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What in the world is an AFK Penalty

Okay explain this to me. Less than 30 minutes ago I destroyed a borg incursion stf, granted nemesis of that borg ship, I accidently double clicked on the rewards for borg marks, so I am trying to get into a new mission now that the 30 min cooldown is over and I get, I am in an AFK penalty.

Hmm, that is new. I was there, I fought, so can anyone explain how I now get an afk penalty for playing. I have never seen this before. Or are certain players given powers to just apply this at will (either by gm authority or there is a report anyone and it creates an automatic penalty) if so then it is being abused. I am not very happy to get something like this for PLAYING. If I knew that playing a borg incursion is now considered an automatic AFK with a 1h 30m plus (I assume it is 2 hours) I will remember to sit in place during the mission in the future.

This is a load of it that is all I can say. I wish they or I had logs for my toon as to what it has done in the last battle. Sadly I didn't earn any other accolades like damage given/taken or healing so I can't use that to show that I was active. So pleases someone tell me where in the world this came from.
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  • aucs001#9268 aucs001 Member Posts: 3 Arc User
    Why would I want to throw a temper tantrum and go afk the whole mission for a penalty? I am being sarcastic. Since I get punished for playing. Now I am pretty sure I did at least 5% of the damage, but whatever amount, I never heard now that we will start punishing players who don't deal enough dps in a match (that is news to me and if that is what is used to measure participation, then all players who don't buy zen or have a weak ship should be banned from entering a match or having a warning sign (I am being sarcastic as well here)

    WARNING YOUR SHIP AND GEAR SUCKS. PLEASE LEAVE THE MISSION TILL YOU RETURN WITH GEAR MORE RESPECTABLE THAT YOU MATCH UP WITH OTHER PLAYERS IN A STF/QUE. WE WILL PENALIZE YOU AT THE END OF THE MISSION IF YOU CAN'T PROVE YOU CAN DO A GREAT DEAL OF DAMAGE WITH AN AFK PENALTY. THANK YOU FOR PLAYING STAR TREK ONLINE - CRYPTIC.

    That character actually isn't that bad. Sure it can't blow a borg cube up in one barrage, but it can hold its own. With the powers and the gear on it, I am sure it does at least 1%, if not then I am reading the roman numerals wrong at xii/xiii/xiv and the words, rare/very rare/ultra rare/epic wrong as well. I don't blame you coldnapalm but it did sound you were saying it was my fault.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    No player or gm can give an AFK Penalty. One of two things happened you didnt do more than one percent of total damage, ie You ended up in a match with a group of dpsers and thier damage overshadowed yours to the point where you didnt register, or a glitch happened. Both of which have happened.

    If your build relies more on other damage than direct weapons fire, ie beams cannons or Torps, you can easily have any dps overshadowed as the afk penalty relies primarily on that with the other types of damage counted after,
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    Borg Incursion = Borg Red Alert?

    I thought these didn't dish out AFK penalties?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Now I am pretty sure I did at least 5% of the damage (...) I don't blame you coldnapalm but it did sound you were saying it was my fault.


    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?

    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    If you immediately tried to get back in it is not the AFK penalty. But the Borg red alerts have a 30min cooldown.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    e30ernest wrote: »
    Borg Incursion = Borg Red Alert?

    I thought these didn't dish out AFK penalties?


    They don't. They are still time-gated, though (30 mins, like most patrols).
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    feiqa wrote: »
    If you immediately tried to get back in it is not the AFK penalty. But the Borg red alerts have a 30min cooldown.


    He specifically said " I am trying to get into a new mission now that the 30 min cooldown is over and I get, I am in an AFK penalty."

    So, AFK penalty it was.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    Now I am pretty sure I did at least 5% of the damage (...) I don't blame you coldnapalm but it did sound you were saying it was my fault.


    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?

    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.

