt we'll ever see that level on a permanent basis. I really think there's other factors involved beyond fleet holding costs. But I'm sure most fleet leaders are in agreement with you. I'm just not one of them.
    >
    > Am curious though. When people buy a lot of dilithium with cash (zen), what effect does that have on the dil exchange rate?

    A high demand for dilithium tends to drive the dillex down, like right now with the phoenix box, it was down about 250 earlier today. A high demand for zen on the other hand tends to drive the dillex up. We usually see this for lockboxes with highly desired ships, promo boxes, and so on when people are using dill for zen to get keys etc. There are even a few hardy souls who have obtained an expansion pack using dill to get zen.
    There ain't no such thing as a free lunch.

    One man's theology is another man's belly laugh.

    You can have peace. Or you can have freedom. Don't ever count on having both at once.

    Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events.

    Robert Heinlein
  • darakossdarakoss Member Posts: 838 Arc User
    goodscotch wrote: »
    - Additional visitable planets: Vulcan, Ferenginar, Cardassia, Orion, Andoria.

    - Random Distress calls based on Sector Space location.

    - BOFF's that can be upgraded and learn traits from BOFF's of other races. (Tired of using all Nausicaans to get the best DPS boost.)

    - Ferengi Trading Authority trading post. Instead of using replicator to sell garbage items, gamble with the Ferengi trading authority. You may get a little more...or you may get less. Those darn Ferengi!)

    - Food items including: Scotch (In tribute to Commander Montgomery Scott), Klingon War-nog and Bregit Lung.

    - Crew that move about your bridge when you're on your ship's bridge. Not as busy as ship corridors.

    - Different kinds of sector space anomalies: Black Holes, different types of abandoned ships, temporal anomalies, etc.

    Nice list. I second this. Sector space random hazards like ion storms and distress calls would be awesome. Also a Exploration system.
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  • bcwhguderian1941bcwhguderian1941 Member Posts: 803 Arc User
    Some form of "Exploration". Even the old "Exploration Clusters" type of system would be great. :)

    BCW
  • somtaawkharsomtaawkhar Member Posts: 6,429 Arc User
    The game breaking bugs fixed.
    Such as? And are these actually game breaking, or are these just annoying?



    Anyways
    -Alpha and Beta Quadrant maps extended to their 8x6(Alpha), and 8x8(Beta) max sizes.
    -Delta Quadrant map expanded two sectors down to cover the last season of Voyager + second Delta Quadrant map to cover the other side of the Nekrit Expanse.(Content for these areas is expected OFC)
    -Playable Gamma Quadrant area.(hopefully summer 2018)
    -Playable Cardassian mini-faction in AoY style.
    -The Talarians and Sheliak getting an in-game appearance, even if it's small, so that way we will have all the major powers of the Alpha/Beta Quadrant in-game to some degree.
    -A whole slew of revamps to all of the below
    • Early Klingon missions(Warzone + Fek'Ihri Return)
    • DS9's map
    • Exploration
    • Pre LoR side missions like some pve queues, diplomacy missions, Fed patrols, and Klingon "Defend the Empire/Pi Canis Sorite" missions
    • Older social zones like Vulcan, Andoria, Starbase 39-Sierra, Deep Space K-7, Ganalda, and Memory Alpha
    • Doffing getting a update to be more like Admiralty
    • Accolade improvements
    • Ship Interiors
    • melee combat
  • protoneousprotoneous Member Posts: 1,141 Arc User
    I would like to see this new 5 tier fleet holding require very substantial dilithium contributions so that we can get back to the 100-200 dil/zen range.

    Hey Druk, you're one of the best when it comes to game economics. I'm definitely not. If the newly announced fleet holdings had the same dilithium contribution requirements as previous holdings (or even if those requirements were increased) , and those requirements were met via straight cash (zen) to dilithium purchases, what effect would that have on the dilithium exchange rate? It's an honest question that I don't know the answer to, but is one possible route that some fleets will take if members are unable to move holdings forward using in-game earnings.

    Not that things are too bad now... a T5 Starbase final upgrade is only 2,754,000 dil as a beta in a decent armada (or about 9950 zen at current rates). That's less than 2 cross faction ship packs. Perhaps Cryptic is due for a COLA increase, I was just thinking about the average fleet member in suggesting a reduction. Maybe your suggestion is better for the average player, providing it would have the effect you stated? I'm most interested in the question above in italics though.
  • blackshap9#1072 blackshap9 Member Posts: 81 Arc User
    edited August 2017
    Lyran Star Empire and Hydran Kingdom from old games but I would take a working queue system.
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