Hello,
I heard that the STO engine still comes from the time before the game, so from Champions Online?
If it is so, how old is the engine then actually? : *
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My character Tsin'xing
Yes and no. Yes, they may have added a bunch of paint and spoilers, but the core mechanics of the engine are the same.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Someone on Reddit posted this yesterday.. a trailer for STO from 2008.
https://youtu.be/ngFuduoLWww
You can see in that video just how archaiac the engine looks. I have to admit, it's amazing how much the engine has improved over the course of the games life. It might still look slightly dated at times, but it's worlds apart from what you see in that video.
*Original thread from Reddit for the sake of giving proper credit.
The ship models in that video look horrific compared to what we have in game right now.
I don't know, the Borg ships actually looked more detailed and interesting than what I remember since I last played against them unless something to do with my settings.
Nowadays, especially with all the actors, the game feels exactly like the Trek universe we all know thanks to the countless additions covering so much even back the TOS era.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
That isn't really saying much, though, since it's not like an engine is a fixed, never-changing thing. It's abilities can always be improved, and they clearly have been. It's the same as with any software, really. Windows 10 is basically still based on Windows NT, which is from the 90s. As is DirectX, which is used by many modern game engines...
I kinda have the feeling that parts of the video look ... off, not quite fitting the game.
The Galaxy Class you briefly see in there looks better lit than it was for a long time and certainly on release, and quite possibly also more detailed (though that's difficult due to the size). could be that they had far higher level models at some point that were just horrible for FPS in actual gamepaly, or they touched up the footage afterwards.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
MB: MSI MPG X570 GP 2.0
CPU: AMD Ryzen 7 3700X
Mem: Samsung DDR4 -2132 8GB (x2)
Graph: NVIDIA GeForce GTX 1060 6GB
System: Micrsft. Windows 10 Pro v.21H2
As others have said, it is not at all the same thing we used in 2006.
And for those asking about age as a way of implying the engine's inherent unworthyness, how old is Unreal? How old is WoW's engine? How old is CryEngine?
I see what you did there...
I'll make the same complaint I make anytime anyone brings up WoW's engine. Using a heavily modified version of the Warcraft 3 engine doesn't mean it's ok, especially when it's showing it's age and the limitations those devs constantly complain about. (Can't do anything to the default bag as everything about a character is tied to that. Being unable to add new UI interfaces without reusing older once like how the Void Storage is the original Key Ring re-purposed. Etc) Making large updates like overhauling the graphics part of the engine doesn't magically discount the valid complaints about how lacking it is in other areas compared to newer, and more flexible, engines.
That's not to say I don't understand where you're coming from that you can always update and try to improve various parts. That being said, there are various issues and limitations and just general "this doesn't feel good to play" (Ground combat being a clunky mess at points for one example) that come about from using a decades old engine that can make players want you to update it to a brand new one because we're tired of dealing with the limitations of the old one that can't ever seem to be fixed or improved.
No engine is perfect, but I actually like the STO engine. It does look dated when it comes to faces and certain ground animations, but I think the space part of the game (the part that's important to me) looks great. Some of the ship models and details look excellent when you're able to play on the maximum settings.
People also have to remember that engines designed for MMO's are designed to be accessible to as many people as possible. That's why MMO's don't usually have the 'top of the line' graphics that other games might have. They're designed to be run on commonly found computers. Still, I think overall, that STO looks good.. it looks a heck of a lot better then it does on that trailer, so kudos to the team for keeping it updated as the game progressed.
To me, WoW looks just as horrible today as it did the day it came out.
What about Wow using Warcraft 3's Engine isn't OK? Without using that engine, we wouldn't have WoW at all. Just as without the engine developed for Marvel, and used in Champions, we wouldn't have STO, or Neverwinter. Yes, there are always issues. Yes, some of them are much, much harder to solve than others. But at the end of the day, I'm glad Wow exists, just as I'm glad STO Exists, and I'm glad Neverwinter exists.
While not an MMO, DOTA2 essentially threw out it's original engine, and replaced it with an updated "Source 3" engine. Game is pretty old, but the engine is relatively fresh. I am not a programmer, or have any knowledge in the difficulties involved, but I do know it's certainly possible to update a game with a new engine. Not just "tweaks" or "enhancements" which have been done over and over for games like WoW or STO.
Sure, you reach limits, but eventually, when a new, better, game engine comes out, the first thing players will encounter is limits the new game engine was not designed to overcome.
Taco put his war face on :P
Probably the worst possible excuse you could make. Look at a game like EVE Online (space-based MMO, existed longer than STO). And compare it's visuals to STO). I'm not saying that STO visuals are bad. But EVE is definitely better looking.
MMOs don't have "out-of-date" graphics because there's no competent people working on most MMOs but rather older graphics are generally easier to run for MMO, the question for an MMO developer generally is "do I want better graphics but larger system demands" or "lower system demands but have to compromise on graphical level".
the thing is that these things rarely come down to laziness but rather a risk/reward estimate we rarely witness.