    I have had plenty of CCAs where I do 50%+ of all team's damage, with no one else doing over 20% and perhaps only 1 or 2 players doing 10%+. Hell, I even have a CCA log where you yourself did 12% of team's total damage. I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".
    Poor players in pugs can certainly a problem, but implementing so severe punitive measures will only TRIBBLE people off. And as proved before, low damage doesn't automatically mean they suck everywhere, all the time.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    Now I am pretty sure I did at least 5% of the damage (...) I don't blame you coldnapalm but it did sound you were saying it was my fault.


    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?

    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.

    I have had plenty of CCAs where I do 50%+ of all team's damage, with no one else doing over 20% and perhaps only 1 or 2 players doing 10%+. Hell, I even have a CCA log where you yourself did 12% of team's total damage. I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".
    Poor players in pugs can certainly a problem, but implementing so severe punitive measures will only **** people off. And as proved before, low damage doesn't automatically mean they suck everywhere, all the time.


    CCA isn't a good map, for us, to accurately measure DPS. It's too large: for instance, when you're on the other end of the map, I will likely register (locally) as having more DPS than you; and vice versa. But Cryptic could create and measure our DPS more accurately than we can (relative purely to ourselves). That is what they should use then for AFK thresholds.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Now I am pretty sure I did at least 5% of the damage (...) I don't blame you coldnapalm but it did sound you were saying it was my fault.


    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?

    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.

    I have had plenty of CCAs where I do 50%+ of all team's damage, with no one else doing over 20% and perhaps only 1 or 2 players doing 10%+. Hell, I even have a CCA log where you yourself did 12% of team's total damage. I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".
    Poor players in pugs can certainly a problem, but implementing so severe punitive measures will only **** people off. And as proved before, low damage doesn't automatically mean they suck everywhere, all the time.


    CCA isn't a good map, for us, to accurately measure DPS. It's too large: for instance, when you're on the other end of the map, I will likely register (locally) as having more DPS than you; and vice versa. But Cryptic could create and measure our DPS more accurately than we can (relative purely to ourselves). That is what they should use then for AFK thresholds.

    Unless you were shooting some errant Tholians, CCA parses DPS very accurately for everyone who reached the entity in time and didn't have problems loading map or anything. Range isn't a problem in CCA since everyone are shooting at one single target. However, the fact that entity has so low HP compared to ridiculous damage outputs some people possess, makes it very hard for more than 3 people to surpass your proposed 10%.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".


    This is, indeed, a known issue. If you're with team players who are too weak, your DPS will inevitably drop too. If you're with ppl who outclass you, by far, then you wind up having no targets left to fire at. This has happened to me several times.

    I found the optimum lies at playing with very good players -- better than yourself, but not so extremely superior that you can no longer get a shot in edge-wise. :)
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Now I am pretty sure I did at least 5% of the damage (...) I don't blame you coldnapalm but it did sound you were saying it was my fault.


    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?

    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.

    I have had plenty of CCAs where I do 50%+ of all team's damage, with no one else doing over 20% and perhaps only 1 or 2 players doing 10%+. Hell, I even have a CCA log where you yourself did 12% of team's total damage. I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".
    Poor players in pugs can certainly a problem, but implementing so severe punitive measures will only **** people off. And as proved before, low damage doesn't automatically mean they suck everywhere, all the time.


    CCA isn't a good map, for us, to accurately measure DPS. It's too large: for instance, when you're on the other end of the map, I will likely register (locally) as having more DPS than you; and vice versa. But Cryptic could create and measure our DPS more accurately than we can (relative purely to ourselves). That is what they should use then for AFK thresholds.

    Unless you were shooting some errant Tholians, CCA parses DPS very accurately for everyone who reached the entity in time and didn't have problems loading map or anything. Range isn't a problem in CCA since everyone are shooting at one single target. However, the fact that entity has so low HP compared to ridiculous damage outputs some people possess, makes it very hard for more than 3 people to surpass your proposed 10%.


    Err, I read CSA. Nevermind then. :blush:
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited February 2017
    meimeitoo wrote: »
    I certainly didn't consider you a leech that day, nor do I consider anyone else ending up with good players in team and simply not having anything to shoot at to "meet their damage quota".


    This is, indeed, a known issue. If you're with team players who are too weak, your DPS will inevitably drop too. If you're with ppl who outclass you, by far, then you wind up having no targets left to fire at. This has happened to me several times.

    I found the optimum lies at playing with very good players -- better than yourself, but not so extremely superior that you can no longer get a shot in edge-wise. :)

    And yet my last personal DPS record in ISA was done in a pug where I did 52% of team's damage. In fact, DPS-wise I always tend to do best in ISAs either alone or with a single friend (who I know how they fly) playing in a weak pug, just because unlike premade teams with 4 ppl being roughly on the same level as me, I don't have to rush from one enemy to other and worry whether my weapons/abilities actually reach the target.
    meimeitoo wrote: »
    Err, I read CSA. Nevermind then. :blush:

    Yeah, CSA is not very good map for accurate parsing indeed. :)
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited February 2017
    e30ernest wrote: »
    Borg Incursion = Borg Red Alert?

    I thought these didn't dish out AFK penalties?

    I'm pretty sure they don't. The OP must have gotten the AFK penalty from something else.

    The other day, I entered a Borg Red Alert and as soon as it started, Amazon came to my door with a package delivery. By the time I got back the 4/4 Objective had been completed and the Unimatrix was about 90% dead. I flew forward, fired on the Unimatrix for all of about 2 seconds and I still got full rewards. I didn't get an AFK penalty for actually being AFK, so I'm pretty sure it doesn't have one.
    Insert witty signature line here.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    meimeitoo wrote: »
    feiqa wrote: »
    If you immediately tried to get back in it is not the AFK penalty. But the Borg red alerts have a 30min cooldown.


    He specifically said " I am trying to get into a new mission now that the 30 min cooldown is over and I get, I am in an AFK penalty."

    So, AFK penalty it was.

    Sorry I read his 'less than thirty minutes ago' he finished. Meaning he was still in cooldown. My bad.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    ruinthefun wrote: »
    meimeitoo wrote: »
    If he wasn't blaming you, *I* am. No, seriously, 5% of the team!? Or "I am sure it does at least 1%"?! If it were up to me, I'd set the AFK Penalty at < 20% (as you're in there with 5 ppl). And then I will feel generous, and say you need to contribute only 10%. But 5%, or 1% even!? You gotta be joking me!?
    This wouldn't work, though. If you demanded every player do exactly 20% of the damage or more, it means that ANYONE who does more than their exact 20% share is now causing someone else to get an AFK penalty.
    meimeitoo wrote: »
    And I know, ppl will now say I'm an Elitist snob. But, honestly, can you look at yourself in the mirror, and genuinely say you think contributing for a whole 5% is really doing your part?! It isn't. You deserved what you got.
    Yes, I actually do think that it's unfair to do something like that. I'm generally what you'd consider "Elitist", but I don't think we should punish people for being bad in a public queue. AFK penalties exist to satisfy people's urges to not reward "leeching", under the guise of "AFK". But it's not even really an AFK penalty anymore, because you're not actually punished for being AFK at all. It's poorly named, which results in confusion: "I got an AFK penalty but I wasn't AFK!". Even leaving aside the name, why is it necessary to punish a player who was bad in an extremely accessible, public random queue? This a Normal-level queue, presented as a "Click me!", so a player isn't necessarily even making a conscious decision to "participate in a queued event". You push the "Red Alert" button, and it's big and blinky and screams "HALP!" to the naive newbie, so naturally, he wants to respond to a distress call because that's what Space Captains do.

    And then, after achieving victory, not through any effort of his, not that he knows because he doesn't parse, he gets told "YOU DIDN'T HELP ENOUGH, YOU GET A PENALTY!" (It actually said "YOU WERE AFK", but like I said, we're ignoring the part about it being confusingly and badly named).

    You know what? In real life, we have laws about this kind of thing, where "Good Samaritans" are not liable for legal penalties even if they turn out to be unhelpful. And yet here we are, punishing players for answering distress calls, because they didn't know not to click a blinking Red Alert button on their crappy noobship and that they should leave it to Captain DPS. Isn't it enough to not give them a reward, without having to ALSO give them a punishment, and on top of that, a punishment for a thing they didn't actually do (be AFK)?

    But no, we even give them a reward, and THEN tell them, quietly, without warning them anywhere, not to come back for 2 hours, so they only notice when they try to attend another one and see "AFK PENALTY!". Cruel much?

    Also, a hilarious part of the AFK system combined with the score-ranked missions is that it's possible in CCA to get both first place AND an AFK penalty: "You were the top player, but you didn't contribute enough! AFK PENALTY FOR YOU!".


    Yeah, I actually agree now. We've been over this before (about once a year), and yeah, we never came up with a good set of criteria for accurately determining whether someone should get an AFK Penalty.
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  • aucs001#9268 aucs001 Member Posts: 3 Arc User
    Remember the Mirror Invasion and complaints about AFK players. the powers to be stated, that was their choice, their play style and they don't do anything about it. I remember that because of how frustrating it was when 1, or even 2 players just sat till the end or didn't even respond at the end even.

    Now I have done the Borg thing with very weak and I mean weak toons (using gear 2-4 levels below and was just standard) and no afk penalty issues or <1%.

    To put any requirement on damage would deter players. Many just want to have fun and aren't crunching numbers to see if they have the highest dps maker ever. I am somewhere between fun and trying to do the max I can with what I have on hand. Yes I upgrade gear and yes I have some good ships (not the freebies either). For example sci players are suppose to be support, you know buff up the dps'ers, heal them, etc. So should they be punished???? Especially if they don't do enough damage?

    I don't know where it would be appropriate unless it was in a case of giving out a reward of money and high gear, sure those who did the least shouldn't be able to take the lion share of the winnings. However the awards given are standard across the board. some events like the CE event/stf or the Starbase 24 give out special rewards for 1st to 3rd.

    Now I have never heard of a you must do X amount of damage or you get penalized. If a player joins a pug and sees nothing but stuff/ships from the c-store and he is playing with what you get free, should that player then leave the mission since it is obvious that he/she is playiing with very high level vets. So I sure hope they don't have this kind of stuff in STO. Then it really would be pay to win and avoid time penalties and I am sure many people would move on rather than worry about if they are going to do enough dps.

    When was a game about having to do X amount of damage to be part of a team. I thought it was the fun of playing with other players in a team based environment. Yes I know it sounds like those who say it is okay to lose since you had fun. That isn't what I am saying however. I don't crunch the numbers as I want to have fun and not be a bean counter for damage potential but I want to win in the end, so I am still competetive (sp?) and will try to do all the damage/killing/destroying I can, even if I am not the top player.

    Anyhow, my main concern is how you get an afk penalty for playing or as mentioned by another poster was it a glitch? I took that same toon back into a borg incursion after the afk penalty and I am sure I was top dpser, however this time no afk penalty.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Remember the Mirror Invasion and complaints about AFK players. the powers to be stated, that was their choice, their play style and they don't do anything about it. I remember that because of how frustrating it was when 1, or even 2 players just sat till the end or didn't even respond at the end even.

    Now I have done the Borg thing with very weak and I mean weak toons (using gear 2-4 levels below and was just standard) and no afk penalty issues or <1%.

    To put any requirement on damage would deter players. Many just want to have fun and aren't crunching numbers to see if they have the highest dps maker ever. I am somewhere between fun and trying to do the max I can with what I have on hand. Yes I upgrade gear and yes I have some good ships (not the freebies either). For example sci players are suppose to be support, you know buff up the dps'ers, heal them, etc. So should they be punished???? Especially if they don't do enough damage?

    I don't know where it would be appropriate unless it was in a case of giving out a reward of money and high gear, sure those who did the least shouldn't be able to take the lion share of the winnings. However the awards given are standard across the board. some events like the CE event/stf or the Starbase 24 give out special rewards for 1st to 3rd.

    Now I have never heard of a you must do X amount of damage or you get penalized. If a player joins a pug and sees nothing but stuff/ships from the c-store and he is playing with what you get free, should that player then leave the mission since it is obvious that he/she is playiing with very high level vets. So I sure hope they don't have this kind of stuff in STO. Then it really would be pay to win and avoid time penalties and I am sure many people would move on rather than worry about if they are going to do enough dps.

    When was a game about having to do X amount of damage to be part of a team. I thought it was the fun of playing with other players in a team based environment. Yes I know it sounds like those who say it is okay to lose since you had fun. That isn't what I am saying however. I don't crunch the numbers as I want to have fun and not be a bean counter for damage potential but I want to win in the end, so I am still competetive (sp?) and will try to do all the damage/killing/destroying I can, even if I am not the top player.

    Anyhow, my main concern is how you get an afk penalty for playing or as mentioned by another poster was it a glitch? I took that same toon back into a borg incursion after the afk penalty and I am sure I was top dpser, however this time no afk penalty.


    Hey. :) Just want to quickly commend you on not tearing me a new one. I came down way too hard on you (pretty much as knee-jerk reaction to the "1%"). Then I remembered (or was reminded, rather) that determining proper criteria for AFK Penalties has always been extremely iffy, and that no one (including Cryptic, I presume) has ever found a system that both works and isn't unfair, or unbalanced, at the same time. To the point where I think it were perhaps best to do away with AFK Penalties altogether.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    The so-called AFK penalty is in the realm of mysteries. We can only guess where and when it applies and what the conditions are (or if the conditioons are the same everywhere if applies). The 1% damage thing is a guess. Some people complain they've got false positives, which others say they "deserve" for sucking at the game even if they weren't actually AFK.

    The only thing we do know for sure, is it doesn't do that much to stop you from AFKing on purpose if you want.

    Yet some people insist of defending it on pure faith.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    And people wondered why I suggested high gear score should be used to lock ships out of Normal Tier ques... ;)
  • e30erneste30ernest Member Posts: 1,794 Arc User
    nikeix wrote: »
    I suggested high gear score should be used to lock ships out of Normal Tier ques... ;)

    Because gear is irrelevant. How will you score someone doing over 100k with Mk1 weapons? How will you score someone doing over 100k without weapons? How will you score someone with a hodge-podge of weapons that includes pretty much every weapon type (from cannons, to beams, to torps and mines) in one ship but does almost 200k?
  • nikeixnikeix Member Posts: 3,972 Arc User
    I'm perfectly happy to have the game track that kind of performance internally, grant an accolade, and then lock that captain out of normal maps they have "I'm too awesome for this" accolades for ;).

    Gear is convenient. There's certainly other automated measurements that can be performed. And if those people can no longer go slumming in normal mode, maybe they'll help populate those more advanced cues people are crying need more competent bodies ;).
  • spectrusregentspectrusregent Member Posts: 18 Arc User
    coldnapalm wrote: »
    Basically if you don't do at least 1% of the total damage done...you get this. What is wierd however is you got rewards...which I could have sworn you ain't suppose to if you triggered this penalty. As for how to avoid these in the future...suck less. If you wanna have a temper tantrun and AFK the whole mission go for it and enjoy your penalty.
    So in other words you get penalized for being out-geared or having a new ship that hasn't maxed out its mastery. Just got the summer event ship this AM, xferred all my gear from my best ship, got specialty xp, expertise, and my hanger pets leveled, but I got an AFK penalty on the Borg RA anyway? Thanks, Cryptic. smh :|

  • nccmarknccmark Member Posts: 1,084 Arc User
    Necro

    And yes. Get better gear or stop leeching.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2017
    Technically if one launches even a single hanger pet it is rather unlikely that one ends up doing 1% of the team’s damage. In a Borg RA the critters are pretty wide spread tho so I could imagine one getting a pen there more easy that on other maps like ISA for example.

    Beside the AFK penalty we also get a leaver’s penalty in RAs now. Something I got for myself last weekend when leaving one after doing 3/4 of the map on my own in the hope to be able to renter another RA immediately thereafter (so no 30 mins CD). Looks like this does not work anymore so I had to spend a painful hour in Argala rethinking my behavior. At least there it still works, just do 4/5, leave and re-enter. :#
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